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Originally Posted by daze

Well.

It seems that you completely missed the point. Maybe i didnt make it simple enough. But either way i give up. Ill post my previous explanation one more time and highlight the points which you obviously missed. This will probably be my last response to any of your posts because i can see how much of a waste of time it is. Your point-making is too flimsy and i can see that you are grasping at straws.
Kiting learn to do it. Maybe its just my play style but EVERYTIME i aggro a group i keep the whole mob in my bubble for multiple reasons. Ill give you 2 reasons.
1. Makes it easy to tab to a key target
2. You can reach the back line to kill them first.
The idea of kiting is to stay as far away from an enemy as possible while avoiding damage and having the ability to fulfil your role. If you're not kiting, which you can't do while casting spells unless you're hacking, then Channeling gets its upside. Maybe I should spell it out for you.
Channeling goes up.
You move into a mob and cast, getting Channelings' advantage on energy gain.
or
You kite the mob and waste a skill slot.
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Umm. Nope. The way hex removal works for enemies that just have single hex removal is they usually take the hex off the top of the stack. Since Assassins Promise is casted first, its usually on the Bottom of the stack. Then that leaves you with the 2 Mesmer hexes, [[ether nightmare] which has a good effect of AoE Heavy Degen and [[mind wrack] which is cheap, spammable and has a long duration.
Long duration is near meaningless as long as you're not being bad at killing, the reflexes of enemies in PvE make cover hexes hard to use so you must bait hex before putting on your proper hex, meaning you're going to get your AP in late or you're going to get it removed.
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I can see that you have resorted to arguing semantics so im not even going to touch on this point.
That wasn't an argument, that was a suggestion.
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really? [[arcane conundrum]? that's what you come back with? A Hex where you have to spec to illusion otherwise it lasts 5 seconds, and it only works on spellcasters? Way to go.

[arcane conundrum] ftw lol (love the 2 second cast time)
If you've got a clue you'd know that removing attributes from Deadly Arts, Fast Casting or Inspiration wouldn't make much of a difference. "only" working on spellcasters is like saying Enfeebling Blood is good because it "only" works against non-spell attackers. Also, you do know that Ether Nightmare has a 3 second cast time...
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Hi, my name is [[assassins promise] If im used correctly, recharge times have ZERO consequence. And especially when you stack 2 mesmer hexes on top of my head, I am more likely to recharge your skills for you.
... If your recharge times will have zero consiquence if used correctly, don't suck and bring one Mesmer hex or just use a hex as bait. One of your team members could do the same to save slots too.
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It seems that you have completely derailed on this point to umm. Yeah.
In other words you don't have a team? Leaving it out is pretty dumb. If you want to cover just micro some sort of hex on the enemy.
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Nice cliffhanger. lol when a person puts ",however" at the end of a thought it usually means you still have some point to express. Kinda like this "I like to eat steak, however potatoes are good also" or "This is my thought, However this is my addition to the thought."
I always thought good grammar was important, however ...
I find it funny that you criticize my choice of words and still not post against what I said. The last part is irrelevent to the rest of what you quoted.
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Originally Posted by cerick
snip
Yeah, um. I've only seen you sugar coat your points. Also, the only reason to not go Me/E for FC on a snarer is when you're going E/Mo for Healing Breeze for splitting.
Also, there's a difference between aggressive discussion and flaming. Carebears often confuse the two. | | |