Rayway (Monk Team Build) [Merged]
Karate Jesus
I'm trying to combine a bunch of different ideas into 1 build for Smiteway. I submitted it to PvX. Tell me what you think.
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
Mangione
Quote:
Originally Posted by Karate Jesus
I'm trying to combine a bunch of different ideas into 1 build for Smiteway. I submitted it to PvX. Tell me what you think.
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway I tested the build, but I don't feel comfortable with it, I can't tell why.
I find Sabway more efficient for a 3 necro team-build, while for areas full of undeads I prefer 3 smiting hero monks (with runes they deal much more damage).
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway I tested the build, but I don't feel comfortable with it, I can't tell why.
I find Sabway more efficient for a 3 necro team-build, while for areas full of undeads I prefer 3 smiting hero monks (with runes they deal much more damage).
upier
So I am using a simple
[build=Owgj4wQooOVf8K1367S8ZeTMGA]
times 3.
Now, the problem seems to be that my guys refuse to use RoD. They don't even use it as a heal. It just sits there.
Anyone else having the same issue?
[build=Owgj4wQooOVf8K1367S8ZeTMGA]
times 3.
Now, the problem seems to be that my guys refuse to use RoD. They don't even use it as a heal. It just sits there.
Anyone else having the same issue?
Super Igor
My seem to use it rather often. :/
But they only use it if you are taking damage, they dont recognize it as heal, so when you are out of batttle they will almost never start healing with it. Very annoying when my party is degening. >.<
But they only use it if you are taking damage, they dont recognize it as heal, so when you are out of batttle they will almost never start healing with it. Very annoying when my party is degening. >.<
Xenomortis
I think you misunderstood the problem.
He said that they didn't use it at all.
He said that they didn't use it at all.
Super Igor
Daesu
Quote:
Originally Posted by Xenomortis

I think you misunderstood the problem.
He said that they didn't use it at all. They use RoD alot during combat for me.
He said that they didn't use it at all. They use RoD alot during combat for me.
upier
Khmm, it might have been my use of a flatbow.
I just ran the guys on my ritualist - I flagged them NEXT to a foe and RoD was used a few times. Not spammed - but at least used.
It could be that the distance is messing with them.
So the question should probably be - anyone using a flatbow experiencing this?
I just ran the guys on my ritualist - I flagged them NEXT to a foe and RoD was used a few times. Not spammed - but at least used.
It could be that the distance is messing with them.
So the question should probably be - anyone using a flatbow experiencing this?
Daesu
Found this video in pvx for a RoJ team in HM SoO. Seem to use RoD often enough but it is using a warrior.
http://www.xfire.com/video/91dd9/
http://www.xfire.com/video/91dd9/
upier
It probably really is the flatbow.
I had issues getting my heroes to use other skills also. For now, the fix the works seems to be setting my monks on aggressive mode.
I had issues getting my heroes to use other skills also. For now, the fix the works seems to be setting my monks on aggressive mode.
Puddin Cheeks
If haven't made the switch yet, I have shards of orr on my list of things to do and that is why I'm considereing RoJ. Wouldn't some
[Ebon Vanguard Assassin Support] + [You Move Like a Dwarf] + [Epidemic], help contain foes with some minions thrown in on it.
[Ebon Vanguard Assassin Support] + [You Move Like a Dwarf] + [Epidemic], help contain foes with some minions thrown in on it.
Lodar Aric
My main is an elementalist, i was just wondering would a Obsidian Tank with some warrior stances be able to hold the agro well enough to get the full effect of the ROJ's?
T1Cybernetic
upier
Quote:
Originally Posted by Lodar Aric

My main is an elementalist, i was just wondering would a Obsidian Tank with some warrior stances be able to hold the agro well enough to get the full effect of the ROJ's?
Why not just hit them with Deep Freeze?
It's kinda a waste to run a tank when you could be doing sweet damage instead!
It's kinda a waste to run a tank when you could be doing sweet damage instead!
Daesu
Bring anti-KD on your heroes if you are bringing them to HM Shards. Anyway, HM Shards can also be run on a SF assassin with IAU.
Axel Zinfandel
Do you guys usually run Rayway and bring a hench healer as well? I tried using Rayway on it's own and much of my team was getting owned, and that was in NM southern shiverpeaks D:
Granted one of my heroes was level 14 or so, but still
it made me feel like I was doing something terribly wrong (but I wassn't).
Granted one of my heroes was level 14 or so, but still
it made me feel like I was doing something terribly wrong (but I wassn't).
Faye Aeris
The 3 smiter monks in Rayway usually account for 1 healer. In all of NM and most of HM, I run a 2 healer backline, one of which is a henchman, and the other being my 3 heroes.
For elite areas, I run 2 healers + the 3 smiters.
I also see your profession as P/W... Running an imbagon with this team is absolutely fantastic since the monks have very low natural armor. (Yes, I realize imbagons make any team win PvE)
Imbagon RoJway (this will fail without the paragon, no prots =3):
[build prof=Mo/E hea=8+1 smi=12+1+3 div=10+2][ray of judgment][reversal of damage][smite hex][smite condition][healing seed][smiter's boon][castigation signet][glyph of lesser energy][/build]
[build prof=Mo/E hea=8+1 smi=12+1+3 div=10+2][ray of judgment][reversal of damage][smite hex][smite condition][healing seed][smiter's boon][castigation signet][glyph of lesser energy][/build]
[build prof=Mo/E prot=8+1 smi=12+1+3 div=10+2][ray of judgment][smite hex][smite condition][shield of absorption][aegis][smiter's boon][castigation signet][glyph of lesser energy][/build]
I run healing seed on there mostly if the aggro focuses on the paragon (almost never happens, but better safe than sorry). If you feel it is unnecessary, you can throw aegises on there instead. And yes, I'm using a superior + a major rune, but who cares, you have an imbagon. Full Survivor's + vitaes and a 40/40 set puts you at 470 health, 42 energy.
I find this works better than the racway posted on this forum, and is slightly faster than sabway at vanquishing. However, you have to be careful to not go over double aggro, since there is no minion wall and a healer henchman + your monks will only heal so much.
For elite areas, I run 2 healers + the 3 smiters.
I also see your profession as P/W... Running an imbagon with this team is absolutely fantastic since the monks have very low natural armor. (Yes, I realize imbagons make any team win PvE)
Imbagon RoJway (this will fail without the paragon, no prots =3):
[build prof=Mo/E hea=8+1 smi=12+1+3 div=10+2][ray of judgment][reversal of damage][smite hex][smite condition][healing seed][smiter's boon][castigation signet][glyph of lesser energy][/build]
[build prof=Mo/E hea=8+1 smi=12+1+3 div=10+2][ray of judgment][reversal of damage][smite hex][smite condition][healing seed][smiter's boon][castigation signet][glyph of lesser energy][/build]
[build prof=Mo/E prot=8+1 smi=12+1+3 div=10+2][ray of judgment][smite hex][smite condition][shield of absorption][aegis][smiter's boon][castigation signet][glyph of lesser energy][/build]
I run healing seed on there mostly if the aggro focuses on the paragon (almost never happens, but better safe than sorry). If you feel it is unnecessary, you can throw aegises on there instead. And yes, I'm using a superior + a major rune, but who cares, you have an imbagon. Full Survivor's + vitaes and a 40/40 set puts you at 470 health, 42 energy.
I find this works better than the racway posted on this forum, and is slightly faster than sabway at vanquishing. However, you have to be careful to not go over double aggro, since there is no minion wall and a healer henchman + your monks will only heal so much.
vgfanatic2
Looks pretty good, though I havn't gotten around to trying it yet. The one problem I see is with the 3rd build. Smiter's Boon is used, but the only thing it could be used with is smite hex. Really, I think something else should go in place of Smiter's, but idk what. Just a suggestion.
Got around to trying it. Vanquished an area (i forget which =P) that I wasnt able to do wih sabway. However, the lack of res slowed me down.
Got around to trying it. Vanquished an area (i forget which =P) that I wasnt able to do wih sabway. However, the lack of res slowed me down.