Slightly modified PS sin build
Selket
Dronte
Selket
o ok
Cuz you know, RA matches last super-long.
Do I have to write a how2assassin guide now :<
Cuz you know, RA matches last super-long.
Do I have to write a how2assassin guide now :<
Celeborn10
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Originally Posted by Selket
o ok
Cuz you know, RA matches last super-long.
Do I have to write a how2assassin guide now :< Considering that the necro can put Parasitic Bond on you in roughly 1.2 seconds (40/40 set) and Remove Hex is a 1 second cast good luck with that. The best shutdown is knocking them down and killing them. Admittedly it worked better when Shadowsteps did not have aftercast on them but a caster that you kill without letting them cast is a caster you didn't have to waste time and energy on reactively playing on their terms.
If you must bring hex removal on an Assassin, bring Holy Veil+Disrupting Dagger. And to Cynderella, spamming just Palm Strike amounts to roughly 15dps. Compare that to the massive buffs in self-healing that split builds have gotten recently and see how much of a dent you make in their health. In essence you're letting them dictate the terms of the fight to you.
Cuz you know, RA matches last super-long.
Do I have to write a how2assassin guide now :< Considering that the necro can put Parasitic Bond on you in roughly 1.2 seconds (40/40 set) and Remove Hex is a 1 second cast good luck with that. The best shutdown is knocking them down and killing them. Admittedly it worked better when Shadowsteps did not have aftercast on them but a caster that you kill without letting them cast is a caster you didn't have to waste time and energy on reactively playing on their terms.
If you must bring hex removal on an Assassin, bring Holy Veil+Disrupting Dagger. And to Cynderella, spamming just Palm Strike amounts to roughly 15dps. Compare that to the massive buffs in self-healing that split builds have gotten recently and see how much of a dent you make in their health. In essence you're letting them dictate the terms of the fight to you.
moriz
Jeydra
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Originally Posted by Bobby2
You see, X Crytherea X is specifically playing in RA. RA is a form of PvP in its own right and very different from elsewhere. In RA things are not coordinated, and unless your team is uncommonly good you are very much on your own. This means two things:
1. You might very well be alone on spikes.
2. You might be the target of an extraordinary amount of melee hate, with nobody to remove it (or with the Monk overloaded keeping red bars up already).
Now more detail. In the case of #1, if you are alone in a spike, you had better have Blades of Steel. It's the single most damaging Assassin attack skill, without which it's hard to score a kill. It's not a matter of KD vs. no KD - it's a matter of killing before the target gets healed (if he has a Monk), or killing before you die (if your team has no Monk). While in the frontlines Assassins are vulnerable - they are AL 70 characters after all without strong self-heals. You need to kill in as little time as possible and then get the heck out of there.
So compare the two chains. Palm Strike -> Trampling -> Falling Lotus -> Horns of the Ox -> Falling Lotus -> Twisting Fangs is a dangerous chain, I don't doubt. It has two KDs, and while it's not enough to kill someone from max HP (assuming he's not running Superior runes) it will leave them pretty close to death. An Assassin with this build will shut down a Monk pretty good, especially if the Monk doesn't have stances. Another player + the Assasin will kill quite simply. On the other hand, it is fairly slow even with an IAS - and Sin IAS's got nerfed with Flail - and since it's slow there's ample opportunity for a Monk to heal, even if he's just looking at red bars. There're many times when I survived this chain with enough time to Blind the Sin after I get up, and then heal up with Aura of Restoration.
The build X Crytherea X posted, Palm Strike -> Trampling -> Falling Lotus -> Twisting Fangs -> Palm -> Blades of Steel has more damage. I've not actually seen this build in action, but it is definitely more dangerous. It has Deep Wound and Blades of Steel after all. Alone, you will have a better chance of scoring a kill with this build. You'll also have a better chance to catch the opposing Monk unaware (if there's one). As for monkstomping, things haven't changed. You're not going to be able to kill a Monk alone with either build, but with another player alongside both builds will kill.
Conclusion - I believe the chain X Crytherea X posted is superior in RA, and probably also in AB. Anywhere else the other Sin chain is better.
For point #2, I play blindbot myself in RA a fair bit and I'll say this. Blind Assassins deal no damage. If I run into an Assassin with no condition removal and he has no Monk, I'll simply keep him out of play for the entire match. If I run into an Assassin with no condition removal and he has a Monk, I'll overwhelm the Monk's energy with Blind, until he can't remove it while still keeping his teammates alive. With the build I run I can even keep two players Blind, and I will do it. I will thoroughly incapacitate any Assassin who uses the first build. It might be so bad that he literally can't do anything the whole match except spam Palm Strikes.
If the Assassin has Mending Touch, things change. Now I have to engage in Blinding Flash vs. Mending Touch duels. BFlash wins eventually, but crucially, not at once. Early into the clash the Assassin has his chances of unloading damage, especially while I'm summing up each opponent to see who's dangerous and who's not. It also means that I can't keep two people Blind anymore. This is a very large difference indeed.
Compare as well vs. other sources of Blind. Blinding Surge is more or less the same as Blinding Flash for the purposes concerned, and it's a matter of outplaying the blindbot. Other common sources of Blind are: Signet of Midnight (destroyed by Mending Touch), Steam (also destroyed by Mending Touch), Ebon Dust Aura (nothing can be done about this one - dodge the attacks), Throw Dirt (destroyed by Mending Touch).
In short, I agree entirely with this statement:
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HotO can be timed. Spikes can be called. The threat of an largely unconditional KD interrupt makes people play differently, ie, allows you to pressure while going at it solo. BoS damage does not provide this in any way.
Originally Posted by X Crytherea X
yeah but if a blindbot or any average nec so much as looks at you, you can expect to spend most of the match doing pretty much nothing. and dont tell me "kill him first/run away/wait for it to wear off/let your monk remove it", nothing beats removing it yourself right when you need to. i can even do this mid-combo, it must surprise the shit out of the poor antimelee im slaying.
now if you were talking about TA, i would gladly leave the cleanup to the designated guy on the team and possibly bring a bar like that one. And the build he posted is better than the 'standard' Palm Strike builds for RA. PS: Against the average blindbot and antimelee Necro in RA you'll have some chances to deal damage even without hex and condition removal. That's because most of them don't seek to actively shut you down, rather shutting you down once you start attacking them. What would it be like with self-cleanup? If it's a matter of bringing self-cleanup and sacrificing large amounts of damage for it, I can see an argument for taking the damage. With large amounts of damage + self-cleanup at the expense of a second KD, I think it's a clear choice. The only real problem I have with the bar is the lack of a shadowstep, and really, any Assassin that runs up to Palm Strike is simply screaming for me to throw a Blinding Flash his way, Mend Touch or no Mend Touch ... Bobby2
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Originally Posted by Jeydra
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On killing asap: yes. /W for Flurry, please.
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And again, Flurry.
Quote: Originally Posted by Jeydra For point #2, I play blindbot myself in RA a fair bit and I'll say this. Blind Assassins deal no damage. If I run into an Assassin with no condition removal and he has no Monk, I'll simply keep him out of play for the entire match. If I run into an Assassin with no condition removal and he has a Monk, I'll overwhelm the Monk's energy with Blind, until he can't remove it while still keeping his teammates alive. With the build I run I can even keep two players Blind, and I will do it. I will thoroughly incapacitate any Assassin who uses the first build. It might be so bad that he literally can't do anything the whole match except spam Palm Strikes. Blindbots are a drag. But hey, they are to any melee. Blind durations are pretty tight, though. I'm often able to HotO the recast just as the initial Blind wears off.
they can hex/blind you on the edge of their aggro circle. good luck knocking and killing any half-awake caster with that. YOU "play on their terms" the moment you press enter battle without cleanup.
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And to Cynderella, spamming just Palm Strike amounts to roughly 15dps. Compare that to the massive buffs in self-healing that split builds have gotten recently and see how much of a dent you make in their health. In essence you're letting them dictate the terms of the fight to you.
i instantly go into my combo (which hurts like hell) at the earliest opportunity (of relative cleanliness), which comes very quickly. an a/w cannot do the same; HE is the one playing on their terms.Quote:
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See X Crytherea X's post. Both BFlash and BSurge have longer-lasting Blind duration than cooldown. Both also have a shorter cooldown than Mending Touch - that's why they win a brute-force BFlash / BSurge vs. Mend Touch duel. But ... as I wrote above having Mending Touch gives you more chances to outplay the blindbot, and BFlash / BSurge are not the only blind-inflicting tools out there. What about Signet of Midnight? Throw Dirt? Blind Was Mingsoon? Smoke Powder Defense?
Blindbots are a drag. But hey, they are to any melee. Blind durations are pretty tight, though. I'm often able to HotO the recast just as the initial Blind wears off.
uh, the durations overlap the recharge on both bsurge and bflash. and what if they have both... Quote:
That's a weird statement to make for an Assassin without a Shadowstep.
Quote: they're crippled, genius...
Oh yeah, and for how long again? Minus-Cripple% runes say hi, anyone can just walk it off (even without a speed boost).
Blindbots are a drag. But hey, they are to any melee. Blind durations are pretty tight, though. I'm often able to HotO the recast just as the initial Blind wears off.
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does not compute...
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Are you more afraid of getting KD'ed or dying? Also - spikes can be called, but chances are your teammates won't follow you; having Horns does not necessarily make people play differently because the game might be over before they can do anything about it (after all they can't tell what your bar is at the start of the game).
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Anyway whether or not it is an advantage to have self-cleanup is rather a stupid question. Of course it is, just like it's always better to have Supportive Spirit and 7 other skills than just 7 other skills and one blank spot. The real question is what you're giving up for that self-cleanup - in this case, Wild Blow, Flurry and the second KD vs. self-cleanup and Blades of Steel. I'm for the second option in RA. Without a shadowstep after all you're vulnerable to getting blinded the moment you step into aggro range. Must not forget that you can use the cleanup on your other characters as well (eg. BHA just lands on your team's Monk, you Mend him; the other team has a nasty Mesmer with Migraine and Frustration and Shatter + Drain Enchantment, you remove the hex).
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A dagger sin, kept out of melee efficiently, wouldn't be able to energy race the Blindbot anyway. Doomed tactic.
Originally Posted by Bobby2
That's a weird statement to make for an Assassin without a Shadowstep.
It's even weirder for an Assassin with neither self-cleanup nor shadowstep. Against a good blindbot how do you even expect to deal damage?
See X Crytherea X's post. Both BFlash and BSurge have longer-lasting Blind duration than cooldown. Both also have a shorter cooldown than Mending Touch - that's why they win a brute-force BFlash / BSurge vs. Mend Touch duel.
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A/Mo = no War IAS = no KD lock possible unless you happen to be WotA. First PS cast kinda ruins the surprise here.
After the initial Trampling KD, there is nothing in Cytherea's chain that might prevent its spike being outhealed by Patient/WoH spam. Quote: |
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Quote: Originally Posted by Jeydra Throw Dirt? Pack an IAS; Trample it
Quote: Originally Posted by Jeydra Blind Was Mingsoon? Trouble, like Blindbots Quote: Originally Posted by Jeydra Smoke Powder Defense? I laugh at its pitiful duration.
Quote: Originally Posted by Jeydra The real question is what you're giving up for that self-cleanup - in this case, Wild Blow, Flurry and the second KD vs. self-cleanup and Blades of Steel. I'm for the second option in RA. Without a shadowstep after all you're vulnerable to getting blinded the moment you step into aggro range. Yay for Shadowsteps! Wild Blow is a questionable pick anyway. In RA, I'd sooner run Dark Prison.
Quote: Originally Posted by Jeydra
Must not forget that you can use the cleanup on your other characters as well (eg. BHA just lands on your team's Monk, you Mend him; the other team has a nasty Mesmer with Migraine and Frustration and Shatter + Drain Enchantment, you remove the hex).
Doing all these things while you should be exerting threat. Oh well.
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Originally Posted by Jeydra
Plenty of time for the Mesmer to kite, realize you have a dangerous chain and Signet of Midnight you the next time you try to spike him and gets KD raepd for his efforts - lol - and plenty of time for you to lose the match, as well. Even if for example all you're up against is Signet of Midnight, and even if you kill the Mesmer the first time, what are you going to do after he gets ressed? Next he'll run up to you and blind you, and it's too late to 'pack an IAS, trample it', and you're out of action for 10+ seconds again
2 seconds is 2 seconds. I'm not afraid to break off from my current target in order to kite such a rez until PS has recharged, either.Quote:
Oh, so now we're considering the environment as well? If it's straight 1v1 Trampling+IAS wins out against SoM, I know this from experience. As for that Ranger: hey, at least he isn't BAing your squishies. Hope your team spends this 'free' time in a useful way. Quote:
Quote: Originally Posted by Jeydra If you have Mending Touch and do not use it on your Monk when he gets Dazed by BHA, you're bad regardless of what class you're playing. My point was Sins shouldn't be packing it.
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If you'd rather run Dark Prison + Flurry instead of Mending Touch + Remove Hex / Holy Veil, fine with me, you're just more reliant on not facing antimelee and / or having a Monk. You'll do better when you have a Monk in the team who can clean you up, and worse when you don't. Actually against good teams you'll also need a defensive midliner in your team or you'll be under so much pressure the Monk has no time to clean you up. But it's your choice.
You're also be FAR more likely to be where and when it actually matters.
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Originally Posted by Jeydra
Not everyone in RA has cripple but those that do seem to do well for themselves. Actually since the last nerf to Palm Strike the threatening sources of cripple are (off the top of my head) Crippling Slash and Melandru's Shot. Cripple runes against that isn't entirely necessary. Not having a shadow step nor speedboost is a definite drawback, but is it really impossible to close to melee range in a RA match? Obviously not. You are going to get hits in, because the other team has to stop to cast and fight your three teammates. Once you close to melee range Palm cripples. You'll get the chance even against good players - if you disagree, I dare you to write here that you've never been Palmed by an Assassin who doesn't have Dash before.
Hm... Quote:
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