Why does ArenaNet always nerf good farming spots?
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I see your point. You're right, it is a team game. But the point is that they are the instruments of farming; it's quite hard to make money in that game by just completing quests and missions. I'm sure ArenaNet didn't expect people to start doing "chest runs" and "running" when they make their games. Fact is, I believe it's their own fault people look towards farming and that if gold was easier to get, more people would not farm.
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Can someone please explain it to me? it seems like the company discourages imaginative, easy ways to make money. After all, it can be viewed as their own fault for making farming possible. I quit this game permanently due to their actions of ruining the game and the fun factor.
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ANet only nerfs with the primary intention of ruining a farming spot if it has significant potential to affect the economy in a negative way, eg. original SF plains solo farm yielding ridiculous gains for little time/effort.
Most "nerfs" to farm spots result from an indirect change to a skill used in the farming build. As the game is balanced around team play (and originally around competitive PvP, but the extent of that is questionable now) farming heeds little importance when updates are brought out. It is important to realise that ArenaNet rarely go out of their way with the specific intention of ruining a farming spot.
This rant was brought about from a realization of why I quit this game. I was just wondering what other people of the matter and how they can stand it. Every single farming build I've used has been engineered from pwoplw on Guild Wars Guru and every single build (that I have used) has been nerfed significantly. To name a few: ettins, trolls, hydras, griffins, cyclone axe builds, etc.
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Every single one of those can still be done. You might need to expend more effort to adapt. The biggest nerf to farming was loot scaling. ANet's official position on farming is that they wish to limit the gain from it, not restrict it altogether.
1) Team game, that has been established
2) BOTTING, surprised no one got this yet. Botting has always been a problem with online games.
For Example: Runescape. Botting has possibly been the worst of all problems.
Runescape did the following things:
Plan a. Random Events: if they person is not there, they die. = Fail, bots now realize when there is a enemy that can kill you.
Plan b. Players as mods = Fail, people were complaining that they got banned and were not botting. Runescape is a hard game to see botting. A person can simply have their all chat off and get banned.
Plan c. Set Prices = Unfortunate success. Players can only buy stuff at a set price. No give aways. You can't trade 1 million gold for nothing or even trade 100 gold for nothing. The price in the game is final, no way around it.
Be happy that Guild Wars is doing what they can to prevent over farming.
2) BOTTING, surprised no one got this yet. Botting has always been a problem with online games.
For Example: Runescape. Botting has possibly been the worst of all problems.
Runescape did the following things:
Plan a. Random Events: if they person is not there, they die. = Fail, bots now realize when there is a enemy that can kill you.
Plan b. Players as mods = Fail, people were complaining that they got banned and were not botting. Runescape is a hard game to see botting. A person can simply have their all chat off and get banned.
Plan c. Set Prices = Unfortunate success. Players can only buy stuff at a set price. No give aways. You can't trade 1 million gold for nothing or even trade 100 gold for nothing. The price in the game is final, no way around it.
Be happy that Guild Wars is doing what they can to prevent over farming.
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Plan c. Set Prices = Unfortunate success. Players can only buy stuff at a set price. No give aways. You can't trade 1 million gold for nothing or even trade 100 gold for nothing. The price in the game is final, no way around it.
Be happy that Guild Wars is doing what they can to prevent over farming. |
Just thought I'd point that out
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Loot scaling, for the most part, finally did what Anet wanted to farming; stall the rate at which farmers bring actual gold into the economy and inflate prices. Beyond that, it's just been incidental changes, and the hilarity over Shadow Form vs Ecto prices.
HFFF wasn't even a build really so, hardly counts.
HFFF wasn't even a build really so, hardly counts.
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
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Joined Aug 2005
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