Nerf SF one more time but...

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'm starting to think now would be a good time, for awhile anyways, to nerf [shadow form] so it can't be maintained. However, I don't think that would be enough. As I see it, SF needed to be nerfed largely because it is too good; if you didn't have factions and weren't an A/E or E/A you were SOL. But I also think that it would be bad for what's left of the GW economy if it isn't replaced.

Basically more SF equals cheaper things because the more and faster we can farm, the quicker we can get all those nice items.


So here's what I'd like to propose besides a second SF:
1. Change some mobs in a few NM and HM zones so other classes can solo farm. Note Anet doesn't have to say how... maybe a few people can put their heads together, figure out some solo builds for each class and design the mobs around it. Maybe tweak the AI as well; it'd be really nice if HM was hard because the mobs had well designed builds and knew how to play them and not because they cheat.
2. Edit a few skills PvE version with farming in mind. For example, make [mist form] protect against things like touchs, physical interrupts, and conditions applied from attacks. Maybe buff a few warrior tactics stances in PvE. Maybe make it so that distortion doesn't make you lose energy with each dodge but have it last for 10 seconds or 4...10 attacks. These are just some basic ideas to get the ball rolling and are not to quoted as actual suggestions.
3. Improve hero AI and try to create a few areas where people need a partner or a hero to farm a spot.
4. Change drops and droprates as needed.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.

sideeffect

Pre-Searing Cadet

Join Date: Aug 2008

Seriously, stop whining about the skills. The game is bad enough as it is. Let Anet decide what they need to the game, not the community.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by sideeffect View Post
Seriously, stop whining about the skills. The game is bad enough as it is. Let Anet decide what they need to the game, not the community.
It's an online game, of course the community is going to give their suggestions. If the community didn't give ANet any suggestions/their opinion since day 1, this game would most likely be shittier than it currently is.

Anyways, all ANet has to do is change it to before it got the buff. It was usable, but not maintainable. Why ANet hasn't done this is beyond me. I guess they think invincibility is good.

Sharkman

Frost Gate Guardian

Join Date: Dec 2005

Sounds like someone is sad because their ele can't maintain shadow form anymore? I personally would rather have more money worth less than less money worth more, makes me feel bttr. Anyway, a massive overhaul of some of the areas like you are suggesting is out of the question.

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Quote:
Originally Posted by dasmitchies View Post
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
After reading this, I realized SF needs a nerf.

Edit: Basically, you want invincible mode or else you think everyone will quit. Wrong. Try learn to not suck and you won't need invincible to do PvE.

You hate grinding? Then quit mmorpg.
It takes too long? Then quit farming.
"But but but..." Stfu.

P.S. Quit.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

SF has been nerfed to the point where it is only good for a handful of things now and it takes slightly more skill due to energy management issues. It's been nerfed down twice since it's original buff. if ur going to make it unmaintainable, it is worse off from it's original before even being buffed. either leave it like it is in near shambles or put it back to its old function. you don't nerf a buffed skill three times. twice is bad enough -_- three times goes over the edge saying, " i'm a moron and can't fix my mistake despite many attempts" anet wouldn't want to look like that would they? NO! OF COURSE NOT!....right.... anyways, simply put, retarded to nerf it a 3RD time.....

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

I wouldn't know how exactly, but I do believe that Shadow Form needs to be fundamentally changed. Anet has already set a precedence for this, and I think it would be redundant for many players to go over those instances (there are a few examples in even the latest update). This skill, as it is now, is begging to be abused for the sake of farming or running in PvE. That's all it's good for; there are no combat implications for Shadow Form. What if we just changed it's nature, change what Shadow Form is "meant" for? Kanaxai, I think, gives us a great model with Nightmare Refuge. Don't take the whole skill, by any means, but perhaps something involving a ~50% chance of attacks AND spells failing for a time while still being a removable enchantment. Just a thought.

Bong Bro Zac

Academy Page

Join Date: Nov 2008

Dirty South

D/

i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Its the game balance that needs looking at.

It is simply pointless to buff and nerf skills without considering the rest of the game.
Originally the alterations came about to address pvp game imbalances which was the right thing to do.
Then to fix problems caused by players finding pve exploits they are altered again in an almost endless pattern of change to fix everything.

Sadly I think they forgot the Ai part of the game, the Bosses and Mobs needed a radical overhaul to keep up with skill aterations.
If someone can easily farm an area with a set of skills one option is to alter the skills so it becomes less easy to do so.
You could also look at who and what is being farmed and alter the mob composition size and skills to do the same thing.

Not altering the skills the players use quite so often would provide a little stability Changes a couple of times a year is enough change for us to get used to.
Adding a couple of extra creatures into the farming area with skills that negate the farming build is imo a better solution that changing the problem skill parameters.

Phantom Flux

Phantom Flux

Banned

Join Date: Nov 2006

New York City

Phantom Flux (FLUX)

A/

/unsigned. HELL FREAKIN' NO!!

I'm not a huge fan of the perma build, but the perma build that includes SF is what helped build a better rep and better acceptance into teams.

A long time ago, sins were thought to as really, really shit cause the majority of bad players that happened to be Naruto fans unsed them.

Sins were at the bottom of the chain near the terribly played and always dying Dervish.

NO NO! Sins have already been too weak to consider nerfing.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Winterclaw View Post
I'm starting to think now would be a good time, for awhile anyways, to nerf [shadow form] so it can't be maintained. However, I don't think that would be enough. As I see it, SF needed to be nerfed largely because it is too good; if you didn't have factions and weren't an A/E or E/A you were SOL. But I also think that it would be bad for what's left of the GW economy if it isn't replaced.

Basically more SF equals cheaper things because the more and faster we can farm, the quicker we can get all those nice items.


So here's what I'd like to propose besides a second SF:
1. Change some mobs in a few NM and HM zones so other classes can solo farm. Note Anet doesn't have to say how... maybe a few people can put their heads together, figure out some solo builds for each class and design the mobs around it. Maybe tweak the AI as well; it'd be really nice if HM was hard because the mobs had well designed builds and knew how to play them and not because they cheat.
2. Edit a few skills PvE version with farming in mind. For example, make [mist form] protect against things like touchs, physical interrupts, and conditions applied from attacks. Maybe buff a few warrior tactics stances in PvE. Maybe make it so that distortion doesn't make you lose energy with each dodge but have it last for 10 seconds or 4...10 attacks. These are just some basic ideas to get the ball rolling and are not to quoted as actual suggestions.
3. Improve hero AI and try to create a few areas where people need a partner or a hero to farm a spot.
4. Change drops and droprates as needed.
The issue is less Shadow Form, and more just farming in general. It is plenty easy to get things with no farming at all. But people just have to have things right not - that is the issue. It is society's mental thought. Rush rush rush, so you can "save time" because "time is money" etc etc more bullshit here more crap there. Because people "rush" they farm. Farming on a wide scale means that prices will decrease due to more supply. The economy was bad from the start, with money and items coming out of no where, and going into no where. There needs to be a set number of items (1 of a green per 10 people, 50 ectos per person) and when said item gets removes (via selling to a merchant, buying armor, or just trashing) it gets put back under monsters. This would keep prices at a stable number and as such the economy would be balanced.

At least, it would be more balanced than now, which can have a million ectos per person, leaving their price at 10g once that number is reached.

Quote:
Originally Posted by dasmitchies View Post
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
1) I think you are pulling this out of your butt. Stop.

2) Ectos fell in price after the nerf because people thought the price would skyrocket due to becoming harder to get. As such, people bought ectos, raising the price, and when people saw that, dozens upon dozens sold their ectos, ending up making the supply higher.

The real decrease in ectos came from the SF buff, not the nerf.

3) Ursan was like a monkey throwing shit at enemies and killing them from the smell. No game to it. It needed to be nerfed, if people leave just because they can't have their easy button (literally, one button) then they need to grow some balls.

4) "Right now you are witnessing firsthand the decline of a civilization" lmfao. Since when is the GW community a "civilization?"

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Quote:
Originally Posted by Bong Bro Zac View Post
i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.
And Usran wasn't proffession specific after like what a month?

Anyways SF does need a nerf, as do spells in the Earth Magic line that allow roughly the same invincibility.

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Quote:
Originally Posted by Azazel The Assassin View Post
The issue is less Shadow Form, and more just farming in general. It is plenty easy to get things with no farming at all. But people just have to have things right not - that is the issue. It is society's mental thought. Rush rush rush, so you can "save time" because "time is money" etc etc more bullshit here more crap there. Because people "rush" they farm. Farming on a wide scale means that prices will decrease due to more supply. The economy was bad from the start, with money and items coming out of no where, and going into no where. There needs to be a set number of items (1 of a green per 10 people, 50 ectos per person) and when said item gets removes (via selling to a merchant, buying armor, or just trashing) it gets put back under monsters. This would keep prices at a stable number and as such the economy would be balanced.

At least, it would be more balanced than now, which can have a million ectos per person, leaving their price at 10g once that number is reached.

1) I think you are pulling this out of your butt. Stop.

2) Ectos fell in price after the nerf because people thought the price would skyrocket due to becoming harder to get. As such, people bought ectos, raising the price, and when people saw that, dozens upon dozens sold their ectos, ending up making the supply higher.

The real decrease in ectos came from the SF buff, not the nerf.

3) Ursan was like a monkey throwing shit at enemies and killing them from the smell. No game to it. It needed to be nerfed, if people leave just because they can't have their easy button (literally, one button) then they need to grow some balls.

4) "Right now you are witnessing firsthand the decline of a civilization" lmfao. Since when is the GW community a "civilization?"
You already answered that question yourself.

Quote:
1) I think you are pulling this out of your butt. Stop.
I lol'd so hard reading his posts.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Forgotton200 View Post
You already answered that question yourself.
The human race is a civilization composed of several civilizations (countries are what they are called at this point in time). The GW community is a community. Made from various portions of already existing civilizations. An "Inter-civilization community" if you will.

Not a civilization on itself.

Guild Wars might have an "economy" but it cannot be self-sustaining. Only Anet makes money, no one else. Without the affects of the real civilizations - whichever we belong to - our community would not even exist, let alone survive.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I don't see a reason to nerf SF anymore.
Would we go back in time to the moment that PUG was still an option for teaming I would.
But in general, PUG died a long time ago and it's not only because of skill/class/rank discrimination.
Now SF is just a gimmic that allows players to do things solo. And the funny thing about this is that one of the best 'solo' farms is done with 8 players in a team.

Nerfing a specific farming spot isn't that hard, just put some no-spell or untargeted disenchantments in an area. Should slow the farm down while still enabling players to win if they are smart.
But A-net chooses to do otherwise.

One reason could be that the economic influence of ecto isn't that huge.
Remember, an ecto has a core value of 100g, the premium is there because players think it's worth more. Each ecto that is farmed only adds 100g to the economy.
The same for the end-chest weapons. Their trade value might be 100K+ but their core value is most probably not over 500g. Players farming ecto and those weapons are far better than players farming merchant items and cash, which has a far greater impact on the amount of gold in the game. And lootscaling solved part of that problem ages ago.

Should there be other farming alternatives on the same level as SF?
I think that might be a good idea. But I think there are alternatives and SF is just the PUG flavor of the month.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Forgotton200 View Post
After reading this, I realized SF needs a nerf.

Edit: Basically, you want invincible mode or else you think everyone will quit. Wrong. Try learn to not suck and you won't need invincible to do PvE.

You hate grinding? Then quit mmorpg.
It takes too long? Then quit farming.
"But but but..." Stfu.

P.S. Quit.
This is perfect. No need to write more.

tcratty

Frost Gate Guardian

Join Date: Aug 2008

6 feet under

forever angels

E/

if you cant beat pve without sf you have more problems then anyone can help you with and sf needs to die forever

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Quote:
Originally Posted by the_jos View Post
Should there be other farming alternatives on the same level as SF?
I think that might be a good idea. But I think there are alternatives and SF is just the PUG flavor of the month.
600/smite monk
i actually make alot more money with this than with a perma sin, you just need to know what to do with it.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by dasmitchies View Post
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
No more coment on that,

Jeeese why are there so much Idiots that always want to kill PvE by nerf the
few good things.

Go live in a hut on a far lonly field idiot

Senatoru

Senatoru

Frost Gate Guardian

Join Date: Nov 2005

Romania

Tiny Fluffy Bunnies [CUTE]

A/

nerf SF
nerf 55 build`s
nerf 600hp build`s
nerf everything
maybe then all that fustrating ppl are happy .

Bleah....tired about all this threads about NERFING.

P.S. what about nerfing GW?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Forgotton200 View Post
You hate grinding? Then quit mmorpg.
It takes too long? Then quit farming.
"But but but..." Stfu.

P.S. Quit.
Nuff said....

"Permas" have no place in the game, UWSC/FoWSC should not exist.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

There's all ready PvE and PvP versions of skills. Maybe Normal Mode and Hard Mode versions of skills later too lol.

Tyla

Emo Goth Italics

Join Date: Sep 2006

What is it with all of you elitists trying to nerf my skills? You're really pathetic. Jeez, maybe you should learn to ADAPT because your complaining is getting you nowhere. Immunity belongs in all games, and it should be dumbed down to a level where 2-3 things achieve that. Maybe you should learn to play instead of ask for nerfs.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Before Nightfall and GW:EN were released, people farmed Tombs with an A/Me using Shadow Form. They couldn't maintain it 100%, but they could maintain it long enough to kill a group and retreat, wait a bit for recharge, then repeat. I'd be more than happy to see this return. Permanent Shadow Form has no purpose in my mind. At the very least, then need to make the health loss when it ends happen even when it is recast. Sure, having 40-50 health and invincibility will still allow you to continue, but it would at least be closer to what the game intended when it was first presented.

Perma is abused. Should SF be usable, yes, abusable, no.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

No, I like it the way it is now.

In solo farms, the only REALLY profitable run is ectos if you dont mind taking the time, and shadowbombing festival items which has very few days allowed to do so.

In team farms, it promotes a tanking/pulling class, and frankly, anything that promotes team play, is a +1 for me.

Keep it the way it is. No more nerfs.

Besides if you are worried about the economy, nerf monthly predictions. Thats a LOT of money each month.... 250 keys in one month earned me 1,250k......If i didnt use themo n the chest that is >_> I learned from my mistake lol.

So yeah...sf fine....live with it.

Xavier Eledhwen

Xavier Eledhwen

Ascalonian Squire

Join Date: Aug 2007

Fellows of Mythgar

E/

Personaly I don't care if it gets nerfed or un-nerfed, I never really used it much (That was my choice, if you want to go right ahead), but then agian I hate grinding, but if others want to grind, go for it, it's none of my biz. However, instead of nerfing SF I would have just made GoS usable only on Ele skills. OKay Flame away

famous phil

Ascalonian Squire

Join Date: Apr 2008

OK first.

Quote:
Originally Posted by dasmitchies View Post
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
Yes you are right on some points, however solo farming is eventually going to kill the multi player aspect of Guildwars. It will become about monetary gain, special gear, and full guildhalls, nothing more.

An online game ,to me at least, is about a community of players who can escape from the real world for a short time. Conquering a hard area with friends is more important to me then getting the best gear evermade.

Let me also say that a few weeks ago I decided to try perma with some success. I spend more than 300k on gear (weapons, mods, armor, runes and skills) to try 3 different builds...Now I know I'm not the only one who has done this so it makes me wonder, What a boost to the guildwars "economy" these perma sins must have been. Ppl may be quiting because all there effort to collect the necessary gear has been wasted.

Second:

To Nerf a perma sin you only needed to nerf the farming spot All you need to kill a perma is Touch skills, and traps. Add touch skills to Tombs and traps to underworld...presto no more farming.

But instead arena net decided to kill the skill and in the process all but kill the perma runner also.

Last but not least:

Quote:
Originally Posted by Senatoru View Post
nerf SF
nerf 55 build`s
nerf 600hp build`s
nerf everything
maybe then all that fustrating ppl are happy .

Bleah....tired about all this threads about NERFING.

P.S. what about nerfing GW?
Ohhh you are right...if you want to get rid of solo farming you also need to get rid of Protective Spirit, Spell breaker, Arcane Echo, Vow of Silence, and Vengeful Was Khanhei. Lets not just get rid of the most popular builds that are being used now, but lets get rid of the ones that will be used next week. If you never had used it no one will ever have to know.

I hope this is not the correct answer, but It seems to be the way arena net likes to run guildwars.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by romeus petrus View Post
"Permas" have no place in the game
Not just "perma" but Invulerability all together. [mist form] [obsidian flesh] [shadow form] [spell breaker] [vow of silence], when have these been used in non-farming builds, what use do they have for general builds? (Yes I remember SB/Infuse, SB being one of the only 'target ally' invulnerability spells and it was used exactly the same as WoW is currently)

I just don't see anything that makes one "immune" to an action to be viable in this type of game. Either it can be maintained permanently and will be used to farm things that shouldn't be farmed that way, or it won't be worth bringing. Traditional MMO's that have invulerability effects are around 10 seconds out of 2 minutes to 2 hours. These are used because in traditional MMO's a character brings his entire skillset everywhere he goes, not GW 8 skills.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

I want my perma back the way it was. Period. I want to farm my vaettir this weekend. I miss the UW end chest in HM. Nerfing it was pretty stupid, because it kept people playing the friggin game. You have all these high-dollar titles that you have to farm for either directly or through farming gold to buy in order to max. You have to max them to get them into the HoM. You need to get them into the HoM to access them in GW2. If you remove the way to get these titles without ebaying or "powertrading"(which, I'll say, is quite boring...I'd rather play GW) people will leave GW, likely will not buy GW2(why would people buy GW2 if they didn't play GW1?) because they're tired of all the fun being removed from their game. No new content + fun-build nerfs = dead game.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by Bong Bro Zac View Post
i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.
One of two things will happen:

1. Areas will be less populated/abandoned. ToPK is pointless except for the Sin solo and even then, not many do it.

2. Areas will be filled with another profession. Why? Because areas that are worthwhile farming will be farmed no matter what. If SF Sins die, another FoTM build will rise and take its place.

Which is why all of the stupid stupid incessant stupid SF hate is ridiculous. Want to go back to other methods of farming? Go back and leave SF alone. If it's ruining groups (i.e. Cryway teams), want to go back to bonded Wammo tanking? Go back and leave SF alone.

Play the way you want and let other people do the same. And please, shut the hell up.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by Arkantos View Post
Anyways, all ANet has to do is change it to before it got the buff. It was usable, but not maintainable. Why ANet hasn't done this is beyond me. I guess they think invincibility is good.
It was maintianable before the buff. I can't believe how many people don't know that. This is why all of the idiocy about it being permanent spawned not because of the skill but because of player perception and usage.

Pathetic how few people realize that. Planes was farmable before as well, with the A/Me Ether Nightmare/CoP/Radiation Field combo on a perma. Go back and look up some threads in the farming section. The only problem with these was when the buff happened and the speed of the run was increased and perma was easier to run through "use on recharge" A/E perma.

Incredible. I hope they do bring it back to its status before the stupid buff so that all the people who created Sins for it will give up not realizing it's still a more than viable form of farming.

Hellsdoctor

Pre-Searing Cadet

Join Date: Dec 2008

Mo/E

Quote:
Originally Posted by A11Eur0 View Post
I want my perma back the way it was. Period. I want to farm my vaettir this weekend. I miss the UW end chest in HM. Nerfing it was pretty stupid, because it kept people playing the friggin game. You have all these high-dollar titles that you have to farm for either directly or through farming gold to buy in order to max. You have to max them to get them into the HoM. You need to get them into the HoM to access them in GW2. If you remove the way to get these titles without ebaying or "powertrading"(which, I'll say, is quite boring...I'd rather play GW) people will leave GW, likely will not buy GW2(why would people buy GW2 if they didn't play GW1?) because they're tired of all the fun being removed from their game. No new content + fun-build nerfs = dead game.

The nerf wasn't that bad...... I can still maintain indefinitely.

GTFO

Pre-Searing Cadet

Join Date: Dec 2008

My first and last time on here, and i have now quit GW for good. Not bothering with GW2 (if it ever comes out that is) ie my name "GTFO". <<<< well i have

as a +3 Year old player of GW i finally had enough of the PvE wowsers who wanted to nerf eveything there character couldn`t do,They whinged so they nerfed the 55 Solo monk and then they whinged about the UW Solo trapper and nerfed that, and the whinging never stopped more Solo builds then got nerfed ie 130HP Derv, and then Nerfing the Running builds and rate drops to name a few, everything is stuffed now because no one was ever happy, no one will ever be happy, but idiots still want everything nerfed to the point where there own character is the best one to have. QFT as they have nerfed this game so bad now its not worth playn anymore. well done for stuffn up what at first was a brilliant game that only needed a few tweaks.

OMG they had Ursan nerfed and that was one skill you wanted usless players to have so that at least you could pug up, but they nerfed that so you usless players where no longer wanted again

So then they whinged about the heros because they couldn`t pug up, so they made the heros and henchies almost as stupid as puggn up with real peeps. almost but not as bad, at least your heros and henchies don`t quit on the team, or decide to make a coffee half way through a fight etc etc etc, you name it you dumb asses have done it, should never have taken the AI away from heros and henchies, it wasn`t these that stopped the puggn up it was your own dumb assed attitudes

didn`t enjoy EOTN at all because it was almost impossible to do anything without a group and nearly every time 2 or more people would quit on the team. Try doing half the dungeons in HM with just heros and henchies and then try going with pugs, if you could get half of them to stay the entire mission.

GW Year 1 = Winner
GW Year 2 = Its alright
Gw Year 3 = Fail

My Final word before i finally

G T F O
E H U F
T E C F
K

Bye Bye

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

Quote:
Originally Posted by GTFO View Post
whinged whinged whinging playn stuffn up what at first usless players usless players whinged puggn puggn Bye Bye
pxe out usless playner

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Quote:
Originally Posted by GTFO View Post
Hear me cry.

My Final word before i finally

G T F O
E H U F
T E C F
K

Bye Bye
And nothing of value was lost.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by dasmitchies View Post
You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline.
FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA*ahem*AAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAIL.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Forgotton200 View Post
And nothing of value was lost.
i lol'd irl lol

Haodu

Haodu

Krytan Explorer

Join Date: Aug 2005

THE University of Michigan

W/

Quote:
Originally Posted by MagmaRed View Post
Before Nightfall and GW:EN were released, people farmed Tombs with an A/Me using Shadow Form. They couldn't maintain it 100%, but they could maintain it long enough to kill a group and retreat, wait a bit for recharge, then repeat. I'd be more than happy to see this return. Permanent Shadow Form has no purpose in my mind. At the very least, then need to make the health loss when it ends happen even when it is recast. Sure, having 40-50 health and invincibility will still allow you to continue, but it would at least be closer to what the game intended when it was first presented.

Perma is abused. Should SF be usable, yes, abusable, no.

I agree with this, perma invincibility is just stupid in any possible game

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by GTFO View Post
Pointless QQ
Can I have your stuff?