Hi - This is a good dervish build, stop asking if yours is.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

So is it going to kill shit or stand there spamming [draw conditions]? wtf leave you heroes to remove conditions give this moar dommages and moar [save yourselves].

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

Quote:
Originally Posted by Lusciious View Post
@vendetta, dervs aren't casters so i don't see why you need 6-8 energy regen. You mentioned energy management. ;3

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Darkside
View Post
Here's some numbers for you.

14 scythe mastery
Kurzick Title Track rank 7
Asura Title Track rank 10

[Victorious Sweep] critical 60 ar foe [115] [86+29] damage
[Victorious sweep] ctitical 60 ar foe while enchanted with [Aura of holy might] [163] damage

Auto-attack critical 60 ar foe [86] damage
Auto-attack critical 60 ar foe hexed with [Asuran Scan] [150] damage
Auto-attack critical 60 ar foe hexed with [Asuran Scan] while enchanted with [Aura of Holy Might] [234] damage

That's 35 additional points of damage auto attack vs [victorious sweep] with [asuran scan] and a 71 point difference with [Asuran Scan]+[Aura of Holy Might].

I dunno about you but 71 points of damage is pretty substantial. This is just auto-attacking. The skills in the Wounding strike build posted earlier recharge quickly allowing for a two attack spike with deep wound possible every 4 seconds. If you get lucky you could possibly hit a foe for 498 damage and applied a deep wound. Why do you always take the critical damage? It will rarely ever happen.
I could just as easily say:
Auto attack minimal damage: 9
Auto attack minimal damage with [[Asuran scan]: 13
Victorious sweep: 38 (= 9 + 29)
Obviously [[Victorious Sweep] is stronger then the Scan Yes I know this calculation is wrong, but so is yours. Actually mine is a little closer to the truth then yours

Of cause, if you always assume a critical strike then the +% from [[asuran scan] will beat anything, but that's simply not the case in the game.

iVendetta

iVendetta

Lion's Arch Merchant

Join Date: Nov 2008

Where no man has ever gone before.

Syndicate Nightmare [SyN]

[[Asuran Scan] is not always useful considering you're not trying for single-target spikes in PvE.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by MegaVolti View Post
Why do you always take the critical damage? It will rarely ever happen.
I could just as easily say:
Auto attack minimal damage: 9
Auto attack minimal damage with [[Asuran scan]: 13
Victorious sweep: 38 (= 9 + 29)
Obviously [[Victorious Sweep] is stronger then the Scan Yes I know this calculation is wrong, but so is yours. Actually mine is a little closer to the truth then yours

Of cause, if you always assume a critical strike then the +% from [[asuran scan] will beat anything, but that's simply not the case in the game.
I find it funny that you waited over a month before coming up with your own numbers to try and prove your side of the argument.

Also my numbers are not "wrong" they are optimistic there is a difference.

If you're not convinced that's fine.

Quote: I thought normal monster AL was the same, you just don't do the same damage because of the increased difference in levels.

Quote:
Asuran Scan is not always useful considering you're not trying for single-target spikes in PvE. You will always be hitting at least one target, hitting more then one target is just a bonus of using a scythe and if you can kill even one of those targets faster then I'm for that.

I find that in HM removing priority targets is key, annoying healers, or ele's that do crazy AoE thats where Asuran scan really shines.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by MegaVolti
View Post
Yes I didn't bookmark this topic and forgot that I posted in it So it took me a while to look into it again by accident. But that is completely irrelevant since I am still right, no matter how long it takes.

"Optimistic" is just plain wrong. Imaginary would be the right word. There is nothing even remotely realistic about your numbers.
For a real comparison you have to take average damage and not max damage. Average damage of a scythe 25. With high mastery the critical chance is only about 20%, which increases the average damage to about 30. That's nowhere near the 86 you claim. In fact the 86 is wrong, even if you could critical with every hit. Critical means max damage (which is 41) and 50% bonus damage, so you end up with about 60 for a critical and not 86.

Bottom line: Please stop inventing ridiculous numbers trying to prove your point. That's ridiculous. Damage Tests

Target Armor 60

Fiery Ornate Scythe
Fire Damage: 9-41
Damage: +15% (When health is above 50%)

When I used Conjure Flame my Fire Magic = 8 which is (+13 fire damage)
Asura Scan = 75% More Damage at rank 10 on the Asura Title Track
I am the Strongest! = +20 Damage at rank 10 on the Norn Title Track
Aura of Holy Might = 24% More damage at rank 4 on the Kurzick Title Track
Scythe Mastery = 14

Normal attack = [86] Critical
Normal attack + Conjure Fire = [99] Critical (86 + 13 = 99)
Normal attack + I am the Strongest = [106] Critical (86 + 20 = 106)
Normal attack + Aura of Holy Might = [130] Critical (86 + 44(52%) = 130)
Normal attack + Asura Scan = [150] Critical (86 + 64 = 150)

Normal attack + Conjure Fire + I am the Strongest = [119] Critical (86 + 13 + 20 = 119)
Normal attack + Conjure Fire + I am the Strongest + Asura Scan = [208] Critical (119 + 89{75%} = 208)

Normal attack + I am the Strongest + Aura of Holy Might = [150] Critical (86 + 20 + 44 = 150)

Normal attack + I am the Strongest + Aura of Holy Might + Asura Scan = [262] Critical (150 + 112{75%} = 262)

Sundering Damage Test

Here are the numbers I got with a Sundering Scythe
Slashing Damage: 9-41
Damage: +15% (When health is above 50%)

Normal attack = [105]
Normal attack + Conjure Fire = N/A
Normal attack + I am the Strongest = [125]
Normal attack + Aura of Holy Might = [160]
Normal attack + Asura Scan = [184]
Normal attack + I am the Strongest + Aura of Holy Might = [180]
Normal attack + I am the Strongest + Asura Scan = [186]
Normal attack + Aura of Holy Might + Asura Scan = [228]
Normal attack + I am the Strongest + Aura of Holy Might + Asura Scan = [315]

Highest amount of damage I did for a single attack

Radiant Scythe + I am the Strongest + Aura of Holy Might + Asura Scan = [397]

Go test for yourself those numbers are not fictitious.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Lol. You are funny
First, [[Conjure Flame] or any other conjure don't really do well with [[aura of holy might].
Second, as you have proven yourself by posting these numbers, your "test setup" is completely unrealistic and will about never happen in any even remotely real situation.
And still you assume criticals with every hit which isn't even remotely realistic. Hint: You can only bring 3 PvE skills, one of which has to be [[eternal aura] since we are talking about avatar builds here.

So yes, it's all fiction.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Darkside View Post
Had you even bothered to look at my post you would notice that; Oh hey she never put Conjure flame and Aura of Holy Might together for the damage test. So your first great point is gone... great job. Don't bother joining a debate team definitely not your thing.

The point of my test was to show the highest possible damage and obviously unless you are a complete moron you can figure out on your own that you will not be getting a critical on every single attack, but that overall average attack damage will still be increased whether you get a critical attack or not.

As for your "hint" I was talking about a wounding strike build not an avatar build so again that wonderful "hint" of yours is full of stupid. The highest possible damage in one hit is completely and utterly irrelevant in our discussion.
You say: Auto attack + Asuran scan is better
I say: Victorious Sweep is better

You are just wrong. On average damage, meaning DPS, Victorious Sweep will do a lot more donus damage then Asuran Scan.
Yes, if you critical against an AL60 target then Asuran Scan wins. But we are talking about builds for "real" situations here and in HM you will neither find AL60 targets not will you get a critical strike very often (chances vs high lvel targets are considerably lower).

Your calculation is completely pointless.

Anwyn

Banned

Join Date: Feb 2009

YaRR Bear Pirates

P/W

When I Scythe in HM on my derv, I score crits all the time... 15 in Scythe ftw...

gunster

Krytan Explorer

Join Date: Jan 2008

Guardians of the Star [STAR]

W/E

Here's my solution:

Switch to war, run DS/SY! + BH

Sorry, just thought i'd lighten up the mood here :P

Lucian

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by MegaVolti View Post
...in HM you will neither find AL60 targets...
Here's my solution:

Switch to war, run DS/SY! + BH + Steelfang Slash.

My solution... have both a Warrior and a Dervish. Swap to one when you feel bored with the other.

This thread has me thinking that my recently neglected Derv needs some love.

*runs off to try Melandru builds*

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by MegaVolti View Post
The highest possible damage in one hit is completely and utterly irrelevant in our discussion.
You say: Auto attack + Asuran scan is better
I say: Victorious Sweep is better

You are just wrong. On average damage, meaning DPS, Victorious Sweep will do a lot more donus damage then Asuran Scan.
Yes, if you critical against an AL60 target then Asuran Scan wins. But we are talking about builds for "real" situations here and in HM you will neither find AL60 targets not will you get a critical strike very often (chances vs high lvel targets are considerably lower).

Your calculation is completely pointless.
You did make this claim, you know.

Quote:
Originally Posted by MegaVolti
"Optimistic" is just plain wrong. Imaginary would be the right word. There is nothing even remotely realistic about your numbers.
For a real comparison you have to take average damage and not max damage. Average damage of a scythe 25. With high mastery the critical chance is only about 20%, which increases the average damage to about 30. That's nowhere near the 86 you claim. In fact the 86 is wrong, even if you could critical with every hit. Critical means max damage (which is 41) and 50% bonus damage, so you end up with about 60 for a critical and not 86. Therefore his calculation proves you wrong.

Lucian

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by MegaVolti View Post
Monsters have the normal armor plus something like 3 (I'm not 100% sure of the number, can anybody confirm this?) for every level above 20. Since lvl 26 to 28 foes are very common, armor levels are quite high in HM.
I see. Thanks. That makes sense, I just never gave it much thought, I guess. The most HM I've done has been farming and vanquishing with Sabway/Discord necros, so I just never paid much attention to the effects of damage reduction. I figured lower damage was mostly from level difference.

As for the OP AoM build, I gave it a tryout. My Derv hasn't got Asura Scan yet, so I wasn't running that. But that's beside the point, I can see the concerns over energy because I felt like the build was a lot to handle with AoM, and the two 10e enchantments. I took a N/Mo with Patient Spirit and Dark Fury. I'd cast AoM just before aggro, target myself and click the hero's bar for Patient Spirit/Dark Fury/Patient Spirit to get some energy back for the fight, but then casting AoHM and Eternal Aura once into battle and it's a big energy drop again. It works well (really nice for the Norn area mandragors), but felt like it required too much micro management.

Quote:
Originally Posted by Marverick View Post
[Zealous Vow][Asuran Scan][Radiant Scythe][Mystic Sweep][Eremite's Attack][Whirling Charge][Dwarven Stability][Aura of Holy Might]


and to the above poster... AoHM makes you deal holy damage... so no conjure flame or orders... Now, that I found to be a fun build (even without Asuran Scan). After playing with mostly Scythe/Mysticism/Earth for most of my Derv's career, I've always wanted to try something from the Wind line. That fills the bill quite nicely. More energy than I knew what to do with and sustainable IAS as well.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by MegaVolti
"Optimistic" is just plain wrong. Imaginary would be the right word. There is nothing even remotely realistic about your numbers.
For a real comparison you have to take average damage and not max damage. Average damage of a scythe 25. With high mastery the critical chance is only about 20%, which increases the average damage to about 30. That's nowhere near the 86 you claim. In fact the 86 is wrong, even if you could critical with every hit. Critical means max damage (which is 41) and 50% bonus damage, so you end up with about 60 for a critical and not 86. Don't disown what you have claimed. He proved you wrong, end of story. Should I point out too that you didn't mention HM armor? Furthermore, if you did have HM armor in mind, you would undoubtedly have pointed it out now ...

Jeydra

Forge Runner

Join Date: May 2008

You said it is impossible to critical for 86. He criticals for 86. Happy?

I bet you will rant and rave and protest that this is out of your point. Doesn't matter. You claimed it is impossible to critical for 86. You then claimed that 86 is sheer imagination. You even came up with your own calculation saying you should crit for 60+, not 86, and finally you proceeded to call Darkside's test 'fiction'. He then provided more numbers proving you critical for 86, making him right and you wrong. End of story. Darkside wins this argument. You can keep protesting if you want, but the way you botched up something so basic kind of ruins your credibility.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Jeydra
View Post
You said it is impossible to critical for 86. He criticals for 86. Happy?

I bet you will rant and rave and protest that this is out of your point. Doesn't matter. You claimed it is impossible to critical for 86. You then claimed that 86 is sheer imagination. You even came up with your own calculation saying you should crit for 60+, not 86, and finally you proceeded to call Darkside's test 'fiction'. He then provided more numbers proving you critical for 86, making him right and you wrong. End of story. Darkside wins this argument. You can keep protesting if you want, but the way you botched up something so basic kind of ruins your credibility. WHO CARES ABOUT A F***** CRITICAL?

His calculation is fictional and doesn't matter, not because of the value of the critical but BECAUSE HE ASSUMED CRITICAL STRIKES AND AL60 ALL THE TIME.
Is that so hard to understand? Even if he is able to critical for 500 damage it still doesn't change the fact that assuming criticals all the time and assuming only AL 60 enemies doesn't make any sense whatsoever.

And therefor his calculation is fiction and completely irrelevant.

Just so you really understand it: He DERAILED the argument by posting some calculation that has NOTHING TO DO WITH THE INITIAL PROBLEM.
The point is: For a Dervish, is Asuran Scan or an additional attack skill better?
His calculation has nothing to do with this problem.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Darkside View Post
First of all could everyone stop calling me HE? Second, my numbers are not FICTION for them to be fiction I would have to have invented them. Of course it wouldn't matter what kinda evidence I post you would just claim fiction either way, because that seems to be your only defense. Third, I did not DERAIL the argument by posting that damage table. I was backing up my initial post with proof in support of my argument unlike you. So the way I see it you are left with two choices; post something worth while supporting your argument or shut up. No you did not back up your argument in any way because your assumptions are wrong.
A calculation based on wrong assumptions does not prove anything.
Your assumption that you only face AR 60 targets and get a critical with every single attack is obviously wrong.

So I do not have to provide anything here. You provided a calculation based on wrong assumptions. If you want to be taken seriously you have to correct your calculation to match realistic (meaning: common in HM) conditions.

That would be: About 10% to 15% critical strikes (20% by the Scythe Mastery but reduced because of the higher enemy level) and average AR of about 90-95 (assuming mlvl 28, thats 60+24=84 for soft targets and 94 / 104 for hard targets, I don't know how common enemy armor buffing abilities are, they also should be considered).
You also have to take into account that a scythe doesn't always hit only one target. If you are good with positioning it probably makes sense to assume about 1.5 to 2 targets hit with every attack on average. Only one target gets the benefit of Asuran Scan, which also factors into the result (quite a lot).

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Why does all Melandru Avatar users like slot in a transfer conditions skills? Its weird and my paragon hero does a better job of removing conditions with Cautery Signet. At least slot in an Attacker's Insight to offset some energy shortages.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Darkside View Post
Yah and start c spacing because you will have a negative energy pool. Ok this was from some time ago, but you don't know shit about what you are talking!

It doesn't matter if you have a negative energy pool or not with attacker's insight. Again, it doesn't matter what amount of energy you have with attacker's insight.

The attack skills will cost 0 (or 1 energy if it is a 10 energy attack skill at 4 wind prayers).

Then, after your 2 attacks FOR FREE, attacker's insight end giving you back 4 energy if you have at least 12 mysticism.

And that is disregarding zealous or not.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Improvavel View Post
Ok this was from some time ago, but you don't know shit about what you are talking
!

It doesn't matter if you have a negative energy pool or not with attacker's insight. Again, it doesn't matter what amount of energy you have with attacker's insight.

The attack skills will cost 0 (or 1 energy if it is a 10 energy attack skill at 4 wind prayers).

Then, after your 2 attacks FOR FREE, attacker's insight end giving you back 4 energy if you have at least 12 mysticism.

And that is disregarding zealous or not.
Yes IF you have enough energy to use attacker's insight you can pull off two attacks. I never disagreed with that. Fact still remains that when using a Melandru build you have to worry about energy far more then probably any other dervish build. What if all your enchantments are down and you need to put up your avatar. You might have enough energy to put up the Avatar and attacker's insight but don't have enough for Aura of Holy Might and/or Heart of Fury (or some other key enchantment) your dps could suffer considerably when that happens. Add in a little e-denial and you end up in a bad place. Is it bad to use Avatar of Melandru? No I never said that...but it's my personal opinion that in MOST situations you're better off using a Wounding Strike build. It's just a much simpler build to utilize and much easier to maintain high dps.

Quote:
No you did not back up your argument in any way because your assumptions are wrong.
A calculation based on wrong assumptions does not prove anything.
Your assumption that you only face AR 60 targets and get a critical with every single attack is obviously wrong. *sigh* The reason I used 60 AR target was because all those test numbers were taken from a thread I posted a couple months ago showing the highest possible damage a dervish could do. Since the object of those tests was to see the maximum possible damage it made sense to use the 60 AR targets.

Anyway, I wasn't assuming every single attack was going to be a critical. How many times do I need to type that? I'm just showing the damage potential that is there when using Asura Scan in combination with Aura of Holy Might. I'm not gonna go spend an hour testing for new damage numbers against a higher AR target just for you.

Quote:
So I do not have to provide anything here. You provided a calculation based on wrong assumptions. If you want to be taken seriously you have to correct your calculation to match realistic (meaning: common in HM) conditions. Not completely unrealistic. One of my necro heroes brings along cracked armor thus lowering the targets AR. I often see huge numbers even in HM. Of course that is completely dependent on what heroes you bring and what skills are on their bars. Just saying the damage table is not irrelevant even in HM.

Quote:
That would be: About 10% to 15% critical strikes (20% by the Scythe Mastery but reduced because of the higher enemy level) and average AR of about 90-95 (assuming mlvl 28, thats 60+24=84 for soft targets and 94 / 104 for hard targets, I don't know how common enemy armor buffing abilities are, they also should be considered).
You also have to take into account that a scythe doesn't always hit only one target. If you are good with positioning it probably makes sense to assume about 1.5 to 2 targets hit with every attack on average. Only one target gets the benefit of Asuran Scan, which also factors into the result (quite a lot). The scythe positioning argument is one I see a lot and I do agree partially. In theory it's great but in practice it doesn't always happen. Particularly in HM where monsters have above average speed. The melee members of a mob are easy to group together but the nukers tent to hang back and in those cases you really need to take them out first before they wipe your group with AOE. This is where Asura Scan really shines. You can take out a key target very quickly.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Darkside
View Post
Yes IF you have enough energy to use attacker's insight you can pull off two attacks. I never disagreed with that. Fact still remains that when using a Melandru build you have to worry about energy far more then probably any other dervish build. What if all your enchantments are down and you need to put up your avatar. You might have enough energy to put up the Avatar and attacker's insight but don't have enough for Aura of Holy Might and/or Heart of Fury (or some other key enchantment) your dps could suffer considerably when that happens. Add in a little e-denial and you end up in a bad place. Is it bad to use Avatar of Melandru? No I never said that...but it's my personal opinion that in MOST situations you're better off using a Wounding Strike build. It's just a much simpler build to utilize and much easier to maintain high dps. What if you are blind? What if the enemy hex you with spirit shackles? What if the enemy weakens you? What if...

It is a trade. Zealous weapon, attackers insight and clever use of staff and eternal aura to get twice as much from attackers insight will reduce the energy problems to a minimum.

Sure some places will be harder than others.

What you gain though, is a more resilient character that is also immune to conditions.

What you trade off is some dps and instead of being able to deep wound every 3 seconds, you can deep wound only every 6 seconds but with more damage attached. Of course the WS dervish die easier.

I find the pros on Avatar of melandru defeat its cons.

And frankly, if you need WS, an assassin is a lot better in that slot.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Improvavel View Post
What if you are blind? What if the enemy hex you with spirit shackles? What if the enemy weakens you? What if...
Yes what if indeed...there are what if's for every situation and skill in the game. I could argue that Dwayna is the best avatar because IF you get hexed with blurred vision or reckless haste you can't hit the side of a barn. Just because Avatar of Dwayna is a counter for those two hex's doesn't make it the best elite skill choice ALL the time. BUT it's probably a good choice in hex heavy areas. Same can be said about AoM unless you are going to encounter mass conditions that will overwhelm the monks in your party there isn't a need to be immune to them.

Quote:
It is a trade. Zealous weapon, attackers insight and clever use of staff and eternal aura to get twice as much from attackers insight will reduce the energy problems to a minimum.

Sure some places will be harder than others. Yes all that is wonderful but doesn't change the fact that it's a lot more work to run a Melandru build and be effective then it is a WS build. Not to mention dps wise a AoM build probably won't be able to keep up.

Quote:
What you gain though, is a more resilient character that is also immune to conditions.

I find the pros on Avatar of melandru defeat its cons.

And frankly, if you need WS, an assassin is a lot better in that slot. I stand by my original statement in most situations you are not going to encounter mass conditions that your monk wont be able to deal with. Obviously, if you enter an area where nasty conditions are reapplied every 2 seconds then yes Melandru is the way to go. As for that last line... well it's not really worth commenting on.

WyrdaPT

Pre-Searing Cadet

Join Date: Mar 2009

Scythe land

[OdHL] Ordem dos Heróis Lusitanos

D/

Folks, you are supposed to use 5 radiant insignias plus a few attunement insignias and a "I Have The Power" Scythe to spam those skills...

Pretty basic the conjunction between Scan and AoHM..

5/10

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Darkside View Post
Yes all that is wonderful but doesn't change the fact that it's a lot more work to run a Melandru build and be effective then it is a WS build. Not to mention dps wise a AoM build probably won't be able to keep up.
Being easier or harder isn't an argument about efficiency.

It might take some time to get used to, but I don't recall the last time I was unable to keep mels avatar up. A Staff can have 20 energy, a weapon and focus will have +17.

Quote:
Originally Posted by WyrdaPT
Folks, you are supposed to use 5 radiant insignias plus a few attunement insignias and a "I Have The Power" Scythe to spam those skills... Never use radiants on a dervish. (Bem se vê que és tuga)

Grim Lich

Grim Lich

Academy Page

Join Date: Dec 2006

N/

I lol'd at this topic.

But seriously, when it comes to damage and Dervishes I use:

[Avatar of Lyssa][radiant scythe][Victorious sweep] + (if using enchants) [Heart of Fury][Mystic Sweep] or (if no enchants) [Pious Fury][Pious Assault]

(Conjure weps optional)


This is one D/ build I have to say an A/ could not do better. Although I have seen D/A using AoL with daggers.

Bof

Bof

Frost Gate Guardian

Join Date: Apr 2009

SOHK

D/

From the first build posted here I would suggest taking out eternal aura for another PvE only skill like pain inverter or Vanguard Assassin. Also I would replace AoM with something different. Attacker's Insight has 15 second recharge which is more than the weakness you are preventing. As the post said you are a frontliner... kill stuff. I wouldn't worry about condition removal with yourself or the party.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Summery of thread

1. OP build sucks
2. MINE IS BETTER
3.????
4.Fail

But seriously, unless you are in something like RA, Melandru's + Draw conditions is ridiculously stupid. You are not support. You are a melee character wielding one the strongest weapons available. Do damage or roll a different character. period.