Quote:
Originally Posted by Stormlord Alex
It seems as though you missed my
btw, there is no 'using the assassin properly'. You press 1234567 and hope your target dies.
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by that i meant "decently" thought of builds. at least the assassin is not an adrenaline accumulator. i cant see any other option for an assassin in a game like this especially when 2 other characters r based around adrenaline.
i guess 1234567 is for a purpose ... because if you could just spam dual attacks as your first attack and then fill the rest of your bar with other dual attacks wow ... you'd be filled with a lot of damage output.
and if you're suggesting a different skill usage system (not saying you are but the thought may arise), like a dervish or something, what would make assassin different from other classes?
but i think people are always gonna stick to their own opinion anyway.
for those that don't use assassin, despise them for whatever reason.
but i think decisions like these should be thought from both sides and NOT just from a one perspective. and weigh up the negatives against the positives. and for the amount of negatives they have, it is understandable why they should be able to output such damage.
assassin negatives:
- low def for melee
- combos interrupted easily (screw player up for X amount of time)
- recharge time can be quite long (if using shadow steps)
- if no shadow steps, too predictable and blinded before anything is done (yes, plague touch and condition removal, but how much time do you have before yo get killed. chances are u wont have the time to complete your combo)
- very limited, inadequate self heals/prot
...positives:
- high dps
compare with derv negatives:
- .... cant really think of any because they are very self sufficient in all aspects. They do massive damage in 1 hit a lot of the time so.... not to point out wounding strike.
compare with war negatives:
- slower dps to a certain extent, but they make up for it with their defense. Not to mention hammer warriors being able to keep an opponent down with KD until they fully drain the opponents health.
lets move on to ranger negatives:
- are there anything apart from their attack speed? they lack attack speed but they make up for it with the amount of conditions they can put out and interruptions they can cause. their def is also really good. majority of rangers halve ele dmg output coz of how much elemental defense they got.
hmmm ill do paragon positives:
- quick attack speed
- high def
- ranged
ill stop there ... there are more points but i hope people get the idea now.