Palm Strike Updated

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

[Palm Strike] Decreased Crippled duration to 1..5 seconds; decreased damage to 10..65.


Just a teeny tiny skill balance this month.


This might qualify as one of the top 5 GW skill balances of all time.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

I take back what I said bad people can no longer use this skill which makes it a good fix.

Good update!

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

I'm just grateful for the item bug fix. (finally)

Thank you Anet!

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

It is hilarious they didnt even come close to fixing the problem this skill causes. It wasnt the damage and the cripple doesnt even matter when all these keyboard mashers do is kd chain everything anyway.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Nothing special.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

What's wrong with a skill that enables a KD chain. It's just a compressed version of something like Leaping Mantis Sting and <off-hand>, followed by the same Trampling Ox.

Good balance.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

The original PS was good, but its super strong, its just good. So this update fixes the real problem of spamming cripple on everyone and still makes the build good.

Besides, if you can't monk through PS, something is wrong.

What Now

Lion's Arch Merchant

Join Date: Jul 2007

Le sigh, better to just copy paste what I said about the first topic that poped up about this.

Edit: Complete opinion.
Unneeded nerf.

It's still as spammable just slightly less damaging but it lasts the turnaround so the cripples not that big of a problem is you're training or trying to keep a target snared (they can't block you xD)

Nothing ever stopped you from dshoting it ruining the entire build. And in HB all you have to do is not fail. Monking there (never played sin and I never saw a need for a nerf) I kite in circles around the shrine and when they reach me they stop to cast Palm and as they finish I mend touch out of their range as they catch up.

That alone puts most sins to rest since they 1234 and will not KD you. While higher ranked ones realize, doi I have another dual attack to KD. Although now it's more manageable and if it's really an issue kite between heroes or around your one hero or flag one around with you as you do this.

In GvG I found d-shoting both palms efficiently shut down most the pressure.

Now by nerfing this you did what to the rest of the smites and such? Nothing, nothing has changed nothing will. Even if you remove the cripple the rest of the bar is still quite efficient so maybe its not palm strike, maybe its the synergy in the bar, maybe something needs to be change to fix a huge chain of pressure. I always figured dual attacks were more powerful because they had to be lead up to and when you skip steps that's always been when problems arise. When skills like Falling Lotus Strike and Falling Spider skipped a step none the less only if the target was KDed and under enough pressure and instantly lead into another deadly KD like Horns of the Ox or Blades of Steel (yes comparing Backbreaker to Palms now) and everyone is always so quick to blame the elite. Maybe Shadow Prison wasn't so mindbogglingly overpowered when the chain was addressed aswell? When you can't start off with Black Lotus as an offhand and so on.

I see no further change needed, reducing the armor ignoring damage is pleasant enough. Maybe people need to stop thinking the only way to beat big damage is to run bigger damage and ditch some heroes for tactics, hmm naw those days are dead :P

No ones going to do anything but flame me as they disagree but there's 2 cents.
P.S. Tbh though I'd have preferred a 8-10 recharge and the previous effects and duration remain but a nerf is a nerf none the less ^^ at least it's still playable, that's pretty rare post-nerf eh?

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

update wise 2009 starts with a whimper
will anyone even be around to see 2010

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

The nerf was so that two Palm Strike sins can't keep an entire team perma crippled on their own in GvG.

Deadshot Seven

Frost Gate Guardian

Join Date: Apr 2008

A/

Quote:
Originally Posted by slowerpoke View Post
update wise 2009 starts with a whimper
will anyone even be around to see 2010
...Yeah, the people who don't use guru.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by MMSDome View Post
Hardly an improvement, if you cant get trampling ox off in 4 seconds you suck and should uninstall.

Was hoping for more :/
Like what? 10 damage at 15 critical strikes and 0.5seconds of cripple? Don't make me laugh, this is argueably one of the best updates ever. (Though I won't mind if Anet switch back to the old version either)

TheHaxor

Wilds Pathfinder

Join Date: Mar 2007

two

W/N

Quote:
Originally Posted by AKB48 View Post
Like what? 10 damage at 15 critical strikes and 0.5seconds of cripple? Don't make me laugh, this is argueably one of the best updates ever. (Though I won't mind if Anet switch back to the old version either)
I'm glad a famous Guild Wars player such as yourself is here to let everyone know whether an update is good or not.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by AKB48 View Post
Like what? 10 damage at 15 critical strikes and 0.5seconds of cripple? Don't make me laugh, this is argueably one of the best updates ever. (Though I won't mind if Anet switch back to the old version either)
I am giggling.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Perma-cripple was my biggest gripe actually, at least now those buggers are kiteable. Taking cripple off only to see it put on again rigt away is **** annoying.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Interesting... a skill was actually "balanced" instead of ruined or over-buffed. I like the update

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Quote:
Originally Posted by Molock View Post
Interesting... a skill was actually "balanced" instead of ruined or over-buffed. I like the update

I know weird huh? But in all seriousness, glad they "balanced" it and not destroyed it.

PyrAnkh

Krytan Explorer

Join Date: Aug 2006

Lowbird Academy [LoW]

W/

They can still maintain it as the cripple lasts 5 (6?) seconds now, and the recharge is lower than that.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

True, but it's way more of a hassle, and they can only maintain it on 1 person. If a team lets that happen they're baed and deserve to get killed.

PyrAnkh

Krytan Explorer

Join Date: Aug 2006

Lowbird Academy [LoW]

W/

Quote:
Originally Posted by bungusmaximus View Post
True, but it's way more of a hassle, and they can only maintain it on 1 person. If a team lets that happen they're baed and deserve to get killed.
I don't think palm strike sins were running around crippling everyone anyway, that'd be a huge waste of the rest of your skillbar.

Besides...where's smite nerfs? MoI? Some say lingering curse, but i think thats quite okay as long as the other stuff gets nerfed back to a somewhat normal state.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by PyrAnkh View Post
I don't think palm strike sins were running around crippling everyone anyway, that'd be a huge waste of the rest of your skillbar.
They do if the rest is shut down, and its ***** annoying.
As for the rest, they should at the least fix that bug that makes patient spirit fail when MoI is on a target.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Erm.....what the hell is anet playing at? people in PVP were whining about this, I was happy with it with PVE! especially in hm...what's the sodding point of the two seperate rule systems nowdays?..jeez.

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

Quote:
Originally Posted by Hyaon View Post
Erm.....what the hell is anet playing at? people in PVP were whining about this, I was happy with it with PVE! especially in hm...what's the sodding point of the two seperate rule systems nowdays?..jeez.
PVE fails, it doesn't need balancing, just faceroll on keyboard and you win PVE.

On Topic: This is a nice balance, to be fair id like to have seen it smiter's booned (play monk, perma cripple ftl) But now at least the cripple is very manageable

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Lol that's a blunt way to put it, try faceroll your keyboard in hard mode lol. As far as I know the pve/pvp split only applies to skills that are staple on PvE bars (watch yourself, FGJ, Mantra of inscriptions). Palm strike isn't used particularly much in PvE so I guess anet just didn't bother.

Bug John

Krytan Explorer

Join Date: Aug 2005

wait and see how the meta evolves after balancing this...

but where are the nerfs to rend, mark of insecurity, lingering curse... ?

is it that hard to give lingering curse a 50...15% life sac scaled on soul reaping and lower duration a little ? kill those damn fast casting spamers

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

It was nerfed in a good way , they didn't kill it completely. But I would have lowered the damage a bit more.

Napalm Flame

Academy Page

Join Date: Jun 2007

Crimson Butterflies [CB]

E/A

Someone Clueless: "So what's the reason Palm Strike is so overpowered?"
Someone Intelligent: "The recharge."
Izzy: "Ok, let's nerf everything else about it."

ANet still fail at balance.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

uh yea so now spirit bond dosnt trigger it. thats a nerf? i heard thats a buff

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by What Now View Post
failure
OMG GAIZ Y NERF IT CAN BE C\OUNTERD WIT D-SHOTZ

In a decent wording, counterability doesn't stop it being overpowered. I could cancel Palm Strike if I wanted to - what then?

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

lol nice joke, palm strike buffed....


(for the people that think it is nerfed.... think off spirit bond)

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by kostolomac View Post
It was nerfed in a good way , they didn't kill it completely. But I would have lowered the damage a bit more.
Actually it was nerfed in the worst way possible.

Lowered damage? Well no one used Palm Strike for the damage really. It's a nice damage boost sure, and it sometimes gets you kills at the end of a chain sure, but the lowered damage at the spec you run it in is VERY LITTLE and doesn't make a difference.
Lowered Cripple? This is actually a buff in-a-way because it means [Plague Touch] and [Plague Sending] and other such skills won't gimp you that much if it gets thrown back to you, plus it can still be maintaned nearly in the appropriate spec.

In fact, they didn't even nerf it at all for the reason it's OP. All it needed was a lower cripple duration and a little bit higher recharge and it'd be fine, but as of now it's pretty much the exact same skill.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Its still spammable so nothing new. we needed longer recharge but whatever. LC and tease are still out there. The guy who sacrificed 3 mins of his life to do this update might want to look at them too.

fliakyte

Ascalonian Squire

Join Date: Dec 2008

[FALL]

A/W

For once, I didn't cry out over seeing an Assassin nerf. In all technicalities, the nerf is one of the most accurately done:

- The cripple time was lowered, making it EXTREMELY HARD to use it solely for crip-spam.
- The damage was lowered, but not destroyed, making it act more like the off-hand it is.

I will admit, before the cripple duration was nuts for the simplicity of the attack (no lead attack required, hitting through blind, unblockable), and following up with...anything was nuts. Good job ANet, you managed to "balance" a skill for once instead of completely nerfing it.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by kostolomac View Post
But I would have lowered the damage a bit more.
Coincidentally now the dmg is under spirit bond range, thanks Izzy.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

one skill... thats it? A month well spent i guess...

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Initially I thought there was a chance this would actually be balanced now...nope it's still retarded. Izzy may as well be filling bags of shit and lighting them on player's doorsteps rather than sending an update like this out the door. If I had a choice between keeping some of the skill buffs that I liked from the 3 big 2008 updates, hoping Izzy ever gets around to fixing the broken garbage, or undoing all of them I'd choose the later =/

Skitsefrenik

Frost Gate Guardian

Join Date: Jun 2007

Maryland

P/

It's apparent that Izzy can't balance skills. Why does he still have a job D:

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Quote:
Originally Posted by Molock View Post
Interesting... a skill was actually "balanced" instead of ruined or over-buffed. I like the update

This is how anet is going to balance skills from now on. They will do one skill a month in order to at least get that one skill right.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

too bad they didn't do it right and in turn buffed it in areas.

-PS now goes underneath spirit bond
-Cripple duration is long enough to pull off the chain but not enough to be able to foul feast/plague send it back to them, one of the viable counters in TA

It was neither the damage or the cripple duration that was the problem with PS, it was the recharge.A simple change to 6-8 recharge would have fully balanced this skill, yet Izzy once again shows his ability to find a problem skill and yet still fail to see where the problem lies within it

Vehemence

Vehemence

Academy Page

Join Date: Apr 2008

Perth

[LOD]

W/

I think it is a good update. The fact that it is more kite-able than before is good enough. But yeah, everybody have their own opinion...