Petition - Let All non-insc. Wands modifieable with Wand Wrappings
Dograzor
Ive noticed a pretty annoying things when using Wands, Whenever i want to upgrade a wand (from pre NF/Eotn), it is impossible to uprade it with a wand wrapping of Memory or Quickening. This is odd, since most weapons pre NF/Eotn that i know about can be modified with pre- or suffixes, eg. Sundering Mods, Fortitude Mods, Enchantment mods, etc. Just the wands cannot. I would like to petition this, since it is pretty annoying. My point is that all non insc. martial/staff weapons could be upgraded in Proph and Factions, but wands are still not upgradable.
So this is something I'd like seeing changed, if possible.
/signed
EDIT:
As i have heared from other players about rare wands, eg. 20/20 wands, I propose the following:
Let all Pre NF wands be given the oppertunity to be modded. The current mods dont change, and if needed, they cannot be removed. They can only be "overwritten", eg. you replacing your current mod with a wand wrapping.
So basically, unlock the option of modding Pre NF wands, without changing the initial stats.
So this is something I'd like seeing changed, if possible.
/signed
EDIT:
As i have heared from other players about rare wands, eg. 20/20 wands, I propose the following:
Let all Pre NF wands be given the oppertunity to be modded. The current mods dont change, and if needed, they cannot be removed. They can only be "overwritten", eg. you replacing your current mod with a wand wrapping.
So basically, unlock the option of modding Pre NF wands, without changing the initial stats.
ajc2123
/signed
Not like wands/offhands pre NF/GWEN go for a lot, so rarity/price wont be THAT effected.
Not like wands/offhands pre NF/GWEN go for a lot, so rarity/price wont be THAT effected.
Shayne Hawke
Sounds more like a bug that needs attention.
Thanks for clarifying that. The issue on whether all Prophecies and Factions loot should revert to the updated system has been a long discussed issue that I really have no opinion or expertise in, so I'm not going to take sides here.
Thanks for clarifying that. The issue on whether all Prophecies and Factions loot should revert to the updated system has been a long discussed issue that I really have no opinion or expertise in, so I'm not going to take sides here.
Dograzor
Well, I just got my zodiac caster wand, +5 ene, and wanted to add wrapping of memory, but nope, no can do. Its quite annoying me, since they are hard to get by =/
smilingscar
Quote:
Originally Posted by Shayne Hawke
Sounds more like a bug that needs attention.
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This has been suggested and supported numerous times; it's just that it's too much of a hassle for them to implement. It's sad, but that's the way it is. Probably it will never change.
But just because I want it to happen: /signed
_Nihilist_
You can get inscribable versions from the end chest in Urgoz' Warren or The Deep. Only for Primary Attributes tho. If you want to get a perfect 20/20 Zodiac Scepter in the attribute line of your choice, you can either 1) go get it yourself or 2) buy one from someone who has one. That's it.
As far as your last post:
Just because you, as one player, are annoyed at something (highlighted in bold text) doesn't mean it needs to be changed. That's actually a pretty shallow reason to change core game code, because you are annoyed. There are Guilds and Alliances that do daily/nightly runs through both Urgoz' Warren and The Deep. Instead of bitching about a core game mechanic, which was never a problem until Nightfall went live (which was what, 2 years or more into the game's cycle?) why don't you check some of these Guilds or Alliances, or start a group of your own that goes once, maybe twice a week?
Anyone who is questioning rarity needs to check the underlined statement. Why? Because Zodiac weapons ARE rare, or rather WERE rare at one point in time. The only place to get them is either Urgoz' or The Deep. Why should ANet change this? They shouldn't! They already changed it so that ANYONE can go to either Elite Mission now, unlike when Factions first dropped and you had to be in the top-seated Alliance of either Faction to get in. YOU CAN GO GET ONE YOURSELF AT ANY TIME, QUIT CRYING. As for "it's random as to what attributes/bonuses it gets", again... DEAL WITH IT. It's how things are. Your QQ-fest doesn't change a thing other than how wet or dry your eyes are.
That failing, have fun farming. You'll just have to buy one like anyone else. If you want it, you can have it. You might have to pay for it. Deal with it, sweetie, you don't get everything you want. /shrug
/notsigned
As far as your last post:
Quote:
Originally Posted by Dograzor
Its quite annoying me, since they are hard to get by =/
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Anyone who is questioning rarity needs to check the underlined statement. Why? Because Zodiac weapons ARE rare, or rather WERE rare at one point in time. The only place to get them is either Urgoz' or The Deep. Why should ANet change this? They shouldn't! They already changed it so that ANYONE can go to either Elite Mission now, unlike when Factions first dropped and you had to be in the top-seated Alliance of either Faction to get in. YOU CAN GO GET ONE YOURSELF AT ANY TIME, QUIT CRYING. As for "it's random as to what attributes/bonuses it gets", again... DEAL WITH IT. It's how things are. Your QQ-fest doesn't change a thing other than how wet or dry your eyes are.
That failing, have fun farming. You'll just have to buy one like anyone else. If you want it, you can have it. You might have to pay for it. Deal with it, sweetie, you don't get everything you want. /shrug
/notsigned
Dograzor
The tread is not about Zodiac weapons, i just mentioned it to give an example to ajc2123 that there are a few semi-rare items that would be nice that they can be modded. My point is that all wands should be able to be modded with a suffix mod, so that Anet could change the pre NF wands if possible.
gameshoes3003
/signed
Makes sense since other weapons can get their mods on.
Makes sense since other weapons can get their mods on.
Eridor
Does this also mean that non insc wands that have two inherent wands will have one turned into a wrapping? That sorta sucks -ish..
Bysheon
Agree.
/signed
/signed
Horace Slughorn
I agree with OP.
I see it from the other side though. I do a lot of chest running in prophecies and factions. I cant count the number of "inherent" 20% hsr mods that i would love to salvage, only to find that there's no real mod I can take off. Ah well...
I see it from the other side though. I do a lot of chest running in prophecies and factions. I cant count the number of "inherent" 20% hsr mods that i would love to salvage, only to find that there's no real mod I can take off. Ah well...
Dograzor
Quote:
Does this also mean that non insc wands that have two inherent wands will have one turned into a wrapping? That sorta sucks -ish..
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Basically, turning a switch. Wand A cannot be modified, after change, it can.
Eridor
But isn't that why non insc weapons are that much more valuable and why perfect ones are much rarer?
Dograzor, editing this post right now.. gimme a sec..
EDIT:
So for example let's say there's a perfect Zodiac Wand, 5^50 and 20% HRT. If we make these wands modifiable with wand wrappings, then a previously inferior Zodiac Wand (let's say with 5^50 and no second mod) would be worth as much.
EDIT 2:
Also, how would it be decided which of the two mods would be the wand wrapping? Implementing this change would drop the value of non insc perfects.
Dograzor, editing this post right now.. gimme a sec..
EDIT:
So for example let's say there's a perfect Zodiac Wand, 5^50 and 20% HRT. If we make these wands modifiable with wand wrappings, then a previously inferior Zodiac Wand (let's say with 5^50 and no second mod) would be worth as much.
EDIT 2:
Also, how would it be decided which of the two mods would be the wand wrapping? Implementing this change would drop the value of non insc perfects.
Uumaleeheh
Agreed.
/signed
/signed
wind fire and ice
NO,no no no.
dont turn rare 20/20 oldschool wands into nothing.
if you want perfect get insc ones.
dont turn rare 20/20 oldschool wands into nothing.
if you want perfect get insc ones.
Dograzor
Quote:
So for example let's say there's a perfect Zodiac Wand, 5^50 and 20% HRT. If we make these wands modifiable with wand wrappings, then a previously inferior Zodiac Wand (let's say with 5^50 and no second mod) would be worth as much.
|
But still, it is unlogical for me to see that ALL other damage dealing Weapons (offhands and shields excluded) in Proph and Factions are moddable, while wands are the 1 exclusion to it. It is not logical for me, so thas why i would like to see it set right.
EDIT:
I did not think about that, to be honest. For now all i suggest is to give the player the option of modifying the existing Proph + Fact wands. And if i can ask, what 2 mods are you mentioning? the 5^50 would be the basic stat (which became insc. in NF), and the 20 HSR is the mod. I would like to have Proph + Faction wands modded, NOT inscribed.
warrior running
agreed /singed
MirkoTeran
Dograzor
_Nihilist_
First off, I was mistaken Dograzor, and I modified my post accordingly. Zodiacs can ONLY be obtained in Urgoz' or The Deep, not from the Z-Chest.
OK. So it's ok for you to bitch about your wand cuz it's a rare skin, and you WANT IT YOUR WAY, but you are willing to destroy other wands, which don't have rare SKINS, but have rare or impossible to craft/upgrade/recreate mods?
You are a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retard.
Don't get me wrong, I understand what you are saying about Wands/Offhands not being able to be modified until NF... but if ANet made it that way, don't you think it was done for a PURPOSE? Just because you have YOUR panties in a twist over it doesn't mean that it bothers everyone as much as it does you. Why do you think that most people used Staffs in Proph/Factions? They could upgrade them... All they had to worry about was 2 inherent bonuses, HSR% and what would later become the inscription slot - they could still mod the Head and Wrapping. THEY DEALT WITH IT, YOU CRY ABOUT IT.
This egocentric bullshit is exactly why I let loose with flames.
Again.
QWITCHERBITCHIN.
/notsigned a second time
@MirkoTerran - if ANet wanted inscribable versions of every attribute for every skin in the game, they would be here. They aren't. This is ANet's way of saying "If you want a perfect wand that ISN'T a Primary Attribute Wand, go get it as a drop".
Quote:
Originally Posted by Dograzor
Yes, you got a valid point there, and i see the logic. Yes, it could make a weapon less rare. But again, for wands pre NF, there are not too many rares, exept Zodiac wands.
|
You are a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retard.
Don't get me wrong, I understand what you are saying about Wands/Offhands not being able to be modified until NF... but if ANet made it that way, don't you think it was done for a PURPOSE? Just because you have YOUR panties in a twist over it doesn't mean that it bothers everyone as much as it does you. Why do you think that most people used Staffs in Proph/Factions? They could upgrade them... All they had to worry about was 2 inherent bonuses, HSR% and what would later become the inscription slot - they could still mod the Head and Wrapping. THEY DEALT WITH IT, YOU CRY ABOUT IT.
This egocentric bullshit is exactly why I let loose with flames.
Again.
QWITCHERBITCHIN.
/notsigned a second time
@MirkoTerran - if ANet wanted inscribable versions of every attribute for every skin in the game, they would be here. They aren't. This is ANet's way of saying "If you want a perfect wand that ISN'T a Primary Attribute Wand, go get it as a drop".
Eridor
Quote:
I did not think about that, to be honest. For now all i suggest is to give the player the option of modifying the existing Proph + Fact wands. And if i can ask, what 2 mods are you mentioning? the 5^50 would be the basic stat (which became insc. in NF), and the 20 HSR is the mod. I would like to have Proph + Faction wands modded, NOT inscribed.
|
*lighbulb* (just thought of this while I was typing above)
But there still is a problem because not all wands that have two mods have a mod that can be gotten through a wand wrapping.
Dograzor
Eridor
Ok well if your idea is implemented then I guess players will get to choose which mod since one isn't decided to be the suffix.
Dograzor
Quote:
First off, I was mistaken Dograzor, and I modified my post accordingly. Zodiacs can ONLY be obtained in Urgoz' or The Deep, not from the Z-Chest.
OK. So it's ok for you to bitch about your wand cuz it's a rare skin, and you WANT IT YOUR WAY, but you are willing to destroy other wands, which don't have rare SKINS, but have rare or impossible to craft/upgrade/recreate mods? You are a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retard. Don't get me wrong, I understand what you are saying about Wands/Offhands not being able to be modified until NF... but if ANet made it that way, don't you think it was done for a PURPOSE? Just because you have YOUR panties in a twist over it doesn't mean that it bothers everyone as much as it does you. Why do you think that most people used Staffs in Proph/Factions? They could upgrade them... All they had to worry about was 2 inherent bonuses, HSR% and what would later become the inscription slot - they could still mod the Head and Wrapping. THEY DEALT WITH IT, YOU CRY ABOUT IT. This egocentric bullshit is exactly why I let loose with flames. Again. QWITCHERBITCHIN. /notsigned a second time . |
Hey, ill try to explain this to you as politely as i can.
No, Im not QQing about my wand, its a cheap one, i can replace it later, not a big deal.
When i tried to mod that particular wand, the zodiac wand, it struck me that after some research the wand is the ONLY damage dealing weapon that cannot be modded by a suffix. This is something i see as odd and as unlogical, since all other damage dealing weapons are modifieable.
Secondly, i do not wish to destroy any rare wands whatsoever, as solution to that i suggested that all wands can be given the OPTION to be able to be modded. The current mods dont change. Only now players can add another suffix mod IF needed.
And please, I have explained my case logically, do not flame me for qqing about my wand in the future. It is not of importance to me, I only want to see a game issue fixed.
Thank you.
Eridor
I'm gonna have to disagree with you about that being an issue. The issue is not related to destroying rare wands. What will happen is that wands that were previously possibly worthless can be upgraded to become equivalent to a once rare and perfect weapon, dramtically decreasing the value of all perfect uninsc wands.
Dograzor
Quote:
I'm gonna have to disagree with you about that being an issue. The issue is not related to destroying rare wands. What will happen is that wands that were previously possibly worthless can be upgraded to become equivalent to a once rare and perfect weapon, dramtically decreasing the value of all perfect uninsc wands.
|
But then, i do see it as an issue, since a wand is a damage dealing weapon, but it cannot be modded, unlike other caster damage dealing weapons, and other melee weapons. From that perspective, i see it as an issue.
As for the decreasing value, yes, again, i am aware of it. But then i do see it to be "right" to have wands be made moddable.
Konig Des Todes
/signed because I am for making the inscription and modding retroactive.
Non-inscription mods should definably be retroactive at least. I see no reason why not.
Wands, Focuses, and Shields, a tiny portion of weapons, should be given mod-ability.
The only downside is the "impossible to recreate" mods that exist. But hey, they are non-recreatable for a reason.
Non-inscription mods should definably be retroactive at least. I see no reason why not.
Wands, Focuses, and Shields, a tiny portion of weapons, should be given mod-ability.
The only downside is the "impossible to recreate" mods that exist. But hey, they are non-recreatable for a reason.
Eridor
I didn't think of this. I guess there will still be wands around that are worth a lot because of the combination of mods that can't be achieved through an inscrpition and a wand wrapping.
Dograzor
Yep, that i meant. Keep the wand stats original, just make the option to overwrite a mod.
StueyG
Inscription weapons were one of the worst things added to the game - I vote to have them all removed. When I first started playing it was actually exciting to find a gold weapon, and hope you got a good damage mod on it. It added something to the game. If you just wanted the good mods you could craft what you wanted, if you wanted a nice, rare item, then you farmed it and worked for it. Not just for the monetary part of it, but the fact that you could actually find something unique. Just like in real life where if you see a nice car you are like "oh wow, I want that" but you cannot afford so you buy a cheaper one to get you around till you can one day possibly afford it.
If anything, ask A-Net to add more inscription versions to drop in Urgoz other than primaries, but do not ruin it for people that like to have a unique item. Because really in the end this is about your zodiac wand because most of the others can be crafted or such in some form or another.
But hey, having the same things and looking like everyone else is the cool thing....
/notsigned
If anything, ask A-Net to add more inscription versions to drop in Urgoz other than primaries, but do not ruin it for people that like to have a unique item. Because really in the end this is about your zodiac wand because most of the others can be crafted or such in some form or another.
But hey, having the same things and looking like everyone else is the cool thing....
/notsigned
Dograzor
Quote:
Inscription weapons were one of the worst things added to the game - I vote to have them all removed. When I first started playing it was actually exciting to find a gold weapon, and hope you got a good damage mod on it. It added something to the game. If you just wanted the good mods you could craft what you wanted, if you wanted a nice, rare item, then you farmed it and worked for it. Not just for the monetary part of it, but the fact that you could actually find something unique. Just like in real life where if you see a nice car you are like "oh wow, I want that" but you cannot afford so you buy a cheaper one to get you around till you can one day possibly afford it.
If anything, ask A-Net to add more inscription versions to drop in Urgoz other than primaries, but do not ruin it for people that like to have a unique item. Because really in the end this is about your zodiac wand because most of the others can be crafted or such in some form or another. /notsigned |
Ah well.. Yes, i can get any other air wand to replace it, and yes, i will, i need a better one anyways, but it just led me to figuring out that some wands cannot be modded.
_Nihilist_
The problem is, there is no 'opportunity' to retroactively upgrade a weapon that cannot be modified.
If they did it for wands, they would have to do so for offhand items as well, both foci and shields.
You do it for all, or you do it for none.
There are simply too many items in-game that have dropped/were crafted in Prophecies and Factions for this to be a viable avenue.
ANet has also NEVER done a "chance to retroactively upgrade" on any type of item before. It either was or was not inscribable, end of story. Again, this is probably due to the sheer amount of items that still exist in-game.
Dual Attribute Wands, Dual Inherent Inscription Items (such as dual reduction shields), and quite a few unreproducable and uncraftable weapons could be lost due to an update like this. It's not a question of rarity in total, but it is a question of how much ANet can change without cutting their own legs out from underneath them.
An update like this could destroy the in-game economy, not only on high-end trades (since your original post was talking about a Zodiac Scepter, which can go for a decent amount of cash if it's a perfect 20/20 tied to a non-primary attribute), but with the fact that all of a sudden, a Wand that wasn't worth as much as a high end item could jump in value, which causes serious inflation issues to COMMON items that just got a huge boost in viability, due to the fact that their off-mods or dual attribute mods could then be replaced.
If this happened, even if it was only to affect the Suffix mod (wrapping) of a wand, do you realize how much a Wand Wrapping of Memory would suddenly increase in value?
Do you realize how much a Wand that is relatively rare, and valuable to a collector (whether it was ANet's intention or not for it to exist, or for "Player Collectors" to occur - people will packrat anything they should have known) could suddenly become duplicated and rock-bottom in value?
It's not about the high-end traders, though they would be affected, it's about the in-game economy, the real life logistics of doing such an update, and how it would potentially change the game for the worse, not the better, that makes this suggestion far from viable.
People who don't understand how things work in the Big Picture will always push for what they see as a small change... but even a small crack in a foundation can erupt, and cause massive damage to the total structure overall, and that is what this update would more than likely do.
The short-term reward for players who are only focused on their little kilobytes of server space are not worth the risk of destroying the Bigger Picture, Guild Wars as a whole.
I think I've done a fairly decent job of explaining this, and keeping any accusatory/flame-driven remarks out of my post.
Counter the arguments posted here, and I would think about /signing. But for now, yet a third time, /notsigned.
Regards,
~ Nihilist
If they did it for wands, they would have to do so for offhand items as well, both foci and shields.
You do it for all, or you do it for none.
There are simply too many items in-game that have dropped/were crafted in Prophecies and Factions for this to be a viable avenue.
ANet has also NEVER done a "chance to retroactively upgrade" on any type of item before. It either was or was not inscribable, end of story. Again, this is probably due to the sheer amount of items that still exist in-game.
Dual Attribute Wands, Dual Inherent Inscription Items (such as dual reduction shields), and quite a few unreproducable and uncraftable weapons could be lost due to an update like this. It's not a question of rarity in total, but it is a question of how much ANet can change without cutting their own legs out from underneath them.
An update like this could destroy the in-game economy, not only on high-end trades (since your original post was talking about a Zodiac Scepter, which can go for a decent amount of cash if it's a perfect 20/20 tied to a non-primary attribute), but with the fact that all of a sudden, a Wand that wasn't worth as much as a high end item could jump in value, which causes serious inflation issues to COMMON items that just got a huge boost in viability, due to the fact that their off-mods or dual attribute mods could then be replaced.
If this happened, even if it was only to affect the Suffix mod (wrapping) of a wand, do you realize how much a Wand Wrapping of Memory would suddenly increase in value?
Do you realize how much a Wand that is relatively rare, and valuable to a collector (whether it was ANet's intention or not for it to exist, or for "Player Collectors" to occur - people will packrat anything they should have known) could suddenly become duplicated and rock-bottom in value?
It's not about the high-end traders, though they would be affected, it's about the in-game economy, the real life logistics of doing such an update, and how it would potentially change the game for the worse, not the better, that makes this suggestion far from viable.
People who don't understand how things work in the Big Picture will always push for what they see as a small change... but even a small crack in a foundation can erupt, and cause massive damage to the total structure overall, and that is what this update would more than likely do.
The short-term reward for players who are only focused on their little kilobytes of server space are not worth the risk of destroying the Bigger Picture, Guild Wars as a whole.
I think I've done a fairly decent job of explaining this, and keeping any accusatory/flame-driven remarks out of my post.
Counter the arguments posted here, and I would think about /signing. But for now, yet a third time, /notsigned.
Regards,
~ Nihilist
_Nihilist_
Yes, the wand IS updated.
Just not the Prophecies or Factions-dropped Wands.
Nor is my FoW-dropped Shadow Shield r9 Strength 16AL -5/19%, +1 Death Magic 20% updated... but I can get inscribable Shadow Shields, just not the one that dropped for me FoW, nor can I upgrade on of those inscribable Shadow Shields to have the same bonuses as my FoW dropped one has, as both bonuses are considered inscriptions by the Nightfall and later game code.
StueyG's idea is the only thing that would make sense to do. It would not take anything away from the other Zodiac Scepters in existence, but it would add to the ability to customize any you got from the End Chest, as well as adding the ability to get something other than a primary-attribute linked inscribable. It wouldn't endanger any existing game code, because if they added inscribables to the end chest in the first place, all they need to do is modify that little bit of code to include other attributes, whereas modifying ALL Proph and Factions dropped Wands is going to take more manpower and time than ANet is going to put on the project at this point.
Oh yeah. I agree 100% with this gem of a comment:
While it is FAR easier to inscribe/upgrade something nowadays, I remember the days of selling unID'd r9 16AL Shadow Shields for 15-25k, where an ID'd Shadow Shield with perfect mods sold for 75k or more. I could have made tons of money selling them unID, but the chance that I would get a max bonus Shadow Shield kept me buying ID kits instead of spamming trade chat.
This is one reason I enjoy farming the Undead outside of Bergen Hot Springs on my 55 so much. I can still get that feeling of "what do I get?!?!?" when a gold drops. Case in point, I just got a req9 Fire Staff which will be a present for my wife's Elementalist... it is perfect except for the "inscription" inherent bonus, which is HCT Fire Magic 19%. Seeing as how HCT is capped at ~36% and I dropped a 20% Adept head on it, it will do JUST fine.
Just not the Prophecies or Factions-dropped Wands.
Nor is my FoW-dropped Shadow Shield r9 Strength 16AL -5/19%, +1 Death Magic 20% updated... but I can get inscribable Shadow Shields, just not the one that dropped for me FoW, nor can I upgrade on of those inscribable Shadow Shields to have the same bonuses as my FoW dropped one has, as both bonuses are considered inscriptions by the Nightfall and later game code.
StueyG's idea is the only thing that would make sense to do. It would not take anything away from the other Zodiac Scepters in existence, but it would add to the ability to customize any you got from the End Chest, as well as adding the ability to get something other than a primary-attribute linked inscribable. It wouldn't endanger any existing game code, because if they added inscribables to the end chest in the first place, all they need to do is modify that little bit of code to include other attributes, whereas modifying ALL Proph and Factions dropped Wands is going to take more manpower and time than ANet is going to put on the project at this point.
Oh yeah. I agree 100% with this gem of a comment:
Quote:
Originally Posted by StueyG
Inscription weapons were one of the worst things added to the game - I vote to have them all removed. When I first started playing it was actually exciting to find a gold weapon, and hope you got a good damage mod on it. It added something to the game. If you just wanted the good mods you could craft what you wanted, if you wanted a nice, rare item, then you farmed it and worked for it. Not just for the monetary part of it, but the fact that you could actually find something unique...
|
This is one reason I enjoy farming the Undead outside of Bergen Hot Springs on my 55 so much. I can still get that feeling of "what do I get?!?!?" when a gold drops. Case in point, I just got a req9 Fire Staff which will be a present for my wife's Elementalist... it is perfect except for the "inscription" inherent bonus, which is HCT Fire Magic 19%. Seeing as how HCT is capped at ~36% and I dropped a 20% Adept head on it, it will do JUST fine.
Horace Slughorn
Quote:
First off, I was mistaken Dograzor, and I modified my post accordingly. Zodiacs can ONLY be obtained in Urgoz' or The Deep, not from the Z-Chest.
OK. So it's ok for you to bitch about your wand cuz it's a rare skin, and you WANT IT YOUR WAY, but you are willing to destroy other wands, which don't have rare SKINS, but have rare or impossible to craft/upgrade/recreate mods? You are a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retard. Don't get me wrong, I understand what you are saying about Wands/Offhands not being able to be modified until NF... but if ANet made it that way, don't you think it was done for a PURPOSE? Just because you have YOUR panties in a twist over it doesn't mean that it bothers everyone as much as it does you. Why do you think that most people used Staffs in Proph/Factions? They could upgrade them... All they had to worry about was 2 inherent bonuses, HSR% and what would later become the inscription slot - they could still mod the Head and Wrapping. THEY DEALT WITH IT, YOU CRY ABOUT IT. This egocentric bullshit is exactly why I let loose with flames. Again. QWITCHERBITCHIN. /notsigned a second time @MirkoTerran - if ANet wanted inscribable versions of every attribute for every skin in the game, they would be here. They aren't. This is ANet's way of saying "If you want a perfect wand that ISN'T a Primary Attribute Wand, go get it as a drop". |
Hyper Cutter
/signed. There's no reason wand/shield/focus mods can't be applied to uninscribable weapons. They're mods, and no other weapon mods have this problem...
Eridor
They are uninscribable because they already can have two inherent mods. Being able to add mods to the uninscribable items will negate the efforts of everybody who tried to get a Zodiac wand with both 5^50 and 20% HCT/HRT because OP only had to get one with 5^50.
Zamochit
Just leave things as they are now ~
Trading has always been an fundemental aspect of the game, like it or not its there and its an important part of the economy. Some people want things BECAUSE they are rare, and because they are difficult to come by, NOT because of their functionality.
Let me take you back to days of yore....
At first people would argue that they were being priced out of the market and forced to scrape by with whatever Piece of junk they could get as a drop that would pass as a weapon, because ANY skin with decent inherent modifiers in GOLD would set people back a fortune, and there were very limited crafter and collecter options at that point. Even weapon mods were rediculously overpriced because when salvaging there was no guarantee you would get one or another of the mods on said weapon, more often than not you ended up with wood.
So people back in the very early days of Prophecies were in a position where they were looking at 300k plus for a passable low requirement weapon with decent inherent and non inherent modifiers. Pain in the arse huh?
Then ANET with the arival of Sorrows Furnace introduced 'Greens' into the game; which were low requirement weapons with guaranteed stats which could be farmed by all and sundry. This helped everyone get on a much more even footing in pve as most people could access a semi decent weapon.
Then they changed the salvage system whereby you could select a perticular mod on a perticular weapon and be GUARANTEED to get the mod (although you might lose the weapon) This lowered the value of weapon mods significantly and everyone was much happier.
Then Factions popped up with more crafter options, more collecter options and more yummy greens which made things even easier for people on a budget.
Now with Nightfall ( more crafter/collecter/green options of course) and the introduction of inscriptions to the game. Now, and this is the important part,
Every single "max" item that drops with an inscription slot drops as a perfect item. Fact.
You can mod it with any inherent you can get your hands on; weapon mods due to the revamped salvage system and with EOTN the new perfect salvage system are cheap and abundant. There is absolutely no reason you can't be running around with a cheap perfectly functional weapon or weapons with skin(s) that you like anymore.
Areanet have been brilliant in the way they have made "almost" everything accessable to all over the course of the games lifespan, but honestly making Tyrian and Canthan items retroactively inscribable would:-:
1) Cause a massive uproar among the games fanbase and destroy part of the games history.
2) Devastate an already wavering economy
3) Be a logistical nightmare in a time when the majority of the companys focus is on GW2.
So please, get a different skinned wand, and be thankfull you aren't playing three years ago with a purple raven staff with mixed mods because its all you could afford.
/endrant
Trading has always been an fundemental aspect of the game, like it or not its there and its an important part of the economy. Some people want things BECAUSE they are rare, and because they are difficult to come by, NOT because of their functionality.
Let me take you back to days of yore....
At first people would argue that they were being priced out of the market and forced to scrape by with whatever Piece of junk they could get as a drop that would pass as a weapon, because ANY skin with decent inherent modifiers in GOLD would set people back a fortune, and there were very limited crafter and collecter options at that point. Even weapon mods were rediculously overpriced because when salvaging there was no guarantee you would get one or another of the mods on said weapon, more often than not you ended up with wood.
So people back in the very early days of Prophecies were in a position where they were looking at 300k plus for a passable low requirement weapon with decent inherent and non inherent modifiers. Pain in the arse huh?
Then ANET with the arival of Sorrows Furnace introduced 'Greens' into the game; which were low requirement weapons with guaranteed stats which could be farmed by all and sundry. This helped everyone get on a much more even footing in pve as most people could access a semi decent weapon.
Then they changed the salvage system whereby you could select a perticular mod on a perticular weapon and be GUARANTEED to get the mod (although you might lose the weapon) This lowered the value of weapon mods significantly and everyone was much happier.
Then Factions popped up with more crafter options, more collecter options and more yummy greens which made things even easier for people on a budget.
Now with Nightfall ( more crafter/collecter/green options of course) and the introduction of inscriptions to the game. Now, and this is the important part,
Every single "max" item that drops with an inscription slot drops as a perfect item. Fact.
You can mod it with any inherent you can get your hands on; weapon mods due to the revamped salvage system and with EOTN the new perfect salvage system are cheap and abundant. There is absolutely no reason you can't be running around with a cheap perfectly functional weapon or weapons with skin(s) that you like anymore.
Areanet have been brilliant in the way they have made "almost" everything accessable to all over the course of the games lifespan, but honestly making Tyrian and Canthan items retroactively inscribable would:-:
1) Cause a massive uproar among the games fanbase and destroy part of the games history.
2) Devastate an already wavering economy
3) Be a logistical nightmare in a time when the majority of the companys focus is on GW2.
So please, get a different skinned wand, and be thankfull you aren't playing three years ago with a purple raven staff with mixed mods because its all you could afford.
/endrant
spun ducky
Quote:
Just leave things as they are now ~
Trading has always been an fundemental aspect of the game, like it or not its there and its an important part of the economy. Some people want things BECAUSE they are rare, and because they are difficult to come by, NOT because of their functionality. Let me take you back to days of yore.... At first people would argue that they were being priced out of the market and forced to scrape by with whatever Piece of junk they could get as a drop that would pass as a weapon, because ANY skin with decent inherent modifiers in GOLD would set people back a fortune, and there were very limited crafter and collecter options at that point. Even weapon mods were rediculously overpriced because when salvaging there was no guarantee you would get one or another of the mods on said weapon, more often than not you ended up with wood. So people back in the very early days of Prophecies were in a position where they were looking at 300k plus for a passable low requirement weapon with decent inherent and non inherent modifiers. Pain in the arse huh? Then ANET with the arival of Sorrows Furnace introduced 'Greens' into the game; which were low requirement weapons with guaranteed stats which could be farmed by all and sundry. This helped everyone get on a much more even footing in pve as most people could access a semi decent weapon. Then they changed the salvage system whereby you could select a perticular mod on a perticular weapon and be GUARANTEED to get the mod (although you might lose the weapon) This lowered the value of weapon mods significantly and everyone was much happier. Then Factions popped up with more crafter options, more collecter options and more yummy greens which made things even easier for people on a budget. Now with Nightfall ( more crafter/collecter/green options of course) and the introduction of inscriptions to the game. Now, and this is the important part, Every single "max" item that drops with an inscription slot drops as a perfect item. Fact. You can mod it with any inherent you can get your hands on; weapon mods due to the revamped salvage system and with EOTN the new perfect salvage system are cheap and abundant. There is absolutely no reason you can't be running around with a cheap perfectly functional weapon or weapons with skin(s) that you like anymore. Areanet have been brilliant in the way they have made "almost" everything accessable to all over the course of the games lifespan, but honestly making Tyrian and Canthan items retroactively inscribable would:-: 1) Cause a massive uproar among the games fanbase and destroy part of the games history. 2) Devastate an already wavering economy 3) Be a logistical nightmare in a time when the majority of the companys focus is on GW2. So please, get a different skinned wand, and be thankfull you aren't playing three years ago with a purple raven staff with mixed mods because its all you could afford. /endrant |
Dograzor
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The problem is, there is no 'opportunity' to retroactively upgrade a weapon that cannot be modified.
If they did it for wands, they would have to do so for offhand items as well, both foci and shields. You do it for all, or you do it for none. An update like this could destroy the in-game economy, not only on high-end trades (since your original post was talking about a Zodiac Scepter, which can go for a decent amount of cash if it's a perfect 20/20 tied to a non-primary attribute), but with the fact that all of a sudden, a Wand that wasn't worth as much as a high end item could jump in value, which causes serious inflation issues to COMMON items that just got a huge boost in viability, due to the fact that their off-mods or dual attribute mods could then be replaced. If this happened, even if it was only to affect the Suffix mod (wrapping) of a wand, do you realize how much a Wand Wrapping of Memory would suddenly increase in value? Do you realize how much a Wand that is relatively rare, and valuable to a collector (whether it was ANet's intention or not for it to exist, or for "Player Collectors" to occur - people will packrat anything they should have known) could suddenly become duplicated and rock-bottom in value? It's not about the high-end traders, though they would be affected, it's about the in-game economy, the real life logistics of doing such an update, and how it would potentially change the game for the worse, not the better, that makes this suggestion far from viable. People who don't understand how things work in the Big Picture will always push for what they see as a small change... but even a small crack in a foundation can erupt, and cause massive damage to the total structure overall, and that is what this update would more than likely do. The short-term reward for players who are only focused on their little kilobytes of server space are not worth the risk of destroying the Bigger Picture, Guild Wars as a whole. I think I've done a fairly decent job of explaining this, and keeping any accusatory/flame-driven remarks out of my post. Counter the arguments posted here, and I would think about /signing. But for now, yet a third time, /notsigned. Regards, ~ Nihilist |
I would like to comment on this:
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If they did it for wands, they would have to do so for offhand items as well, both foci and shields.
You do it for all, or you do it for none. |
And yes, I do see the point that it would have a ripple effect through gw, wich may result in a change in the economy, but then again, i personally see it as something that should have implemented ages ago.
And for the flaming, no offense taken
And Zamochit, kind sir, let me go into your post, ive read it, and have a few remarks:
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Then they changed the salvage system whereby you could select a perticular mod on a perticular weapon and be GUARANTEED to get the mod (although you might lose the weapon) This lowered the value of weapon mods significantly and everyone was much happier.
|
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Every single "max" item that drops with an inscription slot drops as a perfect item. Fact.
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I do see the perspectives of both of you, and do respect them, but i will stick to my opinion in thisone, that is, make it possible to mod a wand like any other damage dealing weapon ingame.
The Arching Healer
/notsigned
If you don't know why, you are r.e.t.a.r.d.e.d
If you don't know why, you are r.e.t.a.r.d.e.d