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What. Warriors deal most of their damage through autoattacking, and as mentioned in my other post, can consistently have an IAS or IMS without going into their secondary, and target switching exists.
I never said anything about autoattacking, damage, consistent IAS/IMS, target switching, etc. What I said was 'sins can keep conditions off themselves & strip stances much more easily than Warriors, without hindering their ability to continue attacking (Wild Blow), and therefore can more realiably land attack SKILLS when they use them. I never inferred anything else you just commented on. And I certainly was not trying to say an Assassin is "better" than a Warrior, which you seem to have interpretted. I was comparing very specific functionality between the two.
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You're pretty dumb.
Thanks, you're a rude little douche full of pent up range for strangers on the interwebs you disagree with and/or don't understand. Tossing around random dick insults sure is fun. Grow up.
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Assassins require skill because they "require battlefield observation" and "require decent spike coordination"? It's not exactly like skills such as Bull's Strike require battlefield observation skills, or any other class needs to use it, right? All classes require battlefield observation to be effective, not just Assassin.
I never said battlefield observation on the player's part was a skill needed SPECIFICLY to ONLY Assassins, which you somehow seem to have interpretted from what I said. I was implying that 'sins are not as simple as "1,2,3,4,5" as everyone says. Yeah, you press buttons in a specific order to do things, but you still have to THINK in between actions, just like all classes....
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No. It's not about "out-thinking" your opponent, and you even contradicted yourself on the last part of this quote.
Yes, it actually kind of is 100% completely about out-thinking oponents (isn't the ENTIRE GAME, when you get down to it, about out-thinking your opponent?). I can understand how you think I contradicted myself in the last part of what I said, but if you think about it, it's not technically a contradiction. I admit it's a bit muddled sounding, but the point was GW is ultimately about counters.
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In a game where positioning plays a major part, you really think that teleporting is a good idea?
I don't really think it's a question of if it's a "good" idea; it's a GAME, it's a FUN idea. My personal opinion is that it is something you (players in general) need to adapt to, BECAUSE it was implemented BY THE GAME CREATORS. Trust me, while I'm not hardcore GvG, I do understand the kinks shadowstepping throws into the established game mechanics, which is why I said it should be a 'sin primary-only skill, so that it's a powerful skill to the class it's meant for, but isolated in its use. But damn, get over it, it's a game, adapt to it as it changes. It's not like you simply don't know that shadow stepping exists in the game & have never seen it before & have no idea what to expect when you see an A/x or x/A....
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Elementalists do next to no damage unless they have an incredible amount of them or they go /Me or /N for Discord or Cry of Pain. And just because shadowsteps were retarded on other classes doesn't mean it's not retarded on 'Sins. It's always been a stupid mechanic.
And talking PvP, I must say, what are you talking about with Elementalists and Mesmers doing the same damage as a 'Sin from range?
Honestly if shadow stepping ruins your game experience that much, then don't play. Either that, or adapt to the game as it changes....
Sins have to bypass block stances & enchants just as any other melee, spellcasters do not. Spellcasters deliver damage from a distance. I can kill things as fast if not faster on my E/x from a distance than with my A/x from touch range. That's what I meant. | |