Anyone loosing faith in their class?

neochaos01

Pre-Searing Cadet

Join Date: Jan 2009

E/Me

Hiya i have played a Rit almost 2 years and love to play a healer in Ra and AB.

With all the recent skill changed i find it hard to heal in Ra anymore especially after what the did to Weapon of Warding.

With monks Running Word of Healing and also the new Peace and Harmony i just can't seem to keep up anymore.

I understand that ritualists were meant to be support healers and not over-shadow monks, but i thought that energy cost and the fact that weapon spells can not stack was fair enough in the first place.

I know i could just change the type of Rit i play but channelings damage seems to be not very good anymore and also if i ran a spirit spam build you get hurled with abuse or so i have witnessed. ( I have yet to run one in pvp)

Anyone else feel the same as me with the new updates?

Thanks.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Anet has indeed seemed to have abandoned rits. Since the beginning, necros have been better rits than rits themselves in PvP.
The dumbing down of them in PvP has been painful to watch as well. The lastest nerf of Weapon of Warding was the final blow. Anet's hating on blocking is obnoxious, particularly since there are numerous ways through blocking.
The good news is that Anet is probably planning a massive buff to Rits, particularly in PvE. You remember how sins seemed dead after SoS was nerfed and everyone was denying ever playing one, then they buffed shadowform and now you are lucky to find a team in an elite area if you are not one. (I personally think they are hyper-overpowered but I realize it was a giveaway for those that kept the faith).
We'll see how it goes. They just gave some love to the eles and continue to make it up to the mesmers for years of neglect.
The only class that hasn't seen major fluxuations are rangers.

Goodiebox

Pre-Searing Cadet

Join Date: Mar 2009

Rt/A

Quote:
Originally Posted by neochaos01 View Post
Hiya i have played a Rit almost 2 years and love to play a healer in Ra and AB.

With all the recent skill changed i find it hard to heal in Ra anymore especially after what the did to Weapon of Warding.

With monks Running Word of Healing and also the new Peace and Harmony i just can't seem to keep up anymore.

I understand that ritualists were meant to be support healers and not over-shadow monks, but i thought that energy cost and the fact that weapon spells can not stack was fair enough in the first place.

I know i could just change the type of Rit i play but channelings damage seems to be not very good anymore and also if i ran a spirit spam build you get hurled with abuse or so i have witnessed. ( I have yet to run one in pvp)

Anyone else feel the same as me with the new updates?

Thanks. The nerf to Weapon of Warding wasn't actually that bad, it only comes off if they attack something with a generic attack, or skill. Meaning can't use it on front-liners. Still something to sad face about, I guess.

But, I still heal in AB, it goes like this. It's actually kind of fun since Spirit Light and Nightmare weapon give a few moments to heal someone else, or hands free healing.

Restoration 15, Channeling 14, Spawning 3.

Spirit Light Weapon, Weapon of Warding, Nightmare Weapon, Mend Body and Soul, Spirit Light, Bloodsong, Life, Protective was Kaolai.

Gear is full Ghost Forge Insignia's (I think. Whichever gives +15 armor while wielding a weapon.) Has about 500 health, and 47 energy.

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

After 2 years Anet have finally realised how horribly broken Rits are in general. This has resulted in a vast majority of the class being nerfed because the whole concept in general was overpowered.

However that being said they still can heal decently but yeah, don't expect to keep up with monks. They still are though among the best Flag Runners in GvG, although we are starting to see somewhat more variants. I'm also pretty sure you can still find a place in a HA team but don't quote me on that.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

ya anet realised a little too late that they hate passive defense and nerfed the crap out of the paragon and ritualist.

so ritualists are left with a borderline useless primary, and Paragons are left with 3/4 of their skills being useless. Paragons dont exactly have a stellar primary either, but at least it does something.

FaiLeD

Ascalonian Squire

Join Date: Jan 2009

We Have Cookies

Rt/

Yup, ritualist is starting to be like paragon. All paragons are really needed for is impagon, and pretty much any ritualist build now days could be run better as a n/rt. So yea life is just sucking more and more. I'm trying to make a team with razah and xandra but I keep finding my self asking what the point of them being ritualist when they can be n/rt (beside the awesome looks of razah and xandra.)

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

When a N/Rt can play a Rit better then a primary Rit you have a problem. A big one. You can't blame the public for their discontent with the Rit class.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

So much PvP abuse led to Ritualist getting nerfed into Oblivion... but now that we have the PvP/PvE skill split, why won't ArenaNet just, say, make all the Ritualist's skills split and make them useful again? (Plus Spawning Power.)

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

2 skills:
splinter weapon
barrage
gogogo AB capping
rit is not dead, its just a bit harder
i love rits in PvE for healing and i am glad to get one in RA for healing.
and i like barrage for Ab with my PvP rit.

zling

zling

Desert Nomad

Join Date: Apr 2006

classes that are currently sub par:
all the non core classes, imbagon and perma sin excluded.
Oh, if we're discussing farming, then Ritualists aren't even suffering in that regard. 330hp Vengeful Spirit Bonder.

Quote:
Originally Posted by zling View Post
W/D WE Scythe>Critical Scythe
R/Rt Splinter Barrage>Critical Barrage Very much up for debate. Did W/D and R/Rt get buffed or something in the past few hours?

*quote tags fixed

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

trashed my rit long ago. fun class very different style of healing and support, but they just dont cut it in high end pvp or pve. rit flag runner is a disgrace bc i feel they can do so much, but sadly they cant.

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

I've played mostly PvE so all these nerfs don't really bother me.
If some skill gets changed, I usually just find another purpose how to use it or just another skill to replace it.
In PvP I can just think how hard it can be to play as a Ritualist. Everyone knows how hard they've been nerfed since "The Great Spirit Nerf" and now the Weapon of Warding.

But I'm not going to lose my faith, not at all. I'm still pushing through these nerfs to get to my goal; GWAMM with a Ritualist. The thing I feel a bit sad is that ANet wouldn't include a profession like Ritualist in GW2 for human race at all..

infamous16

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Teknikaali View Post
I've played mostly PvE so all these nerfs don't really bother me.
If some skill gets changed, I usually just find another purpose how to use it or just another skill to replace it.
In PvP I can just think how hard it can be to play as a Ritualist. Everyone knows how hard they've been nerfed since "The Great Spirit Nerf" and now the Weapon of Warding.

But I'm not going to lose my faith, not at all. I'm still pushing through these nerfs to get to my goal; GWAMM with a Ritualist. The thing I feel a bit sad is that ANet wouldn't include a profession like Ritualist in GW2 for human race at all.. where did you get this info from?

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by neochaos01 View Post
I was not "QQing" i'm dissapointed and as for your suggestion why should i?

Once upon a time every class was welcome anywhere, I'm sick and tired of the Pvp meta and every single person running exactly the same build. i told you why you should pick either of the choices in my suggestion. in case you didn't catch it i'll tell you again.
you should run a different class if you want to win guild wars pvp. QQing about ritualists won't make you win any more often with them.
you should stick to pve if you want to have fun playing your favorite class. losing isn't fun so pvp wouldn't be the place to have fun with a ritualist.
if you disagree i'd like to know why. the only reasons i can see for disagreeing would be:
1) ritualists are viable in pvp and i can win with them as easily as i could win with a different class.
this point is obviously ridiculous as you wouldn't be making this thread if you thought ritualists were viable in pvp, but i thought i'd preempt it anyway.
2) i can have fun losing in pvp so why should i stick to pve?
that's a load of bullshit, of course, but if that's your argument go ahead and have fun losing. i'd hope to see you on the opposing team if i decided to play.
3) i don't like that guild wars is so broken and bad. i think i'll just not play at all.
i agree with this one, but i didn't include this case in my list of choices because i'm assuming you still want to play guild wars.

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

i got Monk, Necro, Ranger, Ritualist, and now im making Assasin and my favorite is Rt- best barrager for me, especially with EotN skills.
In RA im using now this healing build :
[build=OAajgYhLJTjTciSfETSTZMRTCPA]
with glyph i can maintain ashes all the time.

and this dmg build :
[build=OAmjImkZJTXbKbIbCAAZmhKYZgA]

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

besides rebalancing skills, i think a key aspect of why the rit is broken is its primary att...

wtf can you do with more hp for spirits? specifically in high end pve? nothing...i think they should replace it with something similar to soul reaping, except energy gain whenever something is summoned, not wen something dies.

maybe im a noob rit, but i feel that energy management for rits, especially in pve, is pretty narrow, forcing you to "handicap" your template just to get energy. offering of spirit is nice, but imo i don't want to throw that in every rit build. likewise for boon of creation and etc....

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Here is a thread full of ideas for Spawning Power, including your energy idea.

http://www.guildwarsguru.com/forum/s...php?t=10359038

jaif

Ascalonian Squire

Join Date: Dec 2007

Wow. I'm starting to look at builds in a bit of detail, and I'm finding issues without really trying.

1) Items. Let's take the popular [Protective Was Kaolai] for a moment. Assume for the sake of argument I normally carry a staff with defensive head and wrapping, along with some random inscription. So, casting PwK costs me 20 energy (10 for the cast, 10 for staff energy lost). I then run around without the inscription and 10 energy (the armor gained/lost is equivalent) until I drop the item, at which point I get an uniterruptable party heal, and my 10 staff energy and inscription back.

The heal is a wee bit stronger than, say "divine healing", but that only costs 5 energy.

That's just PwK, which is generally represented in many builds. Others are worse. Remember - you are using a skill slot when you could just use your regular staff!

2) Spawning power. I'm sure all of this has been said before, but the piddly gain in weapon duration and spirit health is nothing compared to things like energy storage or soul reaping. Nor are the skills in spawning power so awesome; compare to strength, for example, where things like enraging charge, flail, warrior's endurance, are staples in many builds.


Maybe I'm missing something, but it seems to me that the devs really need to take care of these two issues. Items need to be worth casting, bearing in mind that they replace what's in your hands, and Spawning Power needs to be reworked substantially. Otherwise, the only justification for a ritualist is the really cool armor. :-)

-Jeff


P.S. For my 2 cents:

Spawning Power should provide an added benefit while items are held, e.g. +2 health, +1 armor, and +1 energy per point while holding an item. The bonus for weapon duration should be seriously increased.

With these changes, Rit primaries would have an advantage when holding an item. Also, Rits would be natural buffers for the party.

I still am not sure what to do about spirits - basically, if all you do is summon spirits, it's best to go with another primary that gives you energy (e.g. soul reaping).

anima_illumina

Ascalonian Squire

Join Date: May 2009

De Vier

Rt/

I say Anet should make a spell that works the same way as Mend Body and Soul except it removes hexes, and put it in Spawning Power. That should make our class stop whining and make rit healers > /rit healers.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

They should put all the Rit skills into Spawning Power, period. That'll show those /Rit posers! XDDD

Arctica

Arctica

Frost Gate Guardian

Join Date: Sep 2008

Hungary

Ministry of Fate [MoF]

Rt/

Quote:
Originally Posted by jaif View Post
Maybe I'm missing something, but it seems to me that the devs really need to take care of these two issues. Items need to be worth casting, bearing in mind that they replace what's in your hands, and Spawning Power needs to be reworked substantially. Otherwise, the only justification for a ritualist is the really cool armor. :-) 1. It is worth carrying items for the bonuses of some of the skills ([Smoothing memories], [caretaker's charge], [channeled strike], renewing charge] comes to minds, just to mention a few)

2. You should not think of the rit as a primary healer of the party. Ritualists shine in support role and that does not only mean heling or condition removal, but also providing offensive/defensive buff for the party through weapon spells.

3. Thinking outside of support roles, running a spiritspammer build with [signet of ghostly might], [summon spirits], [painful bond] and some offensive spirtits, like [pain], [bloodsong] or [anquish] can be very deadly.

Ritual of Grace

Ritual of Grace

Ascalonian Squire

Join Date: May 2009

Florida

Where Did I Put My [ROX]

Rt/Mo

Quote:
Originally Posted by Arctica View Post
1. It is3. Thinking outside of support roles, running a spiritspammer build with [signet of ghostly might], [summon spirits], [painful bond] and some offensive spirtits, like [pain], [bloodsong] or [anquish] can be very deadly. Just make sure you space them out correctly, you can't have them stacked in one area or else they'll be removed pretty quick That's a common Rit mistake I see.