N

NeroX

Ascalonian Squire

Joined
Oct 2008
Profession
Mo/

Recent Posts

Aug 9, 2010 at 10:56 AM Deadly Arts - Rework

Quote: Originally Posted by Terrible Surgeon People call my ideas for skill changes bad....these are LoL Deadly arts skills are like energy...

Aug 9, 2010 at 5:06 AM Deadly Arts - Rework

ok, so what about the function i suggested for impale (that could be applied to other skills also). This keeps it in line with your...

Aug 9, 2010 at 2:55 AM Deadly Arts - Rework

@Fate Crusher You seem very knowledgeable with builds and stuff due to, im guessing HA. Maybe provide some suggestions of your own of how deadly...

Aug 8, 2010 at 4:25 PM Deadly Arts - Rework

*sigh* i thought people were going to be a little more positive and productive... but wasnt i wrong i dunno how much more i can write before it...

Aug 8, 2010 at 2:06 PM Deadly Arts - Rework

no it doesnt exist in a vacuum ... but how can you work on improving 1 thing if you bring 10 other things in the equation.

Aug 8, 2010 at 11:54 AM Deadly Arts - Rework

Quote: Originally Posted by reaper with no name Meanwhile, Paragons have only one good build, Monks are outclassed in most respects by ER healers,...

Aug 8, 2010 at 8:46 AM Deadly Arts - Rework

wow ... thx guys for jumping at my throat for "IDEAS" i threw up in the air on the spot. Ideas need to be refined and in the case they...

Aug 7, 2010 at 5:43 PM Deadly Arts - Rework

Im gonna build a list of new skill functions for current skills in deadly arts. I'm just throwing ideas out there and hopefully others can...

Aug 7, 2010 at 4:45 PM Deadly Arts - Rework

Quote: Originally Posted by Paris_On_Godmode this is kinda like saying an elementalist should be able to use all the elements in one bar instead...

Aug 7, 2010 at 9:46 AM Deadly Arts - Rework

As it stands, deadly arts is mostly used to compliment 'other' professions. Such as eles using Assassins Promise to make their high...

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