In search of [your help] for my Derv, 20k prize.
Abnormai
Welcome, to my personal thread for my Dervish & her build search
I tried something like this on guru before, but failed horribly. I suppose I did not give enough information as to what I wanted, this is quite long, so to entice you guys, there will be prizes.
Read on to find out more.
About me & what I’m looking for;
I’ve played guild wars for approximately a year straight; have played all characters from monk to tank & nuke, but have only found Monk & Assassin to be the most viable.
Cut down to 3-4 characters, and trying to deck out my dervish. But before I deck out any character, I make 3-4 builds that I will LOVE to play. Dervishes? Aren’t really my thing. Let alone dervish builds. Sure, I’ve seen all the normal builds people always use. But have yet to see something unique & viable. Me? I PVP some, but I am NOT looking for PVP builds, I have made those for my dervish. I am strictly looking for PVE builds.
What I don’t like;
• Forms(Avatars) I like to look at my character when I play.
• The two elite scythe attacks[wounding strike, reapers sweep] (Unless used in a way I might have never seen before)
• Leveling up multiple titles to use a build
I love PvE only skills if they are useful, and most of the time greatly powered, but leveling hard titles or (multiple titles) will get annoying. Please (obviously) limit your PVE only skill use per build to 3 (since its all you can put in), and please, do NOT have me get a title over r6 (r4 kurzick/luxon) to be USEABLE. Also, please do not have me have to max more than one or two titles over r6 to be useable.
• Things I’ve seen before. Don’t give me PVX builds, or common builds. I want unique, builds that make me think. I am not asking for a super build that impossible to create, or some secret hidden build, I want a build not many people have thought of using, or thought of it being useful.
• Using the dervish as a tank and/or pure self healer. These are the only builds I’ve been able to see. I have made derv healers, but not affective PVE derv healers.
You may;
• Use PVE Skills [Read above]
• Design the build to be around any secondary character
• Use any type of weapon
• Have it be anything [interrupter,damage,condition spam] Please no TANKS.
Requirements;
• Follow what has been said above
• Energy management/and or adrenal management for your build
• Unique builds are appreciated & desirable, things I never would have thought of, but please don’t make me a 55 PVE derv.
I would much rather prefer a build that only a dervish could make viable, or a build that favors dervish, else I could make a PVE build that could go on any character based around summoning and stuff. Please make a dervish build, so when i play my dervish, im really playing a dervish.
Need to know more to make me my perfect build? Read below.
To make a build I’d like, you probably need to know what I usually do in the game.
Firstly, I have all three campaigns. Secondly, I don’t PUG & only go with heroes + my friends and + their heroes
We usually hm/nm uw/fow/dungeons including orr, ooze, and slavers.
My derv will also normally have judges insight on itself; no earth/cold/etc changes in weapon PLEASE.
We usually bring;
Two damage dealers [us]
N/mo Supportive BLOOD
Me/N Interr/Blood
N/mo Supportive BLIND CURSES [not physical support curse]
N/RT & Mo/me and/or RT/mo Hero healers
Optional; Smiters for hard hitting areas that are susceptible to HOLY damage.
First prize is 20,000g (20k) in game gold.
Second prize is 5,000 (5k) in game gold.
These go to the people who have made the best builds.
Time allotted; til I find my build(s) & test them.
Thank you, thank you, thank you. ; Angie
I will search forever if i have to, but i am CONFIDENT that there is a dervish build out there for me.
I tried something like this on guru before, but failed horribly. I suppose I did not give enough information as to what I wanted, this is quite long, so to entice you guys, there will be prizes.
Read on to find out more.
About me & what I’m looking for;
I’ve played guild wars for approximately a year straight; have played all characters from monk to tank & nuke, but have only found Monk & Assassin to be the most viable.
Cut down to 3-4 characters, and trying to deck out my dervish. But before I deck out any character, I make 3-4 builds that I will LOVE to play. Dervishes? Aren’t really my thing. Let alone dervish builds. Sure, I’ve seen all the normal builds people always use. But have yet to see something unique & viable. Me? I PVP some, but I am NOT looking for PVP builds, I have made those for my dervish. I am strictly looking for PVE builds.
What I don’t like;
• Forms(Avatars) I like to look at my character when I play.
• The two elite scythe attacks[wounding strike, reapers sweep] (Unless used in a way I might have never seen before)
• Leveling up multiple titles to use a build
I love PvE only skills if they are useful, and most of the time greatly powered, but leveling hard titles or (multiple titles) will get annoying. Please (obviously) limit your PVE only skill use per build to 3 (since its all you can put in), and please, do NOT have me get a title over r6 (r4 kurzick/luxon) to be USEABLE. Also, please do not have me have to max more than one or two titles over r6 to be useable.
• Things I’ve seen before. Don’t give me PVX builds, or common builds. I want unique, builds that make me think. I am not asking for a super build that impossible to create, or some secret hidden build, I want a build not many people have thought of using, or thought of it being useful.
• Using the dervish as a tank and/or pure self healer. These are the only builds I’ve been able to see. I have made derv healers, but not affective PVE derv healers.
You may;
• Use PVE Skills [Read above]
• Design the build to be around any secondary character
• Use any type of weapon
• Have it be anything [interrupter,damage,condition spam] Please no TANKS.
Requirements;
• Follow what has been said above
• Energy management/and or adrenal management for your build
• Unique builds are appreciated & desirable, things I never would have thought of, but please don’t make me a 55 PVE derv.
I would much rather prefer a build that only a dervish could make viable, or a build that favors dervish, else I could make a PVE build that could go on any character based around summoning and stuff. Please make a dervish build, so when i play my dervish, im really playing a dervish.
Need to know more to make me my perfect build? Read below.
To make a build I’d like, you probably need to know what I usually do in the game.
Firstly, I have all three campaigns. Secondly, I don’t PUG & only go with heroes + my friends and + their heroes
We usually hm/nm uw/fow/dungeons including orr, ooze, and slavers.
My derv will also normally have judges insight on itself; no earth/cold/etc changes in weapon PLEASE.
We usually bring;
Two damage dealers [us]
N/mo Supportive BLOOD
Me/N Interr/Blood
N/mo Supportive BLIND CURSES [not physical support curse]
N/RT & Mo/me and/or RT/mo Hero healers
Optional; Smiters for hard hitting areas that are susceptible to HOLY damage.
First prize is 20,000g (20k) in game gold.
Second prize is 5,000 (5k) in game gold.
These go to the people who have made the best builds.
Time allotted; til I find my build(s) & test them.
Thank you, thank you, thank you. ; Angie
I will search forever if i have to, but i am CONFIDENT that there is a dervish build out there for me.
SkekSister
I play my derv more than any other character. No idea how original this is, probably not especially but it’s one of my favourite non-tank, non caster Derv builds.
D/no class
Scythe Mastery 12 +1 +1
Earth Prayers 12 + 3
Victorious Sweep
Eremites attack
Mystic Sweep
Zealous sweep
Heart Of Fury
Aura Of Holy Might
I Am The Strongest
Vow Of Strength (E)
Runes
Superior Vigor, Major Scythe, Sup Earth Prayers, Attunement/Vitae as you like.
Insig
Survivor, Radiant or Windwalker insignia as takes your fancy.
I also run a Zealous 15^50 +30 scythe.
Variants:
Swap out HoF for Asuran Scan (for Boss takedowns)
Go D/W
Swap out HoF for Signet of Strength (for even more damage).
Swap out one of the scythe attacks for wild blow (critical hit + stance removal).
D/no class
Scythe Mastery 12 +1 +1
Earth Prayers 12 + 3
Victorious Sweep
Eremites attack
Mystic Sweep
Zealous sweep
Heart Of Fury
Aura Of Holy Might
I Am The Strongest
Vow Of Strength (E)
Runes
Superior Vigor, Major Scythe, Sup Earth Prayers, Attunement/Vitae as you like.
Insig
Survivor, Radiant or Windwalker insignia as takes your fancy.
I also run a Zealous 15^50 +30 scythe.
Variants:
Swap out HoF for Asuran Scan (for Boss takedowns)
Go D/W
Swap out HoF for Signet of Strength (for even more damage).
Swap out one of the scythe attacks for wild blow (critical hit + stance removal).
Perfected Shadow
Quote:
Originally Posted by Abnormai
What I don’t like;
• Forms(Avatars) I like to look at my character when I play.
• The two elite scythe attacks[wounding strike, reapers sweep] (Unless used in a way I might have never seen before)
no earth/cold/etc changes in weapon PLEASE. They're used to own face. And seeing as how you want to play "Two damage dealers [us]", you're kinda shooting yourself in the foot by wanting to avoid Avatar of Lyssa/Wounding/Reaper's.
Seeing as how you have a Curses nec which probably has Enfeebling Blood, Vow of Strength is also ruled out. Edit: You also have "N/mo Supportive BLOOD" conflicting with "derv will also normally have judges insight on itself" and with AoHM which I think is too good a skill to pass up : /.
So it boils down to a handful pile of shit:
Onslaught
Attacker's Insight
Chilling Victory
Mystic Sweep
Victorious Sweep/Wild Blow
Aura of Holy Might
Save Yourselves
Asuran Scan/Pious Assault
Max Scythe, 12 Wind, 6 Mysticism. If you can manage, use Pious Assault on Attacker's Insight's last effect.
• Forms(Avatars) I like to look at my character when I play.
• The two elite scythe attacks[wounding strike, reapers sweep] (Unless used in a way I might have never seen before)
no earth/cold/etc changes in weapon PLEASE. They're used to own face. And seeing as how you want to play "Two damage dealers [us]", you're kinda shooting yourself in the foot by wanting to avoid Avatar of Lyssa/Wounding/Reaper's.
Seeing as how you have a Curses nec which probably has Enfeebling Blood, Vow of Strength is also ruled out. Edit: You also have "N/mo Supportive BLOOD" conflicting with "derv will also normally have judges insight on itself" and with AoHM which I think is too good a skill to pass up : /.
So it boils down to a handful pile of shit:
Onslaught
Attacker's Insight
Chilling Victory
Mystic Sweep
Victorious Sweep/Wild Blow
Aura of Holy Might
Save Yourselves
Asuran Scan/Pious Assault
Max Scythe, 12 Wind, 6 Mysticism. If you can manage, use Pious Assault on Attacker's Insight's last effect.
boarderx
Wounding Strike (E)
Mystic Sweep
Lyssa's Assault (or Victorious Sweep or attack of choice)
Asuran Scan
"I am the Strongest!"
Great Dwarf Armor
Mystic Vigor
Faithful Intervention
12 in scythe and mysticism
ive been vanqing with this with h/h with lots of success, its been a fun build to play. Depending on the area im in ill swap some of the PVE skills or perhaps 1 or 2 of the attack skills.
i usually dont bring a res but i bring res scrolls if things get real nasty
Mystic Sweep
Lyssa's Assault (or Victorious Sweep or attack of choice)
Asuran Scan
"I am the Strongest!"
Great Dwarf Armor
Mystic Vigor
Faithful Intervention
12 in scythe and mysticism
ive been vanqing with this with h/h with lots of success, its been a fun build to play. Depending on the area im in ill swap some of the PVE skills or perhaps 1 or 2 of the attack skills.
i usually dont bring a res but i bring res scrolls if things get real nasty
Yasmine
Agreed with Perfected Shadow above about the elites.
I would say:
Onslaught[E]
Attacker's Insight
Chilling Victory
Lyssa' Assault
Mystic Sweep
Dwayna's Touch
Aura of Holy Might
Faithful Intervention
11 Scythe, 10 Wind, 10 Mysticism
+1+1 scythe,+1 wind, +1 mysticism
Full survivor,1 vigor,1 vitae.
However taking Wounding Strike instead of Mystic Sweep and Mystic Vigor/Balthazar Rage instead of Onslaught would work much better imo.
Forgot: zealous/vampiric scythe of enchanting with +5e.
I would say:
Onslaught[E]
Attacker's Insight
Chilling Victory
Lyssa' Assault
Mystic Sweep
Dwayna's Touch
Aura of Holy Might
Faithful Intervention
11 Scythe, 10 Wind, 10 Mysticism
+1+1 scythe,+1 wind, +1 mysticism
Full survivor,1 vigor,1 vitae.
However taking Wounding Strike instead of Mystic Sweep and Mystic Vigor/Balthazar Rage instead of Onslaught would work much better imo.
Forgot: zealous/vampiric scythe of enchanting with +5e.
TheDarkshineKnight
You could always play more of a utility role while still dealing damage, instead of playing a pure damage dealer. In fact, if you're not willing to play with Wounding, Reaper's, or Lyssa, I'm fairly certain that's the only other viable non-Orders role. So, why not try a Ebon Dust Aura build? You render melee useless, and can still deal decent damage. Go D/P, get yourself an Ebon Spear of Enchanting, and start experimenting with skills. I can tell you that you'll want:
Ebon Dust Aura
Heart of Fury
Aura of Holy Might
Resurrection Signet
Then, look through the Paragon skills and see which ones are cheap enough in terms of energy and adrenaline so that you can constantly spam them, and thus, keep blind on your enemies indefinitely.
Ebon Dust Aura
Heart of Fury
Aura of Holy Might
Resurrection Signet
Then, look through the Paragon skills and see which ones are cheap enough in terms of energy and adrenaline so that you can constantly spam them, and thus, keep blind on your enemies indefinitely.
wind fire and ice
Wounding Strike(sorry for using the elite you didnt really want,its just the best other then Avatar of Lyssa for pve,and since you said you like to look at your char i figure you would prefer WS over Lyssa if you had to use one of them.)
Mystic Sweep
Lyssa's Assault/victorious sweep
Heart of Fury
Asura Scan(at any rank)
I am Strongest(if your norn rank is above 5,if not use attackers insight or By Ural's Hammer here.)
Aura of Holy Might
full survivors insigs,sup vigor(or best you can afford/want to buy),minor scythe(or major if you want,no sups though since you dont have much self support) 3x vitea,or 2x vitea and a minor mystic.
Attribs 12+1+1 scythe 12+1 or if using the Attackers Insight variation,11+1 mystic,11+1+1 scythe and 6 wind.
Recomended scythe would be a zealous/15^50/20%enchant scythe.Also recomend keeping a staff with 20%enc and 20+energy for casting enchants in areas with energy denial.
Mystic Sweep
Lyssa's Assault/victorious sweep
Heart of Fury
Asura Scan(at any rank)
I am Strongest(if your norn rank is above 5,if not use attackers insight or By Ural's Hammer here.)
Aura of Holy Might
full survivors insigs,sup vigor(or best you can afford/want to buy),minor scythe(or major if you want,no sups though since you dont have much self support) 3x vitea,or 2x vitea and a minor mystic.
Attribs 12+1+1 scythe 12+1 or if using the Attackers Insight variation,11+1 mystic,11+1+1 scythe and 6 wind.
Recomended scythe would be a zealous/15^50/20%enchant scythe.Also recomend keeping a staff with 20%enc and 20+energy for casting enchants in areas with energy denial.
zelgadissan
Adding another vote with Perfected Shadow about the elites. I like the look of my dervish too, but I'm willing to deal with it to get the ridiculous effects of the avatars. Anyway. I'm making this up off the top of my head so feel free to point and laugh if it fails. I'm thinking of this in combination with your team's necro conditions as well.
D/Me
Scythe Mastery 12+1+1
Illusion Magic 9
Mysticism 9+1
Wind Prayers 3+1
Fevered Dreams [E]
Pious Assault
Crippling Sweep
Attacker's Insight
Heart of Fury
Mystic Corruption
Aura of Holy Might
Res Sig/some other attack like Mystic Sweep
Probably need a zealous scythe for this one.
D/Me
Scythe Mastery 12+1+1
Illusion Magic 9
Mysticism 9+1
Wind Prayers 3+1
Fevered Dreams [E]
Pious Assault
Crippling Sweep
Attacker's Insight
Heart of Fury
Mystic Corruption
Aura of Holy Might
Res Sig/some other attack like Mystic Sweep
Probably need a zealous scythe for this one.
CoonerTheRed
wait, run this by me again. Am I correct in making the following statements?
1. you want to do damage
2. you want to be effective at doing damage
3. you want to do damage effectively as a dervish in a way that is best done by a dervish
4. you don't want to use scythe elites or avatars.....
5. you don't want to use builds other people use
You've really eliminated all builds by those criteria (multiple times). Dervishes are great at doing damage effectively, but the way they do that is with scythes and by getting big boosts from forms or scythe elites. There are other ways to use a dervish (things like Ebon Dust Aura with bows or spears, or AoLyssa dagger dervs, or all sorts of wacky caster builds), but with the exception of avatar-based builds, none of them will do it better than another profession. You can't use Vow of Strength with your necro build (I'm not sure how you're getting blind out of a N/Mo, but I assume you mean weakness) thanks to your party's conditions. Onslaught is usable by some builds, but not that great. So basically you've eliminated all dervish elites and then said you wanted to use a build that a dervish runs best. These things are incompatible.
I'm rather confident there isn't a build out there that will satisfy all of your requirements.
However, I do like Judge's Insight a lot, and it synergizes very well with a scythe. Add that to the conditions already existing in your build, and I'd be very tempted to use Wounding Strike. Couple that with Aura of Holy Might (fits your holy damage theme), Malicious Strike (fits your conditions + sundering theme), and Mystic Sweep (will go well with your enchantments needed to power Wounding Strike). Tag on Heart of Fury (yay efficient damage), and you're left with three slots to customize (really two as you should have a Res Sig). Iron Palm might be fun... KD is pretty sweet and your conditions would power it nicely. A shadow step might be fun -- this allows you to not tank but jump into a pack of aggro'd monsters for quick damage. Also an appropriate utility skill... disrupting dagger, a snare, or your favorite PvE skill would fit in here as well.
At any rate, you've gotten some ideas here, from both me and others, but I suggest you slightly rethink your plans a bit. What is important to you... doing something novel, doing something damage-efficient, or doing something best done by a dervish? You can get two of the three, but not all three in one build.
1. you want to do damage
2. you want to be effective at doing damage
3. you want to do damage effectively as a dervish in a way that is best done by a dervish
4. you don't want to use scythe elites or avatars.....
5. you don't want to use builds other people use
You've really eliminated all builds by those criteria (multiple times). Dervishes are great at doing damage effectively, but the way they do that is with scythes and by getting big boosts from forms or scythe elites. There are other ways to use a dervish (things like Ebon Dust Aura with bows or spears, or AoLyssa dagger dervs, or all sorts of wacky caster builds), but with the exception of avatar-based builds, none of them will do it better than another profession. You can't use Vow of Strength with your necro build (I'm not sure how you're getting blind out of a N/Mo, but I assume you mean weakness) thanks to your party's conditions. Onslaught is usable by some builds, but not that great. So basically you've eliminated all dervish elites and then said you wanted to use a build that a dervish runs best. These things are incompatible.
I'm rather confident there isn't a build out there that will satisfy all of your requirements.
However, I do like Judge's Insight a lot, and it synergizes very well with a scythe. Add that to the conditions already existing in your build, and I'd be very tempted to use Wounding Strike. Couple that with Aura of Holy Might (fits your holy damage theme), Malicious Strike (fits your conditions + sundering theme), and Mystic Sweep (will go well with your enchantments needed to power Wounding Strike). Tag on Heart of Fury (yay efficient damage), and you're left with three slots to customize (really two as you should have a Res Sig). Iron Palm might be fun... KD is pretty sweet and your conditions would power it nicely. A shadow step might be fun -- this allows you to not tank but jump into a pack of aggro'd monsters for quick damage. Also an appropriate utility skill... disrupting dagger, a snare, or your favorite PvE skill would fit in here as well.
At any rate, you've gotten some ideas here, from both me and others, but I suggest you slightly rethink your plans a bit. What is important to you... doing something novel, doing something damage-efficient, or doing something best done by a dervish? You can get two of the three, but not all three in one build.
Anime Divine
this is a diffrent way of saying help i need a build give me some ideas. and if i like it ill pay u 20k. honestly i woulnt even care if you would pay 20k thats really low cash.
i agree u rendered all effective common builds useless.matter of fact is after u keep ur word and actually pay that dude 20k for some build 2 days later u gonna think hmm wait this build isnt statisfying enough. its becoming boring.
i suggest u go for the pve skills from eotn for some heavy damage till it gets bored otherwise make a build urself.
and sand shards ftw ^^
i agree u rendered all effective common builds useless.matter of fact is after u keep ur word and actually pay that dude 20k for some build 2 days later u gonna think hmm wait this build isnt statisfying enough. its becoming boring.
i suggest u go for the pve skills from eotn for some heavy damage till it gets bored otherwise make a build urself.
and sand shards ftw ^^
odly
Template for different kind of Dervish build (non-Scythe, non-Avatar, but a caster).
I feel the Dervish is potentially one of the most versatile proffessions in the game. 4 bip's of energy = caster. But some good armour enchantments and a big bad scyth to hit things with = melee fighter.
Here is a different kind of Dervish build. It is a caster build with good energy management. I added an example that deals nice damage and does some great party healing as well.
Equipment = a staff of any kind for the +10 energy. Insightfull head, enchantment wrap are nice bonusses.
Template :
[build name="Caster Heave template" prof=Dervish Myst=11+1]
[Arcane Zeal] [Aura of Thorns] [Faithful Intervention] [Watchful Intervention] [Sunspear rebirth Signet] [/build]
What does this build do ?
It revolves arround the Elite Arcane Zeal which will give you energy for casting spells if you have enchantments up. So we put 3 enchantments on our skill bar which are easy to maintain. Faithfull intervention (permanent) and watchfull intervention(60sec) are prime choices because they last long. The other one I took is Aura of thorns (30 sec) only 5 energy and fast casting. If you find another that lasts longer or casts faster, you might consider replacing it. Depending on which proffession you use other options might be availlable. (Like Illusion of Weakness f.e.)
Arcane zeal does count itself as well, so with those 4 enchantments up we get 4 energy back each time we cast a spell.
We are now in spell casters heaven :-).
And we have used only 1 attribute so far. In fact you only need 8 in mysticism for arcane zeal to get 4 energy back from 4 enchantments. I stayed at 12 because I didn't use all my attribute points anyway. And it does get me 4 energy back whenever one of my enchantments ends (normal mysticism behaviour.) just recast them immediattelly after they end, except for arcane zeal, which you actually want to keep up all the time.
Now We have 3 skill slots left (4 if we drop the res), and a lot of attribute points what can we do with that ?
Let's find a couple nice spammable 5 energy spells :-)
Example :
[build name="Necrosis Healing Spammer" prof=Dervish/Necromancer Wind=11+1+3 Myst=11+1]
[Parasitic Bond] [Necrosis] [Mystic Healing] [Arcane Zeal] [Aura of Thorns] [Faithful Intervention] [Watchful Intervention] [Sunspear rebirth Signet] [/build]
Necrosis will deal a lot of armour ignoring damage (80 for me at level 8 Sunspear) every 2 sec. You need the target to be hexed, so we take parasitic bond along. (cheap, fast recharge and lasts 20 sec.) Necrosis is linked to the SS track, so it doesn't need attributes, and parasitic bond doesn't need any attribute points in curses to do it's thing. You could bring barbs instead if you have physicals in the team, but your team setup didn't have that many and barbs takes lmonger to cast. There are plenty of other options (enfeebling blood could be good too, but has a longer rechange)
Mystic healing will heal 4 (1 for each enchantment) party members for 85 health at 15 wind prayers every 2 sec. It's not a directed heal (you cannot choose who te heal, but it will help out your healersanyway.
Necrosis and Mystic Healing fit very nicelly together. Spam away, don't forget to recast Arcane zeal when it expires.
Alternatives for the res sig :
Mystic Twister it will deal 125 damage to 4 (1 for each enchantment) foes in the area (at 15 wind as well) 12 sec recharge.
Imbue Health for a big targetted heal when needed. Replace Aura of Thorns with Demenoc flesh as enchantment then (more health = bigger heal) and put enough points in blood to make it last long enough.
Anyway, just offering an alternative.
I feel the Dervish is potentially one of the most versatile proffessions in the game. 4 bip's of energy = caster. But some good armour enchantments and a big bad scyth to hit things with = melee fighter.
Here is a different kind of Dervish build. It is a caster build with good energy management. I added an example that deals nice damage and does some great party healing as well.
Equipment = a staff of any kind for the +10 energy. Insightfull head, enchantment wrap are nice bonusses.
Template :
[build name="Caster Heave template" prof=Dervish Myst=11+1]
[Arcane Zeal] [Aura of Thorns] [Faithful Intervention] [Watchful Intervention] [Sunspear rebirth Signet] [/build]
What does this build do ?
It revolves arround the Elite Arcane Zeal which will give you energy for casting spells if you have enchantments up. So we put 3 enchantments on our skill bar which are easy to maintain. Faithfull intervention (permanent) and watchfull intervention(60sec) are prime choices because they last long. The other one I took is Aura of thorns (30 sec) only 5 energy and fast casting. If you find another that lasts longer or casts faster, you might consider replacing it. Depending on which proffession you use other options might be availlable. (Like Illusion of Weakness f.e.)
Arcane zeal does count itself as well, so with those 4 enchantments up we get 4 energy back each time we cast a spell.
We are now in spell casters heaven :-).
And we have used only 1 attribute so far. In fact you only need 8 in mysticism for arcane zeal to get 4 energy back from 4 enchantments. I stayed at 12 because I didn't use all my attribute points anyway. And it does get me 4 energy back whenever one of my enchantments ends (normal mysticism behaviour.) just recast them immediattelly after they end, except for arcane zeal, which you actually want to keep up all the time.
Now We have 3 skill slots left (4 if we drop the res), and a lot of attribute points what can we do with that ?
Let's find a couple nice spammable 5 energy spells :-)
Example :
[build name="Necrosis Healing Spammer" prof=Dervish/Necromancer Wind=11+1+3 Myst=11+1]
[Parasitic Bond] [Necrosis] [Mystic Healing] [Arcane Zeal] [Aura of Thorns] [Faithful Intervention] [Watchful Intervention] [Sunspear rebirth Signet] [/build]
Necrosis will deal a lot of armour ignoring damage (80 for me at level 8 Sunspear) every 2 sec. You need the target to be hexed, so we take parasitic bond along. (cheap, fast recharge and lasts 20 sec.) Necrosis is linked to the SS track, so it doesn't need attributes, and parasitic bond doesn't need any attribute points in curses to do it's thing. You could bring barbs instead if you have physicals in the team, but your team setup didn't have that many and barbs takes lmonger to cast. There are plenty of other options (enfeebling blood could be good too, but has a longer rechange)
Mystic healing will heal 4 (1 for each enchantment) party members for 85 health at 15 wind prayers every 2 sec. It's not a directed heal (you cannot choose who te heal, but it will help out your healersanyway.
Necrosis and Mystic Healing fit very nicelly together. Spam away, don't forget to recast Arcane zeal when it expires.
Alternatives for the res sig :
Mystic Twister it will deal 125 damage to 4 (1 for each enchantment) foes in the area (at 15 wind as well) 12 sec recharge.
Imbue Health for a big targetted heal when needed. Replace Aura of Thorns with Demenoc flesh as enchantment then (more health = bigger heal) and put enough points in blood to make it last long enough.
Anyway, just offering an alternative.
snaek
Quote:
Originally Posted by CoonerTheRed

1. you want to do damage
2. you want to be effective at doing damage
3. you want to do damage effectively as a dervish in a way that is best done by a dervish
4. you don't want to use scythe elites or avatars.....
5. you don't want to use builds other people use
You've really eliminated all builds by those criteria (multiple times).
Quote:
Originally Posted by Abnormai
We usually bring;
Two damage dealers [us] N/mo Supportive BLOOD Me/N Interr/Blood N/mo Supportive BLIND CURSES [not physical support curse] N/RT & Mo/me and/or RT/mo Hero healers Optional; Smiters for hard hitting areas that are susceptible to HOLY damage. ur only runnin 2 frontlines? and teh rest support? if both frontlines r dervs one of them is gonna be wounding strike and that will be teh more useful derv and since u dun want to run woundin strike...ur pretty much gimping urself and to those tellin to run vow of strength u pretty much have to remove all conditions from ur team (including deep wound) which is a bad idea there really isnt many "effective" builds that match ur criteria... but heres a fun one (cuz 1/2s attack skill spammage is fun): [skull crack][eremite's attack][distracting strike][mystic sweep][distracting blow][asuran scan][by ural's hammer][aura of holy might] preferably used wit an order of pain/dark fury nec support (distracting blow deals no dmg in description...but still triggers order of pain) (alternatively, u can use protector's strike for more dmg...but i prefer teh aoe interupt) edit: forgot aura of holy might changes dmg to holy and wont trigger oop so u can sub that in for [rush] or [heart of fury] or similar if u have an oop nec on ur team MagicalHobo
[Eremite's Attack][Mystic Sweep][Wild Blow][Shove][A Touch of Guile][Attacker's Insight][Heart of Fury][Asuran Scan]/[Aura of Holy Might]
Scythe: 12+1+1 Mysticism: 11+1 Wind: 4 Tactics: 5 Heh. Abnormai
Am i allowed to post in here..under 24 hours? [so used to trading forum]
Ok... well, i've seen others do it. Some people are commenting on what i usually run, and what i want. Let me elaborate. No, the two damage dealers aren't both dervishes. The team build was concentrated around my assassin and my friend warrior. I have not played my dervish in EOTN HM/Dungeons yet. It was an example of what I liked to play. We do more than enough damage, and more than enough to sustain the team, killing virtually anything & dropping in seconds. This is about a dervish. I tried and arcane zeal healer and [caster] with a different secondary HOWEVER, it didnt work well & recasting arcane zeal & enchants every so many seconds (mostly arcane) was a pain. But if i go D/x AOE earth with arcane? who knows. I'll try. I have so far read interesting builds ; Necrosis is one of my favorite skills, but i've already made a wicked paragon build around it. So thats out. Heart of fury, I believe, the I A S skill? I love IAS, but it doesnt last its full recharge, and the question to wether its worthy of a skill slot remains. Yes, 20k isnt a lot, but people help people in here anyhow, and the cash is a bonus. Although, at this point, i have certain builds that SOUND effecient to me and i will try them ALL - tonight. Heres some that sounded potentially good so far;[listed by their ingame characters] Robocop Cupcake - Just didn't know how to go about this, and will test Ben Mcgee (RIP Bunghole) (this sounds interesting.. must test) Lei Satori - Will try... not too sure, however [Necros dont use order of pain] All of my heroes on all characters are DIFFERENT. My dervish is trying something new. I do want a good damage build, but i just dont want it to be the same old thing EVERYONE else is doing. I think thats possible? I was so desperate i tried a fire ele derv last night. lol. That was funny...... So, im going to go test. P.S. I like asuran scan, but i was going to add it anyhow, show me something a little different. I already abuse the $#%@#$ out of that with my sin. I would love to do damage as a different type of caster in the derv attribute but am not sure that there are enough skills to do it... edit; Wounding strike might be the best thing i can find, i will test.. That closest to the build i end up with will remain the winner. -Lotus-
Quote:
Originally Posted by Abnormai
![]() What I don’t like;
• Forms(Avatars) I like to look at my character when I play. • The two elite scythe attacks[wounding strike, reapers sweep] (Unless used in a way I might have never seen before) this takes out every viable dervish build in the game. you shouldn't be using wind or earth prayers at all and those elites are crap anyways. be less picky and someone might be able to help you. Tyla
Quote:
Originally Posted by Abnormai
Things I’ve seen before. Don’t give me PVX builds, or common builds. I want unique, builds that make me think. I am not asking for a super build that impossible to create, or some secret hidden build, I want a build not many people have thought of using, or thought of it being useful.
They're not necessarilly "hidden" or "unique" if they are brought to you by the public.
Being this picky is just like asking for help and putting people who give you the help you need straight on ignore just for saying "This skill bar is good for X reasons" just because "it's on wiki". Anyway, as a pissaround I like to run the following: Wearying Strike Signet of Malice Eremites' Attack Malicious Strike Heart of Fury Aura of Holy Might Asuran Scan -Insert whatever elite- illidan009
Well I used to run this one build...
Ebon Dust Aura Staggering Force Armor of Sanctity Heart of Fury Mystic Sweep Eremite's Attack Farmer's Scythe Mystic Regen/Wild Blow(just for the stance removal)/Aura of Holy Might Don't remember reqs exactly but it went something like this: Earth prayers---11 Mysticism---10 Scythe Mastery---10 Allegiance rank doesn't matter much, I only had 2 at the time... CoonerTheRed
Quote:
Originally Posted by Shu_
![]() and it is on wiki
![]() ![]() Abnormai
Okay, so half of that didn't work...
I suppose the conclusion is that dervishes are not as versatile [other than their avatar forms] than some other characters can be. In pve, im stuck with few choices. Go blind support, but I have enough defense on my teams already. Go Reapers [i've used this skill way too much] so im sick of it & its 8 sec recharge Go Wounding [great recharge, nice conditions, but if i do this, im also stuck with which is a better secondary & second 12 attributes for my dervish] On the offhand that i'm only either facing Wounding or Onslaught, i then have to decide, which would truly better fit my purposes? Of course, Wounding would be better while im using cons, or a con that gives me IAS, otherwise, is it worth it to put into Myst for HoF? Even with a 20% enchant on my scythe, thats lasting, what? 22-24 seconds out of its 30 second recharge? And i'm sacrificing my 30 health. So, If i were to give into wounding strike, and I wanted IAS, am i truly stuck with a 1/2 or 3/5 IAS on a 10,30, etc recharge ? I have trouble grasping the entire "remove enchant" bit, then I have to understand what enchant goes where, first, second, etc, when to remove... it gets too confusing to use a LOT of skills that remove enchants, if my enchants are vital [while being a meelee attacker] Sure, skills like RADIANT scythe, Victorious sweep are some of my -most favorite- scythe attacks. Why do people use twin moon sweep so much? It really doesnt compare in my eyes. So the next questions are- Wounding - Or - Onslaught --- Why or why not and, If wounding, what secondary, what skills to utilize, and, about holy might, 22-32% of the base scythe damage really that much? Lyssa's assault - will i really need it? I will make onslaught & wounding - will report back with findings.... edit; to the person who suggest ebon dust aura?? -- You suggested using spear and aura of holy might? how would that work Frozen Bacon
You guys are wasting your time. Let's face it: without the elite forms and scythe attacks, your dervish is piece of crap no matter what you do.
You might as well run this: D/Mo Restore Life Renew Life Resurrection Chant Unyielding Aura {elite} Rebirth Resurrect Light of Dwayna Resurrection Signet Because without any of the elites mentioned, you will probably be spending most of your time reviving your dying team. Lyynyyrd
HOW TO USE A DERVISH WITHOUT FORMS OR SCYTHE ELITES [AKA HOW TO TURN A DERVISH INTO AN ASSASSIN]:
[Eremite's Attack][Mystic Sweep][Attack Skill #3][Flail][Rush][Zealous Vow][Asuran Scan][Aura of Holy Might] 12+1+1 Scythe 12+1 Wind Winterclaw
Let me get this straight, you want to do damage, but you dislike deep wound?
If you want to deal damage like a warrior that means you need DW and that'll only happen if you use one of the derv elites. -Lotus-
you dont seem to understand some of the key skills to dervish play in PvE. ill post my build and explain a few things to you:
12+1+1 scythe 12+1 myst these are the standard attributes for all good dervish builds in PvE. the only exception is dropping one myst if you want 4 wind prayers for attacker's insight, without using a rune. Weapons: zealous, Vamp, and elemental scythe enchanting, defensive, or fortitude mods. 1. [Wounding strike] - This skill is crazy. period. deep wound covered by bleeding on a 3 second recharge for 5 energy is ridiculous. any questions? 2. [Victorious Sweep] - first reaction when looking at the skill is that it is a weak self heal when you dont need it. forget the heal, look at the bonus damage. +29 is only 9 damage less than Reaper's with half the recharge, and its non-elite. 3. [Club of a Thousand Bears] - This is your optional PvE skill. I like the KD. Asuran Scan is my second choice, followed by "I am the Strongest!"... whatever floats your boat. 4. ["Save Yourselves!"] - If you dont understand how amazing this skill is there is noting i can say that will help you. 5. ["For Great Justice!"] - More SY is good. 6. [Aura of Holy Might] - to be honest, I dont fully understand what this skill actually does. all i know is that it changes damage type to holy and about doubles the damage I do against everything. 7. [Heart of Fury] - IAS is absolutely necessary and 2/3 IAS is alright when that 2/3 is the important part of the fight anyways. 8. [Resurrection Signet] - Having allies is always nice... If you have someone else running SY you can switch out skills 3-5 for: 3. [Wild Blow] - Auto-crit on a scythe is nice, unblockable it's even better. 4. PvE skill - anything you like, I would probably still go with Club of a thousand bears. 5. [Eternal Aura] - Remember how you didn't like the downtime on HoF? forget about it. This will AoHM and HoF up as long as it matters. hope that helps CoonerTheRed
Quote:
Originally Posted by Abnormai
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1. mass damage/ aoe pressure (traditional dervish role)
2. spike damage
3. defensive support (ebon dust)
4. offensive support (orders)
5. 600 in a 600/smite team
6. 130 farmer
I would actually argue that dervishes are more versatile than sins, rits, paragons, monks, and warriors, in the sense of running other professions and styles of play. They are slightly less versatile than many in the sense that they have fewer usable elites and have one line of skills that is rather limited and hard to justify using in PvE, and one line of skills that, with a few notable exceptions, is downright useless.
Quote:
In pve, im stuck with few choices.
you are stuck with few choices because you've put so many limitations on what you want. If you want variety, try the avatars, or try changing your heros so as to let you play support, or try sub-optimal builds because they're fun. (Note, most of PvE can be done handily with sub-optimal builds... that allows for more experimentation than most games, which I personally find fun.) Also, I really don't understand why you need a single build... change up your build, play with different things. Quote:
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