Mesmers as Elementalists?
LemonLame
After viewing over all the classes, I think I've narrowed it down to 2 professions: Mesmer and Elementalist. Mesmer is probably my first choice, due to the flexibility in builds, and the diversity between PvE and PvP. Although I think Mesmer is the best pick in my situation, I still can't help but dream of the massive firepower that Elementalists have to offer. Would it be wise to make a Mesmer, and then swap to an Elementalist build whenever I need a change? Or would I fail miserably without the extra points from a headpiece and runes? I realize that Fast Casting would speed up the use of some of the skills, however does that make up for the pure demolition that a full Elementalist would be able to pull off? Also, I'd like to be able to use it in PvP (particularly Alliance Battles), as a full working Elementalist. So the big question here is; would I be able to play Mesmer as a first class, and still pull off being a legitimate nuker on the same character?
Tyla
Elementalists don't deal "massive damage".
Mesmers will be the best choice if you're going to PvP, because currently they're being played over Elementalists because Fast Casting provides near uninterruptability.
Mesmers will be the best choice if you're going to PvP, because currently they're being played over Elementalists because Fast Casting provides near uninterruptability.
ALF71BE
Elementalists barely deal "decent damage".
As for the rest, yes you can play nukers with mesmers. I wouldn't waste a profession like that, though; full time mesmers are always better in PvP.
As for the rest, yes you can play nukers with mesmers. I wouldn't waste a profession like that, though; full time mesmers are always better in PvP.
dilan155
elementalists deal fair amount of damage in NM but in HM there damage is tiny. mesmer on the other hand require a bit of know how in skills, but its versatile and there is a ele build using mesmers in PvP.
LemonLame
Oh, in no way would I play a full time Elementalist. I just want to be able to swap professions without changing characters, if that makes any sense. I just want to have a big change in the way I play, to keep me entertained.
matsif
although this takes your elite, [skill]signet of illusions[/skill] can make your mesmer a nuker. just go me/e and pack on skills like [skill]rodgorts invocation[/skill] or whatever you want to use element-wise and nuke away. notice though, that you will have to watch energy closely because of your smaller energy pool.
-Lotus-
from that last post it sounds like you want to play a necro. the only profession that can do everything.
For PvP you should be using pvp characters, so you can make whatever you want, whenever you want. for PvE, mesmers suck... they offer no benefit over other primary professions in pve.
dont go by the game manual, they dont know what professions actually excell at:
mesmers beat interrupts (in PvP only)
eles provide alot of utility
necros do... everything
For PvP you should be using pvp characters, so you can make whatever you want, whenever you want. for PvE, mesmers suck... they offer no benefit over other primary professions in pve.
dont go by the game manual, they dont know what professions actually excell at:
mesmers beat interrupts (in PvP only)
eles provide alot of utility
necros do... everything
Konig Des Todes
Mesmers can't really go full elementalist due to poor Energy gain and the Elementalists' spells are high energy cost. However you can easily go hybrid (mainly inspiration skills to help with energy).
But Mesmers>Elementalists. They just need more time to get used to.
I say go with Mesmer, not enough of them as main characters in GW imo.
But Mesmers>Elementalists. They just need more time to get used to.
I say go with Mesmer, not enough of them as main characters in GW imo.
the Puppeteer
if you want to pve - go ele
if you want to pvp - make a pvp mesmer
problem solved
if you want to pvp - make a pvp mesmer
problem solved
Tyla
Quote:
Originally Posted by matsif
Earth Magics' skills require little to no attribution to be effective; only the skills you're going to be using for damage will require this attribution.
Water Magics' skils suffer the same thing. The only skill that requires decent attribution to be effective is Blurred Vision and maybe Steam. Deep Freeze is snare enough for PvE.
Fire Magic... just sucks outside of Tank 'N' Spank, which means it just sucks. You can easily run FC with this attribute if you really want it.
Air Magic... what are you going to run that requires attribution to be effective? You won't have the energy to effectively use Blinding Flash, and when you have Signet of Midnight available to you you shouldn't want that anyway, because SoM although pretty weak allows you to dump the blind almost anywhere by speccing to /N and using Plague Sending. Gale... why use in PvE when you can run Earth Shaker and be more effective; even on a caster... The damage skills just aren't good unless you're spamming them, in which case you'll need Elemental Attunement to do so.
Now, counting PvE skills this adds to the uselessness of Signet of Illusions. With the higher strength on PvE skills at certain levels of a title, it's even more useless compared to other skills. And if you're using your elite for like 4 extra damage I'm not even going to comment.
If you want a real elite, Visions of Regret, Mantra of Recovery, Lyssa's Aura (with bars you want to spam with), Echo, Expel Hexes (hex heavy areas) and Hex Eater Vortex (hex/enchant heavy areas) are all more effective. If you're not concerned about secondaries Assassins' Promise makes PvE skills even stronger as long as your team doesn't suck terribly. I would go on, but meh.
Quote:
Originally Posted by Azazel
Mesmers can't really go full elementalist due to poor Energy gain and the Elementalists' spells are high energy cost. However you can easily go hybrid (mainly inspiration skills to help with energy).
But Mesmers>Elementalists. They just need more time to get used to. I say go with Mesmer, not enough of them as main characters in GW imo. Mesmers in PvE are easy. This > urface. Kumlekar
As Me/E you will be able to take advantage of elementalist spells, but do not expect to be using the high energy high damage spells. Instead go for long recharge or spammable skills to take advantage of mesmer fast casting. lyssa's aura with a spammable skill set can be pretty effective. Also, the GVG meta currently uses Me/E with water magic for snaring.
Antares Ascending
And if you're using your elite for like 4 extra damage I'm not even going to comment.
Originally Posted by LemonLame
I think the above comment ignores the original question and a later post, below. Obviously the Elite isn't meant to give 4 damage. It can also take a zero attributed skill and with no attribute investment turn it into something usefull. Do I use it, no. Quote: Oh, in no way would I play a full time Elementalist. I just want to be able to swap professions without changing characters, if that makes any sense. I just want to have a big change in the way I play, to keep me entertained.
Some folks just play to enjoy themselves. They don't have limitless time to invest but have lots of fun. Do you have fun? yes? good! Me to.
Tyla
It appears you have only read the part of my post representing PvE-only skills. Tell me, what exactly are you going to use with that elite?
Antares Ascending
As said, I don't use it but...any spell the user chooses. If fire magic is the spell class it can, with no attribute investment be a 12 or whatever attribute
in Illusion is subarucar
I dont understand why people are saying mesmers dont have the same capabilities energy wise as eles, the only advantage i see is being able to go through many skills without running out, but a mesmer has alot more ability to manage their energy in the long run (Drain enchant, P-drain, Lyssa's Aura, Ether Phatom + Drain Delusions, GoLE are just a few) Although, youd might as well go ele primary, as unless your realy dying for a little extra energy from the runes in insp, you can put some points into insp as an ele anyway, going ele primary gives you the advantage of extra damage from runes, and a larger energy pool incase you screw up your e-management. And fast casting doesnt help in most situations when it comes to PvE anyway.
Marty Silverblade
Quote:
Originally Posted by Antares Ascending
I don't use it
And the reason for this is because it's a bad skill? If you don't have a place for it, what's the point of recommending it to others?
Tyla
^
GoLE is an Elementalist skill, although outside of an Ether Renewal Elementalist or maybe an Unsteady Ground Elementalist (+Stoning spam with that skill, Eles can manage energy effectively with Glow x skills), they're a big waste. Maybe a Mind Blaster can fit into this equation but I find ER to be more effective when it comes to spamming shit. It's true that a Mesmer does have energy management though. daze
Quote:
Originally Posted by -Lotus-
|
This ^^^^^^^
Quote: Originally Posted by -Lotus-
for PvE, mesmers suck... t
Incorrect
[assassins [email protected]][Ether [email protected]][cry of [email protected]][arcane echo][[email protected]][energy [email protected]][finish [email protected]][mind [email protected]]Deadly arts 11... Inspiration 10+1+2... Fast casting 10+1
[assassins [email protected]][Ether [email protected]][cry of [email protected]][arcane echo][[email protected]][energy [email protected]][finish [email protected]][mind [email protected]]Deadly arts 11... Inspiration 10+1+2... Fast casting 10+1
petrorabbit
OP, if you want to use a mesmer for both PvE and PvP, then go ahead and do it.
If you are H/H'ing your way in PvE, have as much fun as you want. Be as bad as you want because your Jora, Mhenlo, or Olias is not going to complain. You can use [Signet of Illusion] all you want because your heroes and henchies aren't going to call you bad for using it, mainly because they don't care.
But if you play in a group, whether PvE or PvP, then that is when you play serious and actually use something efficient. Real people do complain because they can. When you do play with others, make sure you do learn the proper way to play a mesmer.
If you are H/H'ing your way in PvE, have as much fun as you want. Be as bad as you want because your Jora, Mhenlo, or Olias is not going to complain. You can use [Signet of Illusion] all you want because your heroes and henchies aren't going to call you bad for using it, mainly because they don't care.
But if you play in a group, whether PvE or PvP, then that is when you play serious and actually use something efficient. Real people do complain because they can. When you do play with others, make sure you do learn the proper way to play a mesmer.
FoxBat
[Assassin's Promise][Ether Signet] is all you need for energy.
daze
Quote:
Originally Posted by FoxBat
thats so simple its brilliant!! With the recharge benefit of [assassins [email protected]] you can just cast [ether [email protected]] anytime you get low. Screw the 45 second recharge.
[[email protected]][assassins [email protected]][cry of [email protected]][arcane echo][ether [email protected]][mind [email protected]][finish [email protected]][ether [email protected]]
just cast [ether signet] any time you drop below 10 energy. problem fixed.
wire dawg
here what i say to most of everyones qqing...each class has pros and cons..for those of u that say ele's suck in hm learn to play the class instead of using it for uw..my prim is ele and it kicks ass in hm k thx...and to answer your question it a personaly prefrence make both and see which u feel more comftable with
kostolomac
OP, for PvE: I can nuke better as a mesmer , but you don't use ele skills. Or you can play as a fast cast ele in pve , nothing can stop you.
Tyla
Quote:
Originally Posted by daze
Quote: Cast your mesmer hex or hexes. And the one you're using is bad. Ether Nightmare can be replaced by a much more useful skill, and if you're not in a Cryway team you'd need it less. Use Mind Wrack or Fragility. Cheaper, saves a PvE skill slot, spammable encase your H/H f*ck up immensely.
Oh, and Ebon Vanguard Assassin Support or whatever other PvE-only skill would be immensely more powerful than Ether Nightmare.
Quote:
[energy tap] when needed. (9 free energy every AP kill)
Did you know the time casting this skill will take time off killing shit? Quote:
So your idea of good positioning on a midliner is standing next to enemies which deal a shit ton of damage???
Quote: |
Quote: once again try to keep up, we shouldnt be going too fast for you. Look upwards a few posts and let me know if you see [[energy tap] in it. here ill even help keep you up to date.
[[email protected]][assassins [email protected]][cry of [email protected]][arcane echo][ether [email protected]][mind [email protected]][finish [email protected]][ether [email protected]] Guess I'll criticize this too.
Why Ether Nightmare if you have Mind Wrack? You have the Mesmer hex, you don't need it anymore and using a different PvE skill will serve your power much more immensely.
Quote:
OR you can just not suck and bring just Mind Wrack, and follow up with Cry of Pain. If you want an AoE hex then use something like Arcane Conundrum. That actually does something worth its merit.
and there are 2 reasons i like [[ether nightmare] 1: its a mesmer hex which primes [[cry of pain You have Mind Wrack on your bar...? If you're using Assassins' Promise, Ether Nightmare AND Mind Wrack on your bar, get rid of Ether Nightmare or Mind Wrack. Save a skill slot. Quote:
Then that slot should be optional. Not every enemy in Guild Wars has hex removal either, and even then, your Assassins Promise will probably be pulled off like 70% of the time aswell if there is hex removal.
Also, if you want a cover hex, there are fairly spammable 1/4 hexes. Mind Wrack is just an excuse to remove Ether Nightmare if you're not going to take a 1/4 hex. Quote: |
Quote:
That wasn't an argument, that was a suggestion.
Umm, what does [[assassins promise] have to do with [[mind wrack] and [[ether nightmare] besides the obvious being a hex.
... Hi, Ether Nightmare has a recharge of 15 and a duration of 10. With Assassins Promise, assuming your team isn't piss poor at the game, you shouldn't need a second hex at all unless there is some heavy hex removal, in which case Assassins' Promise will probably be gone aswell. Quote:
Long duration is near meaningless as long as you're not being bad at killing, the reflexes of enemies in PvE make cover hexes hard to use so you must bait hex before putting on your proper hex, meaning you're going to get your AP in late or you're going to get it removed.
Quote: |
Quote:
Quote:
Quote: