Warrior vs Sin DPS
Valcion
apologizing in advance if this is in the wrong forum, but I couldn't think of any place better to post this in.
I've just been wondering, I kept hearing people in forums/in game talking about how warriors beat out sins in terms of dps, and I was just wondering why/how. I can't say I'm very good at the game, but I assume sin's best dps would probably be come from DB/Moebius spam? What does a warrior have that can beat this?
I'm going to assume lvl12 weapon masteries for the sake of argument.
My first thought would be the dragon slash spamming build (18.5 weapon +34 skill for 52.5dmg). I guess i can see it beating DB/Moebius in the short term, but sins can almost keep up DB/Moebius indefinitely (assuming they don't die, but that goes for everything), wouldn't DB/Moebius win out in the end?
My other answer I've gotten in game was Cleave, which adds +26 dmg to give ~43 dmg (using average axe dmg), which gets some boosts from Strength, but also gets reduced by armor for the 17dmg from the weapon itself, and on top of that is restricted by the 4 adrenaline usage limit. DB on the other hand adds 40 pure damage twice, and adds the average dagger of 12, gives ~52, not to mention the extra splash to other adjacent units, and a low recharge, where as I assume a Cleaver would need a decent sized group and whirling axe to maintain the adrenaline.
For hammer I know you can spike a huge damage with the right skills charged, but I've never played a hammer warrior nor am I familiar with hammers in general to say anything regarding this matter?
Just a question from a guy that has played the game on and off for 2 years, but never bothered to learn the finer details. Feel free to ridicule/help. Thanks in advance.
I've just been wondering, I kept hearing people in forums/in game talking about how warriors beat out sins in terms of dps, and I was just wondering why/how. I can't say I'm very good at the game, but I assume sin's best dps would probably be come from DB/Moebius spam? What does a warrior have that can beat this?
I'm going to assume lvl12 weapon masteries for the sake of argument.
My first thought would be the dragon slash spamming build (18.5 weapon +34 skill for 52.5dmg). I guess i can see it beating DB/Moebius in the short term, but sins can almost keep up DB/Moebius indefinitely (assuming they don't die, but that goes for everything), wouldn't DB/Moebius win out in the end?
My other answer I've gotten in game was Cleave, which adds +26 dmg to give ~43 dmg (using average axe dmg), which gets some boosts from Strength, but also gets reduced by armor for the 17dmg from the weapon itself, and on top of that is restricted by the 4 adrenaline usage limit. DB on the other hand adds 40 pure damage twice, and adds the average dagger of 12, gives ~52, not to mention the extra splash to other adjacent units, and a low recharge, where as I assume a Cleaver would need a decent sized group and whirling axe to maintain the adrenaline.
For hammer I know you can spike a huge damage with the right skills charged, but I've never played a hammer warrior nor am I familiar with hammers in general to say anything regarding this matter?
Just a question from a guy that has played the game on and off for 2 years, but never bothered to learn the finer details. Feel free to ridicule/help. Thanks in advance.
Taurucis
Well, there's a lot of different builds to take into effect... there's pressure damage builds for both Warrior and Sin, as well as spike damage builds for both. But in general, I find that Warriors survive longer than Assassins, but Assassins tend to kill faster.
Sawamura
Yup ..
Sins have the advantage that they attack faster then warriors, add the fast combo's you can make from like DB/Moebius, combined with crit. agility and they shred things apart so friggin fast. However they can't tank for shit unless they get crit. defense or prots from a healer.
Warriors have a higher base dmg but they have more armor. They can kill things fast too, but not as fast as sins.
Basically, if you play intelligent you can do wonderfull things with a sin. But that's not something that everyone can do.
Tip of the day : Don't Lleroooooy like a 10 year old ;-)
Sins have the advantage that they attack faster then warriors, add the fast combo's you can make from like DB/Moebius, combined with crit. agility and they shred things apart so friggin fast. However they can't tank for shit unless they get crit. defense or prots from a healer.
Warriors have a higher base dmg but they have more armor. They can kill things fast too, but not as fast as sins.
Basically, if you play intelligent you can do wonderfull things with a sin. But that's not something that everyone can do.
Tip of the day : Don't Lleroooooy like a 10 year old ;-)
RotteN
warriors provide more "solid" DPS, since they do not rely on "chains" to spit out large bulks on damage.
Assassins might get more DPS in pure numbers, but that is providing they are simply not hindered in any way. A small annoyance for a warrior (one missed attack) is a bigger issue for the assassin.
warriors = best stable DPS
Assassins might get more DPS in pure numbers, but that is providing they are simply not hindered in any way. A small annoyance for a warrior (one missed attack) is a bigger issue for the assassin.
warriors = best stable DPS
Crom The Pale
Sins can deal more instant damage in 5 or 6 seconds than a warrior.
Wars can deal a steady amount of damage over a prolonged period while taking damage from attackers.
Both have certian builds that deal insane DPS but these builds often are not pratical in actual game play.
Sins are meant for hit and run attacks where as a war is meant to walk into the thick of it and pound on a foe until it dies.
Wars can deal a steady amount of damage over a prolonged period while taking damage from attackers.
Both have certian builds that deal insane DPS but these builds often are not pratical in actual game play.
Sins are meant for hit and run attacks where as a war is meant to walk into the thick of it and pound on a foe until it dies.
FoxBat
D-slash is also very vulnerable to disruption, if your slash misses due to blind/block it is painful to get it back up, which is why it is a PvE staple but rarely run in PvP.
Warriors have a bit better utility with better SY coverage and/or KD spam, but moebius wins the dps race. Except for possibly 100 blades in some areas with barbs flying everywhere, I haven't tested that a whole lot.
Warriors have a bit better utility with better SY coverage and/or KD spam, but moebius wins the dps race. Except for possibly 100 blades in some areas with barbs flying everywhere, I haven't tested that a whole lot.
Winterclaw
Mobius strike and Deathblossom stop once you kill the target, with DS you can keep it going.
turbo234
fenix
Basically, if a sin gets the combo stopped in ANY WAY, the DPS also stops. Warrior DPS is huge even if it isn't using any skills. Sin DPS is not.
FengShuiDove
Quote:
Originally Posted by RotteN
Quote: Originally Posted by RotteN warriors provide more "solid" DPS, since they do not rely on "chains" to spit out large bulks on damage. Yes, the Sin Chain is far more fragile than a Warrior spamming attack skills. However, a decent Moebius build can run [Golden Fox Strike][Wild Strike] and start a chain over if Aegis, Guardian, or a stance goes up. It's only 2 attacks that have already recharged since your MS/DB spamming anyway, so it only hinders your speed very slightly. Warriors, on the other hand, if they miss a D-Slash or high-adrenaline skill due to a quick stance, etc., they're low on Adren and have to build again.
In the hands of a good player, either of these will provide incredible DPS with little-to-no downtime. The Sin Chain is much more stoppable than a Warrior spike in most situations, but the MS/DB build is actually very versatile and quick to deal with misses/blocking.
Second:
Quote:
Assassins might get more DPS in pure numbers, but that is providing they are simply not hindered in any way. A small annoyance for a warrior (one missed attack) is a bigger issue for the assassin.
This is true, though a proper MS/DB Sin will deal with a miss immediately and have energy to spare. Still, one major "hindrance," to use your term, is the target dying. Sin DPS, though fairly quick to come full force, will have to come to a halt when swapping target as you have to start over the chain. Again, this is not much of an issue as you're like 1.6 seconds away from DB spamming, but a Warrior can swap target with a fully charged D-Slash and immediately hammer the next target.
Third (and finally):
You'd be surprised at how much paying attention makes a difference.
Quote:
3. Assasins are all about solo maneuvers, or chains would be useless.
Only with combos build to kill and retreat.
If you're using MS/DB you just choose the most sturdy one.
If you're using D-Slash (and really, I'd have Whirlwind Attack on that bar because it's more powerful than Death Blossom because of the ability to buff it further), you're dealing more damage than the Moebius Strike using an O-D-MB combo OR an L-O-D-MB combo. SnM is also another factor, and this is also unblockable.
Third (and finally):
Quote:
If they don't notice they missed an attack they should become better at observation. If you miss with an adrenal attack, want to know the downfall? It's not charged anymore.You'd be surprised at how much paying attention makes a difference.
Quote:
If you're using MS/DB you just choose the most sturdy one.
If you're using D-Slash (and really, I'd have Whirlwind Attack on that bar because it's more powerful than Death Blossom because of the ability to buff it further), you're dealing more damage than the Moebius Strike using an O-D-MB combo OR an L-O-D-MB combo. SnM is also another factor, and this is also unblockable.
Quote:
4. A poorly played assassin IS much worse than a poorly played warrior due to less armour, bad dps, and the player not playing to an assassins needs
Less armour? Well well, it's usually people like you saying "LOL CRIT AGLITY IS GUDDER DAN WORIOR IAS". Bad DPS? You know that this thread is about DPS, right? A poorly played Warrior isn't worth taking because the utility will probably be wasted. You're only worth arguing with for the comedy of it. As long as Warriors push out more utility with the DPS being better under certain circumstances, they'll be better at both. blue.rellik |