Quote:
Originally Posted by matsif

although this takes your elite, [skill]signet of illusions[/skill] can make your mesmer a nuker..
I stopped reading your post here. What skills could you possibly be using for Signet of Illusions to be effective? Discounting PvE-only shit.
Earth Magics' skills require little to no attribution to be effective; only the skills you're going to be using for damage will require this attribution.
Water Magics' skils suffer the same thing. The only skill that requires decent attribution to be effective is Blurred Vision and maybe Steam. Deep Freeze is snare enough for PvE.
Fire Magic... just sucks outside of Tank 'N' Spank, which means it just sucks. You can easily run FC with this attribute if you really want it.
Air Magic... what are you going to run that requires attribution to be effective? You won't have the energy to effectively use Blinding Flash, and when you have Signet of Midnight available to you you shouldn't want that anyway, because SoM although pretty weak allows you to dump the blind almost anywhere by speccing to /N and using Plague Sending. Gale... why use in PvE when you can run Earth Shaker and be more effective; even on a caster... The damage skills just aren't good unless you're spamming them, in which case you'll need Elemental Attunement to do so.
Now, counting PvE skills this adds to the uselessness of Signet of Illusions. With the higher strength on PvE skills at certain levels of a title, it's even more useless compared to other skills. And if you're using your elite for like 4 extra damage I'm not even going to comment.
If you want a real elite, Visions of Regret, Mantra of Recovery, Lyssa's Aura (with bars you want to spam with), Echo, Expel Hexes (hex heavy areas) and Hex Eater Vortex (hex/enchant heavy areas) are all more effective. If you're not concerned about secondaries Assassins' Promise makes PvE skills even stronger as long as your team doesn't suck terribly. I would go on, but meh.
Quote:
Originally Posted by Azazel
Mesmers can't really go full elementalist due to poor Energy gain and the Elementalists' spells are high energy cost. However you can easily go hybrid (mainly inspiration skills to help with energy).
But Mesmers>Elementalists. They just need more time to get used to.
I say go with Mesmer, not enough of them as main characters in GW imo.
Mesmers in PvE are easy. This > urface. |