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Originally Posted by Ctb
Do you, or do you not, have anything to say about that subject?
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I did, but you ignored completely the content of my message. You've obviously never looked at how online games are managed, you simply don't go "let's grab a 1To HDD and plug-in a DB" (or grab 10 500Go HDDs), because you don't do that at all. You buy all these resources (HDD
AND bandwidth/latency/availability) to storage providers all over the world, because you have customers all over the world. Thus you need synchronisation between all these remote places, which costs you money and efforts too.
This is what I meant by "economic model" and I've only described it in very simple terms, sketching the surface of the problem. Anet has done a feat to keep the servers going on with no monthly fee, and I guess they've also done some planning on how make sure that they don't run out of money before GW2 comes out. And this means that I have to manage my books, either using a mule or making sure I'm not working on too many of them at the same time, that's fine by me.
(funny fact: the best illustration of this fact is youtube, which I studied for my research; youtube actually doesn't store anything at all, they pay around 10millions$ a month to store TB of data
and most importantly ensure that the data is available at all times and at a decent speed)
(and btw, as someone mentioned before, server don't manage HDDs like on PCs, they use racks which cost more)
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Few things irritate me like anonymous poster on the internet who don't know me telling me what I do or don't know.
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I agree, but at the same time you have to realise that you don't know how GW1 was programmed and managed (neither do I but it seems that I have a better understanding of it). It's like if someone came here and said that hardware controllers are like any piece of software code.
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I doubt it's really that tight, otherwise there'd be some serious concern about new players. Granted, there can't be many new people signing up now, but there's probably still space budgeted. More likely, they have that space budgeted already and don't feel like buying a few new disks to add a new slot.
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It's basic business sense: if you use this space to implement Xunlai storage space, that means less space for people to create their chars, including for new customers. You have to look at the problem not only at a given point in time, but over the period of years.
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Free to play MMO was a dumb idea and this is why. You can't keep churning out new content without new revenue while also paying maintenance on your architecture.
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I think the commercial success of GW1, and how Jeff Strain and Patrick Wyatt climbed to the top of the newly createrd NC West proves that they were right. And I'm not very surprised, given how good the 3 guys that created Anet are. They created a niche market and did an excellent job. Of course this doesn't show in the microcosm of Guru, which is a different beast.
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I can't really hold this against ANET specifically. I'm beginning to think that F2P MMOs just aren't sustainable for any reasonable length of time know matter who does it.
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Casual players love it. Of course, for a serious gamer, it's a different story, but I agree that F2P online games are not for everyone. Nevertheless, I appreciate that Anet has given us the opportunity not to be cash cows (just a little bit of provocation here

).