Syncing in Snowball Arenas
Ctb
Nothing you just posted there makes any sense at all, but I can't tell if that's because English isn't your native language or if it's because you have no idea what you're talking about.
Alice Cooper
The Meth
No, he is quite right, everything you are saying is nonsense. You realize that no amount of randomization can pick anything other then 4 syncing players when there are only 4 syncing players in the (insert obscure district that is never occupied), right?
At best syncing is exploiting the behavior of the random selection algorithm, but unfortunately the only ways to fix syncing would be to either hold players far longer until there were a much larger pool of players to take from, or to get more players in every district joining. Neither of which is likely to happen.
The best idea I can think of is not allowing players to join arena's if their district has less then, say, 15 people. Make them join in a populated district with 100+ people and the chances of sync working is much smaller. Kind of unfair though to the korean's/chinese players when they have to travel to other districts just to play the game, which is why this probably wont happen.
At best syncing is exploiting the behavior of the random selection algorithm, but unfortunately the only ways to fix syncing would be to either hold players far longer until there were a much larger pool of players to take from, or to get more players in every district joining. Neither of which is likely to happen.
The best idea I can think of is not allowing players to join arena's if their district has less then, say, 15 people. Make them join in a populated district with 100+ people and the chances of sync working is much smaller. Kind of unfair though to the korean's/chinese players when they have to travel to other districts just to play the game, which is why this probably wont happen.
Enon
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The possibility to sync is NOT a bug, the A-net developers chose NOT to use the randomize function,... If you fail to see a bug here, you need to rent a basic "how to program course", before spouting nonsense!
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Let's look back at the original concept of the Random Arena. I'm assuming the parties are suppose to be formed randomly. Else there is no obvious reason to call it 'Random' Arena... So the intentions of the designers back then must have been to randomize the teams. Thus syncing, deliberately trying to form a party that is not randomized by understanding and avoiding the system (that's the case, right?), goes against the original designers intention. Therefore it can be considered a bug.
Alice Cooper
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No, he is quite right, everything you are saying is nonsense. You realize that no amount of randomization can pick anything other then 4 syncing players when there are only 4 syncing players in the (insert obscure district that is never occupied), right?
At best syncing is exploiting the behavior of the random selection algorithm, but unfortunately the only ways to fix syncing would be to either hold players far longer until there were a much larger pool of players to take from, or to get more players in every district joining. Neither of which is likely to happen. The best idea I can think of is not allowing players to join arena's if their district has less then, say, 15 people. Make them join in a populated district with 100+ people and the chances of sync working is much smaller. Kind of unfair though to the korean's/chinese players when they have to travel to other districts just to play the game, which is why this probably wont happen. |
btw: http://www.amazon.com/Beginning-Prog.../dp/0764508350
Tullzinski
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The possibility to sync is NOT a bug, the A-net developers chose NOT to use the randomize function,... If you see a bug here, you need to rent a basic "how to program course", before spouting nonsense!
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Edit:
I just chose the closest thing on the Guild Wars website in the support section. Never hurts to ask the question. If they come back and say not a bug and or exploit end of discussion. Then everyone can sync safely. If not then you have to worry about being reported. Simple solution really. Another option is they ignore it and the discussion can rage on.
If this is true Alice you have no problems, then end of discussion.
Alice Cooper
baltazar knight
edited: nvm slow refreshing
Enon
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If this is true Alice you have no problems, then end of discussion.
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Looking back though, Upier posted this link. Has there ever been an 'official' response on that?
Tullzinski
Correct me if I am wrong but from what I have seen posted, you are most likely a person that participates in syncing. If ANET makes another determination that this is an exploit you may be reported and subject to the Disciplinary Process as prescribed:
http://www.guildwars.com/support/leg...d_outcomes.php
Just for the record the only infraction that I have ever reported is Bots. God I hate bots!!!
http://www.guildwars.com/support/leg...d_outcomes.php
Just for the record the only infraction that I have ever reported is Bots. God I hate bots!!!
Tullzinski
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It's a hearsay case, so I might be wrong.
Looking back though, Upier posted this link. Has there ever been an 'official' response on that? |
Alice Cooper
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Correct me if I am wrong but from what I have seen posted, you are most likely a person that participates in syncing. If ANET makes another determination that this is an exploit you may be reported and subject to the Disciplinary Process as prescribed:
http://www.guildwars.com/support/leg...d_outcomes.php Just for the record the only infraction that I have ever reported is Bots. God I hate bots!!! |
1. Syncing != exploiting a bug.
2. A-nets devs can ban themselves too, because ZoS syncs also.
I take it that some of you guys are either blind or can't read.
<3
The Meth
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You fail to see the point again... syncing in a populated district of 100+ will work. If they would use a combination of the randomize function + make people move from one district to another it would be fixed.
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Good job finding a completely meaningless link to try and distract away from the discussion though. Pro job that.
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Oh puuullease i suggest you re-read this thread (no offence), there are enough arguments pointed out already for the following statements:
1. Syncing != exploiting a bug. |
Last I checked, just because someone more powerful then you does something doesn't make it right. If the president shot someone today would that immediately make shooting anyone you want legal? The fact that Anet employees do it might make it seem slightly less unethical, but its against the intended use of the arena just the same.
Alice Cooper
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Umm... no? Syncing wont work with 100 other people entering (assuming that you have 100 other people entering, if there are 96 people afk it wont matter). Everyone saying the hitting enter at the same time gets you in the same party is full of shit, I have had multiple parties of people in AB, along with friends in Snowball/other events try to do that with me and it fails to get even 2 people/groups together 75% of the time. On the other hand, going to the korean district first and its a 100% assurance of getting in the same group. Parties are randomized just fine at the moment, the problem is that you can narrow down the pool of randomized players to just you.
Good job finding a completely meaningless link to try and distract away from the discussion though. Pro job that. |
Ctb
It's just a middling little troll trying to play on people's egos, stop responding to it or put it on ignore.
I can't believe I bit on that... that join date should have tipped me off
I can't believe I bit on that... that join date should have tipped me off
Tullzinski
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Oh puuullease i suggest you re-read this thread (no offence), there are enough arguments pointed out already for the following statements:
1. Syncing != exploiting a bug. 2. A-nets devs can ban themselves too, because ZoS syncs also. I take it that some of you guys are either blind or can't read. <3 |
It would be nice to put this to rest, the main reason I am interested this topic is for rollerbeetle racing, I experienced alot of syncing there where teammates would pound everyone to ensure one of their team/guild could race untouched. Allowing them to receive a high score and the mini associated with it. GL mini=buttload of ectos. Not the case so much for Snowball but it has implications.
Ctb
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I just answered your question. If ANET will never act or change their mind because of ZoS then at least we can get an answer for the OP if this is a exploit/bug/cheat or not.
It would be nice to put this to rest, the main reason I am interested this topic is for rollerbeetle racing, I experienced alot of syncing there where teammates would pound everyone to ensure one of their team/guild could race untouched. Allowing them to receive a high score and the mini associated with it. GL mini=buttload of ectos. Not the case so much for Snowball but it has implications. |
Whether it's an EXPLOIT or not, based on ANET's notion of an exploit, is up to ANET, and ANET has taken no action thus far. They're aware of the issue, they've failed to condemn it, and they've made no attempt to stop it that we've seen. I would personally say then that it is not a cheat or an exploit in the sense that ANET uses to ban people and if you want to sync, and you're a dick, go for it.
Tullzinski
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It's a bug. There's no debate on that matter. The intended behavior was randomization and ANET failed to consider this possibility short-circuiting that functionality, therefore, it's a bug caused by a flaw in the design of the software. There doesn't have to be any kind of technical error in the coding for it to be a bug, the code itself simply doesn't meet the design criteria, which is still a bug.
Whether it's an EXPLOIT or not, based on ANET's notion of an exploit, is up to ANET, and ANET has taken no action thus far. They're aware of the issue, they've failed to condemn it, and they've made no attempt to stop it that we've seen. I would personally say then that it is not a cheat or an exploit in the sense that ANET uses to ban people and if you want to sync, and you're a dick, go for it. |
Tullzinski
End of discussion:
Thank you for contacting the Guild Wars Support Team.
Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.
If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website.
Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!!
Thank you for contacting the Guild Wars Support Team.
Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.
If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website.
Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!!
Enon
That's what I thought. It still doesn't justify that syncing gives you an advantage and goes against the original concept.
Yes, I know - I'm stubborn and stupid. But they're obviously ignoring the problem.
Yes, I know - I'm stubborn and stupid. But they're obviously ignoring the problem.
Tullzinski
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That's what I thought. It still doesn't justify that syncing gives you an advantage and goes against the original concept.
Yes, I know - I'm stubborn and stupid. But they're obviously ignoring the problem. |
All anyone can do is make recomendations for improvements.
Maybe one solution would be to add a 4v4 teams section for SA, it would be alot nicer to go into a game not having to hope that everyone joins up. 4 people join up outside the arena then enter. Also would love to see a locked team until the end cannot leave until game is won/lost. Random would allow new people to learn and then transition to 4v4 teams section. Make the team section viewable also, so people can pick up tips/tricks.
Mercury Angel
Syncing : Cheating :: Speeding : Breaking the Law
(Except speeding violations are actually penalized at points.)
[Edit: I throw up the speeding analogy for the comparable level of effect on your game experience. Most of the time, speeding has little to no effect on you, and the speed limits are somewhat arbitrary and rarely enforced.)
Syncing sucks to go up against when you're playing in a random team, because it really is an unfair advantage. But, actually synced teams are more memorable than they are common, and the impact is not that great.
Some people want to get together in a group, roll noobs, and laugh - nothing else is going to satisfy them. However, a problem for many players is that there's no fun alternative to RA for getting together with friends. Guild Wars is not balanced for 4v4, and the Team Arenas are wholly unfun.
In any case, something people need to bear in mind: Random Arenas are the introductory PvP for Guild Wars. When you start out with no friends, minimal familiarity with the game, and few skills unlocked, higher level PvP formats aren't appealing. The setup time is long, and the payoff is minimal, since you're probably going to lose.
The Random Arenas are quick and chaotic, and the battles are decided as much by luck in team placement as any player skill.
Don't destroy that environment. New players are the lifeblood of any MMO. Like "Mana Screw" in Magic the Gathering, there has to be some way to give the inexperienced and poor players a glimmer of hope.
(Mana Screw in Magic refers to failing to draw needed lands to play creatures and spells. Although optimal deckbuilding can reduce the odds of Mana Screwing, random chance can always force a loss.)
(Except speeding violations are actually penalized at points.)
[Edit: I throw up the speeding analogy for the comparable level of effect on your game experience. Most of the time, speeding has little to no effect on you, and the speed limits are somewhat arbitrary and rarely enforced.)
Syncing sucks to go up against when you're playing in a random team, because it really is an unfair advantage. But, actually synced teams are more memorable than they are common, and the impact is not that great.
Some people want to get together in a group, roll noobs, and laugh - nothing else is going to satisfy them. However, a problem for many players is that there's no fun alternative to RA for getting together with friends. Guild Wars is not balanced for 4v4, and the Team Arenas are wholly unfun.
In any case, something people need to bear in mind: Random Arenas are the introductory PvP for Guild Wars. When you start out with no friends, minimal familiarity with the game, and few skills unlocked, higher level PvP formats aren't appealing. The setup time is long, and the payoff is minimal, since you're probably going to lose.
The Random Arenas are quick and chaotic, and the battles are decided as much by luck in team placement as any player skill.
Don't destroy that environment. New players are the lifeblood of any MMO. Like "Mana Screw" in Magic the Gathering, there has to be some way to give the inexperienced and poor players a glimmer of hope.
(Mana Screw in Magic refers to failing to draw needed lands to play creatures and spells. Although optimal deckbuilding can reduce the odds of Mana Screwing, random chance can always force a loss.)
Ctb
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End of discussion:
Thank you for contacting the Guild Wars Support Team. Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else. If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website. Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!! |
Every time I think this company can't become any more blatant in its disregard for the game and its players, they manage to prove me wrong.
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All anyone can do is make recomendations for improvements. |
Abedeus
So wait, they banned people that used the Mallyx glitch to skip the quests, yet they allow using the glitch in system allowing them to skip the Random part of RA?
Maybe they could give a list of glitches, exploits and bugs we can use and those we can't.
Maybe they could give a list of glitches, exploits and bugs we can use and those we can't.
byteme!
People actually take Snowball and RA seriously? Wtf for? Just when you think the community has run out of QQ's somehow someone comes up with something. Sheesh. I swear the day Anet decides RA is more important then all the other crap that needs attention to is the day we should ALL uninstall GW.
Ctb
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I swear the day Anet decides RA is more important then all the other crap that needs attention to is the day we should ALL uninstall GW. |
Black and white. Stop viewing issues in it.
The Meth
You think this just came up? A thread about syncer's has appeared at least once a month for a few years now. And it could almost definitely be fixed in 10 minutes. The same is true for most of the other problems in GW. Anet just doesn't care much.
Unreal Havoc
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The people who are complaining here are the following:
1. People who always lose because they are 'bad'. 2. QQ'ers. 3. People who like to troll and moan about everything. 3. People who are bored and have to much time on their hands. |
I find it amusing that you people use the "well the rest of the playerbase is bad" excuse to justify synching, you don't think teams you play against have the same problems that you do when entering randomly? I mean if the rest of the playerbase is so bad, how can you be losing? If you're so good you should be rolling your random noob team through the arenas with ease with your might, right? Oh wait it just so happens to be that you always get the bad players, always, it never happens to the other teams, never...
Trying to gain an unfair advantage over a random team, whether they be composed of good players or bad players, by synching your team in a random teamates gametype is morally wrong. The fact that you blatantly admit it gains you no respect or fans either. You can't justify it's right, because it is not.
There's just no excuse for bad sportsmanship.
Ctb
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And it could almost definitely be fixed in 10 minutes. |
Arkantos
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In any case, something people need to bear in mind: Random Arenas are the introductory PvP for Guild Wars. When you start out with no friends, minimal familiarity with the game, and few skills unlocked, higher level PvP formats aren't appealing. The setup time is long, and the payoff is minimal, since you're probably going to lose. |
You aren't going to face sync teams all the time. When you do, don't be afraid to add one of the good players to your friends list to PM later. As hard as it is to believe, there are still people in Guild Wars who aren't giant douche bags. This way not only will you be able to gain knowledge from good players, you will be able to gain experience from players your level.
Abedeus
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As a new player, playing against an experienced team is going to teach you more than playing against an inexperienced team. When I GvG'd with my first guild (which was a PvE guild), I learned a lot more in 2 GvG's against EvIL than I would have against 10 GvG's against bad guilds.
You aren't going to face sync teams all the time. When you do, don't be afraid to add one of the good players to your friends list to PM later. As hard as it is to believe, there are still people in Guild Wars who aren't giant douche bags. This way not only will you be able to gain knowledge from good players, you will be able to gain experience from players your level. |
Here, new player will just go WTF JUST HAPPENED OMG and quit after few minutes of trial.
Theus
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Sorry, but that thing with fighting against better player works only in FPS games.
Here, new player will just go WTF JUST HAPPENED OMG and quit after few minutes of trial. |
In before some "hardcore" faggot comes in that says they're better off not playing their game because of this.
Abedeus
Not really.
You see tactics in GvG, true.
You see tactics in CSS (sometimes) - true.
But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times.
You see tactics in GvG, true.
You see tactics in CSS (sometimes) - true.
But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times.
pumpkin pie
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End of discussion:
Thank you for contacting the Guild Wars Support Team. Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else. If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website. Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!! |
It all depends on what question you asked them. did you tell them you purposely, with the intent to sync and spoil other players game? I am sure you did not.
For Xaniera, I don't think anything in regards to weather you deserve to win or not. The main reason i hate sync is because those places are suppose to be random, I had lots of fun there, until synchers emerged and over run the place, until I lost a part of the game that you and I have equal right to play that now I can't play anymore because you and your friends choose to cater to your own need, your own fun, you, yourself. the selfishness i can't tolerate. I don't care if you have one thousand title hanging onto your character lol, I want MY RANDOM ARENA BACK.
It is as much my game as it is yours, but you solve your problem by creating more problems for other players, do you think I don't dislike getting teamed up with players who have no idea what they do? It is a random arena, I stay till the end with the group and hope I get a better random group next time.
Avarre
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But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times.
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You also have to take into account being spiked down by an A/W is unrelated to 'playing better players'. A better scenario would be more like some warrior newbie running into a high class warrior player, getting destroyed, and then looking at how that guy uses his skills.
Arkantos
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But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times. |
Abedeus
And that person will tell them?
Seriously, think about it.
Seriously, think about it.
Arkantos
Avarre
You're all still missing the point that a terrible player with a one-dimensional build isn't even relevant to the discussion. Good players don't learn anything from facing/losing to A/W spikes, because there isn't anything to learn except 'lol they do damage' - unless you're learning to counter them, which isn't of interest to someone learning the game at that level.
Assuming some newbie assassin did get trampled by an A/W, he could then at least observe the battle to see what skills the person who rocked him was using and how they're used. They're better off learning that from a player who does it properly than Scrubs McGuru who mashes their hands on a PvX build.
The biggest risk of syncing is greater synergy from the players, which isn't the same as losing to a buildwarsy gimmick in the first place.
Assuming some newbie assassin did get trampled by an A/W, he could then at least observe the battle to see what skills the person who rocked him was using and how they're used. They're better off learning that from a player who does it properly than Scrubs McGuru who mashes their hands on a PvX build.
The biggest risk of syncing is greater synergy from the players, which isn't the same as losing to a buildwarsy gimmick in the first place.
Kashrlyyk
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I have brought this issue to the attention of the design team many, many times on the behalf of many, many players. I will continue to relay your feedback and press them on this. Thank you. --Regina Buenaobra 18:10, 19 December 2008 (UTC) They have assured me that they're looking into possible solutions. --Regina Buenaobra 18:59, 19 December 2008 (UTC) |
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So wait, they banned people that used the Mallyx glitch to skip the quests, yet they allow using the glitch in system allowing them to skip the Random part of RA?
... |
PvP: griefing or leechung 30 minutes ban
PvE: bad name or spam 72 hours ban.
Obviously spam and bad names are more serious issues than destroying the fun of others.