1.Mark of Insecurity:
Either fix it (enchantments and stances expire faster than it says) or reduce its duration, increase the recharge.
2.Lingering Curse:
You need low investment in curses to keep enemies suffering atm. Healing reduction should be scaled by Curses attribute.
It should be changed to degeneration -1...-2...-3 (currently -1...-3...-3), healing reduction: 0%...%14...%20 (currently 33% non-scales). So that fast casting usage won't overshine it.
3.Palm Strike:
a. remove crippling, increase recharge to 8 sec. or
b. keep crippling, increase energy cost to 10, increase recharge to 12 sec.
4.Peace and Harmony:
Increase cast time to 3/4 sec, add 0...48...60 direct healing for this skill, this skill can only target on other ally.
5.Seeping Wound:
This elite is still weak (especially compared to Palm Strike).
Change it to:
For 20 seconds, target foe suffers 1...3...3 health degeneration, and if target foe is suffering from Bleeding or Poison, that foe takes 5..15 damage per second.
6.Clamor of Souls:
This elite is still weak.
Add Crack Armor to this spell.
Other suggestion: (just some ideas, some may be overpowered so the numbers are just for references)
Recurring Insecurity:
And also reply when target suffers a new hex.
Visions of Regret(PvP):
Increase recharge to 25 seconds. No longer hexes adjacent foes.
Feast of Corruption:
Reduce energy cost to 10.
Functionality changed to: "For 5 seconds, target foe and all foes adjacent to this location take 5...37...45 shadow damage each second and steal x...y...z health from foes suffering from a hex".
Onslaught:
Change it to a Stance.
Reaper's Sweep:
Decrease cast time to .25 second. Increase recharge to 10 seconds.
Functionality changed to: "Interrupt target foe's action, this attack deal +x...Y...Z damage if it hits. If a skill is Interrupted this way, Reaper's Sweep inflicts a deep wound for 5...17...20 seconds."
Magehunter Strike:
Increase recharge to 10 second.
Functionality changed to: "If this attack hits, you interrupt target foe's action. If this attack hit, you deal +5...17...20 damage. If your target is under the effects of an Enchantment, this attack cannot be blocked."
Weapon of Quickening:
Decrease cast time to 1/4 second.
Defiant Was Xinrae:
Increase energy cost to 15, Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 40%...15%...10% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes.
Tranquil Was Tanasen:
Decrease energy cost to 5.
Increase duration to 5...22...25 seconds.
Soul Twisting:
Move to Spawning power line, increase energy cost and recharge. No longer target anything.
Functionality changed to: " For x...y...z seconds, your rituals cast 0%...50%...66% faster.
Cultist's Fervor:
For 20 seconds, your Necromancer spells cast 5%...36%...40% faster but you suffer from bleeding for 10 seconds each time you cast a spell.
Virulence:
Increase energy cost to 10.
Functionality changed to: "If target foe was already suffering from a condition, that foe suffers from Poison, Bleeding and Deep Wound for 0...12...15 seconds."
Signet of Suffering
Decrease cast time to 1 second.
For each hex on target foe, that foe takes 5...29...35 damage (maximum 140 damage) and suffers a deep wound for x...y...z second.
To be continued...
any suggestions are welcome.
