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Originally Posted by Giga_Gaia
Wait, what? You think that gate npc's that just stand inside 5 aoe's and dies in 2 seconds, or just stands there trying to tank the siege turtle attacks are superior? You think that the juggernaut that has no special attacks, walk around sloooowly trying to reach the turtles and then getting stuck because the whole luxon team is mobbing it, is superior? You think that the kurzick assassins and warriors that run into a huge mob of enemies on their own doing absolutely nothing are superior?
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Yes. Im talking about in their own right - Self sufficiency (i.e. placing less emphasis on players...I'm pretty sure you haven't read most of my posts).
Command post npcs fail - Middle Amber mine Npcs are redundant 99% of the time. Other Amber Mine Rangers are crap. Turtle tends to fire at spirits > players.
The only good thing about the Luxon Warriors is that at least one of them tends to have a 'Coward' charged. Otherwise they /fail against Ward against Melee and Reckless Haste....leaving them to just Heal Sig spam ~
Better yet, they sometimes decide to 'Not Die' - standing around near a wall or something so the Luxons can't even get a Siege Turtle back.
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kurzicks had to endure the whole ~20 minutes just to win? Luxons could storm through the fort in 5 minutes, get the faction and move on to another game. Do you realize just how imbalanced the rate of faction gain was for luxons? ...If you ever tried monking those matches, they were pretty tough.
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Meh - I did try monking those matches. I found it quite fun ~ Having to hold out for 20 minutes was a good challenge and just 'part of the format'. Now it's over too quickly.
Anet should have addressed the faction gain, I agree - but this update didn't solve/encourage anything (Hence the hoards of leechers)
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And the gates... break down so easily now, I don't even know what the point of having them are anymore. The ledges are nice, but only for the 20 seconds or so until they break down the gate and the goon squad runs inside to mow you down.
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At which point the guy who has been standing next to a Gatekeeper for 5 minutes, gives him the Amber - gate fixed again, so back to square 1 for the luxons.
I guess the option then is to capture the Amber Mines - but again, the Rit npcs are slightly more potent than the Rangers we get...and time spent trying to hold the Amber mines is time spent
not doing what you're supposed to be doing. (I.e. Kill Gunther)