Nerf SF one more time but...
Winterclaw
I'm starting to think now would be a good time, for awhile anyways, to nerf [shadow form] so it can't be maintained. However, I don't think that would be enough. As I see it, SF needed to be nerfed largely because it is too good; if you didn't have factions and weren't an A/E or E/A you were SOL. But I also think that it would be bad for what's left of the GW economy if it isn't replaced.
Basically more SF equals cheaper things because the more and faster we can farm, the quicker we can get all those nice items.
So here's what I'd like to propose besides a second SF:
1. Change some mobs in a few NM and HM zones so other classes can solo farm. Note Anet doesn't have to say how... maybe a few people can put their heads together, figure out some solo builds for each class and design the mobs around it. Maybe tweak the AI as well; it'd be really nice if HM was hard because the mobs had well designed builds and knew how to play them and not because they cheat.
2. Edit a few skills PvE version with farming in mind. For example, make [mist form] protect against things like touchs, physical interrupts, and conditions applied from attacks. Maybe buff a few warrior tactics stances in PvE. Maybe make it so that distortion doesn't make you lose energy with each dodge but have it last for 10 seconds or 4...10 attacks. These are just some basic ideas to get the ball rolling and are not to quoted as actual suggestions.
3. Improve hero AI and try to create a few areas where people need a partner or a hero to farm a spot.
4. Change drops and droprates as needed.
Basically more SF equals cheaper things because the more and faster we can farm, the quicker we can get all those nice items.
So here's what I'd like to propose besides a second SF:
1. Change some mobs in a few NM and HM zones so other classes can solo farm. Note Anet doesn't have to say how... maybe a few people can put their heads together, figure out some solo builds for each class and design the mobs around it. Maybe tweak the AI as well; it'd be really nice if HM was hard because the mobs had well designed builds and knew how to play them and not because they cheat.
2. Edit a few skills PvE version with farming in mind. For example, make [mist form] protect against things like touchs, physical interrupts, and conditions applied from attacks. Maybe buff a few warrior tactics stances in PvE. Maybe make it so that distortion doesn't make you lose energy with each dodge but have it last for 10 seconds or 4...10 attacks. These are just some basic ideas to get the ball rolling and are not to quoted as actual suggestions.
3. Improve hero AI and try to create a few areas where people need a partner or a hero to farm a spot.
4. Change drops and droprates as needed.
dasmitchies
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
sideeffect
Seriously, stop whining about the skills. The game is bad enough as it is. Let Anet decide what they need to the game, not the community.
Arkantos
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Seriously, stop whining about the skills. The game is bad enough as it is. Let Anet decide what they need to the game, not the community.
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Anyways, all ANet has to do is change it to before it got the buff. It was usable, but not maintainable. Why ANet hasn't done this is beyond me. I guess they think invincibility is good.
Sharkman
Sounds like someone is sad because their ele can't maintain shadow form anymore? I personally would rather have more money worth less than less money worth more, makes me feel bttr. Anyway, a massive overhaul of some of the areas like you are suggesting is out of the question.
Forgotton200
Quote:
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
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Edit: Basically, you want invincible mode or else you think everyone will quit. Wrong. Try learn to not suck and you won't need invincible to do PvE.
You hate grinding? Then quit mmorpg.
It takes too long? Then quit farming.
"But but but..." Stfu.
P.S. Quit.
Eragon Zarroc
SF has been nerfed to the point where it is only good for a handful of things now and it takes slightly more skill due to energy management issues. It's been nerfed down twice since it's original buff. if ur going to make it unmaintainable, it is worse off from it's original before even being buffed. either leave it like it is in near shambles or put it back to its old function. you don't nerf a buffed skill three times. twice is bad enough -_- three times goes over the edge saying, " i'm a moron and can't fix my mistake despite many attempts" anet wouldn't want to look like that would they? NO! OF COURSE NOT!....right.... anyways, simply put, retarded to nerf it a 3RD time.....
madriel222
I wouldn't know how exactly, but I do believe that Shadow Form needs to be fundamentally changed. Anet has already set a precedence for this, and I think it would be redundant for many players to go over those instances (there are a few examples in even the latest update). This skill, as it is now, is begging to be abused for the sake of farming or running in PvE. That's all it's good for; there are no combat implications for Shadow Form. What if we just changed it's nature, change what Shadow Form is "meant" for? Kanaxai, I think, gives us a great model with Nightmare Refuge. Don't take the whole skill, by any means, but perhaps something involving a ~50% chance of attacks AND spells failing for a time while still being a removable enchantment. Just a thought.
Bong Bro Zac
i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.
gremlin
Its the game balance that needs looking at.
It is simply pointless to buff and nerf skills without considering the rest of the game.
Originally the alterations came about to address pvp game imbalances which was the right thing to do.
Then to fix problems caused by players finding pve exploits they are altered again in an almost endless pattern of change to fix everything.
Sadly I think they forgot the Ai part of the game, the Bosses and Mobs needed a radical overhaul to keep up with skill aterations.
If someone can easily farm an area with a set of skills one option is to alter the skills so it becomes less easy to do so.
You could also look at who and what is being farmed and alter the mob composition size and skills to do the same thing.
Not altering the skills the players use quite so often would provide a little stability Changes a couple of times a year is enough change for us to get used to.
Adding a couple of extra creatures into the farming area with skills that negate the farming build is imo a better solution that changing the problem skill parameters.
It is simply pointless to buff and nerf skills without considering the rest of the game.
Originally the alterations came about to address pvp game imbalances which was the right thing to do.
Then to fix problems caused by players finding pve exploits they are altered again in an almost endless pattern of change to fix everything.
Sadly I think they forgot the Ai part of the game, the Bosses and Mobs needed a radical overhaul to keep up with skill aterations.
If someone can easily farm an area with a set of skills one option is to alter the skills so it becomes less easy to do so.
You could also look at who and what is being farmed and alter the mob composition size and skills to do the same thing.
Not altering the skills the players use quite so often would provide a little stability Changes a couple of times a year is enough change for us to get used to.
Adding a couple of extra creatures into the farming area with skills that negate the farming build is imo a better solution that changing the problem skill parameters.
Phantom Flux
/unsigned. HELL FREAKIN' NO!!
I'm not a huge fan of the perma build, but the perma build that includes SF is what helped build a better rep and better acceptance into teams.
A long time ago, sins were thought to as really, really shit cause the majority of bad players that happened to be Naruto fans unsed them.
Sins were at the bottom of the chain near the terribly played and always dying Dervish.
NO NO! Sins have already been too weak to consider nerfing.
I'm not a huge fan of the perma build, but the perma build that includes SF is what helped build a better rep and better acceptance into teams.
A long time ago, sins were thought to as really, really shit cause the majority of bad players that happened to be Naruto fans unsed them.
Sins were at the bottom of the chain near the terribly played and always dying Dervish.
NO NO! Sins have already been too weak to consider nerfing.
Konig Des Todes
Quote:
I'm starting to think now would be a good time, for awhile anyways, to nerf [shadow form] so it can't be maintained. However, I don't think that would be enough. As I see it, SF needed to be nerfed largely because it is too good; if you didn't have factions and weren't an A/E or E/A you were SOL. But I also think that it would be bad for what's left of the GW economy if it isn't replaced.
Basically more SF equals cheaper things because the more and faster we can farm, the quicker we can get all those nice items. So here's what I'd like to propose besides a second SF: 1. Change some mobs in a few NM and HM zones so other classes can solo farm. Note Anet doesn't have to say how... maybe a few people can put their heads together, figure out some solo builds for each class and design the mobs around it. Maybe tweak the AI as well; it'd be really nice if HM was hard because the mobs had well designed builds and knew how to play them and not because they cheat. 2. Edit a few skills PvE version with farming in mind. For example, make [mist form] protect against things like touchs, physical interrupts, and conditions applied from attacks. Maybe buff a few warrior tactics stances in PvE. Maybe make it so that distortion doesn't make you lose energy with each dodge but have it last for 10 seconds or 4...10 attacks. These are just some basic ideas to get the ball rolling and are not to quoted as actual suggestions. 3. Improve hero AI and try to create a few areas where people need a partner or a hero to farm a spot. 4. Change drops and droprates as needed. |
At least, it would be more balanced than now, which can have a million ectos per person, leaving their price at 10g once that number is reached.
Quote:
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
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2) Ectos fell in price after the nerf because people thought the price would skyrocket due to becoming harder to get. As such, people bought ectos, raising the price, and when people saw that, dozens upon dozens sold their ectos, ending up making the supply higher.
The real decrease in ectos came from the SF buff, not the nerf.
3) Ursan was like a monkey throwing shit at enemies and killing them from the smell. No game to it. It needed to be nerfed, if people leave just because they can't have their easy button (literally, one button) then they need to grow some balls.
4) "Right now you are witnessing firsthand the decline of a civilization" lmfao. Since when is the GW community a "civilization?"
[Morkai]
Quote:
i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.
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Anyways SF does need a nerf, as do spells in the Earth Magic line that allow roughly the same invincibility.
Forgotton200
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The issue is less Shadow Form, and more just farming in general. It is plenty easy to get things with no farming at all. But people just have to have things right not - that is the issue. It is society's mental thought. Rush rush rush, so you can "save time" because "time is money" etc etc more bullshit here more crap there. Because people "rush" they farm. Farming on a wide scale means that prices will decrease due to more supply. The economy was bad from the start, with money and items coming out of no where, and going into no where. There needs to be a set number of items (1 of a green per 10 people, 50 ectos per person) and when said item gets removes (via selling to a merchant, buying armor, or just trashing) it gets put back under monsters. This would keep prices at a stable number and as such the economy would be balanced.
At least, it would be more balanced than now, which can have a million ectos per person, leaving their price at 10g once that number is reached. 1) I think you are pulling this out of your butt. Stop. 2) Ectos fell in price after the nerf because people thought the price would skyrocket due to becoming harder to get. As such, people bought ectos, raising the price, and when people saw that, dozens upon dozens sold their ectos, ending up making the supply higher. The real decrease in ectos came from the SF buff, not the nerf. 3) Ursan was like a monkey throwing shit at enemies and killing them from the smell. No game to it. It needed to be nerfed, if people leave just because they can't have their easy button (literally, one button) then they need to grow some balls. 4) "Right now you are witnessing firsthand the decline of a civilization" lmfao. Since when is the GW community a "civilization?" |
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1) I think you are pulling this out of your butt. Stop. |
Konig Des Todes
The human race is a civilization composed of several civilizations (countries are what they are called at this point in time). The GW community is a community. Made from various portions of already existing civilizations. An "Inter-civilization community" if you will.
Not a civilization on itself.
Guild Wars might have an "economy" but it cannot be self-sustaining. Only Anet makes money, no one else. Without the affects of the real civilizations - whichever we belong to - our community would not even exist, let alone survive.
Not a civilization on itself.
Guild Wars might have an "economy" but it cannot be self-sustaining. Only Anet makes money, no one else. Without the affects of the real civilizations - whichever we belong to - our community would not even exist, let alone survive.
the_jos
I don't see a reason to nerf SF anymore.
Would we go back in time to the moment that PUG was still an option for teaming I would.
But in general, PUG died a long time ago and it's not only because of skill/class/rank discrimination.
Now SF is just a gimmic that allows players to do things solo. And the funny thing about this is that one of the best 'solo' farms is done with 8 players in a team.
Nerfing a specific farming spot isn't that hard, just put some no-spell or untargeted disenchantments in an area. Should slow the farm down while still enabling players to win if they are smart.
But A-net chooses to do otherwise.
One reason could be that the economic influence of ecto isn't that huge.
Remember, an ecto has a core value of 100g, the premium is there because players think it's worth more. Each ecto that is farmed only adds 100g to the economy.
The same for the end-chest weapons. Their trade value might be 100K+ but their core value is most probably not over 500g. Players farming ecto and those weapons are far better than players farming merchant items and cash, which has a far greater impact on the amount of gold in the game. And lootscaling solved part of that problem ages ago.
Should there be other farming alternatives on the same level as SF?
I think that might be a good idea. But I think there are alternatives and SF is just the PUG flavor of the month.
Would we go back in time to the moment that PUG was still an option for teaming I would.
But in general, PUG died a long time ago and it's not only because of skill/class/rank discrimination.
Now SF is just a gimmic that allows players to do things solo. And the funny thing about this is that one of the best 'solo' farms is done with 8 players in a team.
Nerfing a specific farming spot isn't that hard, just put some no-spell or untargeted disenchantments in an area. Should slow the farm down while still enabling players to win if they are smart.
But A-net chooses to do otherwise.
One reason could be that the economic influence of ecto isn't that huge.
Remember, an ecto has a core value of 100g, the premium is there because players think it's worth more. Each ecto that is farmed only adds 100g to the economy.
The same for the end-chest weapons. Their trade value might be 100K+ but their core value is most probably not over 500g. Players farming ecto and those weapons are far better than players farming merchant items and cash, which has a far greater impact on the amount of gold in the game. And lootscaling solved part of that problem ages ago.
Should there be other farming alternatives on the same level as SF?
I think that might be a good idea. But I think there are alternatives and SF is just the PUG flavor of the month.
MirkoTeran
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After reading this, I realized SF needs a nerf.
Edit: Basically, you want invincible mode or else you think everyone will quit. Wrong. Try learn to not suck and you won't need invincible to do PvE. You hate grinding? Then quit mmorpg. It takes too long? Then quit farming. "But but but..." Stfu. P.S. Quit. |
tcratty
if you cant beat pve without sf you have more problems then anyone can help you with and sf needs to die forever
Shadowmoon
Quote:
Should there be other farming alternatives on the same level as SF?
I think that might be a good idea. But I think there are alternatives and SF is just the PUG flavor of the month. |
i actually make alot more money with this than with a perma sin, you just need to know what to do with it.
Scary
Quote:
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
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Jeeese why are there so much Idiots that always want to kill PvE by nerf the
few good things.
Go live in a hut on a far lonly field idiot
Senatoru
nerf SF
nerf 55 build`s
nerf 600hp build`s
nerf everything
maybe then all that fustrating ppl are happy .
Bleah....tired about all this threads about NERFING.
P.S. what about nerfing GW?
nerf 55 build`s
nerf 600hp build`s
nerf everything
maybe then all that fustrating ppl are happy .
Bleah....tired about all this threads about NERFING.
P.S. what about nerfing GW?
romeus petrus
ac1inferno
There's all ready PvE and PvP versions of skills. Maybe Normal Mode and Hard Mode versions of skills later too lol.
Tyla
What is it with all of you elitists trying to nerf my skills? You're really pathetic. Jeez, maybe you should learn to ADAPT because your complaining is getting you nowhere. Immunity belongs in all games, and it should be dumbed down to a level where 2-3 things achieve that. Maybe you should learn to play instead of ask for nerfs.
MagmaRed
Before Nightfall and GW:EN were released, people farmed Tombs with an A/Me using Shadow Form. They couldn't maintain it 100%, but they could maintain it long enough to kill a group and retreat, wait a bit for recharge, then repeat. I'd be more than happy to see this return. Permanent Shadow Form has no purpose in my mind. At the very least, then need to make the health loss when it ends happen even when it is recast. Sure, having 40-50 health and invincibility will still allow you to continue, but it would at least be closer to what the game intended when it was first presented.
Perma is abused. Should SF be usable, yes, abusable, no.
Perma is abused. Should SF be usable, yes, abusable, no.
ajc2123
No, I like it the way it is now.
In solo farms, the only REALLY profitable run is ectos if you dont mind taking the time, and shadowbombing festival items which has very few days allowed to do so.
In team farms, it promotes a tanking/pulling class, and frankly, anything that promotes team play, is a +1 for me.
Keep it the way it is. No more nerfs.
Besides if you are worried about the economy, nerf monthly predictions. Thats a LOT of money each month.... 250 keys in one month earned me 1,250k......If i didnt use themo n the chest that is >_> I learned from my mistake lol.
So yeah...sf fine....live with it.
In solo farms, the only REALLY profitable run is ectos if you dont mind taking the time, and shadowbombing festival items which has very few days allowed to do so.
In team farms, it promotes a tanking/pulling class, and frankly, anything that promotes team play, is a +1 for me.
Keep it the way it is. No more nerfs.
Besides if you are worried about the economy, nerf monthly predictions. Thats a LOT of money each month.... 250 keys in one month earned me 1,250k......If i didnt use themo n the chest that is >_> I learned from my mistake lol.
So yeah...sf fine....live with it.
Xavier Eledhwen
Personaly I don't care if it gets nerfed or un-nerfed, I never really used it much (That was my choice, if you want to go right ahead), but then agian I hate grinding, but if others want to grind, go for it, it's none of my biz. However, instead of nerfing SF I would have just made GoS usable only on Ele skills. OKay Flame away
famous phil
OK first.
Yes you are right on some points, however solo farming is eventually going to kill the multi player aspect of Guildwars. It will become about monetary gain, special gear, and full guildhalls, nothing more.
An online game ,to me at least, is about a community of players who can escape from the real world for a short time. Conquering a hard area with friends is more important to me then getting the best gear evermade.
Let me also say that a few weeks ago I decided to try perma with some success. I spend more than 300k on gear (weapons, mods, armor, runes and skills) to try 3 different builds...Now I know I'm not the only one who has done this so it makes me wonder, What a boost to the guildwars "economy" these perma sins must have been. Ppl may be quiting because all there effort to collect the necessary gear has been wasted.
Second:
To Nerf a perma sin you only needed to nerf the farming spot All you need to kill a perma is Touch skills, and traps. Add touch skills to Tombs and traps to underworld...presto no more farming.
But instead arena net decided to kill the skill and in the process all but kill the perma runner also.
Last but not least:
Ohhh you are right...if you want to get rid of solo farming you also need to get rid of Protective Spirit, Spell breaker, Arcane Echo, Vow of Silence, and Vengeful Was Khanhei. Lets not just get rid of the most popular builds that are being used now, but lets get rid of the ones that will be used next week. If you never had used it no one will ever have to know.
I hope this is not the correct answer, but It seems to be the way arena net likes to run guildwars.
Quote:
Dude we are losing players with these PVE "balance" nerfs. Lost players in GW is the primary reason the in game economy is falling. Shadowform breathed some life into the economy for a short time, but ectos FELL in price after the nerf. Now I understand why so many economists get frustrated with the general populace. Less demand = smaller prices. Falling wages = less demand. More grind = more quitters. MANY people quit after the Ursan nerf. Ectos went up by about only 1k due to that and leveled off. However, decreasing supply can only inflate prices so much and is countered by those who quit (lessening demand) due to their favorite builds being crushed and the daunting task of filling their HOM without those builds. As long as GW2 is vaporware and PVE shows diminishing rewards due to nerfs people will find other games. You should track this for a sociology class and write a paper. Right now you are witnessing firsthand the decline of a civilization and the stressors that accelerate the rate of decline. ANET fails at balance so quit cheering them on.
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An online game ,to me at least, is about a community of players who can escape from the real world for a short time. Conquering a hard area with friends is more important to me then getting the best gear evermade.
Let me also say that a few weeks ago I decided to try perma with some success. I spend more than 300k on gear (weapons, mods, armor, runes and skills) to try 3 different builds...Now I know I'm not the only one who has done this so it makes me wonder, What a boost to the guildwars "economy" these perma sins must have been. Ppl may be quiting because all there effort to collect the necessary gear has been wasted.
Second:
To Nerf a perma sin you only needed to nerf the farming spot All you need to kill a perma is Touch skills, and traps. Add touch skills to Tombs and traps to underworld...presto no more farming.
But instead arena net decided to kill the skill and in the process all but kill the perma runner also.
Last but not least:
Quote:
nerf SF
nerf 55 build`s nerf 600hp build`s nerf everything maybe then all that fustrating ppl are happy . Bleah....tired about all this threads about NERFING. P.S. what about nerfing GW? |
I hope this is not the correct answer, but It seems to be the way arena net likes to run guildwars.
Reverend Dr
Not just "perma" but Invulerability all together. [mist form] [obsidian flesh] [shadow form] [spell breaker] [vow of silence], when have these been used in non-farming builds, what use do they have for general builds? (Yes I remember SB/Infuse, SB being one of the only 'target ally' invulnerability spells and it was used exactly the same as WoW is currently)
I just don't see anything that makes one "immune" to an action to be viable in this type of game. Either it can be maintained permanently and will be used to farm things that shouldn't be farmed that way, or it won't be worth bringing. Traditional MMO's that have invulerability effects are around 10 seconds out of 2 minutes to 2 hours. These are used because in traditional MMO's a character brings his entire skillset everywhere he goes, not GW 8 skills.
I just don't see anything that makes one "immune" to an action to be viable in this type of game. Either it can be maintained permanently and will be used to farm things that shouldn't be farmed that way, or it won't be worth bringing. Traditional MMO's that have invulerability effects are around 10 seconds out of 2 minutes to 2 hours. These are used because in traditional MMO's a character brings his entire skillset everywhere he goes, not GW 8 skills.
A11Eur0
I want my perma back the way it was. Period. I want to farm my vaettir this weekend. I miss the UW end chest in HM. Nerfing it was pretty stupid, because it kept people playing the friggin game. You have all these high-dollar titles that you have to farm for either directly or through farming gold to buy in order to max. You have to max them to get them into the HoM. You need to get them into the HoM to access them in GW2. If you remove the way to get these titles without ebaying or "powertrading"(which, I'll say, is quite boring...I'd rather play GW) people will leave GW, likely will not buy GW2(why would people buy GW2 if they didn't play GW1?) because they're tired of all the fun being removed from their game. No new content + fun-build nerfs = dead game.
FengShuiDove
Quote:
i think SF should be nerfed... what is all i see in ToPK and ToA? sins. its having the same effects that ursan had, except this is proffession specific which makes it ALOT worse imo.
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1. Areas will be less populated/abandoned. ToPK is pointless except for the Sin solo and even then, not many do it.
2. Areas will be filled with another profession. Why? Because areas that are worthwhile farming will be farmed no matter what. If SF Sins die, another FoTM build will rise and take its place.
Which is why all of the stupid stupid incessant stupid SF hate is ridiculous. Want to go back to other methods of farming? Go back and leave SF alone. If it's ruining groups (i.e. Cryway teams), want to go back to bonded Wammo tanking? Go back and leave SF alone.
Play the way you want and let other people do the same. And please, shut the hell up.
FengShuiDove
Quote:
Anyways, all ANet has to do is change it to before it got the buff. It was usable, but not maintainable. Why ANet hasn't done this is beyond me. I guess they think invincibility is good.
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Pathetic how few people realize that. Planes was farmable before as well, with the A/Me Ether Nightmare/CoP/Radiation Field combo on a perma. Go back and look up some threads in the farming section. The only problem with these was when the buff happened and the speed of the run was increased and perma was easier to run through "use on recharge" A/E perma.
Incredible. I hope they do bring it back to its status before the stupid buff so that all the people who created Sins for it will give up not realizing it's still a more than viable form of farming.
Hellsdoctor
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I want my perma back the way it was. Period. I want to farm my vaettir this weekend. I miss the UW end chest in HM. Nerfing it was pretty stupid, because it kept people playing the friggin game. You have all these high-dollar titles that you have to farm for either directly or through farming gold to buy in order to max. You have to max them to get them into the HoM. You need to get them into the HoM to access them in GW2. If you remove the way to get these titles without ebaying or "powertrading"(which, I'll say, is quite boring...I'd rather play GW) people will leave GW, likely will not buy GW2(why would people buy GW2 if they didn't play GW1?) because they're tired of all the fun being removed from their game. No new content + fun-build nerfs = dead game.
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The nerf wasn't that bad...... I can still maintain indefinitely.
GTFO
My first and last time on here, and i have now quit GW for good. Not bothering with GW2 (if it ever comes out that is) ie my name "GTFO". <<<< well i have
as a +3 Year old player of GW i finally had enough of the PvE wowsers who wanted to nerf eveything there character couldn`t do,They whinged so they nerfed the 55 Solo monk and then they whinged about the UW Solo trapper and nerfed that, and the whinging never stopped more Solo builds then got nerfed ie 130HP Derv, and then Nerfing the Running builds and rate drops to name a few, everything is stuffed now because no one was ever happy, no one will ever be happy, but idiots still want everything nerfed to the point where there own character is the best one to have. QFT as they have nerfed this game so bad now its not worth playn anymore. well done for stuffn up what at first was a brilliant game that only needed a few tweaks.
OMG they had Ursan nerfed and that was one skill you wanted usless players to have so that at least you could pug up, but they nerfed that so you usless players where no longer wanted again
So then they whinged about the heros because they couldn`t pug up, so they made the heros and henchies almost as stupid as puggn up with real peeps. almost but not as bad, at least your heros and henchies don`t quit on the team, or decide to make a coffee half way through a fight etc etc etc, you name it you dumb asses have done it, should never have taken the AI away from heros and henchies, it wasn`t these that stopped the puggn up it was your own dumb assed attitudes
didn`t enjoy EOTN at all because it was almost impossible to do anything without a group and nearly every time 2 or more people would quit on the team. Try doing half the dungeons in HM with just heros and henchies and then try going with pugs, if you could get half of them to stay the entire mission.
GW Year 1 = Winner
GW Year 2 = Its alright
Gw Year 3 = Fail
My Final word before i finally
G T F O
E H U F
T E C F
K
Bye Bye
as a +3 Year old player of GW i finally had enough of the PvE wowsers who wanted to nerf eveything there character couldn`t do,They whinged so they nerfed the 55 Solo monk and then they whinged about the UW Solo trapper and nerfed that, and the whinging never stopped more Solo builds then got nerfed ie 130HP Derv, and then Nerfing the Running builds and rate drops to name a few, everything is stuffed now because no one was ever happy, no one will ever be happy, but idiots still want everything nerfed to the point where there own character is the best one to have. QFT as they have nerfed this game so bad now its not worth playn anymore. well done for stuffn up what at first was a brilliant game that only needed a few tweaks.
OMG they had Ursan nerfed and that was one skill you wanted usless players to have so that at least you could pug up, but they nerfed that so you usless players where no longer wanted again
So then they whinged about the heros because they couldn`t pug up, so they made the heros and henchies almost as stupid as puggn up with real peeps. almost but not as bad, at least your heros and henchies don`t quit on the team, or decide to make a coffee half way through a fight etc etc etc, you name it you dumb asses have done it, should never have taken the AI away from heros and henchies, it wasn`t these that stopped the puggn up it was your own dumb assed attitudes
didn`t enjoy EOTN at all because it was almost impossible to do anything without a group and nearly every time 2 or more people would quit on the team. Try doing half the dungeons in HM with just heros and henchies and then try going with pugs, if you could get half of them to stay the entire mission.
GW Year 1 = Winner
GW Year 2 = Its alright
Gw Year 3 = Fail
My Final word before i finally
G T F O
E H U F
T E C F
K
Bye Bye
Mr Emu
Forgotton200
Skyy High
FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA*ahem*AAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAIL.
Rhamia Darigaz
Haodu
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Before Nightfall and GW:EN were released, people farmed Tombs with an A/Me using Shadow Form. They couldn't maintain it 100%, but they could maintain it long enough to kill a group and retreat, wait a bit for recharge, then repeat. I'd be more than happy to see this return. Permanent Shadow Form has no purpose in my mind. At the very least, then need to make the health loss when it ends happen even when it is recast. Sure, having 40-50 health and invincibility will still allow you to continue, but it would at least be closer to what the game intended when it was first presented.
Perma is abused. Should SF be usable, yes, abusable, no. |
I agree with this, perma invincibility is just stupid in any possible game