Palm Strike Updated

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Winterclaw
Winterclaw
Wark!!!
#1
[Palm Strike] Decreased Crippled duration to 1..5 seconds; decreased damage to 10..65.


Just a teeny tiny skill balance this month.


This might qualify as one of the top 5 GW skill balances of all time.
MMSDome
MMSDome
Raged Out
#2
I take back what I said bad people can no longer use this skill which makes it a good fix.

Good update!
Nightow
Nightow
Forge Runner
#3
I'm just grateful for the item bug fix. (finally)

Thank you Anet!
Puddin Cheeks
Puddin Cheeks
Wilds Pathfinder
#4
It is hilarious they didnt even come close to fixing the problem this skill causes. It wasnt the damage and the cripple doesnt even matter when all these keyboard mashers do is kd chain everything anyway.
Simath
Simath
haha you're dumb
#5
Nothing special.
mrmango
mrmango
Desert Nomad
#6
What's wrong with a skill that enables a KD chain. It's just a compressed version of something like Leaping Mantis Sting and <off-hand>, followed by the same Trampling Ox.

Good balance.
Puebert
Puebert
Desert Nomad
#7
The original PS was good, but its super strong, its just good. So this update fixes the real problem of spamming cripple on everyone and still makes the build good.

Besides, if you can't monk through PS, something is wrong.
W
What Now
Lion's Arch Merchant
#8
Le sigh, better to just copy paste what I said about the first topic that poped up about this.

Edit: Complete opinion.
Unneeded nerf.

It's still as spammable just slightly less damaging but it lasts the turnaround so the cripples not that big of a problem is you're training or trying to keep a target snared (they can't block you xD)

Nothing ever stopped you from dshoting it ruining the entire build. And in HB all you have to do is not fail. Monking there (never played sin and I never saw a need for a nerf) I kite in circles around the shrine and when they reach me they stop to cast Palm and as they finish I mend touch out of their range as they catch up.

That alone puts most sins to rest since they 1234 and will not KD you. While higher ranked ones realize, doi I have another dual attack to KD. Although now it's more manageable and if it's really an issue kite between heroes or around your one hero or flag one around with you as you do this.

In GvG I found d-shoting both palms efficiently shut down most the pressure.

Now by nerfing this you did what to the rest of the smites and such? Nothing, nothing has changed nothing will. Even if you remove the cripple the rest of the bar is still quite efficient so maybe its not palm strike, maybe its the synergy in the bar, maybe something needs to be change to fix a huge chain of pressure. I always figured dual attacks were more powerful because they had to be lead up to and when you skip steps that's always been when problems arise. When skills like Falling Lotus Strike and Falling Spider skipped a step none the less only if the target was KDed and under enough pressure and instantly lead into another deadly KD like Horns of the Ox or Blades of Steel (yes comparing Backbreaker to Palms now) and everyone is always so quick to blame the elite. Maybe Shadow Prison wasn't so mindbogglingly overpowered when the chain was addressed aswell? When you can't start off with Black Lotus as an offhand and so on.

I see no further change needed, reducing the armor ignoring damage is pleasant enough. Maybe people need to stop thinking the only way to beat big damage is to run bigger damage and ditch some heroes for tactics, hmm naw those days are dead :P

No ones going to do anything but flame me as they disagree but there's 2 cents.
P.S. Tbh though I'd have preferred a 8-10 recharge and the previous effects and duration remain but a nerf is a nerf none the less ^^ at least it's still playable, that's pretty rare post-nerf eh?
slowerpoke
slowerpoke
Desert Nomad
#9
update wise 2009 starts with a whimper
will anyone even be around to see 2010
Sora267
Sora267
Krytan Explorer
#10
The nerf was so that two Palm Strike sins can't keep an entire team perma crippled on their own in GvG.
D
Deadshot Seven
Frost Gate Guardian
#11
Quote:
Originally Posted by slowerpoke View Post
update wise 2009 starts with a whimper
will anyone even be around to see 2010
...Yeah, the people who don't use guru.
AKB48
AKB48
Jungle Guide
#12
Quote:
Originally Posted by MMSDome View Post
Hardly an improvement, if you cant get trampling ox off in 4 seconds you suck and should uninstall.

Was hoping for more :/
Like what? 10 damage at 15 critical strikes and 0.5seconds of cripple? Don't make me laugh, this is argueably one of the best updates ever. (Though I won't mind if Anet switch back to the old version either)
T
TheHaxor
Wilds Pathfinder
#13
Quote:
Originally Posted by AKB48 View Post
Like what? 10 damage at 15 critical strikes and 0.5seconds of cripple? Don't make me laugh, this is argueably one of the best updates ever. (Though I won't mind if Anet switch back to the old version either)
I'm glad a famous Guild Wars player such as yourself is here to let everyone know whether an update is good or not.
ZenRgy
ZenRgy
Zookeeper
#14
Quote:
Originally Posted by AKB48 View Post
Like what? 10 damage at 15 critical strikes and 0.5seconds of cripple? Don't make me laugh, this is argueably one of the best updates ever. (Though I won't mind if Anet switch back to the old version either)
I am giggling.
bungusmaximus
bungusmaximus
Forge Runner
#15
Perma-cripple was my biggest gripe actually, at least now those buggers are kiteable. Taking cripple off only to see it put on again rigt away is **** annoying.
M
Molock
Desert Nomad
#16
Interesting... a skill was actually "balanced" instead of ruined or over-buffed. I like the update
BoondockSaint
BoondockSaint
Lion's Arch Merchant
#17
Quote:
Originally Posted by Molock View Post
Interesting... a skill was actually "balanced" instead of ruined or over-buffed. I like the update

I know weird huh? But in all seriousness, glad they "balanced" it and not destroyed it.
P
PyrAnkh
Krytan Explorer
#18
They can still maintain it as the cripple lasts 5 (6?) seconds now, and the recharge is lower than that.
bungusmaximus
bungusmaximus
Forge Runner
#19
True, but it's way more of a hassle, and they can only maintain it on 1 person. If a team lets that happen they're baed and deserve to get killed.
P
PyrAnkh
Krytan Explorer
#20
Quote:
Originally Posted by bungusmaximus View Post
True, but it's way more of a hassle, and they can only maintain it on 1 person. If a team lets that happen they're baed and deserve to get killed.
I don't think palm strike sins were running around crippling everyone anyway, that'd be a huge waste of the rest of your skillbar.

Besides...where's smite nerfs? MoI? Some say lingering curse, but i think thats quite okay as long as the other stuff gets nerfed back to a somewhat normal state.