What is each class good for?
MegaVolti
This topic got me thinking: http://www.guildwarsguru.com/forum/s...php?t=10316154
I'm talking about hard mode elite missions here. No tank'n'spank but balanced play. In a hard mode elite mission without a tank, every character has to be used to its full potential. There are a lot of "fun" builds that work in normal mode or for vanquishing, but what is really the best each class can do?
Warrior:
I think warriors are most useful for their knockdown. It lasts longer then for any other class and it's available often.
Dervish:
Combining good melee damage with good survivability. However, for elite missions I don't see that much of an advantage over other classes. Maybe [[Avatar of Melandu] for missions with many conditions ...
The most useful thing a Dervish can da would be Orders support (with [[Arcane Zeal]) - but a Necromancer can also do that (and offers BiP on top of it).
Assassin:
Hands down the best damage dealer in the game. Moebius strike and Death Blossom are painful to any enemy. If necessary the Assassin can go with a little less damage but a lot more survivability and use [[Flashing Blades].
Ranger:
Really hard to say. Splinter/Barrage is good for damage, but there is actually no need to play that on a Ranger. Ritualists (with their own lvl16 Splinter Weapon) or even Assassins (getting the Weapon from a Ritualist) are just as good. BHA shutdown is nice but hardly ever needed in elite missions. I'm a little lost here ... what is it a Ranger does best? I'd go with an "Imbaranger" here, using [[Volley] and that +adrenalin spirit to keep SY up.
Paragon:
The Imbagon of cause. Permanent SY is just impossible to beat. If there is more then one: Paraways are well known, not much to say here.
Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support.
Elementalist:
The damage in hard mode is not that good (at least compared to the Moebius Assassin). Using [[Ether Renewal] to replace a Monk, either as Prot-spammer or with [[Infuse Health]. Another possibility would be knockdown + wards using earth magic.
Ritualist:
Some Resto / Channel hybrid, giving [[Splinter Weapon] to the physicals and healing a little bit. However, I'm not really sure why to pick a Ritu here. A Necromancer could do the same and have a lot more mana. I don't really see any situation were a Ritualist would be better then the N/Rt.
Mesmer:
Damage and interrupt. Second best damage dealer, only beaten by the Assassin - which doesn't offer interrupts on the same scale as a Mesmer does.
Monk:
Duh. Healing and protecting.
Is that how you would use each class in a hard mode elite mission? What to do about the Dervish, Ranger and Ritualist?
I'm talking about hard mode elite missions here. No tank'n'spank but balanced play. In a hard mode elite mission without a tank, every character has to be used to its full potential. There are a lot of "fun" builds that work in normal mode or for vanquishing, but what is really the best each class can do?
Warrior:
I think warriors are most useful for their knockdown. It lasts longer then for any other class and it's available often.
Dervish:
Combining good melee damage with good survivability. However, for elite missions I don't see that much of an advantage over other classes. Maybe [[Avatar of Melandu] for missions with many conditions ...
The most useful thing a Dervish can da would be Orders support (with [[Arcane Zeal]) - but a Necromancer can also do that (and offers BiP on top of it).
Assassin:
Hands down the best damage dealer in the game. Moebius strike and Death Blossom are painful to any enemy. If necessary the Assassin can go with a little less damage but a lot more survivability and use [[Flashing Blades].
Ranger:
Really hard to say. Splinter/Barrage is good for damage, but there is actually no need to play that on a Ranger. Ritualists (with their own lvl16 Splinter Weapon) or even Assassins (getting the Weapon from a Ritualist) are just as good. BHA shutdown is nice but hardly ever needed in elite missions. I'm a little lost here ... what is it a Ranger does best? I'd go with an "Imbaranger" here, using [[Volley] and that +adrenalin spirit to keep SY up.
Paragon:
The Imbagon of cause. Permanent SY is just impossible to beat. If there is more then one: Paraways are well known, not much to say here.
Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support.
Elementalist:
The damage in hard mode is not that good (at least compared to the Moebius Assassin). Using [[Ether Renewal] to replace a Monk, either as Prot-spammer or with [[Infuse Health]. Another possibility would be knockdown + wards using earth magic.
Ritualist:
Some Resto / Channel hybrid, giving [[Splinter Weapon] to the physicals and healing a little bit. However, I'm not really sure why to pick a Ritu here. A Necromancer could do the same and have a lot more mana. I don't really see any situation were a Ritualist would be better then the N/Rt.
Mesmer:
Damage and interrupt. Second best damage dealer, only beaten by the Assassin - which doesn't offer interrupts on the same scale as a Mesmer does.
Monk:
Duh. Healing and protecting.
Is that how you would use each class in a hard mode elite mission? What to do about the Dervish, Ranger and Ritualist?
SkekSister
Dervish - Wounding strike spam
Deep wound covered with bleeding available every 5 seconds.
Deep wound covered with bleeding available every 5 seconds.
Bong Bro Zac
warrior-pressure, DW, KD, SY, and can still be used to tank
dervish- most underrated proffession for HM PvE imo... my derv does +200 pbaoe before i even start attacking then im still able to keep up a 33%ias and spam attack skills
assassin- all i find sins good for is perma and DPS which is higher than the other melee proffessions just due to criticals
ranger- imo rangers are the utility proffession that can do it all good but nothin the best. their spirits and interupts are useful and splinter barrage can be a good source of DPS in large mobs.. and im a fan of pets
necromancer- agree with OP... MM in some areas and i love SS
elementalist- nuking of course... snares and wards are ftw also
Mesmer- shutdown and VoR is a great pve skill now... imo necros or eles make better cryers than mesmers
dervish- most underrated proffession for HM PvE imo... my derv does +200 pbaoe before i even start attacking then im still able to keep up a 33%ias and spam attack skills
assassin- all i find sins good for is perma and DPS which is higher than the other melee proffessions just due to criticals
ranger- imo rangers are the utility proffession that can do it all good but nothin the best. their spirits and interupts are useful and splinter barrage can be a good source of DPS in large mobs.. and im a fan of pets
necromancer- agree with OP... MM in some areas and i love SS
elementalist- nuking of course... snares and wards are ftw also
Mesmer- shutdown and VoR is a great pve skill now... imo necros or eles make better cryers than mesmers
MegaVolti
About the Dervish:
[[Wounding Strike] doesn't count imho. A Crit Scythe Assassin can spam it just like a Dervish and the Assassin will do a lot more damage with all the critical strikes. And the Assassin has a better IAS skill ([[Critical Agility]) as well as a superior defense ([[Critical Defenses]).
The only things a Dervish can do better then any other profession are in the Mysticism line. Which isn't all that strong ... Orders support and Melandru's (or maybe Dwayna's) Avatar, I don't really see much more that would be useful in HM.
[[Wounding Strike] doesn't count imho. A Crit Scythe Assassin can spam it just like a Dervish and the Assassin will do a lot more damage with all the critical strikes. And the Assassin has a better IAS skill ([[Critical Agility]) as well as a superior defense ([[Critical Defenses]).
The only things a Dervish can do better then any other profession are in the Mysticism line. Which isn't all that strong ... Orders support and Melandru's (or maybe Dwayna's) Avatar, I don't really see much more that would be useful in HM.
romeus petrus
I agree that rangers are currently a mediocre class in elite PvE. Their main advantage is survivability and and flexibility. As mentioned they do a lot of stuff reasonably well, but they don't do anything exceptionally well other than traps; which are rarely used these days in elites.
nvmu
echo ss necros who can maintain do alot more dps vs groups than you sin ever could
Shayne Hawke
Dervish, Ranger, and Ritualist seem to be more powerful characters in PvP than PvE, just at a glance. As far as elite missions go, a Dervish might be able to replace the role of a Warrior in some cases. Otherwise, all they get are bitch roles: Dervish plays orders, Ranger and Ritualist play either Splinter-Barrage or Spirit Spam.
btw, those roles are subpar at best for most areas.
btw, those roles are subpar at best for most areas.
SkekSister
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Originally Posted by Jiggles got banned lololo
nvmu- echo ss necros who can maintain do alot more dps vs groups than you sin ever could
I heard that when you introduce mass aoe into a mob it scatter. OH YEAH thats because it does, good luck with all that high damage you were talking about. Also, 45e just to actually cast the hex? unless your doing the uw with a 55 dont make me lol.
necromancer- agree with OP... MM in some areas and i love SS
LOL, order's are all you and the OP could come up with? honestly do you know so little? 'mm is good in some areas' unless your using a hero minion bomber minions are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing awful. They die after taking the smallest beating, if your running to your next mob they'll gladly waste all your healers energy for you PLUS they do crappy damage. Not my definition of gud. Also read what i just said about SS being fail.
And orders. wow. Orders are as you can probably guess, awful. Lets sac health so everyone else can do 40 extra damage yeyyyyyyyyyyyy. I'll admit that they can be useful in specialised groups, solong as they have alot of other party wide benefits, but really you shouldnt ever touch them.
BiP, again disgraceful. Plus if your monks so terrible at emanagement he needs 8 extra pips of energy regen theres something wrong. The ONLY time BiP is useful is like, when your using a prot monk hero in the deep or something. cos we all know whats gonna happen to his energy. Plus using BiP means speccing into blood, which is a disgraceful attribute line.
And as for the dude that just called mesmers the second best damage dealers below assassins. Please get your numbers right. Nothing more said.
Also lol@ the dude who said every other class is better than mesmer at crying.
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Dervish:
Combining good melee damage with good survivability. However, for elite missions I don't see that much of an advantage over other classes. Maybe [[Avatar of Melandru] for missions with many conditions ...
The most useful thing a Dervish can da would be Orders support (with [[Arcane Zeal]) - but a Necromancer can also do that (and offers BiP on top of it).
It is obvious you don't know much about dervishes. You are aware that scythes are the most broken weapon in the game? And combine that with [[aura of holy might] and suddenly you have a frontliner capable of dealing tons of damage-my dervish buddy is able to CONSISTANTLY hit for ~150 damage. Furthermore, [[avatar of melandru] is only useful in a handful of cases-just focusing on avatars here-[[avatar of lyssa] is able to take moderate damage from "Damn that's alot!" to "HAHA instadeath!". Throw in things like [[great dwarf weapon] or [[splinter weapon] and you won't ever have to worry about an enemy mob again.
Quote: Assassin:
Hands down the best damage dealer in the game. Moebius strike and Death Blossom are painful to any enemy. If necessary the Assassin can go with a little less damage but a lot more survivability and use [[Flashing Blades]. Not the best damage dealer-my vote would go for the dervish for reasons I gave above. But by using [[death blossom] they can achieve a very nice armor ignoring AoE damage. However, from personnal experiece (in both NM&HM and supported by other sins in my guild) [[moebius strike] is difficult to create a DB spam as 90% of the time your enemy is dead by the time you hit Moebius. My guild's chief sin uses [[flashing blades] and has frontline for us in a variety of locales and done very well.
Quote: Ranger:
Really hard to say. Splinter/Barrage is good for damage, but there is actually no need to play that on a Ranger. Ritualists (with their own lvl16 Splinter Weapon) or even Assassins (getting the Weapon from a Ritualist) are just as good. BHA shutdown is nice but hardly ever needed in elite missions. I'm a little lost here ... what is it a Ranger does best? I'd go with an "Imbaranger" here, using [[Volley] and that +adrenalin spirit to keep SY up. Seriously...learn how to use your classes. Rangers are actually more flexible than you give them credit for. [[broad head arrow] and [[barrage] are nice and all, but consider [[prepared shot]-in PvE you can use this to effectively spam skills such [[sundering attack] for a nice DPS. And lets not forget [[distracting shot], which in the hands of a good ranger can effectively shut down an enemy.
Quote: Paragon:
The Imbagon of cause. Permanent SY is just impossible to beat. If there is more then one: Paraways are well known, not much to say here. Lets not forget unstrippable party support, ranged DPS and they're the only class that can cause ranged deep wound. There's more to a paragon than playing Imba people.
Quote: Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support. Yeah....BiP isn't much. If we ever need extra energy we normally pack [[blood ritual]-if your casters need more than +7 energy regen, then they need to learn energy management. In fact, they shouldn't need more than +4 (unless you're like me and push your casters hard and fast ). This frees up your elite skill for more devastating skills like [[discord]. And they have access to [[enfeebling blood]-massive AoE weakness is a good thing.
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Elementalist: The damage in hard mode is not that good (at least compared to the Moebius Assassin). Using [[Ether Renewal] to replace a Monk, either as Prot-spammer or with [[Infuse Health]. Another possibility would be knockdown + wards using earth magic. Lets see...eles have some very nice AoE elites that are very spiffy. Things like [[unsteady ground], [[sandstorm] and [[savannah heat] are very very nice. Lets not forget the ability to blind spam with Air Magic! Quote:
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