This is based on some of the skill/function changes that have taken place in the past and are still in effected for the assassin class. Read on if interested.
First of all, i want to mention what i think has stuffed up assassins...
Aftercast delay for shadow stepping - .75 secs sounds like its not a lot but it has a massive effect on assassins (imo anyway). All shadow stepping skills kinda suck now.
Reasons:
- Shadow stepping is supposed to be quick and catch people of guard WITHOUT notice. In the DEVELOPER UPDATES this was the sole reason why they applied this aftercast .... "oh look!!!, here i am, you might as well prot yourself up since i cant do anything instantly".
When spikes are executed in GvG's for example, "is the opposing team supposed to know who's being spiked?!!?!!".
- If aftercast is an absolute necessity, at least apply some kind of snare to it. if the person starts kiting before you do anything (if your lucky you might get 1 hit in) ... well that's a shadow step wasted already (shadow step recharge is long enough already).
- And when your an assassin in PvP, u want to get in as fast as u can and out again right away after finishing ur combo because your base def sucks as it is (make assassins live up to their name of being "top priority to kill")
- Also when your a sin that relies on shadow stepping to take out someone, when you unleash your combo on someone, the downtime is massive for that one player .... rendering them useless for like 15-18 secs. And slowly running into battle is not an option for a sin that can barely defend itself simply because the skill bar is occupied by all offensive attacks to make the combo worth executing, without having to rely on a monk.
- Try catching a Ranger by surprise now! If the ranger noes what hes doing (and in most cases do), all u get is a whole lot of whirling defense in your face and another dodging skill chained after it.
Ok moving on to an old old skill change (it has only really occurred to me now how useless it has become)...........
Horns of the Ox ... ill outline all of the negatives then justify reasons why it should change a little bit.
.... in comparison with Trampling Ox, i find Horns of the Ox useless.
Horns of the Ox
- weak damage
- high recharge, 12 secs
- knock down condition (if target adjacent to ally target isn't kd'd)
....now Trampling Ox
- Stronger damage
- lower recharge, 8 secs
- KD condition (target must be crippled for kd and cripple is always VERY nice on target when your a sin)
- u can fit cripple condition into a combo so easily (hex + mantis thrust + jungle strike + trampling ... so on, so effective already)
- whatever u could do with horns of the Ox, you could do 2 times better with trampling (snare + high damage = more pressure, limited kiting)
when you take everything there into consideration, which would u choose.
if you ask anyone in-game which skill they'd use in their combo, chances r they'd say trampling ox.
i guess all i'm trying to say here is that, these skills that serve the same purpose differ so much, and the one that has more negatives than the other got nerfed to do even less damage.
I'm a big fan of assassin and think that a few things should change.
feel free to argue against me OR bring to the spotlight other negatives
*sorry about my spelling beforehand, it has become a bad habit as well as the Balding of words*
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