Balancing PvE

wotah

Academy Page

Join Date: Jun 2009

R/

Nerf Shadow form save the game.

Nuff said

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by wotah View Post
Nerf Shadow form save the game.

Nuff said


Hate to say it but I believe this would have the complete opposite effect. With the lack of new content all people have to do is make money, buy stuff, and have other toons rushed through the game. The economy would crash and a large percentage of the players would quit on the spot.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Wouldn't slowing down the rate at which people accrue money increase the length of time with which they stay with the game, if that's all they have to do?

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

dead thread is dead. we all realise by now anet have no interest in balancing pve at this stage in the game, in fact they seem to be doing quite the contrary.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by Puebert View Post
Its not about taking away fun from other players or trying to enlarge your epeen, its about making it so it isn't such a 1234 skill mashing.
Everything in pve is skill mashing

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Athrun Feya View Post
dead thread is dead. we all realise by now anet have no interest in balancing pve at this stage in the game, in fact they seem to be doing quite the contrary.
Cry of pain nerf, RoJ fixed, and they buffed paragons/ritualists. They're also getting worried about the speed clears. I think it's quite clear that ANet do have an interest in balancing PvE.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, 'PvE' baalance is not 'real' balance. It's just removing extremes. The RoJ AI bug and the old Cry of Pain were extremes, and so they got removed.

In PvP, things should work 'just fine', in PvE they should work 'quite fine', but not 'REALLY fine'.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

I could see having only on Consumable active at a time, like scrolls. The rest is just too much.

Let's not forget that every single mission SHOULD be able to be mastered by EVERY single profession. Once they balance all that for PvE, THEN worry about Cons hate.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Bring in 4-5 overpowered builds into the game (some ritu love and paragon, some good mesmer stuff). By doing this you give casual players more way to complete endgame areas without resorting to SF/ROJ/COP groups therefore increasing less than wanted profession presence into PUGS. After that you can nerf SF therefore producing a gradual and not painful shift while maintaining the casual gamers fanbase. PROFIT.

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Quote:
Originally Posted by Xsiriss View Post
Exactly. Leave the only builds that allow players to do HM with h/h, instead of complaining adapt. PUG's are dead, leave it at that. I wouldn't mind these 'changes' if they allowed 7 heroes, which would allow better teamwork etc. so it wouldn't be much of a problem. However without sabway there are many a thing people couldn't do in NM let alone HM, eg Slaver's Exile.
If you can't do slavers in HM without sab/discord then you are bad. Granted, Duncan may require another player, but it's not impossible with 2 heroes and 6 heroes.

People need to learn the meaning of 'work'.

Kendel

Frost Gate Guardian

Join Date: May 2009

Quote:
Originally Posted by Arkantos View Post
RoJ fixed
You know i'm really not so sure... there seems to be absolutely bugger all difference when i've been using it recently. Occasionally i'll get a single foe that runs for half a mile after 1 pulse which is NOT AoE flee response. Occasionally i'll get them kiting after 3 pulses like you'd expect. Almost all the time they do absolutely nothing. I've double cast it at tightly packed mobs (eg Tain the Corrupter outside Chantry) and not a single 1 of them moved.

Tbh i really don't think RoJ was done properly.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Kendel View Post
You know i'm really not so sure... there seems to be absolutely bugger all difference when i've been using it recently. Occasionally i'll get a single foe that runs for half a mile after 1 pulse which is NOT AoE flee response. Occasionally i'll get them kiting after 3 pulses like you'd expect. Almost all the time they do absolutely nothing. I've double cast it at tightly packed mobs (eg Tain the Corrupter outside Chantry) and not a single 1 of them moved.

Tbh i really don't think RoJ was done properly.
I was doing Vizunah HM today and the Local hench monks stood in RoJ for it's whole duration.
There still might be some juice in that old killing machine!

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

See alot of cheering about the buffing of Paragons and Rits, which is good, but they had to be buffed because they were nerfed into exile.

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

After the nerf, SC is slightly slower. Big deal. Until Shadow Form gets nerfed, problem isn't solved. Revived thread is revived until they get nerfed.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Anet kind of hinted with the last update that they weren't too worried about SF at this point, which kind of sucks IMO. Godmode should not exist in GW.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Axel Zinfandel View Post
Anet kind of hinted with the last update that they weren't too worried about SF at this point, which kind of sucks IMO. Godmode should not exist in GW.
Quote:
Originally Posted by ANet
Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary.
They aren't worried about it from a solo farm pov. I'm assuming they're getting tired of speed clears, and honestly, the only way speed clears are going to be killed is by nerfing shadow form. I think it's going to get a nerf, but you never know with ANet.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

http://www.guildwarsguru.com/forum/s...php?t=10382556

Keep buffing everything until this type of thread disappear, thanks. I don't want to separate myself from 90% of the player base and forced to play with bots or guildies all the time just because 1% of people's opinions.

TryingToVanquish

Banned

Join Date: Jan 2009

A/W

Quote:
Originally Posted by UnChosen View Post
http://www.guildwarsguru.com/forum/s...php?t=10382556

Keep buffing everything until this type of thread disappear, thanks. I don't want to separate myself from 90% of the player base and forced to play with bots or guildies all the time just because 1% of people's opinions.
anet can't do anything about bad players.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Arkantos View Post
Cry of pain nerf, RoJ fixed, and they buffed paragons/ritualists. They're also getting worried about the speed clears. I think it's quite clear that ANet do have an interest in balancing PvE.
Yes , are they... so why are they doing that.
Is it called balancing or should it be calld kill the game even more.

To my opinion!! Anet is "balancing", nerving, skill for much to often.
People are making builds, large groups are following those that make the builds.
They find a way to clear area's Ok some are really overpowerd.
But still. People playd the game. Indeed there should be some power buffs
for some skills as they have done for the Rit now.
but kill other classes to nerf skills isn't really a balance. but is just a way
to put a other class more in favorite.

Skill balance in PvP.. ok that is something which I can understand.
yet even in PvP they make it them selve more difficult than necessary.
They just keep on balancing in a way that they eventually wil be back
at the skill which they came up with at the start of GW.

PvE.. bummer... they are just taking fun away from players each and every time.

mentioned before. Bringing fun back in PvE and for shure make more peeps playing again will mean.

Stop killing nerving PvE skills.
Increase drop rate of common drops.
Make more divers drops. (consumables as normal drops)
Get rit of Normal mode and Hardmode. (hardmode is as it should be, so it should be the only way.)

Ok I can make a whole list... but that should be came to much out of topic than.

Just wanted to say.. Anet.. you are much to busy with nonsense skill nerving,changing.. (Rit change is ok as acception) instead it would bet better
to put some effort in making some extra content ore increase variety of drops
and rate.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Don't nerf Shadow Form.

Just revert Chillblains to a PBAoE. Give lots of necro and mesmer monsters Chillblains and Signet of Disenchantment.

Laugh at Shadow Form.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

That would be the same as nerfing shadow form.

It just needs a change in functionality so it doesn't become useless when enchantment removal, touches or PBAoE is present neither too much when it is not.

Jeydra

Forge Runner

Join Date: May 2008

Looking back on this thread I've come to realize that it is, I would say, largely missing the point.

Shadow Form is overpowered and I would appreciate it dying. Anything so long as it cannot be kept up permanently.
Cry of Pain was not overpowered, at least not by PvE standards. You can only be effective with it if you have lots of copies of it, and still then you need a tank (Perma), which is the real overpowered character. What's more, you need a hex for it to be effective, and you can't use VoR or you won't have AP. Although pre-nerf Cry of Pain was a great skill I wouldn't call it overpowered; still it is nerfed so I'll work around it.
Consumables are overpowered only if your teambuild isn't ideal, because otherwise it's entirely possible to use none. I think the various PvE items (red rock candles etc) are all pretty silly but I won't oppose anyone using them.
Triple Necro is effective but also not overpowered. There are certainly builds that can compare with it.
Save Yourselves is great, but not really overpowered by PvE standards. On its own it is an 8-adrenaline skill that takes a while to charge, and if you're a Warrior you'd be in the frontlines where your SY might not affect the backline.

What I'd call overpowered right now:

Ether Renewal makes Elementalists fantastic healers, too strong even and more powerful than real Monks in most situations. I say remove healing effect from Ether Renewal, which will seriously cut down on the power-Infuse ER can achieve.
For Great Justice makes Save Yourselves spammable, not to mention Dragon Slash for big damage. I say change functionality to you gain one extra strike of adrenaline per successful attack.
Asuran Scan makes physical attacks deal insane damage and tilts the balance of damage even further in favour of physicals over casters. I say either add a cast time of 1s or make it affect all skills (but not autoattacks).
Strength of Honor adds huge damage to all attacks and is plain silly letting you superbuff physical damage to sky-high values, although you can't use it effectively if you're alone (need someone to maintain it on you). I say revert to pre-buff values.
Save Yourselves, although not in my opinion overpowered, is still really strong, especially if you have enough copies of it. Perhaps give Save Yourselves 1s recharge.
BUT YOU'RE KILLING OUR FUN WITH YOUR NERFS!! makes PvE ridiculously easy for the savvy, although some people really like this skill. I say make You Move Like A Dwarf! deal 8k damage, cost 5e and have 0 recharge so everyone can be happy.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Jeydra View Post
Looking back on this thread I've come to realize that it is, I would say, largely missing the point.

Shadow Form is overpowered and I would appreciate it dying. Anything so long as it cannot be kept up permanently.
Cry of Pain was not overpowered, at least not by PvE standards. You can only be effective with it if you have lots of copies of it, and still then you need a tank (Perma), which is the real overpowered character. What's more, you need a hex for it to be effective, and you can't use VoR or you won't have AP. Although pre-nerf Cry of Pain was a great skill I wouldn't call it overpowered; still it is nerfed so I'll work around it.
Consumables are overpowered only if your teambuild isn't ideal, because otherwise it's entirely possible to use none. I think the various PvE items (red rock candles etc) are all pretty silly but I won't oppose anyone using them.
Triple Necro is effective but also not overpowered. There are certainly builds that can compare with it.
Save Yourselves is great, but not really overpowered by PvE standards. On its own it is an 8-adrenaline skill that takes a while to charge, and if you're a Warrior you'd be in the frontlines where your SY might not affect the backline.

What I'd call overpowered right now:

Ether Renewal makes Elementalists fantastic healers, too strong even and more powerful than real Monks in most situations. I say remove healing effect from Ether Renewal, which will seriously cut down on the power-Infuse ER can achieve.
For Great Justice makes Save Yourselves spammable, not to mention Dragon Slash for big damage. I say change functionality to you gain one extra strike of adrenaline per successful attack.
Asuran Scan makes physical attacks deal insane damage and tilts the balance of damage even further in favour of physicals over casters. I say either add a cast time of 1s or make it affect all skills (but not autoattacks).
Strength of Honor adds huge damage to all attacks and is plain silly letting you superbuff physical damage to sky-high values, although you can't use it effectively if you're alone (need someone to maintain it on you). I say revert to pre-buff values.
Save Yourselves, although not in my opinion overpowered, is still really strong, especially if you have enough copies of it. Perhaps give Save Yourselves 1s recharge.
BUT YOU'RE KILLING OUR FUN WITH YOUR NERFS!! makes PvE ridiculously easy for the savvy, although some people really like this skill. I say make You Move Like A Dwarf! deal 8k damage, cost 5e and have 0 recharge so everyone can be happy.
I really do like the most of your comments... and sad as it is, most of it is true.

Accept for ONE thing... Shadow Form is NOT overpowerd Why wel simple.. It doesnt do any damage

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Scary View Post
I really do like the most of your comments... and sad as it is, most of it is true.

Accept for ONE thing... Shadow Form is NOT overpowerd Why wel simple.. It doesnt do any damage
I really hope you aren't being serious. A skill that makes you indefinitely invincible (except for a few skills barely used by monsters in PvE) is overpowered in any game.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Arkantos View Post
I really hope you aren't being serious. A skill that makes you indefinitely invincible (except for a few skills barely used by monsters in PvE) is overpowered in any game.

/Sarcasme

not that it serious, but I still think Anet is much to busy with skill changing in PvE regarding to other things that they should pay more attention and effort in to.

Improvavel

Desert Nomad

Join Date: Apr 2007

Balancing PvE isn't exactly easy when doing something like Vloxs HM with h/h or 2p+6h is a nightmare but doing the same Vloxs HM with 8 ppl playing physicals with MoP nukers and ER Eles takes about 15 minutes (or less) per level.

About the consumables stacking - you only really need Essence of Celerity.

Defiling Treekiller

Ascalonian Squire

Join Date: Jun 2009

Stopshovelling were not Dead yet[WURM]

Mo/Me

I would just like to say that I work 10-12hrs a day and have no time to become as leet as many.That said I like to kill stuff for a few hours after work
as killing stuff at work would be illegal so please leave my discordway gimmick{my own not wiki} alone ty

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Improvavel View Post
Balancing PvE isn't exactly easy when doing something like Vloxs HM with h/h or 2p+6h is a nightmare but doing the same Vloxs HM with 8 ppl playing physicals with MoP nukers and ER Eles takes about 15 minutes (or less) per level.

About the consumables stacking - you only really need Essence of Celerity.
And doing the same place with pug is near impossible. Which is why those OP skills are not really overpowered, because pugs usually don't/can't use them in such a way where they blow through everything. Going with a pug group with perma for any of the dungeon z quests still takes us at least 45 min. The only real exception are the end game speed clears, but that's because the people in those places are generally farmers who practiced the place over and over. The majority of the game area should be balanced with the lowest denominator in mind, and change the the end game areas instead of the skill if they really have a problem with stuff like speed clear.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by UnChosen View Post
And doing the same place with pug is near impossible. Which is why those OP skills are not really overpowered, because pugs usually don't/can't use them in such a way where they blow through everything. Going with a pug group with perma for any of the dungeon z quests still takes us at least 45 min. The only real exception are the end game speed clears, but that's because the people in those places are generally farmers who practiced the place over and over. The majority of the game area should be balanced with the lowest denominator in mind, and change the the end game areas instead of the skill if they really have a problem with stuff like speed clear.
Quote:
--------------------------------------------------------------------------------

I would just like to say that I work 10-12hrs a day and have no time to become as leet as many.That said I like to kill stuff for a few hours after work
as killing stuff at work would be illegal so please leave my discordway gimmick{my own not wiki} alone ty
Glad there are more people that see what GW is about.
Just a game to relax..

Nerving will just bring stress.. things we have on work,, we dont want them in GW