My main has around 7,000 chests opened and I probably have almost a thousand spread among other toons. This is music to my ears.
The November patch looks promising.
Wisdom and Teasure Hunter Account Based Soon
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Some people are still missing the point.
This update won't cheapen the title. It's just that now you can play other toons without the nag in your head that "Omfg I can't open chests with THIS!" Personally I quit playing with my other toons (Main is ele) since the introduction of titles (which was quite some time ago).
This update won't cheapen the title. It's just that now you can play other toons without the nag in your head that "Omfg I can't open chests with THIS!" Personally I quit playing with my other toons (Main is ele) since the introduction of titles (which was quite some time ago).
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People "with lives" wouldn't give two shits.
It's nice putting a reduction on grind. The only titles deserving of sitting at what they are are all of the HM titles, the rest are just titles which require you to have an IQ of at least 1 and the ability to complete the same task repetetively. Heck, you can even use a bot in that equation. Keep in mind this is based entirely on PvE, though.
It's nice putting a reduction on grind. The only titles deserving of sitting at what they are are all of the HM titles, the rest are just titles which require you to have an IQ of at least 1 and the ability to complete the same task repetetively. Heck, you can even use a bot in that equation. Keep in mind this is based entirely on PvE, though.
Bravo!
Obviously a move in the right direction - Making playing characters other than main feel like less of a waste of time (and lockpicks in this case). Wasting is uncool, good to have it nerfed.
This update won't really make maxing the title easier = A Good Thing!
People will gain some points from other characters but it's totally fair - they opened the chests, they deserve the points.
But this update doesn't bring back chestrunning from it's current pure-grind state. It will never be as great as it was in the past, and this update doesn't help it in any way.
It was the best when it was a fun multiplayer activity - when drop rarity from a chest wasn't random for every player, so players had a strong incentive to group with others.
After the fun part got nerfed to a boring single player game, chestrunning was at least a way to make money, comparable to farming. It was so until the Hard Mode + LootScaling update - insane gold item drop rates, Loot Scaling not including them so solo-farmers could produce 10-20 golds per hour, but greatly reducing the money produced at the same time - in effect the market prices of everything a chestrunner would get dropped massively, but the COST of opening a chest remained the same.
So now chestrunning for the title is a long, unfun solo grind and a pure goldsink. I've never complained about ANY title taking too long to get - long is better but it has to be fun... or at least profitable.
For something different, here's an interesting part:
It brings a question: How are the lockpick retention rates going to work then? Still worse on chars different than main? Or it will be something better - different scaling of gained Unlucky points instead of different retention rates. But both ways would require the game to still keep track of per-character Treasure Hunter... Have I just answered myself?
So how it will be done?
I got an idea for a solution: Scale up the Unlucky points gained on breaking a lockpick based on the Account-Treasure_Hunter title! Increasing retention through Lucky won't increase points gained, so it will be just like today - farming Unlucky on ANY char will be as efficient as you would normally do on a zero TH one.
And now I really hope for the logical next step to follow Acc-based HoM and this change - To make the main achievement aggregation mechanic that is the Maxed Title Track into Account-based, counting [u]unique maxed titles[u] on the acc. So every character can contribute and players not sticking to just 1 char can have their achievements COUNT.
Obviously a move in the right direction - Making playing characters other than main feel like less of a waste of time (and lockpicks in this case). Wasting is uncool, good to have it nerfed.
This update won't really make maxing the title easier = A Good Thing!
People will gain some points from other characters but it's totally fair - they opened the chests, they deserve the points.
But this update doesn't bring back chestrunning from it's current pure-grind state. It will never be as great as it was in the past, and this update doesn't help it in any way.
It was the best when it was a fun multiplayer activity - when drop rarity from a chest wasn't random for every player, so players had a strong incentive to group with others.
After the fun part got nerfed to a boring single player game, chestrunning was at least a way to make money, comparable to farming. It was so until the Hard Mode + LootScaling update - insane gold item drop rates, Loot Scaling not including them so solo-farmers could produce 10-20 golds per hour, but greatly reducing the money produced at the same time - in effect the market prices of everything a chestrunner would get dropped massively, but the COST of opening a chest remained the same.
So now chestrunning for the title is a long, unfun solo grind and a pure goldsink. I've never complained about ANY title taking too long to get - long is better but it has to be fun... or at least profitable.
For something different, here's an interesting part:
Quote:
| For those concerned about the ability to farm unlucky points with this change, we will also be making adjustments so that this merging of titles will not negatively effect your game play. |
So how it will be done?
I got an idea for a solution: Scale up the Unlucky points gained on breaking a lockpick based on the Account-Treasure_Hunter title! Increasing retention through Lucky won't increase points gained, so it will be just like today - farming Unlucky on ANY char will be as efficient as you would normally do on a zero TH one.
And now I really hope for the logical next step to follow Acc-based HoM and this change - To make the main achievement aggregation mechanic that is the Maxed Title Track into Account-based, counting [u]unique maxed titles[u] on the acc. So every character can contribute and players not sticking to just 1 char can have their achievements COUNT.
LOL - although I love the idea behind making TH and Wisdom account based (I suggested it in Sardelac once), it will cause inventory problems for me. Currently I send all keys/lockpicks to my main, making the inventory on other characters lighter. If I start using those items on all my characters, their inventory will fill up more.
Although I'm not sure enough about it to suggest it, the only thing else I can see being changed for TH is to make more chests count towards it. For instance, Kournan Chests, Canthan Chests, and Elonian Chests don't count towards TH. However, they are all in areas where elite skills can be capped, and have a 400g merchant cost instead of a 600g cost. I hate having to skip chests in an area that won't count. Might make the title too easy to max though, but I haven't thought it out much.
Although I'm not sure enough about it to suggest it, the only thing else I can see being changed for TH is to make more chests count towards it. For instance, Kournan Chests, Canthan Chests, and Elonian Chests don't count towards TH. However, they are all in areas where elite skills can be capped, and have a 400g merchant cost instead of a 600g cost. I hate having to skip chests in an area that won't count. Might make the title too easy to max though, but I haven't thought it out much.
Quote:
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It was the best when it was a fun multiplayer activity - when drop rarity from a chest wasn't random for every player, so players had a strong incentive to group with others.
After the fun part got nerfed to a boring single player game, chestrunning was at least a way to make money, comparable to farming. *snip* So now chestrunning for the title is a long, unfun solo grind and a pure goldsink. I've never complained about ANY title taking too long to get - long is better but it has to be fun... or at least profitable. |
i prefer to do things solo, whereas I do not have to worry about dragging dead weight in my group.
Quote:
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I hate having to skip chests in an area that won't count. Might make the title too easy to max though, but I haven't thought it out much.
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Epic title change, will make it much easier now I don't have to transfer all my golds to my main character. AND I now can open chests on any of my characters.
/clap
i
Well showing the title in Presearing will be interesting to say the least and will generate lots of questions by nobs.
As for the rest of the titles I think that this should have been done with the invention of the hall of Monuments. Then again we need something to do for the next year as we await the arrival of GW2
I am just wondering what the rewards will be in GW2? I have a feeling on some stuff but not so much on others.
As for the rest of the titles I think that this should have been done with the invention of the hall of Monuments. Then again we need something to do for the next year as we await the arrival of GW2
I am just wondering what the rewards will be in GW2? I have a feeling on some stuff but not so much on others.




