18 Dec 2008 at 03:11 - 53
Mo - Healing and Protection, obviously. Can also go Smite to greatly boost melee damage. It turns every melee into Assassin, as far as damage goes. And it turns Assassins into complete killing machines. Strength of Honor, Critical Agility, and Locust's Fury. Toss in a N or Rt for some more insane melee damage support that makes your head explode. @_@
W - If needed, a full on tanking to try to hold aggro. If not needed, some ability to hold aggro or soak up enough attention and damage from casters while dealing good consistent single target DPS.
D - Kind of like a W but with less defensive measures in some places (where having enchants can hurt), but more defensive measures in other places. Good consistent damage for both single target DPS and AOE. Deep Wound spam also helps.
N - MM to help soak up attention and damage from casters. MM's also deal good damage in HM. Can always go with Curse to help boost physical damage or hamper enemy physical damage. SS is very good damage in most situations. Insane damage in some situations.
Me - In Domination, spamming the crap out of Empathy gives very good damage. Also some interrupts and shutdowns against casters that are helpful. Illusion gives good damage against attackers and has the ability to hamper physical attackers. I really like Clumsiness, Signet of Clumsiness, Wandering Eye, and Mantra of Inscriptions combo tossed in with some direct damage support.
E - OK AOE damage combined with good to very good support skills. Their support skills become more important in hard mode. Skills like Ward Against Melee and Meteor Shower are very helpful. Can also go Ether Renewal for even more support spam.
P - King of support with PVE skills thrown in. Can help out with some OK single target DPS combined with excellent support.
A - Kill, kill, kill! Some nice AOE support with Death Blossom, but really... A's deal excellent, consistent, and direct single target DPS.
Rt - Can heal very well and has some good support skills, defensively. Also has some very nice offensive skills to boost physical damage. Offensive spirits deal very good damage (on par with Assassin)... only problem is that you can't focus fire all your spirits on a specific target you want.
R - Good single target DPS or AOE damage with some support skills such as interruptions, crippling enemies, or blinding enemies.
I personally love all professions. Really, all professions are very good and brings something to the group that other professions cannot bring. Some people keep saying that some professions aren't as needed or aren't as useful. I strongly disagree. Whatever profession I bring, it's as powerful as any other profession some other people claim is more powerful. The only thing that really matters is team synergy. If you know how to create powerful team builds, every profession is as dangerous as any other.