There are a couple of problems that need to be pointed out here.
For one, nobody is singling out SF. I am talking about ALL farming, especially overpowered farming. Farming brings more money into the economy than anything else, period. If we are going to talk about this 60k gold ruining the economy, then we have to talk about farming REALLY ruining the economy. I severely doubt 60k would do anything in comparison.
Also, I have been thinking and I realized that the comparison between the MOX quests and the missions is stupid. The key difference is that most people probably did the MOX quests for fun and because they were new content, NOT because of the 10k gold reward at the end. Hell I didn't even know there was a 10k reward until I beat the thing. Anet could have easily offered some special item (not gold) to do those quests and people still would have done them.
The rewards for the missions on the other hand are now mostly being done BECAUSE OF THE NEW REWARDS. The rewards sparked the new interest. So if the MOX quests ruined the economy in any way, it is Anets fault for giving us gold. If the mission 60k ruins the economy in any way...well you see where I am going with this. 60k now or later is NOT going to matter. Its the fact that the 60k exists that is ruining the ecomony (which I still doubt is ruining anything).
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Originally Posted by Skyy High
First off, as gareth said, it's 60k multiplied by the number of characters you play. That's a significant sum, considering that most players have less than 20k in their storage or something like that.
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Then maybe they shouldn't be offering 60k.
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Originally Posted by Skyy High
Oh, and if the economy doesn't matter, then you shouldn't care about not getting "worthless" gold.
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I don't care personally. I only care because it would have been the right thing to do in a grind reducing update.
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Originally Posted by Skyy High
No, it's not, because all players will not necessarily play the missions over again, certainly not once per character they have. In any case, that's all potential future money, not present right now.
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Potential money in the game is the same as present money. As soon as Anet gives the potential, the game changes. Anybody who actually cares about the 60k, will get the 60k.
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Originally Posted by Skyy High
Because a sudden change in prices can significantly screw over large numbers of people, while making a few players exceedingly wealthy.
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You just said many people have done everything on multiple characters, and now you are saying only a few players would be wealthy? It would not screw over a large portion of people if they do or have done the missions...and even if they haven't I still don't see how it would screw them over.
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Originally Posted by Skyy High
Adding books has not in any way increased the player base's ability to generate gold; it may have, in fact, decreased it, as now players will be farming books for the gold and title points instead of just farming for gold.
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You are (again) saying that since people are spending time on something less profitable (instead of more profitable), it is better for the economy. I disagree for the reasons I stated above...people who want the most money will get the most money. If you enjoy farming/making money more than playing the missions, you are going to farm instead of play the missions regardless.
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Originally Posted by Skyy High
You've almost have it, but your lack of appreciation for how much a large, instantaneous addition of gold into the system can change the economy is skewing your conclusions.
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Give me 5 examples of when a huge influx of gold siginificantly affected the economy in a bad way (not including any sort of farming or any update).
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Originally Posted by Skyy High
The fact that ecto prices really only change after large updates that significantly alter farming builds (or the buying power of most players) is proof that the continuous influx of gold from farming is not really that big of a problem. The fact that people have been farming since the game started, yet you can still buy most weapons for under 5-10k, is more proof.
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The fact that ecto prices change after farming is affected shows us that farming is the biggest economy changer. Did you see any change in economy after the MOX quests? I sure as hell didn't. And the weapon costs are more driven by the inscription update and loot scaling than anything. Those REALLY decreased the cost of everything in general.
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Originally Posted by Skyy High
The issue comes when you dump huge quantities of gold, hundreds of millions, even potentially billions, into the system all at once. ANet specifically said in their dev release that their was a noticeable change when they allowed everyone to earn 10k per character relatively quickly with the MOX quest. Letting us fill books retroactively would have constituted an even greater quantity of gold, in a shorter period of time.
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Well lets say you are right (which I disagree with). Anet STILL didn't update the main problem with the entire update. No retroactive faction. Most players wanted that and the gold was secondary. It is almost as if Anet released an update, players complained about something, Anet announced a statement on the matter, and then Anet doesn't even address the issue. A bit ridiculous ya think?