Quote:
Originally Posted by natuxatu
Also this is really bad marketing.
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I keep seeing this. It's false. It's to imply that being vocal on detail, visual or other, is a key to success in the end. It's also to imply that ANET's marketing team should follow in the foot steps of Mythic and FunCom, which needless to say dropped the marketing ball. If all this were true, that great marketing is constantly flashing bling, recent releases in the MMO market should have cut WoW's player base by, at least, 20-25% spread over those multiple releases. Instead, the opposite has happened. Those new releases have lost active players while WoW's has gone up.
Bad marketing is the failure by marketing teams to learn from previous mistake made by themselves, and competition. Bad marketing is the failure to adapt and be aware.
There are two huge mistakes that have been made in the marketing department in recent history. I'll use Anet as one example and the industry in general as the other.
Anet made the huge mistake of giving information concerning GW2 and a beta in 08. It was a mistake because it fell into the catagory of a risk that this information could be taken back on. To repeat something I've said in previous postings around here - The moment a company gives information on something, that's the bar of expectations the public will
expect to be met. If you can not meet it, if there is any doubt whatsoever that this information can change drastically, you're better off not saying anything. If people want accurate information, information that can be delivered upon, they must be willing to wait for it, or risk that information to be greatly altered. (I say greatly because a push back by a week, or two-weeks wouldn't be that big of a deal in regards to a beta announcement).
The second mistake, in general industry which I already spoke on, was the hype-machine. With Hellgate, with Tabula Rasa, with Warhammer, with Age of Conan; All the hype can't sweep poor quality under the rug. All the screenshots, trailers, and teasers these games showed us were, in the end, useless because the final quality of the product didn't meet the bar of expectations they hyped on. The bar of expectations the public demanded be met the moment the first detailed information was given. So, YaY - Players got pretty pictures for months and months before release. Was it worth it?
I've said it before and it's worth repeating: Potential Customers is one thing, but actual customers is another. You can market all you want to gain potential, but if your quality doesn't meet the standards, your actual customer base (the one that
will count) will plummet and all that marketing was pointless.
There is only one purpose to release 'something' right now and that reason is to shush the howling wolves. That's not a good enough reason. Showing a pre-alpha phase screen serves no purpose for Anet. None at all. It would immediately get, "So this is the Great Awsome Mind Blowing GW2??? What a joke!".
The only return they get is a few calm down for a week, but the rest scrutinize the screens until the next release. I, for one, highly doubt this board would be vacant of displeasure.
As it stands right now, from the first announcement of GW2, to it's time-frame release, ANET is right on the mark of your average development time of a large scale online game. I simply cannot imagine a surpurbly designed game to be done in 2 years in today's MMO market. 2010-*11-*12 puts it right on target for avg span.
The main difference between this and other games is gamers are used to being spoonfed goodies during the process. Since that method has shown itself to not garuntee any success with a final product, there's no motivation to spoon feed the public this time.
It appears ANET is learning from the constant mistakes made by other companies and even mistake they've made in the past. Some gamers, though, appear to not have learned much of anything. If I were ANET, the very
last thing I would do with my marketing team is to have them follow the same steps of recent games that didn't come close to the success they promised.