Yes, sounds like a good idea.
/signed.
EDIT: And respect to whomever made those maps. Damn.
Integrate the Continents!
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many people have guilds. as such, meeting at a guild hall is fairly common, since it bypasses district confusion, lag from spammers, people in the way of merchants and chests etc. not being able to take more than 4 people to any NF mission is annoying. or 6 people to LA.
alternately, there should be a list of places to go from the guildhall. instead of a district list of most areas, the guildhall should have a dropdown of every area ever visited.
alternately, there should be a list of places to go from the guildhall. instead of a district list of most areas, the guildhall should have a dropdown of every area ever visited.
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/signed
Also note, you CAN walk to Elona via the Crystal Desert (The Arid Sea to Crystal Overlook) *The Crystal Desert consists of the whole Tyrian Crystal Desert plus, the Desolation, which explains why you find Elonian Chests in The Crystal Desert and Ancient Elonain Chests in the Desolation*, they are connected by land, the Far Shiverpeaks however are choked with mountains and the Asuran gate is the only way to get through them. I don't see why you coulden't have a path into the Far Shiverpeaks and I don't see any reason why the Maguuma Jungle/Kryta and The Tarnished Coast can't be connected either.
Also note, you CAN walk to Elona via the Crystal Desert (The Arid Sea to Crystal Overlook) *The Crystal Desert consists of the whole Tyrian Crystal Desert plus, the Desolation, which explains why you find Elonian Chests in The Crystal Desert and Ancient Elonain Chests in the Desolation*, they are connected by land, the Far Shiverpeaks however are choked with mountains and the Asuran gate is the only way to get through them. I don't see why you coulden't have a path into the Far Shiverpeaks and I don't see any reason why the Maguuma Jungle/Kryta and The Tarnished Coast can't be connected either.
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/signed
Also note, you CAN walk to Elona via the Crystal Desert (The Arid Sea to Crystal Overlook) *The Crystal Desert consists of the whole Tyrian Crystal Desert plus, the Desolation, which explains why you find Elonian Chests in The Crystal Desert and Ancient Elonain Chests in the Desolation*, they are connected by land, the Far Shiverpeaks however are choked with mountains and the Asuran gate is the only way to get through them. I don't see why you coulden't have a path into the Far Shiverpeaks and I don't see any reason why the Maguuma Jungle/Kryta and The Tarnished Coast can't be connected either. |
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Originally Posted by nvmu
ok this is not a bad idea, however i'd much rather see the time taken to fix factions and prophs weapons so they are all inscribable and what not like nf and eotns, however personally i wouldn't mind if all weapons went back to the way they are in proph, but then again none of this will happen, perhaps in gw2 the maps will all be on 1, who knows
/notsigned |
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Originally Posted by nvmu
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nvmu, you make little sense in your post, to be honest.
My response to you nvmu:
Everything done is a double-edged sword, however, I highly doubt that there are people who would be against a way to reduce the map clicking, and therefore loading (except for the spammers and bot users for the trade places).
In short, every little thing helps.
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Say you only got Prophecies, pressing M would show a huge friggin' map....which you only can explore for a third. Bit of a let down.
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Again, nearly all the mechanics and principles for instituting this system already exist.
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| Do the whole three mapthing, but keep it split into continents, with arrows on the side too switch continents, so it's not to huge. |
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If they didn't make the maps a whole from the start, it was a for a reason. Unless that reason changes, it can't be done that way, as a single map. |
This is the most terrible logic I've ever seen, and I'm in college surrounded by idiots 24/7. Do you mean to suggest that the Guild Wars crew had all 4 games totally planned out since the beginning? Doubtful. Or that they knew all the mechanics and how they would work perfectly? Again, simply not true from the empirical evidence. Additions they have made such as stacking dye (jesus, how was that not instantly added...) or storage space for crafting materials, or increased storage slots for additional campaigns, or introducing inscriptions.
All those things show that the GW team has seen that they lacked certain things and ADDED them. There doesn't have to be a reason that they did the map set up the way they did, it's 100% possible and most likely that they simply didn't think of this scenario, just as they didn't think of being able to stack items, or have separate storage for materials, or the idea of inscriptions.
Or my favorite example of lack of foresight. Balthazar faction and PvP unlocking, along with the PvP weapon/armor creation menu, and attribute refund points for PvP only characters, and only being able to create 2 weapon sets for PvP characters. It was so stupid, needing to reroll everytime you made a mistake on a weapon set, or needed to respec and didn't have the attribute refund points. People making PvE characters because they needed more than just 2 bows to be an effective ranger in PvP. Personally, I thought this should have all been part of the game STRAIGHT OUT OF THE BOX. But obviously people at Anet missed it, in a game touted for its PvP, they missed huge elements of making PvP accessible.
So please, don't give me this crap, "they have their reasons."
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Everything done is a double-edged sword, however, I highly doubt that there are people who would be against a way to reduce the map clicking, and therefore loading (except for the spammers and bot users for the trade places).
In short, every little thing helps. |
i'd /sign for gw2 and /not sign for gw but just for saying that i'll proboly get a flame reply
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Again, nearly all the mechanics and principles for instituting this system already exist.
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This is the thing, we do not know what the code is, how many times these specific variables are referenced, because of the chance of bugs being created it needs to be thoroughly tested, it has to be coded specifically for pre or we could end up with the guildhall bug again, it could potentially be alot more work by far than everyone seems to think
i'm not a c++ expert, far from, however i do know how things that seem simple turn into multi page codes
And as for adding and fixing of things you are right stuff did change and was added when felt necessary(ie, storage, inscriptions, pvp, ect).
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Err, it's pretty easy just to show Tyria for those without Factions, as it stands, how does it work for people without EotN? Does it still show the huge northern area? If not, that's exactly how it would work with a new map system.
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But only showing those continents on the map you've added to the account isn't working either. For what if you have Prophecies and Factions, but not Nightfall? Tyria would show up, Cantha would show up, but Elona would need to be between those two.
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| Are you a program and are aware of this? if so why don't you go volunteer your time and get that to work, and do you know the exact mechanics of the cart titles and know how it keeps track per campaign? I'm going to have to say no, i could be wrong, but i doubt it |
And what kind of effect would this have on cartography titles? Absolutely none. They would work exactly the same... You'd have to be a fool to think otherwise. I'm not asking for you to be able to move through zones from Elona to Tyria, you would still have to map out into an outpost, and clearly, Cantha being a separate island makes it impossible to reach by land.
Also, what the hell does coding have to do with mechanics and principles? Clearly, if you had any reading comprehension skills at all, the context of what I said would make my meaning perfectly clear. The way to implement the new mapping system in a practical way already exists. The zooming feature to show the whole map and then zoom in on a small portion already exists, why could that not be expanded to an entire world map to solve the problem of "scale"? Elona already exists on the map, it would require no real changes to the way the map is changed. We have already SEEN Anet knows how to add things to an existing world map with GW:EN.
Obviously they have experience doing this, have done it before with splendid results, and should have few logistical problems adding already existing plans for the continent of Cantha and the Elonian peninsula to the map.
I'm really quite sick of hearing about the "coding". Honestly. That is what Anet is there for, to solve problems, to improve the game. That is what we BOUGHT THEIR GAME FOR. Every. single. issue. in the game requires coding to fix. Why waste their time? Why don't they all just go to Guild Wars 2? Why did they bother adding inscriptions or a massive update for which they had no precedent in the PvP creation menus? That probably took a hell of a lot more new coding than anything I have proposed.
You objections have no logical foundations.
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| And as for adding and fixing of things you are right stuff did change and was added when felt necessary |
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| But only showing those continents on the map you've added to the account isn't working either. For what if you have Prophecies and Factions, but not Nightfall? Tyria would show up, Cantha would show up, but Elona would need to be between those two. |
And what exactly is the problem of showing the areas you can't access? The original prophecies map had tons of areas on the map you couldn't access. Elona being one of them.
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Also, what the hell does coding have to do with mechanics and principles?
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| We have already SEEN Anet knows how to add things to an existing world map with GW:EN. |
here is an example for you, adding tormented weapons to the HoM, which you could already do for destroyer weapons, took 3 months to get implemented, and that was a "SMALL" update
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| Obviously they have experience doing this, have done it before with splendid results, and should have few logistical problems |
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| I'm really quite sick of hearing about the "coding". |
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| None of those things were necessary |
PLEASE PLEASE PLEASE flame less and use your brain that is why you have it
NVMU your a troll... please respond to this from Floski:
what was your response?
more of the same... complain about flames all you like... but this is about what should or should not happen --- not about programing or the developers
and yes they are still updating the game... who would have thought they would speed up/fix the Abandon's bonus girl?
btw yes i support a one map system...
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| You're saying there are other things to fix before this? This thread isn't about putting thing son a list of priorities, simply changes that would be good or not, in fact that is the point of this subforum. It is the argue the merits of certain ideas, not to dictate to Anet in which order the changes should occur. Your reasoning is fault. |
more of the same... complain about flames all you like... but this is about what should or should not happen --- not about programing or the developers
and yes they are still updating the game... who would have thought they would speed up/fix the Abandon's bonus girl?
btw yes i support a one map system...
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A one map system would be awesome and I would welcome it. However the overheads in terms of art & code would likely be far far greater than the benefit of doing it.
You'd get much better bang for buck fixing/tweaking/adding elsewhere in the game.
/Signed
as a good idea, however I think we're more likely to see McCain win tomorrow than get this ...
Those maps are fantastic. Props to whoever made them.
You'd get much better bang for buck fixing/tweaking/adding elsewhere in the game.
/Signed
as a good idea, however I think we're more likely to see McCain win tomorrow than get this ...
Those maps are fantastic. Props to whoever made them.
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NVMU your a troll... please respond to this from Floski:
what was your response? more of the same... complain about flames all you like... but this is about what should or should not happen --- not about programing or the developers and yes they are still updating the game... who would have thought they would speed up/fix the Abandon's bonus girl? btw yes i support a one map system... |
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| here is an example for you, adding tormented weapons to the HoM, which you could already do for destroyer weapons, took 3 months to get implemented, and that was a "SMALL" update |
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| Yes they do, you don't, so stop acting like you know that this will be a breeze to add it, which in reality no one but anet knows if it would be or not |
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| Then please go unplug your computer and game console because they all require coding, after all this game comes down to a bunch of 0's and 1's |
Your argument has no relevance here as others have already noted, in fact it's barely an argument. YOU don't know how long it takes to code it either, you just assume it would take a long time.

