17 May 2009 at 16:36 - 33
Wow. I'm starting to look at builds in a bit of detail, and I'm finding issues without really trying.
1) Items. Let's take the popular [Protective Was Kaolai] for a moment. Assume for the sake of argument I normally carry a staff with defensive head and wrapping, along with some random inscription. So, casting PwK costs me 20 energy (10 for the cast, 10 for staff energy lost). I then run around without the inscription and 10 energy (the armor gained/lost is equivalent) until I drop the item, at which point I get an uniterruptable party heal, and my 10 staff energy and inscription back.
The heal is a wee bit stronger than, say "divine healing", but that only costs 5 energy.
That's just PwK, which is generally represented in many builds. Others are worse. Remember - you are using a skill slot when you could just use your regular staff!
2) Spawning power. I'm sure all of this has been said before, but the piddly gain in weapon duration and spirit health is nothing compared to things like energy storage or soul reaping. Nor are the skills in spawning power so awesome; compare to strength, for example, where things like enraging charge, flail, warrior's endurance, are staples in many builds.
Maybe I'm missing something, but it seems to me that the devs really need to take care of these two issues. Items need to be worth casting, bearing in mind that they replace what's in your hands, and Spawning Power needs to be reworked substantially. Otherwise, the only justification for a ritualist is the really cool armor. :-)
-Jeff
P.S. For my 2 cents:
Spawning Power should provide an added benefit while items are held, e.g. +2 health, +1 armor, and +1 energy per point while holding an item. The bonus for weapon duration should be seriously increased.
With these changes, Rit primaries would have an advantage when holding an item. Also, Rits would be natural buffers for the party.
I still am not sure what to do about spirits - basically, if all you do is summon spirits, it's best to go with another primary that gives you energy (e.g. soul reaping).