Rayway (Monk Team Build) [Merged]

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Okay to put an end to the "Name Discussion" lets call it Rayway. Ray of Judgement + Way (standard naming convention for a team build taking advantage of a certain skill set).

Please continue discussing improvements to the build, but let's drop the name discussion.

I'm going to see how the re-balances pan out before I give attention to my neglected monk heros.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Unless you play a melee character to hold aggro, the heroes miss with RoJ alot casting it on moving targets when you are playing a ranged character.

In the pvx version, they have a perma sin with grasping earth to help with that. Earthen Shackles should also work. They have a necro BiPer for the energy issues and EBSW for the long recharge of RoJ.

A MM with melee minions to hold aggro is worth a try.

arturfel

Academy Page

Join Date: Mar 2008

P/W

Player bar:

[build prof=P/W lea=11 mot=8 spe=11][save yourselves (luxon)][theres nothing to fear][lyric of zeal][ebon battle standard of wisdom][no skill][no skill][no skill][no skill][/build]

or

[build prof=P/W lea=11 mot=8 spe=11][save yourselves (luxon)][theyre on fire][lyric of zeal][ebon battle standard of wisdom][spear of fury (luxon)][no skill][no skill][no skill][/build]

With [lyric of zeal] you can drop de e-management for some ress in every monk.

The other player can be an AP necro or a shaker.

And you could put an N/Mo with ray of judgment, of course, and some minions for blocking, even if enemy runs with [ebon battle standard of wisdom] monks wil trown ray like crazy

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

aggroing with [ebon vanguard assassin support] with minion backup is extremely effective. I haven't been having any problems getting multiple enemies to sit still.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

RoJ is a nuke - a very good one, but a nuke all the same, and with the same limitations that all nukes have: if you can't ball the enemies up and get them to stand still, you're not doing much damage with it.

Overall, the DPS potential of RoJ is much higher than Discord, but it's a much less flexible skill both in usage and in building bars. Having to spec max smite is a steep price to pay when smiting is such a weak attribute line.

And before anyone invests too much time into it, remember that there's a better-than-even chance that the lack of AoE scatter is a bug. If that ever gets fixed, this becomes a useless skill.

Not going to argue about the animation; it's the only reason I even care about this skill to begin with.

germanturkey

Krytan Explorer

Join Date: Sep 2005

[PoW]

E/

quick question about these builds. smiter's boon only heals the caster right? i never use this skill on my monk.

and yeah, best animation EVER.

arturfel

Academy Page

Join Date: Mar 2008

P/W

Made some fews updates, full build above:

Paragon Player:
[build prof=P/W lea=11 mot=8 spe=11][save yourselves (luxon)][theres nothing to fear][lyric of zeal][ebon battle standard of wisdom][focused anger][for great justice][no skill][aggressive refrain][/build]

You can use [spear of lightning] for DPS, [wild throw] to remove stances or ["They're on Fire!"] for really no necessary damage reduction

Shaker:
[build prof=W/Rt str=12 ham=12 res=3][earth shaker][whirlwind attack][crude swing][for great justice][drunken master][enraging charge][crushing blow][death pact signet][/build]

Shaker is the best parter for Ray monks but the second player can run any profession.

Monk Heros:

Smite I
[build prof=Mo/Rt smi=12 div=12][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][death pact signet][/build]

Smite II
[build prof=Mo/Rt smi=12 div=12][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][death pact signet][/build]

Prot I
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][protective spirit][aegis][glyph of lesser energy][/build]

Prot II
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][shield of absorption][aegis][glyph of lesser energy][/build]

Heal I
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][divine intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]

Heal II
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][judges intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]

You can swap skill number 4 for all monks for something better depends the area you will explore. And you can change the ress too

Im doing about everthing with this builds, even DoA

edit: change deny hexes for smite hex, they are much better

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

The 4 condition removals are there not because the build is to remove them, but so the build can do extra damage. Conditions are much more plentiful than hexes and with 4 Smite Conditions, enemies blow up rather quickly given how common they are.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

A team built around RoJ will need all the damage it can get to possibly compete with Discordway.

[smite hex] is vastly better than [deny hexes].

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

After some testing in RoT, I do have to agree that when damage matters, Smite is better.

But Judge's Insight is still bugging me and poking with a nasty, rusted screwdriver...

Illoyon

Ascalonian Squire

Join Date: Jan 2008

[VETO]

A/

what kind of henschmen are to choose?

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

so as I said but mods removed it cuz they r stoopit, [smite hex] > [deny hexes] and I said it first. huge aoe holy damage explosions go very well with roj and deny only occasionally removes more than one hex and thats aint a big deal at all...

Kind of henchies? Pair of hench healers because they still heal better than smiters otherwise you would feel the need in additional heal...blood henchie for BR extra energy is never bad for monks and any henchie of choice would it be melee or caster, I usually take rits or mezzes or rangers but dont take eles cuz they scatter stuff and it sucks.

Strife17

Lion's Arch Merchant

Join Date: Jul 2008

Mo/

i would go with one healer hench, since the healing is somewhat still poor in smiteway...

just go with a friend RoJ friend monk who takes another set of smiters

me(monk) + 2 roj heros + mm
friend(monk) + 2 roj heros + healer/another roj hero depending on area (if there are big groups, go with the healer if there are small groups go with the roj hero)

6 rays should be enough with ebon wisdom ward and a fast cast smiting set

arturfel

Academy Page

Join Date: Mar 2008

P/W

You have plenty of heal in this build. You got some heal party (divine healing, heaven delight), healing whisper heals an good amount of health, and smiter boon with reversal/smite hex/condition provides an nice heal too. Im using Healing Ribbons in one of the heal monks instead Patient Spirit since he has two signet, then he gets more benefit from Lyric of zeal, and it is working fine.

Btw, still doing everthing with this build, DoA, Urgoz, dungeons, vanks...

Strife17

Lion's Arch Merchant

Join Date: Jul 2008

Mo/

For my Vq'ing i find smite monks have a hard time healing when facing larger groups and aoe dmg

seeing you are a paragon, you have more defence than i as a monk since i only carey prot spirt and aegis. and prot spirit can't be cast fast enough on all monks when they are being whiped by aoe dmg. sy and tinotf can because its party based
save yourselves and there is nothing to fear outrun a squishie monk with just prot spirit and aegis.

might be just me rushing from one group to another though

arturfel

Academy Page

Join Date: Mar 2008

P/W

I was asked about the monks equips and runes.

I use only vitae/ survivor/ minor atributes, for equip i use the scar eater, +60hp is nice since the monks usualy have +100 armor from SY

Fragile Feeling

Fragile Feeling

Frost Gate Guardian

Join Date: Jan 2008

Mo/

Ok, so If I wanted to run these on my monk, or my assassin. What weapons should I be running for each of the heroes? My first thought was to try to get 40/40 for each hero. It's so expensive though! Are there any alternatives to these, preferable an alternative that is cheap-ish.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

What do you mean, expensive? It's hero gear, it doesn't need to look good.

40/40 is good, but the best option is probably 20/20/shield.

Fragile Feeling

Fragile Feeling

Frost Gate Guardian

Join Date: Jan 2008

Mo/

Yes, but I went looking for collector gear, and there is next to none of it. There is one offhand 20/20 and I need 5 azure crests to get it, this x 3 is not very fun.. plus getting 3 20/20 wands/scepters is also hard. Unless anyone has any suggestions of where I could easily get these, I'll probably stick to discordway.

Fragile Feeling

Fragile Feeling

Frost Gate Guardian

Join Date: Jan 2008

Mo/

Hmm, not sure why I didn't find that. So that is a great main weapon, but what would you suggest for offhand? 20/20 or a shield, and if a shield, what mods would you put on it.

Mangione

Lion's Arch Merchant

Join Date: May 2007

A guy posted a smiting team build for Shards of Orr here
http://adw.altervista.org/modules.ph...ic&p=1159#1159
on 10th of September, before the RoJ buff, but it seemed pretty efficient then, back when RoJ did 90dmg (180dmg to undeads) in a single hit.
I don't know if this guy was the first, I don't think so, since a 3 heroes smiting build is nothing exceptional.

I copied it when I had to do SoO... not all builds are on PvX, searching in google may get nice results.

On another side: do you need to be "first" for a normal smite team build?
Come on.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

one of his builds has [resurrect] in it
why?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Even worse is that one of the builds has [Rebirth] and [Kirin's Wrath]. Heroes will rush in to use touch-range skills, so someone could end up getting rezzed right into the middle of a mob. Seems like that is contrary to the purpose of bringing [Rebirth], which is to pull the rezzee away from the combat zone.
ask him

Quote: Originally Posted by BrettM View Post
Even worse is that one of the builds has [Rebirth] and [Kirin's Wrath]. Heroes will rush in to use touch-range skills, so someone could end up getting rezzed right into the middle of a mob. Seems like that is contrary to the purpose of bringing [Rebirth], which is to pull the rezzee away from the combat zone. There is a thing called "micro-management".
When I did SoO I asket that guy (his chars are in the sig) more info.

I'll try to explain in English at my best what I remeber: Kirin's Wrath is kept disabled. The heroes are often pinned to avoid overaggro. If enemies come into melee range, he manually fires Kirin's Wrath, which is aoe and makes enemies scatter.
So no risk of being rezzed in a mob.

Ok, it is quite poor as explanation, but it is the best I can achieve with my limited English knowledge.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Karate jesus, the smiteball on PvX is inefficient, if not flat out wrong. The MM is a wasted slot and does not ball up aggro well at all. For H/H, the ideal setup should be melee tank-ish (HB war, ES war, derv etc) + 3 SoJ probably with splinter weapon somewhere.

Without proper aggro control, rayway becomes inefficient compared to sabway, since SS does essentially the same thing, but with scatter.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

This is what I thought of...

[build prof=W/any name="yourself" strength=12+1 sword=12+2][hundred blades][sun and moon slash][whirlwind attack]["save yourselves!"][air of superiority][flail][for great justice][enraging charge][/build]

[build prof=Mo/E smiting=12+1+1 divine=12+1][ray of judgment][reversal of damage][smite hex][smite condition][heaven's delight][smiter's boon][castigation signet][glyph of lesser energy][/build]

[build prof=Mo/E smiting=12+1+1 divine=9+1 protect=9+1][ray of judgment][Aegis][smite hex][smite condition][shield of absorption][Protective Spirit][castigation signet][glyph of lesser energy][/build]

[build prof=N/Mo smiting=12 soul=9+1 curses=9+1][ray of judgment][Mark of Pain][Barbs][smite condition][Enfeebling Blood][Weaken Armor][Signet of Lost Souls][Strength of Honor][/build] or maybe [Shadow of Fear]

Haven't tested it yet, but *shrug*

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

Wow I got confused.. dont put up the PvP version of skills plz..

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

After hours of testing through vanquishing about half of Cantha, I found that what works best for RoJway is three necros. This takes care of all energy problems, while providing powerful protection and spike healing. The loss of damage from only 12 smiting prayers is negligible, since 3 RoJs at level 12 smiting can normally wipe out most groups.

3 pure smiter monks simply do not heal enough, which results in dying very often. Putting heals or prots on the smiter monks not only splits attributes, but leads to your monks having little to no energy during battles, even with Castigation Signet and Glyph of Lesser Energy.

Here are the builds I currently run:

Player (Tank):


[build prof=R/D expertise=12+1+1 scythe=12][ursan blessing][lightning reflexes][whirling defense][pious assault][eremite's attack][victorious sweep][chilling victory][resurrection signet][/build]

Basically, a tank, can be any class.

Necromancer (Healing):

[build prof=N/Mo smiting=12 soul=8+1+1 heal=10][ray of judgment][Reversal of Damage][smite hex][smite condition][patient spirit][jamei's gaze][healing ribbon][signet of lost souls][/build]

Necromancer (Prot/Heal):

[build prof=N/Mo smiting=12 soul=7+1+1 protect=8 heal=8][ray of judgment][Reversal of Damage][castigation signet][guardian][patient spirit][jamei's gaze][protective spirit][signet of lost souls][/build]

Necromancer (Prot/Heal):

[build prof=N/Mo smiting=12 soul=7+1+1 protect=8 heal=8][ray of judgment][Reversal of Damage][castigation signet][shield of absorption][patient spirit][jamei's gaze][spirit bond][signet of lost souls][/build]

Equipment:
40/40 smite sets
Tormentor's Insignias
Rune of Minor Soul Reaping
Rune of Major/Superior Vigor
Runes of Vitae

Give me feedback, please.

fatelord

Ascalonian Squire

Join Date: Jan 2009

Saudi Arabia

P/W

Add [aegis] or [shield of absorption] ....

I suggest replacing one of them with a minion master/bomber it will improve the survivability greatly ...and u can throw a [patient spirit] and a [healing ribbon] on that one ..

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

The only problem I see with monk smiters is the lack of adequate healing. If you make them pure smite, heroes do not cast the skills out of battle, so no matter how much Divine Favor bonus you get from Smiter's Boon, heroes simply refuse to cast smiting skills out of battle.

The alternative to this is to spec some attribute points into healing prayers/protection prayers. However, hero monks are not very good at energy management. Constantly healing the tank leads to no energy for RoJ, even with GoLE + Castigation Signet.

Using a necromancer solves both of these problems, and adds protection to the team, which is a great help if pop-up groups sneak up behind you and hit the casters.

1. Healing: Big heals compensate for lack of Divine Favor. I.E. Patient Spirit, Healing Ribbon, Heal Other, Jamei's Gaze

2. Energy Management: Soul Reaping, Signet of Lost Souls, and Castigation Signet ensures you always have more than enough energy.

3. Protection: Having P. Spirit, Spirit Bond, SoA, and Guardian allows casters to survive if they accidentally aggro hard hitting monsters.


To respond to the previous poster's comment about adding a minion master, having a MM in this type of build defeats the purpose of using Ray of Judgement, as having multiple minions leads to groups spreading out to attack them. As previously stated, a minion master does not ball up groups of enemies very well. You can compensate for the lack of meatshields with a good player tank and big spike heals.