Level cap - GW2

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

I like the idea of capless.. It means they can make some seriously intense elite missions. Have extremely rare item drops in high areas.. They can also create greater money sinks for armor/weapons/mats.. etc. Also it will promote quest completion to increase your own level.. This will also allow for more indeapth skill ballancing. SB's in accordance to areas and developement of attributes in enemies. More bad guys like EotN that have multiple skills from different professions. I also like the idea that they can add more and more onto the game and it will always be difficult.

This wouldn't make rare weapons go away, because eventually you reach the top and everyone will get the same max damage weapons eventually. It just means it takes alot longer to get there, so having an account with 6 max level characters is actually a serious accomplishment. And so it should be. I've also read that you're actions affect the game (See IGN GW2 report), so hopefully this means that each characters progression through the game can be significantly different from the last. Also, having higher level caps means having more areas to get through, which means more outposts. In turn more quests.. Missions... Armor.. Weapon types... So all of a sudden a higher level cap means you can expand everything about the game 10 fold. Larger arenas and mission maps for higher levels. More areas, more different types of armors and weapons...

In the end, a higher level cap will benefit the PVE aspect of the game hugely, and the PvP not quite as much....

PvP you get to have more lower level arenas, where people may design builds and sets of armor/weapons/skills specifically for a particular level. So there would be more diversity in PvP in the respect of more attention to detail on attribute point spread...

Just a few thoughts.
ex Diablo 2 player. (high levels are godlike, GRIND ON!)

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Note: I refuse to read 25 pages of comments.

Their theory of capless will probably be like how GW is right now. Attribute gets capped at a certain level (probably around level 20 again) but they'll put a number to each "level" we obtain afterwards.

But instead of how many skill points our characters have being of any indication of how much we've played, it'll be replaced with an actual level visible for all to see.

Shewmake

Lion's Arch Merchant

Join Date: Dec 2006

Alabama

Mo/D

I like a fairly low level cap (like 20) because it gives us a bigger focus on developing our skill sets. Now, I've never played WoW, so I'm not really sure how much of an impact level difference has in the game, but I do agree with Blizzard's increasing the level cap in WoW as expansions [not necessarily campaigns (if ANet uses the campaign scheme again)] are released. That's something I'd like to see incorporated in GW2.

lietzaum

Frost Gate Guardian

Join Date: May 2006

VILE

N/

what i would do it have a base level cap where your toon can not get any stronger but have your level go higher so it gives the benifit of both worlds

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by EagleDelta1 View Post
Simply put, ANet DOES care if ppl still play the game after they get your money b/c they HAVE to maintain interest in the game by it's current players to successfully keep the game going with expansions and new content.
I disagree. It actually benefits Anet to NOT include wanted features so that they can sell them in the next release. All Anet has to do is make people want the next expansion...that is the path they have taken. They could care less if you are playing the current one as long as you buy the next one.

Quote:
Originally Posted by EagleDelta1
Even with all that said, the ONLY way to remove such an issue entirely is to completely remove all the character development, equipment, and attributes. Would balance the game greatly, but then the game is no longer a MMORPG/CORPG or RPG at all for that matter - it becomes an action game like all other general Online/multiplayer mode games.
Whos definition of RPG are you using? That surely isn't my definition. Besides, Guild Wars ALREADY has character development, equipment, and attributes, but it isn't enough for some people. The entire point of this cap on all those things was for balance (and PvP) reasons. In other words, the cap works AS INTENDED but people want the franchise to be something other than intended.

Quote:
Originally Posted by EagleDelta1
Sure you can remove levels and still have an RPG, but how would you handle the character development that has been inherent in Video Game RPGs since they were created?
The same way it was handled in Guild Wars 1 (successfully).

Quote:
Originally Posted by silv3rr
Their theory of capless will probably be like how GW is right now. Attribute gets capped at a certain level (probably around level 20 again) but they'll put a number to each "level" we obtain afterwards.

But instead of how many skill points our characters have being of any indication of how much we've played, it'll be replaced with an actual level visible for all to see.
I wonder how many people would be happy with that. Levels would essentially be just another title. Interesting thought.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Not in those exact terms...
Unless you point out to ANet saying "we want you to do only this now", then the "endgame" is fueled by naught but personal theories and experiences.

Quote:
Originally Posted by DreamWind View Post
But if the performance was good, those same people wouldn't have had a problem if the direction remained the same.
That would have to be under the assumption that the change of direction is the cause of all the problems, and all those people were just as content with the direction seen today compared to what it used to be.

Quote:
Originally Posted by DreamWind View Post
There is a big difference between making changes to a game and completely changing the direction/philosophy of a game.
Which goes right back to the mess of interpreting what that philosophy is/was.

Quote:
Originally Posted by DreamWind View Post
Which is "bad" if the previous something was "good".
Only if you don't want that something to change. That's always a problem artists will face: there's going to be just as many people wanting them to change as there are those against it (copy-paste).

Quote:
Originally Posted by DreamWind View Post
Both on some levels. What is certain is what has been announced, and what Anet has done (and is still doing) in GW1.
Not only does that still not give us much (insert "wait and see" here), how accurate is it to staple ANet as a whole being in the reins of GW1, given how few are left to monitor it and how so many are focused with GW2?

Quote:
Originally Posted by DreamWind View Post
Ok let me try to explain my problem. Yes there are people as you describe, but there are many more who aren't that way. If you believe level is meaningless and that you can do whatever you want with it (like raise it), there has to be a reason behind it to satisfy the people who think you can't do what you want with it (like me). There are even more people (probably multiple times over) who believe the level DOES mean something and want the level raised for that reason. I have problems with both of those.
That's why there's the standstill: it's hard to give a reason for something that's so subjective and personal but technically meaningless. Not only that but we still don't have our hands on the final product.

In regards to those who like to feel "uber", I don't think ANet can help the fact that those people are so easy to please. If you're trying to combat these type of people, the only way you're going to accomplish anything along those lines is to make everyone 100% the same 100% of the time.

Quote:
Originally Posted by bhavv
How is oblivion a wow clone?
On the simple basis that it has a high and/or hard to reach level cap (ymmv). But as you've realized it's not the number that shapes the game and rather how the game is shaped, and that's something we won't know until we actually get our hands on GW2.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
Unless you point out to ANet saying "we want you to do only this now", then the "endgame" is fueled by naught but personal theories and experiences.
Uh...well its impossible to point that out because Anet would never say it. They would only take actions with their game to show us. I think its pretty clear that the HoM is something they really want a lot of players to pursue, as it will give both the players and Anet "benefits" in the next release.

Quote:
Originally Posted by Bryant Again
That would have to be under the assumption that the change of direction is the cause of all the problems, and all those people were just as content with the direction seen today compared to what it used to be.
You are basically saying "what if I don't see any problems". Fine...but it has to be acknowledged that other people see problems today that are a direct result of the direction.

Quote:
Originally Posted by Bryant Again
Which goes right back to the mess of interpreting what that philosophy is/was.
It was never a mess. We have evidence of Anet's previous philosophy and Anet's current philosophy through various dev and rep quotes and also game actions.

Quote:
Originally Posted by Bryant Again
Only if you don't want that something to change. That's always a problem artists will face: there's going to be just as many people wanting them to change as there are those against it (copy-paste).
And yet, I bet if there were a global poll, people would say the game was better in Prophecies or even Factions. Why were these changes made again?

Quote:
Originally Posted by Bryant Again
Not only does that still not give us much (insert "wait and see" here), how accurate is it to staple ANet as a whole being in the reins of GW1, given how few are left to monitor it and how so many are focused with GW2?

That's why there's the standstill: it's hard to give a reason for something that's so subjective and personal but technically meaningless. Not only that but we still don't have our hands on the final product.
I think it is extremely accurate to judge a company by how they managed their ONLY game when the entire company was focused on it. You also have to think that many of Guild Wars 1's current decisions are being ok'ed by people in charge of Guild Wars 2 as well. If I think the management was piss poor (which I do), I will be much less likely to think the management will be better in the next release. "Wait and see" does not cut it for me, for I have already seen. If I have already seen, I would be stupid to spend money again and hope for the best. Fortunately all Anet needs is people who want to "wait and see".

Quote:
Originally Posted by Bryant Again
In regards to those who like to feel "uber", I don't think ANet can help the fact that those people are so easy to please. If you're trying to combat these type of people, the only way you're going to accomplish anything along those lines is to make everyone 100% the same 100% of the time.
Which is basically what they had with 1. All indications are a move away from combatting it in 2.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Uh...well its impossible to point that out because Anet would never say it. They would only take actions with their game to show us. I think its pretty clear that the HoM is something they really want a lot of players to pursue, as it will give both the players and Anet "benefits" in the next release.
With the benefits, it's another "wait and see". I wouldn't consider a party hat to be very beneficial.

Aside from that, I see just as much "evidence" as it being a "shift away from" as well as "in addition to".

Quote:
Originally Posted by DreamWind View Post
You are basically saying "what if I don't see any problems". Fine...but it has to be acknowledged that other people see problems today that are a direct result of the direction.
Which is probably the biggest problem of these, well, problems: YMMV.

Quote:
Originally Posted by DreamWind View Post
It was never a mess...
Then why do I still consider the philosophy largely intact while you consider it entirely broken?

Quote:
Originally Posted by DreamWind View Post
And yet, I bet if there were a global poll, people would say the game was better in Prophecies or even Factions.
The only problem is that that'll show next to nothing. You'll need reasons. That's why we have this forum and threads, not just yes or no's.

Quote:
Originally Posted by DreamWind View Post
..."Wait and see" does not cut it for me, for I have already seen. If I have already seen, I would be stupid to spend money again and hope for the best. Fortunately all Anet needs is people who want to "wait and see".
In other news, Dreamwind can time travel.

And no, all ANet needs isn't people who "wait and see". They just need their game to be free to play. No matter what happens in Guild Wars, that's always going to be the chief reason why it's so paramountly popular.

Quote:
Originally Posted by DreamWind View Post
Which is basically what they had with 1...
sup /rank + lots of money + elite armor + rare weapons.

Even when everyone was "the same", there were those who still acted with an air of superiority i.e. elitists.

You can't combat it, you can only attempt to kill it. Unfortunately doing so sacrifices far too much, and even then you'll still have a few people running their mouths.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
With the benefits, it's another "wait and see". I wouldn't consider a party hat to be very beneficial.
That doesn't matter. All that matters is there a ton of people pursuing endgame grind because of the announcement that their accomplishments will be displayed in 2.

Quote:
Originally Posted by Bryant Again
Aside from that, I see just as much "evidence" as it being a "shift away from" as well as "in addition to".
Man you have got to be kidding me. All I can say is, if you don't see it you don't see it. I'll never be able to explain it to you.

Quote:
Originally Posted by Bryant Again
Then why do I still consider the philosophy largely intact while you consider it entirely broken?
I'm not even talking about the old philosophy being intact (which I don't think it is but lets put that aside for a moment). I am talking about them completely CHANGING the philosophy. There is evidence of Anet stating their philosophy in the beginning and stating a completely different one more recently.

Quote:
Originally Posted by Bryant Again
The only problem is that that'll show next to nothing. You'll need reasons. That's why we have this forum and threads, not just yes or no's.
Do people need reasons? We need reasons for a higher level cap because it is a future change, and we require reasons for changing. We don't need reasons to say that we used to like the game more if changes made it worse, because the game will never go back.

Quote:
Originally Posted by Bryant Again
And no, all ANet needs isn't people who "wait and see". They just need their game to be free to play. No matter what happens in Guild Wars, that's always going to be the chief reason why it's so paramountly popular.
They need people with a wait and see mentality to buy their game to see if its good. After that they need nothing....they have already got the money. Free to play is just another way to grab these people.

Quote:
Originally Posted by Bryant Again
Even when everyone was "the same", there were those who still acted with an air of superiority i.e. elitists.

You can't combat it, you can only attempt to kill it. Unfortunately doing so sacrifices far too much, and even then you'll still have a few people running their mouths.
Adding a higher level cap is going to solve the problem? It is going to make it 10x worse. Instead of having a game where skill matters, we could potentially have a game where level matters. It makes me cringe even thinking about it.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

A level 20 cap again would be stupid. I'm in favor of 40+. More time to focus on the content and have an incentive to go through it. Also I hope they don't make the gear totally equal endgame, because then it just becomes another rock/paper/scissors game where pros and noobs alike share gear which IMO isn't fair.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
That doesn't matter. All that matters is there a ton of people pursuing endgame grind because of the announcement that their accomplishments will be displayed in 2.
People were perusing grind before at the start of the game. Now they're being a bit more recognized. Other then that we'll need to see some numbers, but that's quite impossible. Not to mention that there are numerous "non grind" ways to deck out your HoM.

Quote:
Originally Posted by DreamWind View Post
Man you have got to be kidding me...
Sorry bro.

Quote:
Originally Posted by DreamWind View Post
Do people need reasons?
You will for that poll, because not everyone will share your view (I kind of feel like I shouldn't have had to say that). If all we needed were numbers we wouldn't need forums.

Quote:
Originally Posted by DreamWind View Post
They need people with a wait and see mentality to buy their game to see if its good. After that they need nothing....they have already got the money. Free to play is just another way to grab these people.
Fortunately, if this was all that was needed, we wouldn't see developers striving to make good games. Although we have yet to see how far "free to play" can carry a bad game, so I'll give you that.

Quote:
Originally Posted by DreamWind View Post
Adding a higher level cap is going to solve the problem? It is going to make it 10x worse. Instead of having a game where skill matters, we could potentially have a game where level matters. It makes me cringe even thinking about it.
First. Running into elitists has always been a largely varied experience. Not only does not everyone run into them, not everyone treats the encounters the same. So basing any game design limitations off of that can raise a few eyebrows, even more so if people are still acting elitist when you try greatly to limit it.

Second. Sidekick system, another thing we know very little about.

Also, I'm glad you put in the keyword "potential". You're right when ANet could go all "HURR DURR" and make a game where level is the emphasis, or it could be done in one of the "good" ways I listed earlier. Or they could pull out with something else entirely unique.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
People were perusing grind before at the start of the game. Now they're being a bit more recognized. Other then that we'll need to see some numbers, but that's quite impossible. Not to mention that there are numerous "non grind" ways to deck out your HoM.
Now they're being more supported by Anet is what you are saying. You essentially agree with me you are just saying it different. As for the numbers...well more on that later.

Quote:
Originally Posted by Bryant Again
You will for that poll, because not everyone will share your view (I kind of feel like I shouldn't have had to say that). If all we needed were numbers we wouldn't need forums.
What DO you need? No we don't have numbers, but if we did have numbers it still wouldn't be enough. All the evidence that Anet has completely changed their philosophy and their game is there. This is as bad as denying gravity to me.

The only thing that can even be questioned is how many people enjoy the new direction compared to the old direction, and in that situation a very well educated guess is that people who played in the old days enjoyed it more. Does that mean the game today is bad and that people don't enjoy it? Not neccessarily...but I suppose thats all opinion. The facts still remain though.

Quote:
Originally Posted by Bryant Again
Fortunately, if this was all that was needed, we wouldn't see developers striving to make good games. Although we have yet to see how far "free to play" can carry a bad game, so I'll give you that.
You know there are a ton of free to play games right? Free to play is a just a gimmick Anet uses to help sell their game. They are basically saying "our game is good enough to be a pay to play game but it isn't pay to play". They aren't just saying "our game is free to play". They have to live up to that expectation.

Quote:
Originally Posted by Bryant Again
First. Running into elitists has always been a largely varied experience. Not only does not everyone run into them, not everyone treats the encounters the same. So basing any game design limitations off of that can raise a few eyebrows, even more so if people are still acting elitist when you try greatly to limit it.
Basing a game design to increase it raises even more eyebrows.

Quote:
Originally Posted by Bryant Again
Also, I'm glad you put in the keyword "potential". You're right when ANet could go all "HURR DURR" and make a game where level is the emphasis, or it could be done in one of the "good" ways I listed earlier. Or they could pull out with something else entirely unique.
They could! *laughs out loud heavily!!!!* Ok I didn't really laugh...I suppose we will have to wait and see...just like we will have to wait and see if I die from jumping off this building.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Now they're being more supported by Anet is what you are saying. You essentially agree with me you are just saying it different.
But I don't see it as a problem nor going against what I consider the core of the game since "grinders" have been supported since the beginning.

Quote:
Originally Posted by DreamWind View Post
What DO you need?
Non biased or nostalgia flavored discussion. If you just say "this is bad" to someone you're not giving them any direction in how to correct it. Then again, that's entirely dependent on self: some believe that they shouldn't have to give directions.

There is change, I already said I can't deny it. But I don't consider all of it for the worst. The facts remain, but we don't have everyone's collectives thoughts about those facts - which is vital, and also very hard to get.

Quote:
Originally Posted by DreamWind View Post
You know there are a ton of free to play games right? Free to play is a just a gimmick Anet uses to help sell their game. They are basically saying "our game is good enough to be a pay to play game but it isn't pay to play". They aren't just saying "our game is free to play". They have to live up to that expectation.
Not only is that something I've been saying for years, you've just shown that ANet has even more incentive to make a quality game.

Quote:
Originally Posted by DreamWind View Post
Basing a game design to increase it raises even more eyebrows.
It has the potential to, but with what I've just said about the sidekick system and the fixed scaling of PvP, my hopes turn to the best.

But I'd much rather have the chance (chance!) to experience an elitist as opposed to completely abandoning any way of marking progress or development (which is probably the only thing that's actually going to put a dent in elitsts).

All in all, it depends on how much of a damper - if any at all - elitism puts on your gameplay. Since that too is massively varied it's seldom taken into account.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
But I don't see it as a problem nor going against what I consider the core of the game since "grinders" have been supported since the beginning.
We've been over this already...no they haven't. But enough of this topic.

Quote:
Originally Posted by Bryant Again
There is change, I already said I can't deny it. But I don't consider all of it for the worst. The facts remain, but we don't have everyone's collectives thoughts about those facts - which is vital, and also very hard to get.
Ok then we have our positions. It is factual that there was change. The opinion is whether or not the change is good. As I said...some changes to the game can be good. Others when they go against the entire framework of the game are bad.

Quote:
Originally Posted by Bryant Again
Not only is that something I've been saying for years, you've just shown that ANet has even more incentive to make a quality game.
They have more incentive to make a game that more people want to buy. That doesn't neccessarily mean its quality. Example: I think WoW is a terribad game.

Quote:
Originally Posted by Bryant Again
But I'd much rather have the chance (chance!) to experience an elitist as opposed to completely abandoning any way of marking progress or development (which is probably the only thing that's actually going to put a dent in elitsts).
I'd argue that progress and development are in Guild Wars....

Quote:
Originally Posted by Bryant Again
All in all, it depends on how much of a damper - if any at all - elitism puts on your gameplay. Since that too is massively varied it's seldom taken into account.
You ever wonder why one of the most common reasons people say they hate PvP is elitism? I find it humorous that people now want higher level caps in PvE thus leading to more PvE elitism.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

If you two are going to continue to argue between yourselves, take it to PMs.

Stay on topic, or this will be closed.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by fenix View Post
If you two are going to continue to argue between yourselves, take it to PMs.

Stay on topic, or this will be closed.
We mostly have been on topic...there have only been a couple of side discussions. It isn't our fault that other people aren't posting.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Awaiting the wall of text response...

Bobulation

Bobulation

Lion's Arch Merchant

Join Date: May 2008

USA

W/Mo

I don't really want anything higher than a level 20 cap. I get bored of classes very quickly and I tried WoW for a month, but I was never dedicated to one character long enough to do anything with them. In GW, I have been able to get a lvl 20 of every class so i can do whatever i want instead of being tied down to one character.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

IMO the lvl 20 cap is one of the best things about GW. Changing it for a higher cap in GW2 would be one more in the list of things which make it more and more a wannabe WoW clone, which of course, I will not buy.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by faraaz View Post
IMO the lvl 20 cap is one of the best things about GW. Changing it for a higher cap in GW2 would be one more in the list of things which make it more and more a wannabe WoW clone, which of course, I will not buy.
when the GW characters begin to look more like cartoons that should be running around the WB lot saying 'helo nurse!', THEN you can call it a WoW wannabe!

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Quote:
Originally Posted by mrvrod View Post
when the GW characters begin to look more like cartoons that should be running around the WB lot saying 'helo nurse!', THEN you can call it a WoW wannabe!
Considering that Anet is yet to release a screenshot of GW ~2+ years after announcing it, I haven't ruled out that possibility.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

Quote:
Originally Posted by mrvrod View Post
when the GW characters begin to look more like cartoons that should be running around the WB lot saying 'helo nurse!', THEN you can call it a WoW wannabe!


sup guild wars alpha.

I've learned to love the level 20 cap in guild wars, but I wouldn't mind if guild wars 2 had a high level cap. As long as there's incentive to reach high levels, and as long as leveling up to a high level doesn't feel super grindy, then I'm fine with it.

Besides, hasn't ANet said that the high level cap in GW2 isn't really going to be that significant?

Quote:
Originally Posted by Guild Wars Wiki
There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
Sounds pretty fair to me.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Has it occurred to any of you that perhaps, just MAYBE, ANET might be making a leveling system that is so exponential at higher levels, that leveling from 20-30 doesn't give you that much of a benefit, and is inconsequential?

They are not fools, despite what you might think. You bought their game and expansions, as did millions of others. They created a game with a level 20 cap to alleviate the need to grind to be success in the game. Many gamers like higher levels. An uncapped exponential system would allow those that like to focus on gaining EXP and leveling to do just that, while keeping their characters in check.

Drinking and driving is bad, we can all agree. Well, so is posting without thinking. Avoid it.

Addition: And to you PvP naysayers.... did you honestly think ANET would make it so that a lvl140 Mesmer could just waltz into a GvG battle against the other team which consists of lvl30s, throw backfire on their monk, and watch him explode in one cast? Artificial level and attribute systems are already in place in GW1, and work well. GW2 will be no exception. Don't get your panties in too much of a bunch.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Others when they go against the entire framework of the game are bad.
In terms of what, the grind? In such a case I'd agree, only if they didn't include rare weapons and elite armor at the beginning. But you're right, enough of this topic.

Quote:
Originally Posted by DreamWind View Post
I'd argue that progress and development are in Guild Wars....
Hence the elitism. That wasn't the point of what I said, though. I'm saying that in order to completely stamp it out you're going to need to kill *every* form of progress in your character. But even then you're not likely to stop it.

Still, much is based upon how they develop the sidekick system. If it scales well and does indeed make your sidekick equal then the problem won't lie in how the level cap is built and more the mentality of the elitists, something ANet can't be held at fault for.

If it's done poorly, though, then gg ANet.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Lvl 20 max thx don't fix it if it aint broke.
If the "can i haz carrot on a stickz?" grind people want's a higher number typed in after their char name, let them have a option to type whatever lvl they want in (as long as it is cosmetic..).

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Guild Wars Wiki
There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
Does anybody else see a problem with this? If there is a plateau of power, why the need for a side kick system? Also the question is not whether high level characters get a disadvantage, but whether low level characters get an advantage.

Quote:
Originally Posted by Bryant Again View Post
In terms of what, the grind? In such a case I'd agree, only if they didn't include rare weapons and elite armor at the beginning. But you're right, enough of this topic.
There is a lot more than that they went against...

Quote:
Originally Posted by Bryant Again
Hence the elitism. That wasn't the point of what I said, though. I'm saying that in order to completely stamp it out you're going to need to kill *every* form of progress in your character. But even then you're not likely to stop it.
No you're not...but that isn't my major problem with the whole idea. I've stated all my problems throughout...elitism was just a minor one that will be expanded. Thoughts on sidekick system above.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Rahja the Thief View Post
Has it occurred to any of you that perhaps, just MAYBE, ANET might be making a leveling system that is so exponential at higher levels, that leveling from 20-30 doesn't give you that much of a benefit, and is inconsequential?
There's no such thing as an inconsequential power difference.

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

There shouldn't even be levels. ;D

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Does anybody else see a problem with this? If there is a plateau of power, why the need for a side kick system?
We dunno when that "plateau" gets reached, and it could also be to help those facing nit-picky groups by boosting minor gaps in character power. But we really dunno still. Could be just to average it out like in Warhammer or put them *exactly* at their terms of level and gear. I'm still waiting for more info.

Same things for how lower level players get an advantage, but I consider not having to worry as much about my level an advantage at itself (same for me, as a higher level player, not thinking "zomg a lowbie" as much).

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
We dunno when that "plateau" gets reached, and it could also be to help those facing nit-picky groups by boosting minor gaps in character power. But we really dunno still. Could be just to average it out like in Warhammer or put them *exactly* at their terms of level and gear. I'm still waiting for more info.

Same things for how lower level players get an advantage, but I consider not having to worry as much about my level an advantage at itself (same for me, as a higher level player, not thinking "zomg a lowbie" as much).
Well...all I can say is that is a lot of speculation. All we know is that the level cap is increasing, and at least some of the problems generally associated with a high level cap are bound to come along with it.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Well...all I can say is that is a lot of speculation.
It's all we got. Wait and see.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
It's all we got. Wait and see.
Wait and see...but make educated guesses based on information we have.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

lvl 20 is high enough i dont want a lvl 80 Necromancer casting shadowbolt for 8000dmg

BJuno

Frost Gate Guardian

Join Date: Apr 2006

There will be no such a thing as 10k+ dmg hit (I hope)

But one fact is true, as long as there is a cookie only for high level, players will keep on exp farm.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Wait and see...but make educated guesses based on information we have.
I'd prefer to see what else we'll learn so as to make further and even more in depth educated guesses. But I can't stop anyone who wants to shoot it out now.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
I'd prefer to see what else we'll learn so as to make further and even more in depth educated guesses. But I can't stop anyone who wants to shoot it out now.
What is the point of this thread (or this forum for that matter) if we are just going to wait and see? With what little information Anet has given us, we can do nothing but make those assumptions.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
What is the point of this thread (or this forum for that matter) if we are just going to wait and see?
To talk about things that are already here, and to discuss how things *might* go. None of us are in any position to say how things will go, because anyone is capable of change at any moment of time. This thread easily shows how little we know of ANet's direction. The only thing fueling both of our theories is belief.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
To talk about things that are already here, and to discuss how things *might* go. None of us are in any position to say how things will go, because anyone is capable of change at any moment of time. This thread easily shows how little we know of ANet's direction. The only thing fueling both of our theories is belief.
We can't only talk about things that are already here, because since the annoucement of Guild Wars 2 there has been basically nothing new in Guild Wars 1. We have to talk about Guild Wars 2 and what might happen.

That being said, I honestly don't know how you can say the only thing fueling my theories is belief. If we take the entire past of Anet and the directions they have ALREADY taken, I can make some serious guesses right there. The best predictor of future behavior is past (and current) behavior. Now look at the majority of games and their takes on higher level caps (barring the few you have mentioned as good examples) and you have another serious guess. I am simply putting 2 and 2 together. Do I KNOW what will happen? No. Would I place a bet on what will happen? Absolutely.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
That being said, I honestly don't know how you can say the only thing fueling my theories is belief. If we take the entire past of Anet and the directions they have ALREADY taken, I can make some serious guesses right there. The best predictor of future behavior is past (and current) behavior. Now look at the majority of games and their takes on higher level caps (barring the few you have mentioned as good examples) and you have another serious guess. I am simply putting 2 and 2 together. Do I KNOW what will happen? No. Would I place a bet on what will happen? Absolutely.
See why this doesn't go anywhere?

You see what ANet has presented to us in their game and see it in one fixture. I look at what ANet has given us and see another.

There's not a single thing that's going to change that. Anything you say I can say the exact same time. "HOW CAN YOU BELIEVE THAT!?" Well right back at you. Not a single thing is going to change that and not one thing will make either of us think otherwise, so there's 0 point in attempting to explain especially when everyone has lost interest in this thread.

gw2master

gw2master

Pre-Searing Cadet

Join Date: Jan 2009

Mo/E

GW1's best aspect is the level cap, the quickness of the game and changeability so you do not have to restart that character you have spent months on just 'cause of a minimum mistake, present in most MMORPGS. Getting to level 20 can be accomplished in a week and a half, without even finishing the storyline. Mastering the game requires much more experience and strategy than just reaching level 20. Enough good points, now the bad one: GW's developers have thought that a skill point is valuable and would motivate people to keep leveling and caring about exp. But particularly or not, I have NEVER been missing a skill point and needed to level up to be able to buy a skill, actually my skill points are always above 15 or so, you really do not need to buy dozens of skills, you buy the ones that fit in your build and some others you just wanna try.

Now finally the suggestion: PLEASE, ANet, don't take this really good feature of GW out! After getting to level 20, there should be a real motivation to keep caring for experience other than maybe titles, something that does not end, something you can keep training up and up, getting better and better, but still do not create disadvantages. Maybe each level higher after 20, you get some kind of point you can spend to access something of your choice, this way the advantages of keep leveling beyond level 20 are not gradual but of your choice. I mean, you won't get each level more powerful or have more items or anything like that. You can spend your extra levels just as it is done with faction currently, but not to unlock skills, heroes or items, but to unlock locations and PvE exclusive facilitative stuff like faster ways of moving around maybe as map travels if they aren't included on GW2, or shortcuts from a point (town/oupost) on the storyline of one campaign to a equivalent point on another campaign (a Ascended Prophecies character would expend some of these hypothetical extra level points to teleport to the equivalent outpost on another campaign (Weh no Su on factions or having "Hunted!" quest on night fall completed). This would minimizate problems like the dificulty to get to an outpost which is far from the port city of the campaign.

Also, expansions and additional campaigns should include higher levels... I mean: for example you start a Prophecies character, get to level 20 and to the port city, then you go to another campaign or EoTN and then you will level up in your second storyline up to level 30 then you will choose your third storyline and level up to 40 and finally the last sotryline and level 50. Maybe it is a bit confused, I will try to get to my point another way: let's consider GW2 will have five paralell storylines (five campaigns/expansions), when you create a new character, you would be able to choose one of the five stories to start from. When you get to level 20, you will probably have gotten to the port city already, where you will choose your second story, do a quest to go to the other continent and start doing the primary quests there, until you get to level 30 and to the outpost that will let you choose your next story to go. Access to other continent while this not being the one you want to be your next storyline would be allowed, just because would be non sense you buy 4 extra campaigns and have to wait to use what you bought... I am considering "storyline" here as the sequence of primary quests and missions and not the secondary quests. Getting from 1 to 10 should be as quick as getting from 11 to 20, 21 to 30 and etc...

Summing it all up:

* Leveling up beyond level 20 and maximum cap level would give each level a small amount of points which you can use for PvE exclusive stuff, and still give the skill points it currently does.
* The sorylines should be used one as continuation of the other, on the sequence the player may want while not blocking access to secondary quests and outposts, areas, etc of the continent where you aren't yet playing its storyline.
* The first storyline you play should get you to level 20 and to port city, the two requirements to play additional storylines you have bought.
* Each additional storyline you play, provides a increase on maximum level cap of 10, so the level cap would increase along with the stories you buy and play.
* Leveling shouldn't get longer on higher levels; leveling from 1 to 10 is as fast as leveling from 51 to 60 (if this level can be reached)


Why this could work

* Would keep the special and unique feature of GW of changeability and quickness.
* Would REALLY motivate to keep leveling
* Players would have much more to do other than getting to maximum level caps and finishing storylines, there would be locations paralell to any storylines, or even little storylines paralell to the main one.
* The game in my opinion would be almost perfect(i think there should be the option to do something like scrimmage (on GH) but on PvE areas, with your friends which are not from your guild or ally)

Why this may not work

* Anet isn't planning to have so much of a storyline, but according to Gaile it will have a more 'sandbox' environment.