Scythe Sins? Really?
Targren
I was talking in AC last night about how I never play my Sin for anything except farming anymore, and someone started talking about scythe sins. Since I got a Drok's Reaper from an ally who seriously overcharged me for it awhile back, I figured WTF, I'll give it a shot.
Am I nuts or does this entire concept seem to go against all assassin-class wisdom. I've been playing with the idea, rather than going to PvX and grabbing the first build that I see, but the ones I HAVE seen all seem to use skills like [Eremite's attack]. Am I nuts or is putting yourself in a position for Eremite's attack to be good (i.e. being surrounded by baddies) is kind of counterproductive to the "The assassin is NOT A TANK" mindset?
Of course, I've been wrong before, so I did give it a shot. In EotN Normal mode, between magic spikes and huge mob sizes (I'm in southern Maguuma, Asura area) even Crit Agil + Crit Def doesn't keep me from being spiked to death in seconds (damn dinosaurs) and H/H monks can't keep up.
What's the secret I'm missing?
Am I nuts or does this entire concept seem to go against all assassin-class wisdom. I've been playing with the idea, rather than going to PvX and grabbing the first build that I see, but the ones I HAVE seen all seem to use skills like [Eremite's attack]. Am I nuts or is putting yourself in a position for Eremite's attack to be good (i.e. being surrounded by baddies) is kind of counterproductive to the "The assassin is NOT A TANK" mindset?
Of course, I've been wrong before, so I did give it a shot. In EotN Normal mode, between magic spikes and huge mob sizes (I'm in southern Maguuma, Asura area) even Crit Agil + Crit Def doesn't keep me from being spiked to death in seconds (damn dinosaurs) and H/H monks can't keep up.
What's the secret I'm missing?
Tyla
Twisting Jaws is a skill that requires touch range to work, so you're not going to be defended against it either way. Crit Defenses is a pretty weak skill when it comes to 8 man play, because it doesn't do anything to help the party out. The reason Eremites' and Mystic are in the bar is because they cut time off attacks, say if you autoattacked once and followed up with either, you'd cut (I think) more than 50% of the original attack time. The damage is just a bonus; and scythes are already insane.
FlamingMetroid
Scythe Sins, in my Guild Wars?
Its more likely than you think!
Its more likely than you think!
zelgadissan
Deep Wound is never overrated. You're not going to find a better elite than Wounding Strike for that bar with A/D. Reaper's Sweep is good with the +damage but tbh it's barely stronger than Victorious, so I'd run the exact bar you listed, potentially dropping either Eremite's or Victorious - probably Victorious - for Asuran Scan.
Tyla
If you're using Assassins' Remedy, you might as well spend your elite on something else and use Wearying Strike in my opinion, but I guess this only applies for areas with strong enchantments considering the only useful elites are Wounding Strike and Dark Apostacy.
ac1inferno
[build prof=A/D critic=12+1+1 scythe=12][optional][Mystic Sweep][Eremite's Attack][Asuran Scan][Critical Agility][Aura of Holy Might][Way of the Master][Resurrection Signet][/build]
*[Reaper's Sweep] for a heavy damage attack with condition Deep Wound.
*[Wounding Strike] for free Deep Wound covered with Bleeding.
*[Reaper's Sweep] for a heavy damage attack with condition Deep Wound.
*[Wounding Strike] for free Deep Wound covered with Bleeding.
romeus petrus
Scythe sins are actually really good in dealing some decent AoE dmg. We use (a)scythe sin(s) in our Urgoz and FoW runs on a regular basis it is also quasy decent as in DoA. So ya it's good, try it out.
Targren
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Originally Posted by zelgadissan
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Originally Posted by Tyla
If you're using Assassins' Remedy, you might as well spend your elite on something else and use Wearying Strike in my opinion, but I guess this only applies for areas with strong enchantments considering the only useful elites are Wounding Strike and Dark Apostacy.
You mean to remove the weakness from wearying? Might be something to consider... OTOH, I might not want to do it in condition heavy areas, even though I'm sure the dinos would appreciate me providing a cover condition for them. I see what you mean about the elites tho. :P Maybe find a spot for AoD or AP or a 6-pt avatar.... Ooohhh... Onslaught.. has potential...
I'll have to play with it after work... TheDarkshineKnight
Off the top of my head, I think I'd run something like:
Wounding Strike Malicious Strike Way of the Master Mystic Sweep Eremite's Attack Critical Agility Aura of Holy Might Asuran Scan Gotta have that Malicious strike. The synergy it has with Wounding Strike is just too damned awesome. Targren
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Originally Posted by TheDarkshineKnight
Gotta have that Malicious strike. The synergy it has with Wounding Strike is just too damned awesome.
Oh my gods, that's hawt. It's like Critical Strike without needing an attack chain!
Thread Drift: What ever happened to the templates and skill icons and stuff?? Tyla The Meth
Any class that can use the most powerful weapon in the game (scythe), then get a permanent 33% IAS with it (Critical Agility), then stack the most imba physical damage buff in the game on it (AoHM), then spam deep wound with it (Wounding Strike), and on top of that have a critical rate of around 50-65% is pretty damn awesome. Hitting 150s-200s consistently on multiple targets at a time is pretty damn insane. 70 Armor is all you need against an enemy that is already dead.
TheDarkshineKnight's build is pretty much what I use, give or take an attack skill. Bobby2
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Originally Posted by Stealth Bomberman
scythesins are better than MS/DB sins imho. just gonna kno wat skills to bring.
MS/DB being armor ignoring makes it better suited for HM. Aura of Holy Might doesn't quite match up.
jsn
havent gotten into scythe sins very much(just because overall dmg/speed with daggers is more)
but if your having issues with mobs and such an idea would be critical defenses when you get mobbed,your gonna have bodies to replenish and renew crit def,and 75% to block seems like a good idea to me Super Igor
You dont need to be surrounded by foes for eremites attack to be effective, its main advantage is spammability and fast activation time allowing you to frequently spike for high damage.
Your mistake was the fact you were probably rushing ehead of evrything like a noob and dieing, e.g. bad playing because normally you shouldnt be dieing even withou crit agility. Also the build should be this: 1.asuran scan 2.reaper's sweep 3.mystic sweep 4.eremite's attack 5.way of the master 6.critical agility 7.aura of holy might 8.dash Crit - 14 Scythe-12 Ful set of survivor insignias, sup vigor and vitae runes. unless you are failing, this should work out perfectly. Burst Cancel
Critical Defenses is a waste of a slot on an already-cramped bar. Wounding Strike > Reaper's Sweep.
Scythe sins are fun, but they're weak to enchantment hate and less effective overall than standard MSDB if enemies actually have, you know, armor. Though, this is due more to MSDB being ridiculously good rather than scythe being bad. And DW being overrated = lolwut. If anything, it's underrated because people are ****ing clueless. Super Igor
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Originally Posted by Burst Cancel
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Mmm, not really, the huge bonus damages part is sexy with aohm and scan up. WS is sexy too though, but if you run multiple scythes have only one with ws, others with reaper's and thats for pve, obviously.
Scythe sins are fun, but they're weak to enchantment hate and less effective overall than standard MSDB if enemies actually have, you know, armor. Though, this is due more to MSDB being ridiculously good rather than scythe being bad.
Yea, I like MS/DB beter too, though scythes can pack quite a damage. And enchies...well...cant remember last time mobs were good at stripping them. :P
Super Igor
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Originally Posted by Burst Cancel
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No, he meant you posted Way of the Master twice!
The much lower recharge (3s vs. 8s) and far superior conditional (user is enchanted vs. target < 50% health) of WS outweigh the damage bonus on Reaper's, especially in light of AoHM and critical skills, which significantly raise base attack damage and make armor-ignoring bonuses a smaller percentage of the total.
Yeah, but you still dont need ws on every crytscythe assuming you run several copies of em, also, +40 dmg is gid, and you get dw right when you need it, but yeah, WS is probably most imba derv skill nowadays. Quote:
I liek crit eye
Quote: radiant scythe wat
wounding strike malicious strike -------------chilling vict ^%^%^recharge/crit def no/farmer's scythe(anyone?) no/eremite's attack yaay for mystic asuran scan(always) agility WotM AoHM opinions pollease!! Mr. Undisclosed
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Originally Posted by Targren
Am I nuts or is putting yourself in a position for Eremite's attack to be good (i.e. being surrounded by baddies) is kind of counterproductive to the "The assassin is NOT A TANK" mindset?
Are you trying to say dervs are tanks? Unreal Havoc
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Originally Posted by Tyla
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all attack skills +dmg r armour-ignoring
1: Wounding Strike 2: Malicious Strike 3: Mystic Sweep 4:Eremites' Attack / Resurrection Signet 5:Asuran Scan 6: Aura of Holy Might 7: Way of the Master 8: Critical Agility / Drunken Master (If I'm using consumables, Drunken Master comes into the equation) 9: Way of the Master Not only that but apparently we can take 9 skills in our bar now aswell. GG Super Igor
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Originally Posted by Unreal Havoc
Not only that but apparently we can take 9 skills in our bar now aswell. GG
Woah, now thats strong.
Stealth Bomberman snaek
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Originally Posted by stealth bomberman
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holy dmg weapon attacks r not armour-ignoring
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Originally Posted by wiki
Holy damage as an attack damage type (either directly from a weapon or resulting from a buff such as Judge's Insight or Heart of Holy Flame) is not armor-ignoring, but simply non-physical, non-elemental damage which uses the normal damage calculations.
do ur homework
arturfel
Sins with scythes are much better and fun than daggers sins, i posted an build with heros but iot disapear, i used to use this:
Reaping Mystic Sweep Eremites' Attack Asuran Scan/ Im the Strongest Aura of Holy Might Critical Agility Way of the Master Death Charges One smiter hero with smite15/16 cast Strenght of Honor and Judge Insight, and one ne/rt with chaneling 12 cast splinter weapon in the sin. The big point here is Death Charges and the 3/4 seconds attck skill. When you death charge the mobs you get then grouped so the scythe multiples targets, the 3/4s attack skills and splinter weapon just blow the whole group. ALWAYS bring the prot hench, it can hold your ass in the frontline. And always use caster heroes and hench, when you death charge you get all agroo for yourselve, since you are under prot u can hold everbody Bobby2
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Originally Posted by Stealth Bomberman
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Originally Posted by Stealth Bomberman
MS/DB has AoE potential. omg wait a sec.....chilling victory=AoE
10 sec recharge and again, not armor ignoring.
Have you actually played HM? Miss H O T
finalizing this thread:
i think we can all agree that the best A/D Asshacker build (disregarding any specialised enemies for which the build could be modded) is: Radiant Scythe Wounding Strike Malicious Strike Mystic Sweep Asuran Scan Critical Agility Way of the Master Aura of Holy Might Turbobusa
minus radiant scythe, plus sins remedy/dash/shadow step, yeah
Miss H O T
radiant deals most damage, but i can see why u'd take it out, but ive got a zealous scythe, and i kinda never run out of energy, so it really works for me!
Bobby2 |