20 Dec 2008 at 10:28 - 42
I've argued this before: You don't have to use the skills in these certain ways. If you don't like to play perma SF...don't play perma SF. Nobody's forcing anyone to do anything they don't want to do...UNTIL ANET NERFS things then they're forcing people to play differently than how they want. I like to spend 5 minutes running to jaga, crack open a 6-pack and just veg-farm for a couple hours, then go do some quests, vanquishes, Jade Quarry, or trade in kamadan getting my warrior drunk as well...true casual farming, all the while making the money-grind titles a lot less grind. When a couple hours of farming the items directly nets me double or triple what I'd get if I bought them with the money I'd earn doing quests/missions/etc, I'm going to stick to it and yes i'll call it less grind. That and it's fun to asplode some vaettir.
Then again, I can still do it, but it's much slower. The run is 50% longer, each round is 50% longer and I've actually had problems keeping SF up because I'm distracted with other things. That's how it goes, but oh well.
I digress....stop nerfing fun builds for people just because other people don't like them. Nobody's forcing them to use non-fun builds. If they can't get groups for certain areas because of these fun-builds being dominating...perhaps they should search around for guilds and friends who enjoy doing it their way. As for as ruining the economy....lol ectos haven't changed one bit since the SF nerf...if anything they've gone down. Good job, you kicked a good portion of the playerbase away with your nerf-happy ways, and didn't do a damn thing for the economy.
Shadow form is not god-mode, it's not a win-button, it's not invincibility. PBAoE, signets, touch skills still get through. Traps. Etc. There are areas that were obviously inserted to be farmed. They made it so only certain builds COULD farm them. One of those builds is perma-shadow form. They nerfed shadow form so it dealt less damage, but at the same time they gave two very useful PvE skills that boosted the damage output. Pretty much crowded the bar. Fine...didn't need those two extra slots anyway. If you want to keep perma-sf from certain areas, put sig of disenchant on some mobs. Problem solved. You did something similar with Stormclouds, made a decent effort with Twisting Jaws, and succeeded very well with Trample. It was actually work to get a perma-sf to an area where they could make some decent profit. Some team builds required a team effort, even with the perma. Permas in UW SC needed to be skilled in their jobs to complete the areas. It's not a mindless god-mode bot button. but you had to go ahead and make it harder on everyone but the people who don't do anything but farm perma SF. So much for catering to the casual player...take away the easiest way they could have made decent cash....rich get richer.