Quote:
Originally Posted by Lord Natural
Assuming that GW2 isn't vaporware, the fact that there is not even a screenshot or a piece of concept art suggests that the development is still in the very early stages. Considering that there are no further notable updates for GW1 planned, will anyone really care by the time GW2 does come out? You can't expect people to cling to GW1 forever. Letting people become disinterested with GW isn't a great way to hype your new game.
I'm thinking the game has been put on the back-burner pending the success of other projects. You can't suggest that a game has been in development for 2 years without producing anything tangible to show for it. Even if there were a single graphic artist working on it, he could throw together a piece of art and call it a concept.
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1) There are fairly large updates yet to come for GW1:
http://www.guildwars.com/gameplay/de...ttractions.php
2) Even if the current player base does drift away from GW1, I'd bet my bottom dollar that most of them would be more than willing to at least give GW2 a shot. After all, as someone said earlier on in this thread, Blizzard hasn't released a new Diablo title in nearly a decade, and many old school D2 fans are itching to play D3.
- As a side note, do you know how often they updated D2? Maybe, MAYBE once or twice a YEAR (correct me if I'm wrong), and it still managed to be a popular game well into the 2000's. If you ask me, we should be grateful for Anet's willingness to keep a watchful eye on GW1 whether they're working on a sequel or not.
By the way, when it comes to concept art, don't you think the pages upon pages of concept art for Utopia kiiiiiiinda sorta count a little bit? I mean, they canceled that campaign, took its skeletal remains, and gave us EoTN. If you think that a large portion of that unused art WON'T be going straight toward GW2, you are insane, Jack! =P
Edit:
Quote:
Originally Posted by Daesu
Here is my guess as to why it was delayed. When they started working on GW2 years ago, the economy was still fine. Nowadays with the massive layoffs, lagging sales, and difficulties in getting business loans/invesetments, NCSoft has tightened its belt. Not to mention the risk of the lawsuit.
Releasing the game around this time would have been very risky, even releasing it at the end of 2009 is a risk since the economy would probably be even worse by then.
If your budget is cut, and your hiring headcount slashed, with economic uncertainties in the near future, how do you think that would impact your brand new game that is still under development? One of the ways this can be dealt with is to cut features/content to lower the investment cost of creating the game but that is still going to be a tough decision.
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