Slightly modified PS sin build
Cobalic
This isn't a super modified PS sin build, but I thought I'd share anyway.
[Critical strike][Palm strike][Trampling ox][Falling lotus strike][Twisting Fangs][Critical Defense][Dash][Resurrection Signet]
Yes, apparently this is a big deal to some people, I did test this in RA/TA.
Critical defense is one thing I didn't see in average wiki builds and that I like a lot. It makes it much harder for warrior to backline you, and sins are fairly squishy.
I'm not sure how useful critical strike is - for the most part, you can maintain crit defense without it. If you're getting blocked/stanced, theres no reason crit strike won't be blocked too, and you'll probably lose the crit defense.
Falling lotus' energy gain was very useful - imo. A lot of people use falling spider. What I like about PS is it's 4 second recharge - and with falling lotus you have the energy to repeat and repeat your combo until you drop a target.
Dash is another skill I think is variable. For targets that kite, it's enough for you to get close and land PS. Flail would be nice, so maybe take out crit strike for flail? I just think that what does the most damage is the whole combo, not attacking without using skills. You attack fast enough to drop a target quickly even without flail, but it may still be useful. I dunno.
[Critical strike][Palm strike][Trampling ox][Falling lotus strike][Twisting Fangs][Critical Defense][Dash][Resurrection Signet]
Yes, apparently this is a big deal to some people, I did test this in RA/TA.
Critical defense is one thing I didn't see in average wiki builds and that I like a lot. It makes it much harder for warrior to backline you, and sins are fairly squishy.
I'm not sure how useful critical strike is - for the most part, you can maintain crit defense without it. If you're getting blocked/stanced, theres no reason crit strike won't be blocked too, and you'll probably lose the crit defense.
Falling lotus' energy gain was very useful - imo. A lot of people use falling spider. What I like about PS is it's 4 second recharge - and with falling lotus you have the energy to repeat and repeat your combo until you drop a target.
Dash is another skill I think is variable. For targets that kite, it's enough for you to get close and land PS. Flail would be nice, so maybe take out crit strike for flail? I just think that what does the most damage is the whole combo, not attacking without using skills. You attack fast enough to drop a target quickly even without flail, but it may still be useful. I dunno.
Bowstring Badass
Take falling spider if you have critical strike. Palm Strike > crit strike when you need energy imo.
Another thing I think would be more useful would be an IAS.
Another thing I think would be more useful would be an IAS.
Stealth Bomberman
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Originally Posted by Cobalic
[critical defense] is lame. if ur using it in TA, ur wasting a slot. bring a monk to keep u up, plus if ur dieing to fast ur health is to low. avg health for sin should be 600-630hp.
if u want defense on a sin, try using [way of perfection] or [signet of malice]. these skills go a long way with PS sins since conditions are always on target.
dont waste energy keeping up [critical defense] when u could waste energy killing ppl.
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I think pretty much any build in RA/TA should have some prot/defense. Monks are easily overwhelmed. That's the whole reasoning behind backlining, you take pressure off your monks by pressuring/killing the offense.
As an example, I saw a team in TA with two sins (using crit defense), a necro with stances, and a monk with stances. There was no easy target, and we lost in record time.
And as a side note, people that use pure offense builds in RA/TA and attack the monk only are extremely frustrating as a monk. They might kill the monk, but whoop de do - you're trying to heal the team from an offense that isn't shut down in any way. Then of course you die, the team dies, and everyone blames the monk.
And think about it. If you drop the monk, you have about 3 seconds to kill someone before the monk gets resd. If you drop someone on offense, your monk has a chance to gain energy, and now you have an easier DP'ed characted you can switch to and drop easily.
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now if you were talking about TA, i would gladly leave the cleanup to the designated guy on the team and possibly bring a bar like that one.
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back to topic: and PS can be easily interupted. so .. and without an IAS, your chain wouldn't be as effective as monks can easily negate your spike.
no they fail quite a lot. Quote:
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