I think the only titles that should have ever been added were the PvP, to show experience. The exploring, protector, guardian, skill capturing, abd survivor. LDoA because it's cool. I think anet took something they knew that a bunch of people would shit bricks over and milked it hard core. I forgot to add... the wisdom and treasure hunter are good to. Did anybody honestly buy the game so they could click a stack of sweets to get some text? No, they did not.
One could argue that if you don't like titles then ignore them and that is very true. But seriously I kind of like titles, but this game in the beginning has always been skill > time, I expect skill > money as well. If you agree with that statement right there then you should agree about my titles suggestion. It should take skill to get titles, not money. All this does is influence greed. Anybody who notices that anet made 1k armor the same stats as 100k or 1mil will believe that this game is truly skill > time.
I love the way they were thinking in the beginning, but they began to fall into the typical MMO category where you grind away at meaningless tasks to make you feel better.
Another note; 1 title showing you maxed more than 1 title is enoguh recognition. I believe there is no purpose beyond Kind of A Big Deal, unless the next title is A Big Deal and end it there.
T

