I know the Rt isn't the only class to feel this, but it seems as though the Rt and paragon are the ones left to do solo NM pve and crappy pug pvp. Both professions have extremely limited playability when it comes to pvp. From what I’ve seen neither profession is welcome in either RA or TA and only gimmick builds use paragon in HA or GvG. Rits are welcome in both high-end pvp, but now they've got something else besides Soul Reaping to compete with... Energy Storage. SF flag-runners were first which further reduces the usefulness of Rt's and now we got Ether Prism Resto builds running around in HA that plain and simple say, sorry Rt your not needed anymore.
I wish the developers would've just stuck with the original 6 from the first game. Everyone who chose their favorite profession was welcome ANYWHERE in the game. I think then they added two huge mistakes, Assassin and Ritualist, both of which were unbelievably imbalanced at the time. Now it seems HA reeks of PS sins and... Oh wait rits see play in HA!!


Rit runners are still very powerful flag-runners and the nerf to MoI was a good thing as it was undeniably awesome. HC still is playable and I would prefer that over any other runner, but I don't think ArenaNet had it in mind when they created a profession who's only talent is taking an object, running halfway across the map, placing that object on a stand, doing some minor heals with the inferior restoration line then running back to get the same object again.
I know I'm not the only one who feels this and I know there are other professions (Dervish obviously, maybe Mesmer in some cases) that see limited play-time in the game because of some form of misbalancing, but I would like to hear your point of view. Correct me if I'm wrong and thanks for reading.