Warrior vs Sin DPS

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

apologizing in advance if this is in the wrong forum, but I couldn't think of any place better to post this in.


I've just been wondering, I kept hearing people in forums/in game talking about how warriors beat out sins in terms of dps, and I was just wondering why/how. I can't say I'm very good at the game, but I assume sin's best dps would probably be come from DB/Moebius spam? What does a warrior have that can beat this?

I'm going to assume lvl12 weapon masteries for the sake of argument.


My first thought would be the dragon slash spamming build (18.5 weapon +34 skill for 52.5dmg). I guess i can see it beating DB/Moebius in the short term, but sins can almost keep up DB/Moebius indefinitely (assuming they don't die, but that goes for everything), wouldn't DB/Moebius win out in the end?


My other answer I've gotten in game was Cleave, which adds +26 dmg to give ~43 dmg (using average axe dmg), which gets some boosts from Strength, but also gets reduced by armor for the 17dmg from the weapon itself, and on top of that is restricted by the 4 adrenaline usage limit. DB on the other hand adds 40 pure damage twice, and adds the average dagger of 12, gives ~52, not to mention the extra splash to other adjacent units, and a low recharge, where as I assume a Cleaver would need a decent sized group and whirling axe to maintain the adrenaline.


For hammer I know you can spike a huge damage with the right skills charged, but I've never played a hammer warrior nor am I familiar with hammers in general to say anything regarding this matter?


Just a question from a guy that has played the game on and off for 2 years, but never bothered to learn the finer details. Feel free to ridicule/help. Thanks in advance.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Well, there's a lot of different builds to take into effect... there's pressure damage builds for both Warrior and Sin, as well as spike damage builds for both. But in general, I find that Warriors survive longer than Assassins, but Assassins tend to kill faster.

Sawamura

Frost Gate Guardian

Join Date: Oct 2006

Belgium

Braveheart World XI [any]

W/Mo

Yup ..

Sins have the advantage that they attack faster then warriors, add the fast combo's you can make from like DB/Moebius, combined with crit. agility and they shred things apart so friggin fast. However they can't tank for shit unless they get crit. defense or prots from a healer.

Warriors have a higher base dmg but they have more armor. They can kill things fast too, but not as fast as sins.

Basically, if you play intelligent you can do wonderfull things with a sin. But that's not something that everyone can do.

Tip of the day : Don't Lleroooooy like a 10 year old ;-)

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

warriors provide more "solid" DPS, since they do not rely on "chains" to spit out large bulks on damage.

Assassins might get more DPS in pure numbers, but that is providing they are simply not hindered in any way. A small annoyance for a warrior (one missed attack) is a bigger issue for the assassin.

warriors = best stable DPS

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Sins can deal more instant damage in 5 or 6 seconds than a warrior.

Wars can deal a steady amount of damage over a prolonged period while taking damage from attackers.

Both have certian builds that deal insane DPS but these builds often are not pratical in actual game play.

Sins are meant for hit and run attacks where as a war is meant to walk into the thick of it and pound on a foe until it dies.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

D-slash is also very vulnerable to disruption, if your slash misses due to blind/block it is painful to get it back up, which is why it is a PvE staple but rarely run in PvP.

Warriors have a bit better utility with better SY coverage and/or KD spam, but moebius wins the dps race. Except for possibly 100 blades in some areas with barbs flying everywhere, I haven't tested that a whole lot.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Mobius strike and Deathblossom stop once you kill the target, with DS you can keep it going.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Basically, if a sin gets the combo stopped in ANY WAY, the DPS also stops. Warrior DPS is huge even if it isn't using any skills. Sin DPS is not.
This is true in some regards, false in others. First:

Quote: Originally Posted by RotteN View Post warriors provide more "solid" DPS, since they do not rely on "chains" to spit out large bulks on damage. Yes, the Sin Chain is far more fragile than a Warrior spamming attack skills. However, a decent Moebius build can run [Golden Fox Strike][Wild Strike] and start a chain over if Aegis, Guardian, or a stance goes up. It's only 2 attacks that have already recharged since your MS/DB spamming anyway, so it only hinders your speed very slightly. Warriors, on the other hand, if they miss a D-Slash or high-adrenaline skill due to a quick stance, etc., they're low on Adren and have to build again.

In the hands of a good player, either of these will provide incredible DPS with little-to-no downtime. The Sin Chain is much more stoppable than a Warrior spike in most situations, but the MS/DB build is actually very versatile and quick to deal with misses/blocking.

Second:

Quote: Originally Posted by RotteN View Post
Assassins might get more DPS in pure numbers, but that is providing they are simply not hindered in any way. A small annoyance for a warrior (one missed attack) is a bigger issue for the assassin. This is true, though a proper MS/DB Sin will deal with a miss immediately and have energy to spare. Still, one major "hindrance," to use your term, is the target dying. Sin DPS, though fairly quick to come full force, will have to come to a halt when swapping target as you have to start over the chain. Again, this is not much of an issue as you're like 1.6 seconds away from DB spamming, but a Warrior can swap target with a fully charged D-Slash and immediately hammer the next target.

Third (and finally):

Quote:
Originally Posted by RotteN View Post
warriors = best stable DPS I would phrase this as "Warriors = Best survivability + DPS." Overall, and this is after having played both classes, I would have to say they're fairly equal. What Warriors lose in overall DPS they gain in mobility and armor, but on the flip side, what Sins lose in those categories, they gain in overall sustained DPS and make up for 90% of the time with [Critical Agility].

A case could be made either way, really. They're both great, in my opinion.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Talking in terms of DPS in this game is silly.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I'd choose warrior because they also bring lots of party support and have more armor.
But a sin is fine too.

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

Ah ok, thanks for clearing that up. The main issue that got me confused was how I kept hearing Warriors are better than Sins in terms of dps, which made me question why the sin can't just go /W, slap on a shield, and dps away with crit agi using axe/sword since the 12-14 in Strength doesn't really contribute that much damage.

Also, i don't play PvP, so my question is for PvE only.

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

Quote:
Originally Posted by kostolomac;
I'd choose warrior because they also bring lots of party support and have more armor.
But a sin is fine too. A sin can provide party support as well with the right build and assuming we`re talking PVE , with [Critical Agility] at say SS rank 6 [Critical Defense] and Full Nighstalkers Insignias 107 armour while attacking, throw in [Way of Perfection] for a self heal on every crit and you have some effective survivability, unless you get the enchants stripped, which is where the warriors [Defy Pain] and [Endure Pain] have the edge in that aspect


Sins aren`t supposed to stand there and take a pounding while they carve something up like a warrior is though, its a quick hit, carve it up and move on game for them, preferably working on the backline of a mob as opposed to the melee

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Assassins can use ["Save Yourselves!"] which makes all other forms of defense useless.

Warriors can keep it up easier with D-slash, but nonetheless Sins can maintain it without too much trouble.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/



The standard D-Slash build leaves a war with 3 option slots that can be use for party buffs such as "save yourselves" or extra damage skills. Because of his high armor a war can more easily rely upon a monk for healing where a sin must bring some self healing and defencive skills in order to survive.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

DS is good for single target DPS. But can easily be matched by a sin single target chain. But in Pure DPS 43 dmg to all adjacent > ~90 to one.
This only takes 4 slots, lead, offhand, MS/DB, so leaves 4 slots for utility

Improvavel

Desert Nomad

Join Date: Apr 2007

Apples can be red, yellow, green and oranges are oranges. Both taste great when they are good.

Ups and downs on both. Will you be in a disadvantage by choosing a sin over a warrior or vice-versa? Nope (well u might me with retarded teams).

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Play both and see which one you like better. Try the most powerful DPS builds and decide it yourself.

For me, in PvE it's the Assassin BY A MILE in terms of fun. Easy to apply, high DPS that is comparable to Warrior if not better (you'll hardly notice a difference anyway as both are incredible). More builds, more fun, better looks. Then again... personal opinion.

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

Quote:
Originally Posted by Masmar View Post
2. Assassins are more complex, they require you to complete a chain, which could at times be hard. What part of the chain making things easier did you miss in my explanation? For example some players wont even notice they missed an attack and will hit 2-4 more skills to no effect. You'd be surprised. Actually, the fact that people are fcking retarded and blind doesn't surprise me in the least.
3. Assasins are all about solo maneuvers, or chains would be useless. For some reason things like overextension or temporary lack of healing seems to bend assassins over in a rather convincing manner.
4. A poorly played assassin IS much worse than a poorly played warrior due to less armour, bad dps, and the player not playing to an assassins needs Even with these detractors, a shitty sin player still has huge damage chains with kds to rely on if they can get them off, and if they can't get them off, they just keep trying until they get lucky. A warrior on the other hand has to actually do something as mentally straining as target swapping, interrupting, or even hitting a bulls! 12char12char

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Nothing stop an assassin from taking [save yourselves!] on their bar.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Dslash on a sin would require using a sub-par Sword. Worst idea ever.

Plus, there would be NO way to improve on a Warrior Dslash bar by running it on a Sin.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

People are forgetting that Moebius strike only recharges skills when hitting a foe at half health or less. In PvE, normal enemies die too fast to take advantage of Moebius, and bosses don't lose enough HP by the time you hit Moebius for it to recharge. Then there's heals. Once that Moebius hits and DOESN'T recharge, your dps ends, you have to go back to the original chain all over again. Warriors can just pile damage on no matter what the enemy's HP is and switch targets mid-"chain" without skipping a beat. That and warriors can stay in that fight longer without having to worry about taking too much damage themselves due to their much higher armor level. 116 vs physical, and elemental with sentinel's insig, plus 10 more against the element/damage type of choice. Sins are stuck with 70+whatever their insignias give + 7 max for the subpar weapon mods.

I'm also going to call BS on Crom's screenshot...I've never hit 90+ dps for more than a couple hits with a customized sword with just d-slash. I averaged 80 with a conjure. You probably had a smite hero with strength of honor and judge's insight bond you while you did the numbers. You can win this argument without cheating, you know.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I can hit a good 120DPS with Dslash, Conjure and S&H. Easily.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by A11Eur0 View Post
People are forgetting that Moebius strike only recharges skills when hitting a foe at half health or less. In PvE, normal enemies die too fast to take advantage of Moebius, and bosses don't lose enough HP by the time you hit Moebius for it to recharge. Then there's heals. Once that Moebius hits and DOESN'T recharge, your dps ends, you have to go back to the original chain all over again. Warriors can just pile damage on no matter what the enemy's HP is and switch targets mid-"chain" without skipping a beat. That and warriors can stay in that fight longer without having to worry about taking too much damage themselves due to their much higher armor level. 116 vs physical, and elemental with sentinel's insig, plus 10 more against the element/damage type of choice. Sins are stuck with 70+whatever their insignias give + 7 max for the subpar weapon mods.

I'm also going to call BS on Crom's screenshot...I've never hit 90+ dps for more than a couple hits with a customized sword with just d-slash. I averaged 80 with a conjure. You probably had a smite hero with strength of honor and judge's insight bond you while you did the numbers. You can win this argument without cheating, you know. I never need to cheat.
http://img520.imageshack.us/img520/7941/gw876kg6.jpg

http://img520.imageshack.us/img520/4650/gw875sa3.jpg

These two screens were done as a comparision of 20/20 sundering vs Vampiric.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

@ Mr Emu: And i explained that chains can make thins harder
@Icy: All melee playing HM should

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

the 46dps was from autoattacking and remaining degen i think, ill go check
the master of damage doesnt die, so assassins promise runs out....

http://premium1.uploadit.org/pingu666//gw021.jpg

i checked, 46~dps from auto attack and degen, degen on its own is 14dps. damage doesnt include deep wound i think...

nice dslash build

Improvavel

Desert Nomad

Join Date: Apr 2007

Dragon slash this, moebius that... [Earth shaker] owns. [[Earth shaker] even own [[Save yourselves] with a buddie with [[dark fury].

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Masmar View Post
2. Assassins are more complex, they require you to complete a chain, which could at times be hard. For example some players wont even notice they missed an attack and will hit 2-4 more skills to no effect. You'd be surprised.
If they don't notice they missed an attack they should become better at observation. If you miss with an adrenal attack, want to know the downfall? It's not charged anymore.

You'd be surprised at how much paying attention makes a difference.

Quote:
3. Assasins are all about solo maneuvers, or chains would be useless. Only with combos build to kill and retreat.

If you're using MS/DB you just choose the most sturdy one.

If you're using D-Slash (and really, I'd have Whirlwind Attack on that bar because it's more powerful than Death Blossom because of the ability to buff it further), you're dealing more damage than the Moebius Strike using an O-D-MB combo OR an L-O-D-MB combo. SnM is also another factor, and this is also unblockable.

Quote:
4. A poorly played assassin IS much worse than a poorly played warrior due to less armour, bad dps, and the player not playing to an assassins needs Less armour? Well well, it's usually people like you saying "LOL CRIT AGLITY IS GUDDER DAN WORIOR IAS".

Bad DPS? You know that this thread is about DPS, right?

A poorly played Warrior isn't worth taking because the utility will probably be wasted.

You're only worth arguing with for the comedy of it.

As long as Warriors push out more utility with the DPS being better under certain circumstances, they'll be better at both.