Palm strike nerfed 1/8/09. Still viable?

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Forgotton200
Forgotton200
Lion's Arch Merchant
#1
Old palm strike with 13 critical strike:



New palm strike at 1/8/09 with 13 critical strike:



Is this still viable to use with the old Palm strike build?
fenix
fenix
Major-General Awesome
#2
What a hilarious update. All you need from Palm Strike is cripple to last long enough for Trampling.

So much for nerfing it.
Dmitri3
Dmitri3
Wilds Pathfinder
#3
Nerf without killing it. I like it.
Bowstring Badass
Bowstring Badass
Forge Runner
#4
Yes it is viable. :\

Seriously what kind of question is that...
Bobulation
Bobulation
Lion's Arch Merchant
#5
It still nerfed it because now 2 PSers cant have a whole team perma crippled......
T
Tyla
Emo Goth Italics
#6
It's a "fair enough" thing, but I feel it's still too spammable.

Off-topic, but why the hell didn't they touch anything else? Lingering Curse is still there, so meh.
W
What Now
Lion's Arch Merchant
#7
Edit: Complete opinion.
Unneeded nerf.

It's still as spammable just slightly less damaging but it lasts the turnaround so the cripples not that big of a problem is you're training or trying to keep a target snared (they can't block you xD)

Nothing ever stopped you from dshoting it ruining the entire build. And in HB all you have to do is not fail. Monking there (never played sin and I never saw a need for a nerf) I kite in circles around the shrine and when they reach me they stop to cast Palm and as they finish I mend touch out of their range as they catch up.

That alone puts most sins to rest since they 1234 and will not KD you. While higher ranked ones realize, doi I have another dual attack to KD. Although now it's more manageable and if it's really an issue kite between heroes or around your one hero or flag one around with you as you do this.

In GvG I found d-shoting both palms efficiently shut down most the pressure.

Now by nerfing this you did what to the rest of the smites and such? Nothing, nothing has changed nothing will. Even if you remove the cripple the rest of the bar is still quite efficient so maybe its not palm strike, maybe its the synergy in the bar, maybe something needs to be change to fix a huge chain of pressure. I always figured dual attacks were more powerful because they had to be lead up to and when you skip steps that's always been when problems arise. When skills like Falling Lotus Strike and Falling Spider skipped a step none the less only if the target was KDed and under enough pressure and instantly lead into another deadly KD like Horns of the Ox or Blades of Steel (yes comparing Backbreaker to Palms now) and everyone is always so quick to blame the elite. Maybe Shadow Prison wasn't so mindbogglingly overpowered when the chain was addressed aswell? When you can't start off with Black Lotus as an offhand and so on.

I see no further change needed, reducing the armor ignoring damage is pleasant enough. Maybe people need to stop thinking the only way to beat big damage is to run bigger damage and ditch some heroes for tactics, hmm naw those days are dead :P

No ones going to do anything but flame me as they disagree but there's 2 cents.
P.S. Tbh though I'd have preferred a 8-10 recharge and the previous effects and duration remain but a nerf is a nerf none the less ^^ at least it's still playable, that's pretty rare post-nerf eh?
Bobulation
Bobulation
Lion's Arch Merchant
#8
...Unneeded? Srsly?
d
dasmitchies
Lion's Arch Merchant
#9
Viable? Yep. PS still sets off a massive damage chain. It should be a spike prep, not a permasnare.
Skyy High
Skyy High
Furnace Stoker
#10
Good change. Allows for a good sin combo (which they haven't had since BLS and SP were hit, and this elite snare doesn't come with a shadow step) while removing the I-hit-you-once-now-you-can-never-escape-me nuisance that a 12+ second cripple on a 4 second recharge had.
Puebert
Puebert
Desert Nomad
#11
Yeah, good change imo.

No more 8-man perma cripple.
moriz
moriz
??ber t??k-n??sh'??n
#12
this is untested, but i believe a character with dual cripple reduction with a speedboost can now escape a palm striker who's not under IMS. while this is not particularly important, palm strike is now significantly weaker.
W
What Now
Lion's Arch Merchant
#14
Quote: Originally Posted by arienrhode View Post
gtfo...

Would have like to see this skill smiters boon'd but w/e. Next update, cripslash to 4 adrenaline, unblockable, +60 direct damage and gash causes knockdown if crippled. That's like QQing about them making Flare elite and cripple because meteor shower hit you. Maybe the problem is broader than an elite, smiteway was run before with Backbreaker, even warriors, heroway didn't even have cripple, ect. While smiters boon did make it outdo a heal monk the lengthened recharge on skills DID make you easily outpressured without a real monk. Sure overlapping several of these did deal with pressure but then spiking started to roll them so they brought real monks to help vs spikes. Now we are here today. Backbreaker needs more hammer mastery to pull off and smiters no longer heal as much but the build is still rampant as a mod. Under your lead of nerfing elites what would of changed? Maybe its the concepts and normal skills and game mechanics that are beyond hope and repair which is why this game was given up on in hope of a better GW2. Or you can believe things are as easy as nerfing an elite and balance being instantly restored. More damage is good, matches end faster and bad monks QQ about it letting them know things are getting done before 20 minutes now. This build had many counters and wasn't some OMFG IT'S RUNNING TOWARD...I'm dead...kind of bull that everyone makes it out to be. Sure it was massive pressure but you had ample time to deal with it or shut it down. Maybe it was the support that came from the midline pressure and people not knowing whats hitting them and therefore how to react because this games too generic for free thought these days apparently.
N
Narcin
Lion's Arch Merchant
#15
the PS combo did NOT need a nerf. honestly, compared to all the other sin combos that have been in and out of meta because of skill nerfs, this combo is weak. just take a second to think, most of the old sin combos killed you while you were on the floor still. this combo doesnt come close unless you have some sort of spike support. the problem was NEVER palm strike, in HA its hero AI and the spammability of the skills they have. If you were a full heal monk, no support of any kind with you, you would still die to the sin no doubt about it, but it would take him longer that any other meta sin combo yet.
AKB48
AKB48
Jungle Guide
#19
Still useable, just the unblockable damage is lowered.....and despite so many people saying the 1-4 sec cripple is still alot....compare that to a kd AND a 14second cripple. In someways Hidden Calcorps are better than palm strike, now anyways ;D
Bobby2
Bobby2
Furnace Stoker
#20
'Still viable'? Find me another 4s recharge shortcut willya?