Why use spears?

Syron

Ascalonian Squire

Join Date: Jul 2006

Mo/Me

I think he refers to canceling your auto-attack animation with esc (or whatever it is mapped to in your setup) and immediatelly swapping afterwards.

Most of the time this is faster then swapping without canceling your attacks.


Also you can cancel physical attacks by swapping your shield (or weapon) through your inventory. This is the only possibilty to fake your Crippling Shot as a ranger for example...

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Waldir View Post
Take this example:

Staff:
+10 Energy
20/20
+30 Hp/20%+ Enchantment

Spear/Offhand:
+12 Energy
20/20
+30 Hp/20%+ Enchantment

As you can see you gain 2 More energy with the spear set, not much but you want to get the most out of your money, you lose the dmg from your staff but i don't see a big deal on that, like other people said you shouldn't be wanding things to death.
Just a note to correct a tiny thing: you are gaining 2 energy and losing the 20% HSR on all spells (focus only has 20% HSR on spells of its attribute). Doesn't matter of course if you are only running spells from one attribute or interested in HSR for one attribute. Also, you leave one mod open in the spear/offhand combo, the spear inscription. You can add +5 energy for a total of 17 energy. On the other hand, you also leave out a Staff mod (inscription or prefix).

In short, all weapons have unique mod combinations. It is up to you to figure out the best mods for your build/situation.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Chthon View Post
Your post from Oct 2010 is a "previous" answer to a thread started in Feb 2009? Gratz! You've invented time travel!