What is each class good for?

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

This topic got me thinking: http://www.guildwarsguru.com/forum/s...php?t=10316154

I'm talking about hard mode elite missions here. No tank'n'spank but balanced play. In a hard mode elite mission without a tank, every character has to be used to its full potential. There are a lot of "fun" builds that work in normal mode or for vanquishing, but what is really the best each class can do?

Warrior:
I think warriors are most useful for their knockdown. It lasts longer then for any other class and it's available often.

Dervish:
Combining good melee damage with good survivability. However, for elite missions I don't see that much of an advantage over other classes. Maybe [[Avatar of Melandu] for missions with many conditions ...
The most useful thing a Dervish can da would be Orders support (with [[Arcane Zeal]) - but a Necromancer can also do that (and offers BiP on top of it).

Assassin:
Hands down the best damage dealer in the game. Moebius strike and Death Blossom are painful to any enemy. If necessary the Assassin can go with a little less damage but a lot more survivability and use [[Flashing Blades].

Ranger:
Really hard to say. Splinter/Barrage is good for damage, but there is actually no need to play that on a Ranger. Ritualists (with their own lvl16 Splinter Weapon) or even Assassins (getting the Weapon from a Ritualist) are just as good. BHA shutdown is nice but hardly ever needed in elite missions. I'm a little lost here ... what is it a Ranger does best? I'd go with an "Imbaranger" here, using [[Volley] and that +adrenalin spirit to keep SY up.

Paragon:
The Imbagon of cause. Permanent SY is just impossible to beat. If there is more then one: Paraways are well known, not much to say here.

Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support.

Elementalist:
The damage in hard mode is not that good (at least compared to the Moebius Assassin). Using [[Ether Renewal] to replace a Monk, either as Prot-spammer or with [[Infuse Health]. Another possibility would be knockdown + wards using earth magic.

Ritualist:
Some Resto / Channel hybrid, giving [[Splinter Weapon] to the physicals and healing a little bit. However, I'm not really sure why to pick a Ritu here. A Necromancer could do the same and have a lot more mana. I don't really see any situation were a Ritualist would be better then the N/Rt.

Mesmer:
Damage and interrupt. Second best damage dealer, only beaten by the Assassin - which doesn't offer interrupts on the same scale as a Mesmer does.

Monk:
Duh. Healing and protecting.


Is that how you would use each class in a hard mode elite mission? What to do about the Dervish, Ranger and Ritualist?

SkekSister

Krytan Explorer

Join Date: Jul 2008

Brighton UK

Dervish - Wounding strike spam

Deep wound covered with bleeding available every 5 seconds.

Bong Bro Zac

Academy Page

Join Date: Nov 2008

Dirty South

D/

warrior-pressure, DW, KD, SY, and can still be used to tank

dervish- most underrated proffession for HM PvE imo... my derv does +200 pbaoe before i even start attacking then im still able to keep up a 33%ias and spam attack skills

assassin- all i find sins good for is perma and DPS which is higher than the other melee proffessions just due to criticals

ranger- imo rangers are the utility proffession that can do it all good but nothin the best. their spirits and interupts are useful and splinter barrage can be a good source of DPS in large mobs.. and im a fan of pets


necromancer- agree with OP... MM in some areas and i love SS

elementalist- nuking of course... snares and wards are ftw also

Mesmer- shutdown and VoR is a great pve skill now... imo necros or eles make better cryers than mesmers

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

About the Dervish:
[[Wounding Strike] doesn't count imho. A Crit Scythe Assassin can spam it just like a Dervish and the Assassin will do a lot more damage with all the critical strikes. And the Assassin has a better IAS skill ([[Critical Agility]) as well as a superior defense ([[Critical Defenses]).

The only things a Dervish can do better then any other profession are in the Mysticism line. Which isn't all that strong ... Orders support and Melandru's (or maybe Dwayna's) Avatar, I don't really see much more that would be useful in HM.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

I agree that rangers are currently a mediocre class in elite PvE. Their main advantage is survivability and and flexibility. As mentioned they do a lot of stuff reasonably well, but they don't do anything exceptionally well other than traps; which are rarely used these days in elites.

nvmu

nvmu

Frost Gate Guardian

Join Date: Mar 2008

echo ss necros who can maintain do alot more dps vs groups than you sin ever could

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Dervish, Ranger, and Ritualist seem to be more powerful characters in PvP than PvE, just at a glance. As far as elite missions go, a Dervish might be able to replace the role of a Warrior in some cases. Otherwise, all they get are bitch roles: Dervish plays orders, Ranger and Ritualist play either Splinter-Barrage or Spirit Spam.

btw, those roles are subpar at best for most areas.

SkekSister

Krytan Explorer

Join Date: Jul 2008

Brighton UK

Quote:
Originally Posted by Jiggles got banned lololo View Post
If you know absolutley nothing about necromancers, could you please not post in this thread.

nvmu- echo ss necros who can maintain do alot more dps vs groups than you sin ever could

I heard that when you introduce mass aoe into a mob it scatter. OH YEAH thats because it does, good luck with all that high damage you were talking about. Also, 45e just to actually cast the hex? unless your doing the uw with a 55 dont make me lol.

necromancer- agree with OP... MM in some areas and i love SS

LOL, order's are all you and the OP could come up with? honestly do you know so little? 'mm is good in some areas' unless your using a hero minion bomber minions are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing awful. They die after taking the smallest beating, if your running to your next mob they'll gladly waste all your healers energy for you PLUS they do crappy damage. Not my definition of gud. Also read what i just said about SS being fail.

And orders. wow. Orders are as you can probably guess, awful. Lets sac health so everyone else can do 40 extra damage yeyyyyyyyyyyyy. I'll admit that they can be useful in specialised groups, solong as they have alot of other party wide benefits, but really you shouldnt ever touch them.

BiP, again disgraceful. Plus if your monks so terrible at emanagement he needs 8 extra pips of energy regen theres something wrong. The ONLY time BiP is useful is like, when your using a prot monk hero in the deep or something. cos we all know whats gonna happen to his energy. Plus using BiP means speccing into blood, which is a disgraceful attribute line.

And as for the dude that just called mesmers the second best damage dealers below assassins. Please get your numbers right. Nothing more said.

Also lol@ the dude who said every other class is better than mesmer at crying.
Easy to criticise and WallOfText troll but can you actually add anything useful to the thread?

Quote:
Originally Posted by Jiggles got banned lololo View Post
Also im too goddamn dumb to figure out the quote feature so you'll have to try and remember who the hell said what. Fixed that for you.

-Lotus-

Jungle Guide

Join Date: May 2008

warrior- frontilne pressure lower than derv/sin, less reliable SY spam then a para
monk- WoH hybrids are still the best general backline healer
ranger- some physical pressure, interrupts... meh
mesmer- totally inferior to other caster professions
ele- high energy pool and elites like ER = amazing utility
Necro- the jack-of-all-trades, amazing healer, armor-ignoring damage dealer, and support
Rit- Necros are better Rits than Rits are
Sin- super melee pressure, yay
derv- heavy physical pressure, some utility, able to spam SY
Para- perma SY, some physical pressure

Capua

Capua

Frost Gate Guardian

Join Date: Aug 2008

N/

Quote:
Originally Posted by SkekSister View Post
Easy to criticise and WallOfText troll but can you actually add anything useful to the thread?



Fixed that for you. Thread winner.

SkekSister

Krytan Explorer

Join Date: Jul 2008

Brighton UK

Quote:
Originally Posted by Jiggles got banned lololo View Post
I also like the way you contributed a hell of a lot to this thread. I mean stating what wounding strike does and what its recharge time is.
Concise and to the point yes. Still more than you offered.

Quote:
Originally Posted by Jiggles got banned lololo View Post
Jesus christ are you god? Well taken literally he is, well kind of if you believe that stuff. It's complicated. You probably wouldn't understand.

Am guessing our bans are in the post by now, that or Godwin's law is gonna kick in after a few more posts/flames.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by SkekSister
View Post
May well be the case, not playing Sins I don't know. However assuming you are correct, that's a dead good argument for nerfing Sins or restricting the usage of a scythe to Dervs. Sins shouldn't be able to take the strongest features of another class and outdo them at using it. That's not really a good point for anything, remember it's PvE we're talking about here, skill balance dosen't really come into play when we've got PvE only skills flying about. In PvP a scythesin can deal some big numbers yes but it lacks the IaS that makes it so powerful in PvE, the only derv IaS that I'm aware of is in mysticism and the only non pve only sin IaS only works with daggers so really the derv is going to be more competent in dealing damage with the scythe in pvp.

Besides in PvE assassins can use ANY martial weapon as good if not better than their native class thanks to critical strikes, [critical agility] & [Way of the master]. The only reason scythe-sins are more popular than any other weapon sin is because the scythe simply has higher damage and better attack skills ([wounding strike] is amazing no matter what class is using it.)


As for the argument about SS in HM, yes it's AoE it can make mobs scatter, but remember SS is a Hex, it's not like an ele AoE that just goes away after the mob runs out of it for a few seconds. SS sticks to the enemies, the moment they stop and go to activate some skills or attack the damage will come right back. Echo SS is AoE they can't run from, which makes it viable no matter the difficulty setting.


And rits, yeah...I love em to death but in higher end areas the only thing they really have going for em is their class specific runes, their channeling/resto skills will be a fair bit more potent than the necro's. And yes you lose the soul reaping energy with the rit but it's not like rits ever had a problem with energy anyways. They just need some serious reworking of their primary attribute and some buffs to spirits.
Lets not forget things like being able to take damage and deal it right back. KD's are all well and good, but a warrior can and will do other things than KDs. And the only reason why it's longer is that warriors get access to Stonefist insignias.

Quote:
Dervish:
Combining good melee damage with good survivability. However, for elite missions I don't see that much of an advantage over other classes. Maybe [[Avatar of Melandru] for missions with many conditions ...
The most useful thing a Dervish can da would be Orders support (with [[Arcane Zeal]) - but a Necromancer can also do that (and offers BiP on top of it).
It is obvious you don't know much about dervishes. You are aware that scythes are the most broken weapon in the game? And combine that with [[aura of holy might] and suddenly you have a frontliner capable of dealing tons of damage-my dervish buddy is able to CONSISTANTLY hit for ~150 damage. Furthermore, [[avatar of melandru] is only useful in a handful of cases-just focusing on avatars here-[[avatar of lyssa] is able to take moderate damage from "Damn that's alot!" to "HAHA instadeath!". Throw in things like [[great dwarf weapon] or [[splinter weapon] and you won't ever have to worry about an enemy mob again.

Quote: Assassin:
Hands down the best damage dealer in the game. Moebius strike and Death Blossom are painful to any enemy. If necessary the Assassin can go with a little less damage but a lot more survivability and use [[Flashing Blades]. Not the best damage dealer-my vote would go for the dervish for reasons I gave above. But by using [[death blossom] they can achieve a very nice armor ignoring AoE damage. However, from personnal experiece (in both NM&HM and supported by other sins in my guild) [[moebius strike] is difficult to create a DB spam as 90% of the time your enemy is dead by the time you hit Moebius. My guild's chief sin uses [[flashing blades] and has frontline for us in a variety of locales and done very well.


Quote: Ranger:
Really hard to say. Splinter/Barrage is good for damage, but there is actually no need to play that on a Ranger. Ritualists (with their own lvl16 Splinter Weapon) or even Assassins (getting the Weapon from a Ritualist) are just as good. BHA shutdown is nice but hardly ever needed in elite missions. I'm a little lost here ... what is it a Ranger does best? I'd go with an "Imbaranger" here, using [[Volley] and that +adrenalin spirit to keep SY up. Seriously...learn how to use your classes. Rangers are actually more flexible than you give them credit for. [[broad head arrow] and [[barrage] are nice and all, but consider [[prepared shot]-in PvE you can use this to effectively spam skills such [[sundering attack] for a nice DPS. And lets not forget [[distracting shot], which in the hands of a good ranger can effectively shut down an enemy.

Quote: Paragon:
The Imbagon of cause. Permanent SY is just impossible to beat. If there is more then one: Paraways are well known, not much to say here. Lets not forget unstrippable party support, ranged DPS and they're the only class that can cause ranged deep wound. There's more to a paragon than playing Imba people.

Quote: Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support. Yeah....BiP isn't much. If we ever need extra energy we normally pack [[blood ritual]-if your casters need more than +7 energy regen, then they need to learn energy management. In fact, they shouldn't need more than +4 (unless you're like me and push your casters hard and fast ). This frees up your elite skill for more devastating skills like [[discord]. And they have access to [[enfeebling blood]-massive AoE weakness is a good thing.

Quote:
Elementalist:
The damage in hard mode is not that good (at least compared to the Moebius Assassin). Using [[Ether Renewal] to replace a Monk, either as Prot-spammer or with [[Infuse Health]. Another possibility would be knockdown + wards using earth magic. Lets see...eles have some very nice AoE elites that are very spiffy. Things like [[unsteady ground], [[sandstorm] and [[savannah heat] are very very nice. Lets not forget the ability to blind spam with Air Magic!

Quote:
Ritualist:
Some Resto / Channel hybrid, giving [[Splinter Weapon] to the physicals and healing a little bit. However, I'm not really sure why to pick a Ritu here. A Necromancer could do the same and have a lot more mana. I don't really see any situation were a Ritualist would be better then the N/Rt. Rits have this nice primary attribute that makes weapon spells last longer. A rit spamming [[great dwarf weapon] is a powerful force. And lets not forget throwing things like [[ancestor's rage] onto your frontline for some nice AoE. We've often employed a resto Rit in several HM dungeons and have done very very well for ourselves.

Quote:
Mesmer:
Damage and interrupt. Second best damage dealer, only beaten by the Assassin - which doesn't offer interrupts on the same scale as a Mesmer does. Lets not forget how well mesmers are able to shut down large mobs at once-[[visions of regret] is a powerful elite since it got buffed.

Quote:
Monk:
Duh. Healing and protecting. Huzzah you got something right.

Quote:
Is that how you would use each class in a hard mode elite mission? What to do about the Dervish, Ranger and Ritualist? I wouldn't use each class as you have outlined. Seems that you have a very limited grasp of each class-and I'm not saying that to sound like an elitist jerk. Learning what each class can and can't do is the best way to learn how to do an elite area or HM mission/dungeon.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

there you have it folks, in pve, assassins are gods. it's unanimous, they are the best TANKERS and AOE SPAMMERS.

what's the definition of the word "assassin" again? lol. oh yeah. this is guild wars.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by X Cytherea X View Post
it's unanimous, they are the best TANKERS and AOE SPAMMERS.
Nobody made the claim they are best tankers, and while they certianly are good at AoE spamming, I wouldn't claim that they're the best.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Richardt View Post
It is obvious you don't know much about dervishes. You are aware that scythes are the most broken weapon in the game? And combine that with [[aura of holy might] and suddenly you have a frontliner capable of dealing tons of damage-my dervish buddy is able to CONSISTANTLY hit for ~150 damage. Furthermore, [[avatar of melandru] is only useful in a handful of cases-just focusing on avatars here-[[avatar of lyssa] is able to take moderate damage from "Damn that's alot!" to "HAHA instadeath!". Throw in things like [[great dwarf weapon] or [[splinter weapon] and you won't ever have to worry about an enemy mob again.
That's why I wrote something about Scythe Assassins a few posts above yours. If you dislike Moebius + Blossom, the Assassin will still do a lot more damage then the Dervish ever could with a Scythe + critical strikes.

Quote:
Originally Posted by Rhamia Darigaz View Post
fixed. when you play pvp the volley of dshots you'll be taking when you try to use your combo will c-cc-ombro beaker you. Did I mention PvE elite areas in the initial post? Not talking about PvP here

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Richardt
View Post
I've played both, and yes I have used Scythe Sin.

I found Dervish to be much better at dishing out consistant damage. How can that be?
The Assassin has more critical strikes (which are _awesome_ with a scythe, even in hard mode and after armor), the better IAS and more mana.
It's simple math. The Dervish can never win.
I also play both (Dervish even was my main for a while) and from my experience, the Assassin is seeing bigger yellow numbers more often.

But this isn't all about Assassin vs Dervish. I'm still concerned with the Rangers. They are my second favorite class and I haven't really figured out what to do with them effectivly in hard mode except for BHA.

And what about the Warriors? I don't play them often so I went with knockdown because that's where Warriors do have an advantage (the Insignia).

SS for Necromancers is a fine elite skill and it kills stuff fast. It can even kill stuff faster then any direct damage (like Moebius + Blossom or scythe attacks). I like it a lot, especially since [[Mark of Pain] and [[Barbs] are in the same line.
However, damage isn't that hard to get. BiP on the other hand helps all casters to be more effective, which is imho superior.
And to those claiming "nobody ever should need +7 energy management or he sucks anyway": I'm talking about boosting a team to the maximum performance here. If you know you will get BiP then every party member can plan his build accordingly and intentionally put in highly effective spells with a high energy cost. There is nothing wrong with intentionally spamming good skills when you know you will have nearly unlimited mana.
And 7 players all spamming their best skills is a lot more effective then one guy using [[Arcane Echo] + [[Spiteful Spirit]. On top of that, the [[Blood is Power]-bar has a lot of free slots for further party support - it's not like BiP is the only thing that Necro would do.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

It would seem the entire thread has seemed to have forgotten that melee can pack SY! as well.

Basically, save for badly designed "elite" zones in HM, the class of the melee does not matter as long as the team has enough layered support. Stuff like weakness, Ageis, wards, and off-monk party heals go a long way towards making a party sturdy enough that "agro" within an engagement is a non-issue. What this means is, if the melee does not hold all the agro, then they can be a lot more squishy, and still survive. This applies to most, if not all of hardmode, unless a tank/nuke/heal approch is taken. People who play eles with no support, melee with no SY!, or people who still use rebirth, will find such approches filled with misery and failure in most cases. Oh well.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Richardt View Post
I've played both, and yes I have used Scythe Sin.

I found Dervish to be much better at dishing out consistant damage.
You're talking Lyssa. Your AotHM argument doesn't stand, since any A/D can pack that as well.

Quote:
Originally Posted by Richardt
Not the best damage dealer-my vote would go for the dervish for reasons I gave above. But by using Death Blossom they can achieve a very nice armor ignoring AoE damage. However, from personnal experiece (in both NM&HM and supported by other sins in my guild) Moebius Strike is difficult to create a DB spam as 90% of the time your enemy is dead by the time you hit Moebius. My guild's chief sin uses Flashing Blades and has frontline for us in a variety of locales and done very well. Then don't pick the target everyone else is concentrating on, easy as that.

Flashing Blades... okay, there's less stance removal out there then there are ench strips - which is its only argument over CritDef, but seriously, that's pretty fail. No room for blocks on my bar.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

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Quote:
Originally Posted by Bobby2 View Post
You're talking Lyssa. Your AotHM argument doesn't stand, since any A/D can pack that as well.
No...I'm not talking about a dervish using Lyssa here. What I'm saying is that in my experience in using a Scythe Sin vs. a Dervish (this is in AB) I found I was dealing more CONSISTANT damage with the Dervish with the same elite.

Quote:

Then don't pick the target everyone else is concentrating on, easy as that. Not when you have a warrior spamming Whirlwind w/ Splinter, a couple dervishes, and an Ele laying down MS and SH. And besides...I did say about 90% of the time-I have on occasion been able to get off that chain, but only enough to get off maybe 1 or 2 DBs.

Quote:
Flashing Blades... okay, there's less stance removal out there then there are ench strips - which is its only argument over CritDef, but seriously, that's pretty fail. No room for blocks on my bar. Keep in mind that Flashing Blades now does damage back to the dealer-not alot, but when you're in the frontline you get targeted ALOT. And since enemy AI is pretty stupid gets an IAS in HM, it adds up. I'm not saying that it's the best elite choice, but it's one that we found to be very effective.

And MegaVolti-make all the arguments you want for BiP. I still say it's a waste. BR is more than adequent for our needs in HM.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Richardt View Post
No...I'm not talking about a dervish using Lyssa here. What I'm saying is that in my experience in using a Scythe Sin vs. a Dervish (this is in AB) I found I was dealing more CONSISTANT damage with the Dervish with the same elite.
'Consistent' doesn't imply 'better'.

Numbers vary more with Scythesin, because it crits a lot more often. But hey, crits are good!

Dervs are better than Sins at scything *cough* [wild blow][save yourselves!] *cough*

Quote:
Originally Posted by Richardt Not when you have a warrior spamming Whirlwind w/ Splinter, a couple dervishes, and an Ele laying down MS and SH. And besides...I did say about 90% of the time-I have on occasion been able to get off that chain, but only enough to get off maybe 1 or 2 DBs. Must be a difference in playstyle then. If I'm not sure I don't get at least 2 Blossoms in, I generally don't bother engaging it.


Quote:
Originally Posted by Richardt
Keep in mind that Flashing Blades now does damage back to the dealer-not alot, but when you're in the frontline you get targeted ALOT. And since enemy AI is pretty stupid gets an IAS in HM, it adds up. I'm not saying that it's the best elite choice, but it's one that we found to be very effective. Tank moar. Next thing you know you're going to rep [gladiator's defense].

And no, those 19-ish jots of damage do not qualify as 'adding up'. You could have 3-digit numbers flying through your screen repeatedly.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Your thoughts on necromancers aren't very up-to-date.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Sin.....been playing this since factions came out.

Good for nothing but being degenerate now......never thought I would end up thinking like this.
Anyways in pve they're good for DPS and have some alright splash damage with Moebius DB.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
I'm still concerned with the Rangers. They are my second favorite class and I haven't really figured out what to do with them effectivly in hard mode except for BHA.
Scythes. If you don't need the shutdown of BHA, just deal insane damage. I also like [[Expert's Dexterity], but i doubt its that effective.

Quote:
And what about the Warriors? I don't play them often so I went with knockdown because that's where Warriors do have an advantage (the Insignia). Beside of heavy kd with [[Earth Shaker] [[Dragon Slash] offers godly support with [["Save Yourselves!"] while dealing good damage.
And again, scythes (with [[Warrior's Endurance]) for insane damage.

JinkoNeko

Pre-Searing Cadet

Join Date: Aug 2008

R/Mo

Quote:
Originally Posted by Dmitri3
View Post
You're still looking at this wrong then. There is no perfect/best role, it all depends on the area, but even more, it depends on what team setup you have. For example, if you have almost none of physical attackers (or they're all elemental/hole damage), then orders will not provide any advantages to your team. And if your team doesn't have energy problems and you're not gonna encounter any energy denial, then BiP is pretty much wasted.

In other words, if you want to find a "best" role, you gotta look at a team as a whole, then look at the area and mobs you'll be facing... and then of course make sure you're playing with fairly competent players (or make sure heroes can run the builds they are given).

P.S. Yes, sins gain more critical hits with scythe that dervishes... but if you're not running any avatar or other mysticism elites, you can lower mysticism and not lose much. There are plenty of things you can combine with a scythe. Isn't that how the game seems to be in the first place anyway? The classes and setup of skills as well as versatility of secondary professions seems to have always allowed the player to be able to change up as the situation demands prior to going into an area. Though the primary professions seems to have more of an edge with the runes factor, however depending on the primary attribute of the class another class may also utilize certain aspects of another more efficiently. That seems me anyway what this game is surrounded around, the ability to create and come up with new fun or overpowered combinations and keeps people thinking and creative imo anway. If a specific class's primary attribute which is in a way their forte allows them to greatly excel with skills of another class then so be it. Each class has its versatile abilities that would allow it to assume different roles, even though some classes are more common for the average person to be used in the generic accepted manner. Asking what really each class should be able to do best seems to be a bit out there as even if a warrior is well suited for kd or such, if the enemies have anti-melee or such would hinder it in some areas depending on the situation. Really the purpose of the classes seems to be just what the community is used to or accepts over time, as such with the "assassins seem to have better dps with crit buffs using a scythe than a derv would be able to get" ideal that is out there.

Though on the discussion with the sin vs derv, I'm actually curious about what others thoughts on this are. As lyssa, yes I know it may not be used depending on the situation which would gimp the dmg output otherwise, would be mysticism based and a primary attribute to dervs so they would gain a moderate 40-50 dmg and energy for a considerable time and a sin would not gain that but rather have its inherent crit and buffs to get the higher end scythe dmg. I guess what I'm curious about is would the output in damage for the sin be much greater even so crit scythe wise compared to the derv with lyssa and other similar dmg empowering buffs. (dun shoot me here, just posting my thoughts and curiosity)

sry if thats a bit long

Tyla

Emo Goth Italics

Join Date: Sep 2006

'Sin vs. Derv? I'll take Assassin. Outside of hex-heavy areas, ofcourse. In those areas, Avatar of Dwayna pretty much clears up a lot of bar space when it comes to hex removal. Heck, if you've seen FoW you will understand me.

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Quote:
Originally Posted by Bong Bro Zac View Post
warrior-pressure, DW, KD, SY, and can still be used to tank

dervish- most underrated proffession for HM PvE imo... my derv does +200 pbaoe before i even start attacking then im still able to keep up a 33%ias and spam attack skills

assassin- all i find sins good for is perma and DPS which is higher than the other melee proffessions just due to criticals

ranger- imo rangers are the utility proffession that can do it all good but nothin the best. their spirits and interupts are useful and splinter barrage can be a good source of DPS in large mobs.. and im a fan of pets


necromancer- agree with OP... MM in some areas and i love SS

elementalist- nuking of course... snares and wards are ftw also

Mesmer- shutdown and VoR is a great pve skill now... imo necros or eles make better cryers than mesmers
I agree 100%, I mean Dervish's are so underrated about everything. Yet a D/A is a really deadly combo.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Warriors - Domage, shutdown.

Dervish - Dommage.

Sin - Dommmage.

Rangers - utility and shutdown.

Mesmers - utility, shutdown and damage.

Rits - support, utility.

Eles - support, utility.

Paras - Imbagons.

Necros - support, utility.