[Dev Update] - 21 November 2008 We would like to follow up on several points from last week’s title balance build that have been heavily discussed. We are continuing to monitor the effects of this build and plan to make adjustments as we move forward. Storybook Storage The addition of seven new Storybooks is putting a lot of pressure on player inventories. We are aware that inventory space was already at a premium and that the new Storybooks only add to this issue. Prior to adding this feature, we did look into adding a Storybook tab to the Xunlai storage boxes. However, when we looked at available server space, we found that this was not feasible. To increase player storage by adding new tabs, we would have needed to expand our existing server space or purchase additional servers. We are actively exploring alternative ways to relieve inventory pressure and would like to reassure players that this is an issue very much on our minds. Storybook Retroactivity Storybook NPCs allow players to purchase the pages of missions completed without having the book in inventory. However, we decided not to allow players to purchase the pages of missions that were completed prior to the update. This was a difficult decision to make, but an important one. We monitor the economy closely and found a significant fluctuation in how much gold players had on average after the addition of the M.O.X. quests (which give a 10 platinum reward). If we allowed players to purchase those pages, any character that had completed all three campaigns in Normal Mode would be receiving 18 platinum and 42,750 gold for Hard Mode completion for a grand total of 60,750 gold. In light of how much the economy was affected by just 10 platinum, the inflation caused by giving out 60 platinum per character was too significant for us to allow. Luxon and Kurzick Faction Points With the increased rewards to Luxon and Kurzick missions, we decided to retroactively award faction to players for missions completed prior to the build. This faction was credited to players as they logged in with each character that had completed these missions, which meant that large chunks of both types of faction were received at once. As players went to turn in their newly received faction, they were losing faction from the opposing side due to the conflict between the Luxons and the Kurzicks. This meant that players would not necessarily get the full benefit for the faction they earned depending on the order in which they logged in with characters and turned in faction. In most cases, the trade-offs when turning in Luxon and Kurzick faction points are just a part of aligning with one of two warring factions. In hindsight, with this set of retroactive rewards, we should have done a better job accounting for characters who had completed both campaigns, and for accounts with multiple characters who had completed different campaigns. Unfortunately, now that this has gone Live, we don't believe there is a fair or reasonable way for us to change this, so the issue will not be addressed further. |
[Dev Update] - 21 November 2008
slowerpoke
From here
tl;dr not changing anything
Quote:
BenjZee
im fine with that.
the whole retroactive topic makes me sad, its more hassle than its worth to give us free stuff.
i dont see why people don't just do one book at a time anyway
the whole retroactive topic makes me sad, its more hassle than its worth to give us free stuff.
i dont see why people don't just do one book at a time anyway
Little Shenanigan
well.....at least they are looking into a soultion for book storages...
Kattar
Got excited there for a sec. Thought it was something to do with HoM.
Anyway, ty for the link.
Anyway, ty for the link.
Stuart444
tbf, at least they learned something from the M.O.X quests and based their decision on that.
That is all I am saying on this incase this thread becomes another thread similar to this one
That is all I am saying on this incase this thread becomes another thread similar to this one
Fril Estelin
Anet is listening to the passionate debates on fansites (or the wiki discussion pages only maybe?), I think it's 2 good moves during the last 2 weeks, the update and explaining the design decisions behind it.
EDIT: they actually haven't looked at the problem of retroactively granting factions for protectors and guardians, maybe they don't want to spend the resources, or haven't heard about that on fansite discussion threads?
GG to all the Anet GW1 team.
EDIT: they actually haven't looked at the problem of retroactively granting factions for protectors and guardians, maybe they don't want to spend the resources, or haven't heard about that on fansite discussion threads?
GG to all the Anet GW1 team.
Abedeus
tl;dr
What economy.
Shadow Form
What economy.
Shadow Form
What economy.
Shadow Form
Retroactive books with faction only are still not answered. Faction in title doesn't affect eco...pfft..nom..hehe...y.
They just chose the easiest problem to answer and the least requested one.
What economy.
Shadow Form
What economy.
Shadow Form
What economy.
Shadow Form
Retroactive books with faction only are still not answered. Faction in title doesn't affect eco...pfft..nom..hehe...y.
They just chose the easiest problem to answer and the least requested one.
lishi
I'm not so sold about the server space issue, we are in 2008 now computer storage are in term of GB or terabyte i dont believe they cannot spare few byte.
Rocky Raccoon
Quote:
tl;dr
What economy. Shadow Form What economy. Shadow Form What economy. Shadow Form Retroactive books with faction only are still not answered. Faction in title doesn't affect eco...pfft..nom..hehe...y. They just chose the easiest problem to answer and the least requested one. |
Tyla
I'm still having a good time, but it's still meh.
Stuart444
besides the fact that they may have had the same servers since GW started (3+ years) since I don't know if they have ever upgraded them. This is a F2P game so the server space issue may be possible and they may not have the funds to expand them at the moment (I am saying may since this is all just speculation for now)
Abedeus
It just doesn't make ANY sense. They made Luxon/Kurzick faction retroactive, yet left the Book faction NON retroactive.
What's the difference between Faction A and Faction A'?
What's the difference between Faction A and Faction A'?
blackknight1337
To start, I'd like to thank Anet for giving out an explanation. At least this means they are paying attention.
That said, there are a couple of rather funny points to make.
Ok, so you can't really do anything, but you are still trying. Will be interesting to see if anything ever comes of this.
Storybook NPCs allow players to purchase the pages of missions completed without having the book in inventory. However, we decided not to allow players to purchase the pages of missions that were completed prior to the update. This was a difficult decision to make, but an important one.
First of all, I'd like to point out that most of us who had Legendary Guardian already simply wanted the faction. 60k cash is nice, but most of us don't really care about the money that much. The least you could have done was give us the 120k faction and be done with it.
The other point which I find comical is this: Allowing 60k cash to those who have already completed the missions is too much for you to allow, yet allowing 60k for each and every other person to do it from now on is not?
And furthermore, you introduce billions of gold into the economy each month through tournament reward points, yet you are worried about handing out 60k cash to people for doing 100times the work. It takes me 5 min to do predictions, and I usually make 300k a month from 2 accounts. The hypocrisy here is astounding.
And finally, just cause its needed.
That said, there are a couple of rather funny points to make.
Quote:
We are aware that inventory space was already at a premium and that the new Storybooks only add to this issue. Prior to adding this feature, we did look into adding a Storybook tab to the Xunlai storage boxes. However, when we looked at available server space, we found that this was not feasible. To increase player storage by adding new tabs, we would have needed to expand our existing server space or purchase additional servers. We are actively exploring alternative ways to relieve inventory pressure and would like to reassure players that this is an issue very much on our minds. |
Storybook NPCs allow players to purchase the pages of missions completed without having the book in inventory. However, we decided not to allow players to purchase the pages of missions that were completed prior to the update. This was a difficult decision to make, but an important one.
Quote:
We monitor the economy closely and found a significant fluctuation in how much gold players had on average after the addition of the M.O.X. quests (which give a 10 platinum reward). If we allowed players to purchase those pages, any character that had completed all three campaigns in Normal Mode would be receiving 18 platinum and 42,750 gold for Hard Mode completion for a grand total of 60,750 gold. In light of how much the economy was affected by just 10 platinum, the inflation caused by giving out 60 platinum per character was too significant for us to allow. |
The other point which I find comical is this: Allowing 60k cash to those who have already completed the missions is too much for you to allow, yet allowing 60k for each and every other person to do it from now on is not?
And furthermore, you introduce billions of gold into the economy each month through tournament reward points, yet you are worried about handing out 60k cash to people for doing 100times the work. It takes me 5 min to do predictions, and I usually make 300k a month from 2 accounts. The hypocrisy here is astounding.
And finally, just cause its needed.
Rhamia Darigaz
Quote:
Join the majority of players who just want to play and have a good time.
|
the 60k that they get from now on will take time away from farming, so it's not like it's some additional income that will cause major inflation
Shadowhaze
Well an explanation is nice anyway.
HawkofStorms
Quote:
Anet is listening to the passionate debates on fansites (or the wiki discussion pages only maybe?), I think it's 2 good moves during the last 2 weeks, the update and explaining the design decisions behind it.
EDIT: they actually haven't looked at the problem of retroactively granting factions for protectors and guardians, maybe they don't want to spend the resources, or haven't heard about that on fansite discussion threads? GG to all the Anet GW1 team. |
True that. A.net PR rep's have traditionally been pretty below average. A few weeks ago, EVERYBODY on guru was asking for Regina's head on a platter. The fact that Lindsey was doing a better job communicating with us then her was a bad sign. Now at least, she's actually started to post stuff and do her job. A.net's staff have picked up a lot of slack over the past week or two in terms of being responsive to us.
I still think Galie (who I never had a problem with, everybody always misquoted her which lead to confusion, which was why everybody hated her for "breaking her word" when she never promised anything in the first place) did a better job then the current A.net employees at this. Still, big thumbs up for moving in the right dirrection.
Arkantos
Quote:
Storybook Storage The addition of seven new Storybooks is putting a lot of pressure on player inventories. We are aware that inventory space was already at a premium and that the new Storybooks only add to this issue. Prior to adding this feature, we did look into adding a Storybook tab to the Xunlai storage boxes. However, when we looked at available server space, we found that this was not feasible. To increase player storage by adding new tabs, we would have needed to expand our existing server space or purchase additional servers. We are actively exploring alternative ways to relieve inventory pressure and would like to reassure players that this is an issue very much on our minds. |
Quote:
Storybook Retroactivity Storybook NPCs allow players to purchase the pages of missions completed without having the book in inventory. However, we decided not to allow players to purchase the pages of missions that were completed prior to the update. This was a difficult decision to make, but an important one. We monitor the economy closely and found a significant fluctuation in how much gold players had on average after the addition of the M.O.X. quests (which give a 10 platinum reward). If we allowed players to purchase those pages, any character that had completed all three campaigns in Normal Mode would be receiving 18 platinum and 42,750 gold for Hard Mode completion for a grand total of 60,750 gold. In light of how much the economy was affected by just 10 platinum, the inflation caused by giving out 60 platinum per character was too significant for us to allow. |
Quote:
Luxon and Kurzick Faction Points With the increased rewards to Luxon and Kurzick missions, we decided to retroactively award faction to players for missions completed prior to the build. This faction was credited to players as they logged in with each character that had completed these missions, which meant that large chunks of both types of faction were received at once. As players went to turn in their newly received faction, they were losing faction from the opposing side due to the conflict between the Luxons and the Kurzicks. This meant that players would not necessarily get the full benefit for the faction they earned depending on the order in which they logged in with characters and turned in faction. In most cases, the trade-offs when turning in Luxon and Kurzick faction points are just a part of aligning with one of two warring factions. In hindsight, with this set of retroactive rewards, we should have done a better job accounting for characters who had completed both campaigns, and for accounts with multiple characters who had completed different campaigns. Unfortunately, now that this has gone Live, we don't believe there is a fair or reasonable way for us to change this, so the issue will not be addressed further. |
Martin Firestorm
englitdaudelin
Quote:
I'm not so sold about the server space issue, we are in 2008 now computer storage are in term of GB or terabyte i dont believe they cannot spare few byte.
|
I don't disagree with the decision to NOT allow retroactivity on storybook. In another thread, there were guesses about the number of people still playing the game--I think the ballparks were 650,000--1 million live players left (not neccessarily regular, but vaguely active...)...
How many of them gamble on the Xunlai house? Lots, sure. As many as have finished a campaign multiple times on multiple characters? I doubt it.
Had the books been retroactive, assuming 60k per character for the three campaigns, I could have made about 200k total, for my account, for the five characters that have completed things...and I'm SURE I'm at the low end of the spectrum.
Imagine what Kamadan would have looked like, if people could have just logged in, paid for pages, and collected. Imagine the swings in ecto and obsidian prices, or the swings in armbrace prices. The swings in prices for minipets, for unid. weapons, for tonics and cons sets and low-end greens and golds. And once everyone's pimped out in FoW / Destroyer Gauntlets or Chaos Gloves, toting spears or eternal blades... what's left for the player?
Nope, not complaining about that. And as Rhamia said...it'll take some time to earn that 60k...it will trickle slowly into the "economy" (such as it is), not flooding the market dramatically, in huge chunks.
dilan155
hey atleast there finally listening to us, and fro those who say do one book at a time, why should we? a person may get bored by one campaign and might decide to switch around thats not a bad thing, so quit QQing.
maraxusofk
how bout this. remove the money from the books and just up the reputation rewards. easy as pie.
??iljo
No money no play,ftw
No server space,lol,after 3 years they NOW realized that storage failed...meh...
ppls need moar moneys...
eod
No server space,lol,after 3 years they NOW realized that storage failed...meh...
ppls need moar moneys...
eod
Shadowmoon
Maybe having the book storage become a micro transaction.
Give the freaken online store a use. That way they can pay for extra storage space.
Give the freaken online store a use. That way they can pay for extra storage space.
Stuart444
Quote:
how bout this. remove the money from the books and just up the reputation rewards. easy as pie.
|
if they removed the reward from both books, people would whine because people who may not have done an EoTN book or have just completed one and was planning on turning it in for the money reward mainly would whine
and if they leave it as it is, people whine. can't please everyone so I say just leave it, let people whine and then move on. next month, there will be a new thing to QQ about most likely and this will be forgotten about <_<
BenjZee
how exactly does the storage fail? anyway they've alwasy said storage has been a problem but do you really need half of that stuff in your storage?
Rocky Raccoon
Quote:
how exactly does the storage fail? anyway they've alwasy said storage has been a problem but do you really need half of that stuff in your storage?
|
Compulsive Hoarding Syndrome:
The acquisition of, and failure to discard, possessions that appear to be useless or of limited value.
Fates
I have solved the $$ problem with making the books retroactive and the effect on the economy (lol)!!
Make the cost of buying those pages the same as the reward for turning in the book. I highly doubt the players that want them retroactive give a rats *** about the $60k.
I know I sure dont, but would love all the faction I'd gain across the 8 characters I've taken through Factions.
Make the cost of buying those pages the same as the reward for turning in the book. I highly doubt the players that want them retroactive give a rats *** about the $60k.
I know I sure dont, but would love all the faction I'd gain across the 8 characters I've taken through Factions.
Ctb
Quote:
No server space,lol,after 3 years they NOW realized that storage failed...meh... |
This is the dumbest thing I've ever heard in my life. The books themselves already exist, all they need to do is cross-reference a player's storage id with the book id. That's 2 int fields or 8 bytes per stored book. Considering how cheap storage is now, that's just insane.
I've heard some pretty sorry things from companies, but I've never heard a viable company say they couldn't afford a couple hundred dollars worth of hard drives.
I guess it was a huge mistake to believe that free to play and ad-free MMOs were possible. They can't even afford a couple hard drives anymore.
Nude Nira
Ok...so you can give us a worthless storybook storage, yet you can't give us a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing armor/bigger storage that people have been asking for along time now...thanks a lot
Shadowspawn X
Quote:
To be honest, I think the majority of people who want the books retroactive don't really care about the gold. We want the faction, we want the reputation points. Give us that and the experience, leave out the gold. The Guild Wars "economy" won't suffer, and people will be able to get the other rewards. You wanted to reduce grind, and this is going to give a lot of people a lot less grind. I see no reason not to give us the faction/rep points. |
slowerpoke
we all know "looking into it" is jargon for we arent gonna do anything, lets hope they forget about it after a while
Fates
Apparently reading and comprehension are two totally different things.
Abedeus
Martin Firestorm
Kattar
What Nira means is, people have been screaming for more storage for a long time - mainly storage for armor - but never got it. But, when people QQ about carrying around books, ANet hops right on that one.
Shayne Hawke
Quote:
Storybook Storage The addition of seven new Storybooks is putting a lot of pressure on player inventories. |
Quote:
Storybook Retroactivity |
Quote:
Luxon and Kurzick Faction Points |
Phaern Majes
Solution to book storage...make it a damn quest. One that just has "Complete mission XX in NM/HM" as an objective. Once you complete all the objectives, quest done, turn it in, make it repeatable... wasn't that easy?
Shayne Hawke
That would promote doing one of a few select missions over and over again, which goes totally against the way books are designed now.
Fril Estelin
Disclaimer: yes I'm making my reply personal, but hopefully Ctb will understand it's still very polite and respectful, given the MPs we've exchanged. If not, I apologise and will myself delete this message.
Sorry to be blunt Ctb, but you sound so bitter that you don't realise you're speaking non-sense. (and I may even venture to say that it's because you're enjoying so much the p2p LotRO, but I find it sad that you're still here only making negative comments, which is by the way your right until you start saying non-sense, like on the "this update is just a DB update") I won't even start to discuss the notion of economic model behind a distributed/online game and how you plan resources for making sure you can still make GW1 live with a few interesting updates for 12 to 18 months...
It's quite incredible that after such a nice update (hint: "nice" doesn't mean perfect or fair, you can even find it "bad" but you'd be fool to deny the fact that a vast majority liked it) and the nice gesture of reacting to player's discussions (yes, of course you can pick on me here and say that they only listened to what was convenient for them), some players will still try to twist things in a negative manner.
I can't wait for GW2 so that all this "noise" stops and people move on to where it's best for them!
Quote:
I've heard some pretty sorry things from companies, but I've never heard a viable company say they couldn't afford a couple hundred dollars worth of hard drives.
I guess it was a huge mistake to believe that free to play and ad-free MMOs were possible. They can't even afford a couple hard drives anymore. |
It's quite incredible that after such a nice update (hint: "nice" doesn't mean perfect or fair, you can even find it "bad" but you'd be fool to deny the fact that a vast majority liked it) and the nice gesture of reacting to player's discussions (yes, of course you can pick on me here and say that they only listened to what was convenient for them), some players will still try to twist things in a negative manner.
I can't wait for GW2 so that all this "noise" stops and people move on to where it's best for them!
ALF71BE
I think Phaern means a global quest, not like Mallyx the Unyielding quest that requires taking smaller quests.