February's update
Jensy
I wouldn't even really be expecting an update this weekend, if the CNY decorations weren't still up.
That said, I still don't, really. My guess is that it'll be on the 12th, but I suppose we'll see!
That said, I still don't, really. My guess is that it'll be on the 12th, but I suppose we'll see!
Aussie Boy
Well one thing I hope they add to the Feb update is add a collector in ALL areas
or change a collector to also be a Merchant.
It just breaks my heart leaving rubbish and litter on the ground it spoils
the countryside and lands it also could damage the environment.
Or just give us the extra storage bags this febuary to cart or stuffs out and leave the environment
clean and the way it was meant to be minus a few of the inhabitants of cause. :P
or change a collector to also be a Merchant.
It just breaks my heart leaving rubbish and litter on the ground it spoils
the countryside and lands it also could damage the environment.
Or just give us the extra storage bags this febuary to cart or stuffs out and leave the environment
clean and the way it was meant to be minus a few of the inhabitants of cause. :P
illidan009
I want to see PS buffed up to 100dmg, 2 cd and 10 second cripple
Not really, just don't nerf shadowform anymore...I still want to see yellow numbers every once in a while I decide to farm on my sin...
Not really, just don't nerf shadowform anymore...I still want to see yellow numbers every once in a while I decide to farm on my sin...
warrior running
Let's just hope there useful
The Lost Explorer
i want to see
CoP nerfed
SF Nerfed for good
More Storage
Account Wide HoM
And a chest refresh, across all the campigains
CoP nerfed
SF Nerfed for good
More Storage
Account Wide HoM
And a chest refresh, across all the campigains
Neo Nugget
I think they should add a new mini campaign, you know, something to spice up the game. New tonics/items/weapons just don't do it for me.
Another SF would be great
....please?
And I know something like this wouldn't happen until summer-ish.
I expect them to add the RP for this month on the second Thursday, but I wouldn't mind them on the 5th >.>
Another SF would be great
....please?
And I know something like this wouldn't happen until summer-ish.
I expect them to add the RP for this month on the second Thursday, but I wouldn't mind them on the 5th >.>
Lishy
I want Izzy to "accidentally" screw up making a Cry of Pain nerf and cause it to do over 9000 damage
Oh, and to re-enable stealing monster skills with [simple thievery]
Oh, and to re-enable stealing monster skills with [simple thievery]
daze
Im praying for a [cry of pain] nerf that way we can start hearing some real crying on these message boards.
Jensy
...
You people are crazy.
April is the next major build *g*
You people are crazy.
April is the next major build *g*
pumpkin pie
Quote:
a skill to remove wepon spells from the target
New content, wait till april. |
stop whining
Arkantos
It's going to be the typical update: zaishen keys, map rotations, new tonic, skill 'balance', and maybe a couple of bug fixes/miscellaneous updates.
Oh, and rawr/zero/whatever other guilds are going to be punished.
I'm sorry, but can you please point out the whining in the post you quoted? It seems that I've missed it.
Oh, and rawr/zero/whatever other guilds are going to be punished.
I'm sorry, but can you please point out the whining in the post you quoted? It seems that I've missed it.
Krill
Apok Omen
What I expect/kinda want"
*New AT Rotations
*New Tonic
*Predictions Rewards
*Some way to prevent draws in ATs/GvGs
*Hero reconfiguration (hopefully just remove them from HA and be done with it)
*rawr/zero "punishment"
Assassin:
Mark of Insecurity: Scale the effect: 6%...90% shortened duration of enchants/stances.
Necro:
Lingering Curse: decrease health debenefits from 33% to 25% (MAYBE add one extra pip of degen...MAYBE)
Rend Enchantments: 10e 1sec 25r (and/or make it a hex that removes one enchant every 4 seconds for 3...15 seconds)
Monk:
Amity: 5e 1sec 20r For 1...18 seconds, target foe and nearby foes cannot be affected by weapon spells. (Insert end clause here)
*Fix rare crash bug
*Treasure chest restart
*etc.....
*New AT Rotations
*New Tonic
*Predictions Rewards
*Some way to prevent draws in ATs/GvGs
*Hero reconfiguration (hopefully just remove them from HA and be done with it)
*rawr/zero "punishment"
Assassin:
Mark of Insecurity: Scale the effect: 6%...90% shortened duration of enchants/stances.
Necro:
Lingering Curse: decrease health debenefits from 33% to 25% (MAYBE add one extra pip of degen...MAYBE)
Rend Enchantments: 10e 1sec 25r (and/or make it a hex that removes one enchant every 4 seconds for 3...15 seconds)
Monk:
Amity: 5e 1sec 20r For 1...18 seconds, target foe and nearby foes cannot be affected by weapon spells. (Insert end clause here)
*Fix rare crash bug
*Treasure chest restart
*etc.....
.defekt
you people complaining about heroes in HA/GVG do realise that if they actually do remove the use of heroes (which they wont) then the amount of people playing ha/gvg will drop a shitload, right? PvP has a small enough player-base, why decrease it even more?
Reflect
-new tonic
-Prediction rewards
-rawr/zero "punishment"
-AT rotaions
-Fixed rare crash bug
-nerf
-nerf
-nerf
-nerf
-overpower
-nerf
-random bug fixed
-Prediction rewards
-rawr/zero "punishment"
-AT rotaions
-Fixed rare crash bug
-nerf
-nerf
-nerf
-nerf
-overpower
-nerf
-random bug fixed
pumpkin pie
lustnlood
tbh i dont think te player base would decrease. i talk to many ppl and this is the situation:
it is not the wep spells that are apain but it is that a hero is using them... do you know that they put a wep spell on even before you spike? they calculate through the specific use of skills and the warriors' targets. something like that
removing heroes from ha would benefit everyone, or at least the people who can actually play again. im a balanced player. i refuse to play PSway. and many people think the same way but then succumb to the fact that f a good team plays psway[not cos of ps but cos of the hero] they will never move out of the halls. you yourself said that top 400 guilds use heroes. so here is my question to you all:
would it make you comfortable to lose to a team even though you have good positioning, good tactics, good healing and perfect spiking just because norgu used a wow or a woh and automatically removed the 110-150 gmd of the war from the spikes?
and secondly YES weapon spells do win games. a kill on a spike can shatter a team. do you have any idea what a wow on the prot could do if the rest are ressing the healer... the pd cant get all the resses. Just yesterday i was in a team and that damned wep of shadow won them the game.. it is not about positioning anymore or pure skill because even r6 can overwhelm a r9 balanced due to the massive ammount of defence PSway has and the incredible ammount of pressure the team can dump on the opponents.
balanced simply cant handle the pressure and its a shame because gw was a game which i was proud to say relied on pure skill and not that of alternative means. its a damn shame. [btw this is making my point not QQing]
it is not the wep spells that are apain but it is that a hero is using them... do you know that they put a wep spell on even before you spike? they calculate through the specific use of skills and the warriors' targets. something like that
removing heroes from ha would benefit everyone, or at least the people who can actually play again. im a balanced player. i refuse to play PSway. and many people think the same way but then succumb to the fact that f a good team plays psway[not cos of ps but cos of the hero] they will never move out of the halls. you yourself said that top 400 guilds use heroes. so here is my question to you all:
would it make you comfortable to lose to a team even though you have good positioning, good tactics, good healing and perfect spiking just because norgu used a wow or a woh and automatically removed the 110-150 gmd of the war from the spikes?
and secondly YES weapon spells do win games. a kill on a spike can shatter a team. do you have any idea what a wow on the prot could do if the rest are ressing the healer... the pd cant get all the resses. Just yesterday i was in a team and that damned wep of shadow won them the game.. it is not about positioning anymore or pure skill because even r6 can overwhelm a r9 balanced due to the massive ammount of defence PSway has and the incredible ammount of pressure the team can dump on the opponents.
balanced simply cant handle the pressure and its a shame because gw was a game which i was proud to say relied on pure skill and not that of alternative means. its a damn shame. [btw this is making my point not QQing]
alen
Quote:
the update is fairly easy to guess.
February 6 ----------- *Updated the Zaishen Chest drops to replace the Ugly Tonic with a new tonic for the month of February. More information on Zaishen Rewards can be found here*link*. *Updated Automated Tournament map rotations. Skill Updates ------------ *buff *buff *buff *nerf *Added a new overpowered proffession to the game *buff *Fixed rare crashes Xunlai Tournament Agents now offer prizes for the January tournament go waste those Zkeys! |
FireFox
ele pl
Quote:
But srsly, any member of **that** forum has nothing to say about upcoming skill 'balance'?
Amnel Ithtirsol
Some Dervish PvE buffs could be nice....
[Vow of Silence]
Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of Spells, and you cannot cast Spells.
changed to:
Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of Enemy Spells.
[Extend Enchantments]
Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
changed to:
For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
(i.e. no enchantment loss when recast before end)
Get them dervishes farmin...
[Vow of Silence]
Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of Spells, and you cannot cast Spells.
changed to:
Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of Enemy Spells.
[Extend Enchantments]
Lose all enchantments. For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
changed to:
For 5...17 seconds, enchantments cast upon you last 100% longer. When this enchantment ends, you lose all enchantments on you.
(i.e. no enchantment loss when recast before end)
Get them dervishes farmin...
lemming
Gwmaster
[meteor]
change to
----------
(cost) 70e (cast) 15sec (recharge) until next morale boost
Meteor: A meteor falls from the sky striking any non spirit creature on radar range for 300.400.500 fire damage and knockdown. Environmental effect follows after strike (nuclear winter) all non spirit creatures are slowed down by 33%, and on suffer from -2 degen for 60seconds.(causes exhaustion for every 5 second spent casting)
you better have that shelter spirit on..
change to
----------
(cost) 70e (cast) 15sec (recharge) until next morale boost
Meteor: A meteor falls from the sky striking any non spirit creature on radar range for 300.400.500 fire damage and knockdown. Environmental effect follows after strike (nuclear winter) all non spirit creatures are slowed down by 33%, and on suffer from -2 degen for 60seconds.(causes exhaustion for every 5 second spent casting)
you better have that shelter spirit on..
Sun Fired Blank
Quote:
It doesn't suck. |
Divinus Stella
the MAT is on the 21st so i expect the balance will happen on the 12th.
I'm guessing it'll be mainly PvP changes, rotation adjustments and a few fixes to the random skill buffs from last time and likely adding another couple of broken skills.
I think the next major PvE update will be in late April, i'm sure i've seen some dev input about their update schedule on wiki.
I'm guessing it'll be mainly PvP changes, rotation adjustments and a few fixes to the random skill buffs from last time and likely adding another couple of broken skills.
I think the next major PvE update will be in late April, i'm sure i've seen some dev input about their update schedule on wiki.
Reflect
Shadow Form
cost : 15 nrgy
Casting time; 2 secs
Recahrge: 60 secs
for 5...15 seconds u deal 66% dmg, but cannot be targetet by spells and attacks
cost : 15 nrgy
Casting time; 2 secs
Recahrge: 60 secs
for 5...15 seconds u deal 66% dmg, but cannot be targetet by spells and attacks
Sir Skullcrasher
It's thursday today! Wonder if we'll get our update today or not?
Spaced Invader
Too bad A.Net insists on using some journal-wiki-page as their one and only communication channel...
Yesterday's quote from Linsey's journal page:
Anyway, at least it's coming this week.
Yesterday's quote from Linsey's journal page:
Quote:
Speaking of the Monthly Maintenance Build, we also worked today on getting everything ready and over to the staging servers for this build. Unfortunately, some technical issues with those servers prevented us from finishing the testing/bug fixing which is needed before we can push it Live as planned. If the troubles persist for too long into tomorrow we may need to push the build back to Friday so that the proper testing passes can be completed and the content is signed off as ready to publish. These little bumps do crop up on occasion. |
MarlinBackna
lutz
Quote:
It's not amazing either; is it even finished yet, and is it scheduled for 02/05 or 02/12?
|
Have you opened Guild Wars lately?
Solas
A /hug emote that gave a hug would be nice.
That said, I'm procrastinating..
That said, I'm procrastinating..
newbie_of_doom
Can he do skill updates if he wouldn't have to give rawr something that is supposed to be a punishment then, because I never actually noticed that.