What do you think is better

-Lotus-

Jungle Guide

Join Date: May 2008

you obviously do not even have a basic understanding of game mechanics. there is really nothing i can do to help you here.

Edit: on second thought. i have some time, maybe i can smash a little intelligence into your skull.

Quote:
Weapon of Warding:%50 block +4regen 4 sec recharge
okay that can be considered as a LIL bit of prot
its guardian with some healing. are you kidding?
Quote:
Vengeful Weapon: Now thats just faaaar away from protection
First of all I would be delighted if you can name how this skil can possibly prot you?
It cant, it only can heal you for 50 hp ONLY WHEN someone makes you lose health due to a DAMAGE
So despite this skill cant heal any significant ammount, it also depends on a condition
BTW maybe you arent aware but 50 damage to foes in pve, well lets just say that it is prety much nothing
typical PvE player... big chunk heals are not that useful. they require you to wait for an ally to take significant damage or waste energy. VW steals health on damage, very similar to RoF, which is undeniably the greatest prot in the game.
and you are calling this conditional? really? the condition is taking damage, you dont need the heal if nothing is hitting you.
Quote: Resillent Weapon: This skill is also gives us a bit of protection BUT REALLY CONDITIONAL you failed twice here. first you got the wrong skill, second you dont understand the skill you are talking about.
resillent weapon isnt that great. it provides long term healing and armor based on a condition so it comes at a low energy cost.

Weapon of Remedy (i suppose i could see how you got confused there, but if you knew the topic you would have looked at the right skill) is an elite version of VW. bigger lifesteal and condition removal. win.

Quote: HB healer necro HB is bad enough on monks. why would you do that to your necro?
Quote:
Mend Body And Soul:First of all we dont need cond removal due to foul feast and infuse cond on MM BUT ANYWAY
Unfortunely the cond removal of the skill depends on a very foolish conditional which is nearly NEVER met
We need a spirit in earshot
As the heroes tend to cast life before battle the spirit is more likely to be further away while we fight
So mend body&soul prolly never will remove condition keep your heroes in earshot of thier spirits... its really not that hard. if you fail that much you could disable it and micro it yourself.
and at 5 energy how could you possible complain about this skill. take a look at orison and dismiss. this clearly out-classes both of them with a larger heal on an easy-to-meet condition.
Quote:
Spirit Light:You WILL sac your god damn %17 life
yea you will as I talked above 1. you probably won't sac anything (play better)
2. this is a HUGE heal for 5 energy
(it beats WoH without the conditional and is still pretty close with the extra heal. It also heals more than Gift or Heal other)

Quote:
BUT MY NEC: has no form of protection whatsoever.

people play hybrid monks for a reason. when you can't dual spec monk attributes on a healer you go with resto as it provides both healing and protection, really not that complicated.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

I could care less about Necromancers, they can go cut themselves and cry in a corner.

And spirit light won't sacrifice if there's a spirit in the area.

I've been running a spirit spammer build, but the spirits mainly support for killing smaller enemies so I can keep a constant battery of ancestors rage and splinter weapon plus other support skills.


It works pretty well, but I need a change of pace.

Don't get off topic now.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Destro Maniak View Post
Weapon of Warding:%50 block +4regen 4 sec recharge
okay that can be considered as a LIL bit of prot
Duh? It's an unstrippable Guardian. Oh, and it's 5 second recharge in terms of PvE.

Quote:
Resillent Weapon: This skill is also gives us a bit of protection BUT REALLY CONDITIONAL But it's still prot. Your point is void.

Quote:
Now if we put: cure hex spotless mind(removes 2) on ss, convert hexes on MM, cure hex on my HB healer necro we will have 4 hex remove that 2 of them remove more than one hex and we prety much wont have any hex with the help of hench or the same build by another fellow friend Hex removal is negligible at best in PvE, because you either need to heavily invest into it (Divert Hexes) or it does next to nothing for the most part. With conditions, you still have Foul Feast which is heavy condition control and takes away the need for condition removal. MBaS is useful for the secondary heal, too.

Oh, and can you stop randomly CAPITALISING some of YOUR WORDS?1!?!1 Because IT is very ANNOYING, and ENHANCING that is the FACT that none of THESE words ARE keywOrDs.

-Lotus-

Jungle Guide

Join Date: May 2008

Destro, i edited my post at the top of the page. stop saying the N/Rt has no prot, you have clearly been proven wrong on every point.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Weapon of Warding is one of the best prot skills in the game. and it should go on every N/Rt bar, always. even if it gets used poorly by AI, there is zero downside to it. even N/Rt's have some form of prot and if they don't they should.

anyway, back to the OP. i don't think you should take any dedicated healer/prot hero in your party. maybe a paragon with some dmg reduction or some prot on your MM if you decide to go that way. i always take the henchie monks whenever i'm in HM. i believe you should get the most damage and damage buffing skills out of your heroes since you can customize that and most of the "damage dealing" henchmen have bad bars. IMO, the key to hard mode isn't staying alive longer, it's killing faster.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by -Lotus-
pure healing is bad because it's a waste. its a waste of energy and bar space. all healing skills push red bars up. taking more than two of them(to cover recharges) is just wasting space on your skillbar. also, trying to out-heal huge chunks of damage or tons of small packets is a huge waste of energy when you could be protting.

pure prot is terrible to, but not quite as bad.
A few things I'd ask you to explain.

Why is it that the following bars seem to fall exactly into the pure healing and pure prot categories you label as 'bad', and yet are quite common (or variants thereof), even among top teams and guilds?

HA HB Monk (and most HA teams that use Monks run 1x HB 1x RC):

Monk / Mesmer
Healer's Boon
Patient Spirit
Dwayna's Kiss
Channeling
Draw Conditions
Infuse Health
Spotless Mind
Heal Party

= no prot.

HA RC Monk

Monk / Mesmer
Restore Condition
Shield of Absorption
Guardian
Spirit Bond
Holy Veil
Aura of Stability
Reversal of Fortune
Channeling

= no heal.

GvG RC Monk

Monk / Elementalist
Restore Condition
Spirit Bond
Reversal of Fortune
Aura of Stability
Guardian
Holy Veil
Aegis
Glyph of Lesser Energy

= no heal.

Quote:
Originally Posted by chris1234565
hi there i am currently starting to do hm stuff and i want to make a good hero way. to start with i have a mm and sh ele which are quite good but i need a healer with that and this is why i am here

what do you think would be better to use

n/rt heal
or
hb monk I'd say use the N/Rt. Heroes are bad at managing energy, so having Soul Reaping and a lot of energy is good. You can use the HB Monk as well, but if you do then make sure you have another Monk in your party doing heavy protting (preferably not a hero, since heroes are bad at prots, too).

Oh and by the way try to fit Protective Spirit onto one of your heroes, since a player-controlled Protective Spirit is a godsend in PvE.

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

RC heals for a shit-ton and good monks outside TA run WoH hybrid

Tyla

Emo Goth Italics

Join Date: Sep 2006

The reason HB is used in HA is because you've got alot of degeneration pressure that which bypasses you. That, and with even two prots, having two other teams in halls means alot might pass through your protection, for example; the altar. Oh, and there's also the N/A gimmick that plagues HA which bypasses all protection, so the only way round it is to heal, heal and heal.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by upier View Post
A "monk" that doesn't rez? just wanted to say I love you because this was the best smart ass response I've seen in a long time and it's true.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Imo, a monk should only rez with vengeance.

But seriously the main problem with rez chant is that you are forcing your poor monky to go half range into the unlknown to rez something...that usually means dead monky.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Jeydra View Post
blah those builds suck. I don't care if people are using them in HA/GvG, check out the winning teams... hybrids

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

hate rc in pve

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by Tyla View Post
Guardian is a pretty insane skill, and Weapon of Warding is essentially it's more powerful double. Even in PvE. The N/Rt prots, it's just not very efficient. Oh, and Xinraes' Weapon also counts as prot on an N/Rt, no matter how poorly you use it. Just because not all prots get through doesn't mean you need to devote an entire bar to it.
JuST plEAse tell me

okok

Just please tell me how on earth that damn xinraes weapon protect its only %5 damage from 1 source once, and the heal effect will happen after you are hit

Which mean:
considering you have 500 hp, lets say you are hit, you will take 25 damage and be healed for 70 hp
it is 45 hp gain
Lets say you are hit by 180 damage (!) and lets say my necro healed you with heal other
You also gain 45 hp AGAIN!!!

But lets say someone hit you 25damage on xinrae you will gain 45 hp on heal other you wil gain 180 hp

to gain ANY DAMN benefit from xinrae you need at least 200 damage to be applied on you

now you will say: omg omg you donno about mechanics and stuff
I prey much know them
you are gonna say lets say you have 26/500 hp and someone apply you 1000 damage xinrae still will heal you for 25 hp and youll get 51 hp total and you wont die
Umm, sorry dude but you are more like to be hit by another 52 damage in less than a frame and the monitor wont even shot the exact time of being hit

I DONT SAY THAT %5 DAMAGE IS NOT USEFULL
Its usefull, more usefull than any other rit skill (after weapon of warding, it also is protection, although I still dont think that only weapon of wardig can be a reason)

But the point is healing 25 hp is not the best thing to happen

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Destro Maniak View Post
JuST plEAse tell me

okok

Just please tell me how on earth that damn xinraes weapon protect its only %5 damage from 1 source once, and the heal effect will happen after you are hit

Which mean:
considering you have 500 hp, lets say you are hit, you will take 25 damage and be healed for 70 hp
it is 45 hp gain
Lets say you are hit by 180 damage (!) and lets say my necro healed you with heal other
You also gain 45 hp AGAIN!!!

But lets say someone hit you 25damage on xinrae you will gain 45 hp on heal other you wil gain 180 hp

to gain ANY DAMN benefit from xinrae you need at least 200 damage to be applied on you

now you will say: omg omg you donno about mechanics and stuff
I prey much know them
you are gonna say lets say you have 26/500 hp and someone apply you 1000 damage xinrae still will heal you for 25 hp and youll get 51 hp total and you wont die
Umm, sorry dude but you are more like to be hit by another 52 damage in less than a frame and the monitor wont even shot the exact time of being hit

I DONT SAY THAT %5 DAMAGE IS NOT USEFULL
Its usefull, more usefull than any other rit skill (after weapon of warding, it also is protection, although I still dont think that only weapon of wardig can be a reason)

But the point is healing 25 hp is not the best thing to happen
You said it best:
Quote:
Originally Posted by Destro Maniak View Post
omg omg you donno about mechanics and stuff

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Destro Maniak View Post
Just please tell me how on earth that damn xinraes weapon protect its only %5 damage from 1 source once, and the heal effect will happen after you are hit
You just said it was prot in your own post.

By the way, with your logic, RoF isn't prot.

Quote: Which mean:
considering you have 500 hp, lets say you are hit, you will take 25 damage and be healed for 70 hp
it is 45 hp gain
Lets say you are hit by 180 damage (!) and lets say my necro healed you with heal other
You also gain 45 hp AGAIN!!!
I actually have 580 health discounting weapon mods. Oh, and keep in mind Xinraes' is: cheaper (Yes, Necros have near infinite energy, but it all counts), doesn't rely on an enchantment and casts quicker. Oh, and it deals a bit of damage.

Quote: But lets say someone hit you 25damage on xinrae you will gain 45 hp on heal other you wil gain 180 hp

to gain ANY DAMN benefit from xinrae you need at least 200 damage to be applied on you
And?

For healing to be effective, you need to be hurt. For prot to be effective, you need to use it before you get hurt, but it's generally stronger.

Quote:
now you will say: omg omg you donno about mechanics and stuff Actually, that was Lotus.

Quote:
I prey much know them
you are gonna say lets say you have 26/500 hp and someone apply you 1000 damage xinrae still will heal you for 25 hp and youll get 51 hp total and you wont die
Umm, sorry dude but you are more like to be hit by another 52 damage in less than a frame and the monitor wont even shot the exact time of being hit Xinraes' will leave the little timing spot open for a PSpirit and some spot heals, whereas Heal Other will do... f*** all in contribution to keeping that person alive.

Quote: they both work great. RoF works better, but it's probably the best skill in the game, no surprise. either way, if a target is about to die you aren't going to just use RoF/XW. the skill is simply a quick, small prot to buy you enough time to use your power heal.


Quote:
I DONT SAY THAT %5 DAMAGE IS NOT USEFULL
Its usefull, more usefull than any other rit skill (after weapon of warding, it also is protection, although I still dont think that only weapon of wardig can be a reason)

But the point is healing 25 hp is not the best thing to happen The healing is just a bonus. You really think the usage of RoF is to heal as a priority? That's just a bonus, and at the same time it's what makes it a powerful skill alongside its spammability. And when I say spammability, I'm not saying "spam that shit!", I'm saying that it's ready for use 90% of the time.

-Lotus-

Jungle Guide

Join Date: May 2008

small heals/prot while a target is being attacked is always a better option than waiting until they are taking heavy damage and slapping on a power heal.

like I said earlier: Quote:
typical PvE player... big chunk heals are not that useful. they require you to wait for an ally to take significant damage or waste energy. VW steals health on damage, very similar to RoF, which is undeniably the greatest prot in the game.
and you are calling this conditional? really? the condition is taking damage, you dont need the heal if nothing is hitting you.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

HB is good for party wide healing, but tbh, unyielding aura is better.

On a nec I always run wither woh or resto.

Also, wuzzup wit big heals? Shud we run 5 resto magic atts on our N/Rt nao? :O

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Super Igor View Post
HB is good for party wide healing, but tbh, unyielding aura is better. first, they are both bad and encourage bad bars, second the loss of energy regen from UA makes it much worse than HB.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by Tyla View Post
You just said it was prot in your own post.

By the way, with your logic, RoF isn't prot.


I actually have 580 health discounting weapon mods. Oh, and keep in mind Xinraes' is: cheaper (Yes, Necros have near infinite energy, but it all counts), doesn't rely on an enchantment and casts quicker. Oh, and it deals a bit of damage.


And?

For healing to be effective, you need to be hurt. For prot to be effective, you need to use it before you get hurt, but it's generally stronger.


Actually, that was Lotus.


Xinraes' will leave the little timing spot open for a PSpirit and some spot heals, whereas Heal Other will do... f*** all in contribution to keeping that person alive.


The healing is just a bonus. You really think the usage of RoF is to heal as a priority? That's just a bonus, and at the same time it's what makes it a powerful skill alongside its spammability. And when I say spammability, I'm not saying "spam that shit!", I'm saying that it's ready for use 90% of the time. rof is one of best skills, I really admire that skill

but when you seriously think over, youll also agree rof is no compare with xinrae

rof: negate 67 damage and heal for 67 damage which results in 134 damage and possible death prevent.
ok maybe

xinrae also prevents possible death but also YOU should agree that it just does nothing good but prevent possible death when so low on hp because the heal benefit is just so little

anyway, the point of the debate disorted by me probably

but still I think that only prot skills are

prot spirit
spirit bond
soa
rof

anything else is an illussion of protect

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Destro Maniak View Post
rof is one of best skills, I really admire that skill

but when you seriously think over, youll also agree rof is no compare with xinrae

rof: negate 67 damage and heal for 67 damage which results in 134 damage and possible death prevent.
ok maybe

xinrae also prevents possible death but also YOU should agree that it just does nothing good but prevent possible death when so low on hp because the heal benefit is just so little
anyway, the point of the debate disorted by me probably

but still I think that only prot skills are

prot spirit
spirit bond
soa
rof

anything else is an illussion of protect see, the thing about words is that they have definitions... you don't get to just make them up as you go.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

to protect - to defend or guard from attack, invasion, loss, annoyance, insult, etc.; cover or shield from injury or danger.

that just about sums up most skills from the protection prayers line. guardian and aegis definitely go there. in fact, skills like RC and DH are the skills that don't fit the dictionary definition of protection. just about every skill in the prot prayers line can find a way to fit into this definition. i hope that dispelled your "illusions of protect"

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Destro Maniak View Post
snip Sorry, but stop being an idiot. If SoA is prot to you, why isn't Shielding Hands? Union? What about Shelter, which is like a Spirit version of PSpirit? A protection skill limits the amount of damage that can go through on usage. No matter how strong the prot is, or whether the skill heals or not, it is still based on protecting if it does anything to prevent damage while targetting a party member. I've never said "XW > RoF" once in any of my posts from memory, and now you bring it up... I'd take Xinraes' over RoF, but only when I'm utilising Restoration, otherwise I'd go full prot or spec into Healing for WoH because you've got more versatile protection skills in that skill line.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Tyla
The reason HB is used in HA is because you've got alot of degeneration pressure that which bypasses you. That, and with even two prots, having two other teams in halls means alot might pass through your protection, for example; the altar. Oh, and there's also the N/A gimmick that plagues HA which bypasses all protection, so the only way round it is to heal, heal and heal.
Yes - so there're times when you want HB. HB does one thing far superior to any other build, that's party-wide healing. It also heals better when the other team can't be protted. I think bashing HB as "just bad" is wrong. There are times when it's good and when you want it.

@joshuarodger - I don't know what to call RC, but I don't think it's a full-out healing spell. You can't use it on yourself and it's conditional. Against stuff like the N/A teams having RC is useless most of the time. RoF isn't a heal either, you have to take damage before it works and you can't use it to get red bars up. Same applies to Spirit Bond.

Oh and most teams that use Monks bring HB in HA, so I won't say there're 'very few' times when you want it.

Quote:
Originally Posted by -Lotus-
those builds suck. I don't care if people are using them in HA/GvG, check out the winning teams... hybrids If you insist ...

September mAT GvG finals: Whats Going On [sup] vs. The Cape Is A Lie [Trim].

http://www.guildwars.com/competitive...ls.php?lang=en

On the [sup] side ...

Mo/W20 Sup Never Dead (6)
Guardian
Restore Condition
Reversal of Fortune
Holy Veil
Sprint
Disciplined Stance
Aura of Stability
Spirit Bond

On the [Trim] side ...

Mo/E20 A S H P D (6)
Glyph of Lesser Energy
Guardian
Restore Condition
Reversal of Fortune
Holy Veil
Aura of Stability
Aegis
Spirit Bond

Neither bar has a heal of any kind other than the conditional heal RC, A S H P D's bar is even exactly the same as the bar I wrote down above (which sucks, as you wrote above). Therefore both guilds suck and deserve to lose right? Right?

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

I'm pretty sure lotus was talking about the HB bar
you can feel free to post the other monks for both teams if you're so damn confident in your argument

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Jeydra View Post
@joshuarodger - I don't know what to call RC, but I don't think it's a full-out healing spell. You can't use it on yourself and it's conditional. Against stuff like the N/A teams having RC is useless most of the time. RoF isn't a heal either, you have to take damage before it works and you can't use it to get red bars up. Same applies to Spirit Bond.
well, if you'll go back and check what i wrote, i never called RoF or SB a heal. i simply said that they heal. i was simply pointing out why it's more acceptable to go all Prot Prayers. it's because the skills in that line also involve healing your target. i never said you can use them to get your red bars up, but if the condition is met, the red bars do go up. stop trying to twist my words in order to formulate a weak argument.

i also never said that RC was a full-out healing spell, even though it pretty much is. you won't be using it unless the condition is met, at which point it heals for a ton. by that logic, dwayna's kiss, healing seed, words of comfort, vig spirit, and cure hex shouldn't be considered heals either since a condition has to be met in order for them to heal enough to "get red bars up". if RC isn't a heal because you can't self target, what about gift of health, heal other, jamei's gaze, infuse, dwayna's kiss again, healing seed again, and even WoH before the buff?

as i said before, just because it's in Prot Prayers, doesn't make it purely a prot skill, i.e. damage reduction/prevention, which is why it's more acceptale to use an all prot bar.

Quote:
Originally Posted by Jeydra View Post
Oh and most teams that use Monks bring HB in HA, so I won't say there're 'very few' times when you want it. please go back and read my post again. if you're going to try and argue with me, at least have an idea about what i said. i specifically said "for general PvE". this is campfire. that means PvE. if you want to argue PvP, go to Glad's Arena.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Mr Emu
I'm pretty sure lotus was talking about the HB bar
you can feel free to post the other monks for both teams if you're so damn confident in your argument -Lotus- said the bars sucked and that teams that win don't run them, so there you are.

@joshuarodger - I wasn't going to argue with you, but if you want an argument, I don't mind giving you one. Yes or no?

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Stop catfighting ffs!

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by Jeydra View Post
Yes - so there're times when you want HB. HB does one thing far superior to any other build, that's party-wide healing. It also heals better when the other team can't be protted. I think bashing HB as "just bad" is wrong. There are times when it's good and when you want it.

@joshuarodger - I don't know what to call RC, but I don't think it's a full-out healing spell. You can't use it on yourself and it's conditional. Against stuff like the N/A teams having RC is useless most of the time. RoF isn't a heal either, you have to take damage before it works and you can't use it to get red bars up. Same applies to Spirit Bond.

Oh and most teams that use Monks bring HB in HA, so I won't say there're 'very few' times when you want it.



If you insist ...

September mAT GvG finals: Whats Going On [sup] vs. The Cape Is A Lie [Trim].

http://www.guildwars.com/competitive...ls.php?lang=en

On the [sup] side ...

Mo/W20 Sup Never Dead (6)
Guardian
Restore Condition
Reversal of Fortune
Holy Veil
Sprint
Disciplined Stance
Aura of Stability
Spirit Bond

On the [Trim] side ...

Mo/E20 A S H P D (6)
Glyph of Lesser Energy
Guardian
Restore Condition
Reversal of Fortune
Holy Veil
Aura of Stability
Aegis
Spirit Bond

Neither bar has a heal of any kind other than the conditional heal RC, A S H P D's bar is even exactly the same as the bar I wrote down above (which sucks, as you wrote above). Therefore both guilds suck and deserve to lose right? Right?
IF you talk about gvg or ha

Mo/me
[channeling]
[orison of healing]

best build
(seriously you need channeling in ha, any other sec prof is LOSER)

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Why orison of healing? Isnt imba-spirit like, more imba or something?

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by -Lotus-
View Post
HB is unessicary. unessicary=wasted elite.
you don't need to boost the power of heals, most of them heal plenty already. HB also promotes bars packed with straight heals, which is just redundant. I would much rather have a bar with WoH and a bunch or optional slots that you could use for utility (or prot, duh). there really arent any occasions where pure healing shines.
okay maybe 3 hb is far more than neccecary

But you atleast need ATLEAST 1 hb in a 3monk in 8 man area
Because spam aegis, rof, prot spirit, spirit bond WHATEVA in an area you will allways need a heal

And a single hb can provide that

What I choose is (when I dual with a friend)
OANDYcPPPVVO9MpecX1iBE0I = Protter
OANCYczUVVclHBYkD4HhRDaE = HB
and another heal/prot hero or just simple boosted SS or SV or MM or another hero to get few heal and prot spirit

I KNOW; FOR SURE that simple taking a hb wont be as efficent as taking a hb and protective spirit
But beleive me simple bringing a protector without 100 hp every 3 sec pary wide, 225 hp every sec to single ally, 40 hp everytime minion dies
Without them you still wont be as good with your protector

And please dont say N/Rit does both because N/rit doesnt have protective sprit

Only prot that N/rit has
Xinrae
WoW

Now Xinrae is better than prot spirit, for somethin like half a sec, but after that half a sec you would prefer prot spirit, for sure

And WoW: Its unstripable guardian? It is. Is it better than protective spirit and a SUPA STRONG heal, I dont agree that<<<

You might say: You can take a spirit bond hero and a N/rit, so N/rit will be much better

My answer would be: Than Pull of2 pnt form heal 2 from soul reap and put in prot and then replace jamei/heal other with prot spirit
That also would be heal/prot

I still dont get what we debate over

And you arent as carefull enough tou spot my builds god damn weakness
If you talked about that REALLY big weakness of the build I would be much more worser than that "omfg prot" debate

The weakness is that HB:Jamei/heal Other doesnt have any self heal other than heal party

But as I bring two of them (when a friend is with me) 2 hb monk and a hero with prot spirit is prety much able to hold up for anything infinitely (as long as energy drain that will overwhelm soul reap)