Kurzick dominance in Jade Quarry

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

Open 50 high-end chests with lockpicks, break most of lockpicks and get a bunch of purple items... The reason? Bad luck on your part.

However, enter a random-team Competitive Mission 50 times and lose a lot... The reason? ArenaNet made the arena favor the other team.

Looking over this entire thread, the "proof" of a broken game mechanic seems to be: I entered 30-40 times and lost a lot, and so it has to be a busted level design because it is not possible for me to lose, even though the arena is infamous for having bad players, bad tactics, bots and/or leechers.

Not A Trapper

Ascalonian Squire

Join Date: Oct 2007

Finland

Zaishen Masters [ZM]

Mo/Me

Well you just suck. I dunno why people are crying over kurzick dominance. Luxons still win as much as kurzicks in JQ.

Caden

Caden

Ascalonian Squire

Join Date: Jan 2009

Gods Umong Mortals

D/A

Quote:
Originally Posted by Coraline Jones View Post
However, enter a random-team Competitive Mission 50 times and lose a lot... The reason? ArenaNet made the arena favor the other team.
Im sorry but i disagree..i recently started with JQ and i have had it where the Luxons really take it to us Kurzicks, i just think its something to do with the spawn...i have tried in America and Europe districts and we win like 1 or 2 then Luxons go on a roll...i have even had it where we lost more than 4 games in a row..terrible odds i know, but this is just to let u know that its not in favor of anyone, its just a the roll of the dice who u land up with.

Thats only my opinion

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

How do you know for sure that the luxons win 'as much' as the kurzicks do?

If you just play many games, you will see that the kurzicks just win more.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Luxons tend to fail at Jade Quarry because a lot of their players are just fail incarnate. Whenever I run Yellow Quarry at least 75% of the time the Luxons don't have a speed boost. Their teams also tend to contain a lot more 'worthless' players who can't capture ANY point on the map, and they fail even worse at killing Kurzicks of any importance. I can't count the number of Luxon warriors that walk around killing themselves on my reversal of damage WHILE I'm still capturing points.

I'd also venture to say that a lot more Luxons have been running hex degen builds lately, but the idiots kill Juggernaughts that aren't carrying jade AFTER they've already capped that Juggernaught's Quarry. This only helps Kurzicks by giving them a free respawn when they recap the Quarry in question.

Kurzicks aren't given an advantage in JQ; competative missions just aren't what Luxon players tend to excel at right now. My observations are also taking place mostly during European times right now, and it's that time of day where Luxons are losing the most and most drastically.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

if this continues all the bad luxon players will think that Kurz is the way to go.
And before you know it kurzick side of JQ will be filled with lux turnovers wanting easy faction and thus will screw up the kurz winnings.
Then you'll see a lot of luxon JQ dominance posts

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Like many of the LUX posters in this thread, I've experienced MANY quitters during the spawn. Sure it could be just DC, but on average over months of playing it seems to happen around 1 out of EVERY 5 matches for me & frequently SEVERAL TIMES IN A ROW depending on time of day/dist... When it happens, I just type in team chat "please /resign". That way we can ALL leave and start fresh with VERY little time wasted. Unfortunately, it takes everyone on the team to make that work & only ONE player to prevent that tactic from progressing with a full team the next round. Probably lots of reasons for that... but anyway if we all changed our behavior, we woulnd't have to wait for ANET to try to do something...

on the other note about how often the KURZ win, I've observed that the KURZ GET ON A ROLL more frequently. I find that the KURZ "win streak" happens on a 10:1 ratio compared to how often the LUX get on a win streak, when the KURZ streak gets to 5 in a row, I just play any other part of the game (PVP or PvE) and come back to it much later, usually after a day or so.

Our complaints and guesses about why lux tend to lose more often than KURZ aren't going to assist ANET to resolve the game issues noted in this thread (play style, builds, player skill, ability to play AS A TEAM when matched with random team mates, percieved map inequalities, etc.).

as players, We NEED to find our own IN-GAME solutions by changing our behavior. I only wish there was a more efficient way to organize these solutions. After all, ANET just makes the rules by which we all play

Squire Heats

Ascalonian Squire

Join Date: Jan 2006

W/Mo

For Kurzick title, people had the HFF bot,

The luxon equivilent is increasingly becoming the JQ bot, either following peoples doing sweet FA, or running to a base defender trying to blend in on the map.

Most Luxons that play JQ (80-90% in my exp) never report these people for either or both the following a) leeching and b) botting, meaning they never get a temp ban.

The yellow quarry also seems to be slightly closer to Kurzicks,, even with 33% speed boost, and running start through teleport (this gives a small but observable advantage) you can arrive before the kurzick and still they will get the shrine.

After the update for greater faction at JQ. I played as a monk in JQ winning the map 75% or more of the time. Now Luxons only seem to win 25% of the time due to leechers/botters or just popularity pulling in people playing useless builds.

Seems JQ was good for a couple of weeks and now it is back to AB

Vel

Vel

Lion's Arch Merchant

Join Date: Mar 2006

W/

Close to 2.5M of my title came from winning JQ for Lux within 4 weeks of the update. I have made as many as 270K a day from wins on 2 Saturdays when I had absolutely nothing else to do.

I have made 1.5M in last few weeks since I moved over to Kurzicks. After RoJ update, I have not lost a single match as Kurzick except for twice. I know this because, both the times I joined pretty fast (within 3 or 4 No-Ops) and paired with 3 or 4 Whammos, Dervs, Sins (basically all 2nd grade classes for the arena).

I believe, its mostly about what time you play. I play during primetime EST and hardly face any losses as Kurz except for terrible 10-12 No-Ops or more.

EDIT: As far as Yellow Quarry capping goes, I have noticed the cap happens after you cross a line within the shrine. So, if you approach the shrine from the side you cross the line faster than approaching the line from the middle. But, I must admit I capped yellow first time in much less number as a Lux compared to Kurz. I believe, its how you face when you spawn at the teleport.

Also, This arena is mostly about rangers, Monks, Necro Bombers. Elementalists can also contribute much. But, except for very partcular Sin builds (Palm Strikes as example) or mesmers to rend or interrupt, I hardly see any reason to bring in any other class in there.

P A L P H R A M O N D

P A L P H R A M O N D

Frost Gate Guardian

Join Date: Nov 2006

Washington, D.C.

Me/

Quote:
Originally Posted by ajc2123 View Post
I dunno why, but its a damn good thing kurzicks win that area, since they cant do shit in AB when I'm online.

Im just glad they revived both competetive missions. Now its fun again!
Yeah, I have noticed as well that Kurzicks seem to rarely win AB. I haven't won in a few days!

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

As a kurzick myself, in all the games so far, 5-20/day I was able to get the Yellow Quarry, with just Natural Stride and Dash/Dodge. No luxon was even close at beating me. The distance between the spawn point and the quarry is the same, the luxons are just, well not very good at JQ and don't bring proper speed boosts, or builds for that matter.

However, some things that you can keep in mind: Activate your speed boost before you get transported, start running in the spawn circle already at 1-2 sec before it starts and just follow a straight line and keep running. After that, dshot/savage their RoJ for the whole game, cripple/rend their bombers and type /laugh.

Donnerjack

Pre-Searing Cadet

Join Date: Aug 2005

Knights Guild Battalion

E/Mo

I play both sides of the map in JQ (kurz and luxon) depending on who's winning at the time I'm playing. I don't see either side "dominating" the other. Of course each side has it's winning streaks, but overall there's no dominance by either faction.

Gforce

Frost Gate Guardian

Join Date: Mar 2006

Isle Of Solitude

Super Kaon Action Team [SuKa]/[DoDo]

W/

Playing as a luxon, I would say this is bullshit... I win most of the time playing as luxon, but when I join in and I get 7 wammos of the team I ragequit and dont play again for the rest of the day. When I get a good team I enter again and again usually being with some of the same players. I kinda expect this to work the same for all kurzick players...

Besides, as someone already pointed out, the guard shrine for the yellow juggernaut doesnt even get close to killing the juggernaut, while the guard shrine for the yellow turtle always destroys the turtle. Its not a very big difference but yeah, the map is not balanced :P

I would recommend everyone losing in JQ to not run a bomber, because it doesnt really add much to a team besides capping fast (although im happy all random fail people use a bomber instead of a wammo because now they contribute atleast something).

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Quote:
Originally Posted by Reflect View Post
lmao
they are completelly the same dificulty level for both factions
Kurzick yellow quarry ranger shrine wont fire on Juggernaught heading back to base.
This bug was created when they fixed the teleport to ranger shrine before the match started.

So yeah, if the yellow ranger shrine wont fire on the juggernaught, but the luxon side always fires on the turtle, this gives Kurzick Team a Bug advantage.

pixie the monk

pixie the monk

Wilds Pathfinder

Join Date: Nov 2006

here and sometimes there...

AatX

Mo/Me

the solution is easy:
kurzicks use Pvx 70% is mo/p or n/a
luxons just take their own builds and fail because they're not as affective

atleast thats what i think...

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

When I played the Kurzicks indeed dominated clearly. But the mission layout is fully balanced, so the only explanation is that the Kurzicks are actually playing better or have better builds suited to this mission. In other words, just play better, Luxons.

Secret hint: Go play Nuker (capture mines) or Monk (Protect carriers and NPC's).

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Kurzicks win mostly because a lot of people are running mo/p , n/a bomber etc. ie. decent, relevant builds.

I see Luxons running around with crappy builds all the time, it's actually not funny. Recently had had my arse handed to me by a Luxon team which fluked all having decent builds and knowing how to play, very well. Lost 10 - 1, and we had 3 mo/p and 4 n/a bombers...

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Not everyone enjoys playing buildwars.That's all I can really say. =\

s73ve_o

s73ve_o

Frost Gate Guardian

Join Date: May 2005

W/

to all you luxons that are complaining out there just remember, before Anet made their updates to all this it was FA that got all the attention while jade was dead. It was really hard for us to win against the luxons and that wasnt even because of botters, leechers, and your claim of kurzicks who leave at the start (which is total bs in my opinion, that anyone would just go to the other team and quit so their side could win even though it doesnt benefit them in any way at all). For us it was because of the game mechanics and thats about it. The design of FA put the kurzicks in a losing position to begin with and we toughed it out and kept playing.

Now its your turn.

Old Man Of Ascalon

Academy Page

Join Date: Dec 2007

Phoenix Warriors of the Apocolypse

R/Mo

Very simple answer. Because the Luxons suck.

Think about it. New people join the game and have a decision. Do I go with the Emo tree people with their walking cabbage monsters or the Pirates that have giant turtles with canons on thier backs?

Hmmm.

Luxons suck at the game. End of discussion.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

bots like name removed and others make it possible man be happy


be sad when teh bots come to kurz side!

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

hate to say it, but...too many bad luxons, imo. i've been playing JQ a lot when my guild isn't GvGing, and i've only been on a losing kurzick team once in that time (10-9, was very close, and i mostly blame this on the fact that the kurzick team consisted of too many useless wammos). this isn't surprising to me at all, since i also AB a lot and rarely lose on the kurzick side. seems to me that luxons just need to step up and play better. bring an appropriate profession/build (ie. if you can't solo cap a shrine, you are probably dead weight), and know the strong pvx builds are useless when you simply suck at the game (ie. you're an ele trying to solo a ranger).

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

A lot of these posts have made me lol. They are very typical of some of the guru community, using only anecdotal evidence, stating their assertions for obvious facts. I see no proof from this forum or in game that Jade Quarry is imbalanced.

Oh and to all the people who turned this thread into a "Melee sucks in JQ" issue, I just wanted to thank you for your insight. As Jade Quarry players, I'm sure you are all HUGELY important and knowledgeble members of the pvp community, so thanks SO much for your input. JQ is afterall srs bzns, so one definately shouldn't stray from the meta, even if it's your favourite character to play

pin

Ascalonian Squire

Join Date: Oct 2005

People’s thinking is too rigid, a monk can heal thru the damage done by a solo capper. Obs mode GvG to if you want to know why people win at JQ. That’s right I drew a parallel between JQ and GvG. I can hear people already screaming “evil I tells ya, its blasphemy to mention JQ and GvG in the same sentence”. But seriously its teamwork that will win more times than having some magical number of a certain class.

hoovehand

Pre-Searing Cadet

Join Date: Jan 2009

who wins jade quarry?

the team with more ray of judgement monks.

kurzick greatly outnumber luxon's, hence why luxon's enter the arena after 30 seconds and kurzick have to wait up to 5 minutes. as you can switch sides without much effort, the only explanation is that people play kurzick because they want to win - so they stack on the winning team. with enough people stacking on the winning team eventually you will notice a sway in balance.

to summarize, kurzick is overloaded with those idiots who think they're crap don't stink, they stack on the winning team because they think they're too good to lose by playing for luxon.

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

Hoovehand...do you really believe that Kurz is overloaded with idiots? I've seen just as many idiots playing Lux. I don't think faction side has a monopoly on that.

Also, the most RoJ monks doesn't mean that team will win. I've been on teams with no monk and we are still able to win quite handily in some matches. Of course we do lose those as well. Still, I do believe teamwork matters but sure...if your team isn't capping quarries then it's all for naught.

Asara

Asara

Ascalonian Squire

Join Date: Dec 2006

Baltimore, MD

[edge]

I like to JQ when I want to relax, and while I do most of my playing on the Luxon side, I switch to Kurz every now and then to mix it up. The big dif. I've seen is the wait times, which an above poster already mentioned. I've noticed that I need to wait anywhere from 2-5 min. to get in on the Kurz side, whereas with Luxon it's nearly automatic.

I think that this may lead to the fact that Kurz players tend to bring more vetted builds that prove successful, since if you have to wait 5 minutes to get into a game, you certainly want to win. No one would want to wait that long to lose 10-2...

Whereas with Lux, it's more of a 'meh lost that game oh well' mentality maybe?

I don't know... I don't personally enjoy downtime and I don't really care about faction farming, so I just play Luxon and switch between BA turret or monk and just enjoy it

choclatedippednillawafer

choclatedippednillawafer

Ascalonian Squire

Join Date: Jan 2009

iforgot

Mo/Me

Maybe it's cus luxons tend to dominate more in AB, and when they make the transition to JQ they're suckish, especially b/c you cant sync a team together like you can in AB.

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

In the past month, I went and did an experiment in JQ. I got over 100,000 Faction for both the Kurzick and Luxon sides in Jade Quarry. I wanted to see if there's any claims that one side was inherently better than the other--from player skill, level imbalance, etc.

In a single word, the answer is NO.

There's almost no difference between either side in the game. The winner comes down to what you'd expect. The biggest factors are: The strength of your builds, the skill of the players, and the coordination within your team.

The last one is extremely important. If your team is just running around trying to play Deathmatch or they are all crowding around trying to hoard the Yellow Quarry, then it doesn't matter what you're doing because you're going to lose. Also, many of the bad players don't understand the fundamentals of the map, like how the NPC rangers can kill your runners if they are left unchecked. So sometimes they spend all their time capping and defending a single mine, but allow the enemy to cap all the scout shrines and the runners never even make it back to base alive.

Leechers and bots do play a small factor into the game. I was surprised that there were not as many as you'd expect. Typically the leecher seems to show up when the side already has low morale, and then everybody ends up playing ultra-badly because they give up two minutes into the match.

As another topic has reported, it's almost impossible to get any leecher/botter actually banned from the game, as it takes an incredible effort to convince people to do it. However, from my experience, Luxons are far more aggressive about reporting simply because there are about 1/2 to 1/3 as many players in JQ, so failing to report the leechers just means that they have to play with them more often. Still, the report feature is heavily abused, as people report for no good reason at all. Anything from excessive smack talk to playing stupidly is a reportable offense.

I will say that JQ can be immensely fun one round, and then incredibly frustrating the next. It is so random and neither side is predictable. It is possible to sync enter on certain times, and some guilds do use it. When it is successful, those games are often crushing defeats for the opposing side as they are running powerful builds and can coordinate attacks with incredible efficiency.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
who wins jade quarry?

the team with more ray of judgement monks.
Not really, no. It's the team who has the least idiots. I've beaten teams who had 3 RoJ monks with none, and I've lost against teams with no RoJ monks while my team had a couple.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

The Kurzick faction comprises the majority of players, and the majority of said majority players are PvEers. They're just there to farm, and therefore play Jade Quarry which is really repeatable PvE.

In AB, which at least has a PvP guise, they get slain by me and the rest of the honourable Luxon Armada - assuming my side doesn't have too many sins, 12345678 eles, or idiots that don't stand on the damn shrines.