NERF the following (Inside scoop)
Regulus X
Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.
PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.
Distortion: E/Me Mindblasters are the main issue. Mindblast helps them pay the cost of distortion all-too-easily, thus killing any form of tactile play. It's IMBA. I;ve seen 4v4: 3 E/Me and 1 Mo/W Rick-ROLL EVERY TEAM almost irregardless of the opposing team's composition!
Nerf these, please! Thanks.
PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.
Distortion: E/Me Mindblasters are the main issue. Mindblast helps them pay the cost of distortion all-too-easily, thus killing any form of tactile play. It's IMBA. I;ve seen 4v4: 3 E/Me and 1 Mo/W Rick-ROLL EVERY TEAM almost irregardless of the opposing team's composition!
Nerf these, please! Thanks.
dasmitchies
Are you kidding? These are your problems? Seems really you have a problem with anyone healing or circumventng your damage. Get some skills.
Need More Donuts
I've never heard of something so stupid as asking them to nerf stuff.....
Stealth Bomberman
[remove hex][cure hex] ect... destroys LC.
[signet of humility][diversion] ect.. kills PnH.
[distortion]...stance removal ftw?
[signet of humility][diversion] ect.. kills PnH.
[distortion]...stance removal ftw?
marthaurion
i have to disagree with your refutations. Cure hex and remove hex aren't easy to use, since they recharge slower than lingering curse, which means it can spread faster. Plus, hex removal spells are a burden and can only be used by monks. I'm not gonna comment on PnH refutation, because I don't know those skills very well. As for the distortion refutation, the only real stance removal skills are wild throw, wild blow, and wild strike. None of these skills can compete with a 5 second recharge, they are more meant for long recharge stances like lightning reflexes.
I'd like to add that empathy, backfire, and insidious parasite should be nerfed too. I see mesmers with both empathy, backfire, and visions of regret...its hard for a monk to get rid of all of these and the effects last for a while.
Also, I need to pose a question. Why nerf read the wind??
I'd like to add that empathy, backfire, and insidious parasite should be nerfed too. I see mesmers with both empathy, backfire, and visions of regret...its hard for a monk to get rid of all of these and the effects last for a while.
Also, I need to pose a question. Why nerf read the wind??
FoxBat
This is sardelec, don't expect answers from real PvPers here.
I do find it interesting how you spot-on identified two widely recognized problems, and then went on an inane rant about a marginal build. If eles are everywhere then your monk needs to get back to spirit bonding.
I do find it interesting how you spot-on identified two widely recognized problems, and then went on an inane rant about a marginal build. If eles are everywhere then your monk needs to get back to spirit bonding.
Glints Bane
Quote:
Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.
PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with. |
I'm quoting these two because you are prolly blind, but thats ok, I will help you out.
You want an "overpowered" hex and an "overpowered" hex removal both nerfed because they are imbalanced? Is it just me or is this totally stupid.
Rhamia Darigaz
while i don't necessarily think PnH and LC need to be nerfed, it's generally not fine to have a disproportionately powerful skill and a disproportionately powerful counter to that skill. sure, they seem alright in isolation, but having overpowered skills reduces the variety of viable builds. i'd rather be able to choose between a few average strength skills and a few average strength counters to that set of skills than be competitively forced to play the overpowered versions.
TheodenKing
Adapt or fail. Whining will get you nowhere.
silavor
Moreover, disortion only prevents 75% of physical attacks. Spells make a great counter for eles if they're trying to block your physicals. Or try using things that make your attacks unblockable.
marthaurion
i use seeking arrows, but that has a high energy cost and ends before it recharges
gunster
draxynnic
I'm sorry, but in order to correct your spelling in a hopefully humourous manner, I have to ask...
Do you mean tactical play? Or are you really saying that these skills should all be nerfed for the benefit of touch rangers?
Do you mean tactical play? Or are you really saying that these skills should all be nerfed for the benefit of touch rangers?
Tyla
JASON626
good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.
maybe increase PnH cast time to 1 sec to give player skill a chance to interupt.
maybe increase PnH cast time to 1 sec to give player skill a chance to interupt.
Commander Kanen
Lingering Curse is a little too imba, the length and recharge needs to be looked at.
A N/me with LC some cover hex like Faintheartedness and a deep wound Accumulated Pain... = lots of degen and hard to heal
A N/me with LC some cover hex like Faintheartedness and a deep wound Accumulated Pain... = lots of degen and hard to heal
Regulus X
Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.
They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
Oh, you have a condition/hex on ya do ya? BAM! Gone. >.>
Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
It's like Anet's Skill Balancer chose this personally to suite/convene HIM!? What about the players that bought your product?!
They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
Oh, you have a condition/hex on ya do ya? BAM! Gone. >.>
Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
It's like Anet's Skill Balancer chose this personally to suite/convene HIM!? What about the players that bought your product?!
Tyla
Spread. Your. Damn. Hexes. And. Conditions. If anything, this should be staying at least until all of these dumb hexes are toned down. Not just LC.
Distortion is actually pretty balanced. You might want to look at the energy management.
2 energy per block, short time in the stance, not cheap to hold up and there.
It's pretty f*cking wide and spammable for it to be a matter of "good positioning" with LC, and positioning really helps with 90% of the shit in this game. The degen doesn't help either.
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Distortion makes any form of melee pressure USELESS. |
2 energy per block, short time in the stance, not cheap to hold up and there.
Quote:
Originally Posted by JASONJ626
good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.
|
Expherious
MisterT69
But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.
That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/
That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/
street peddler
MagmaRed
Although I don't see why these 3 skills need to be nerded, I would like to see the OP make a suggestion. Saying they are imbalanced is one thing, but try telling us how to fix them so they are balanced. If you can't figure out how to do that, then stop complaining about them and adapt.
Looking at 2 of your 3 skills, I can see no problem. P&H is too powerful? It rmoves a ton of hexes from ONE target, and yet LC hexes up to EIGHT targets. So how does a P&H Monk combat multiple hexed allies? Apparently it isn't so over powered if the enemy uses their hexes wisely.
Looking at 2 of your 3 skills, I can see no problem. P&H is too powerful? It rmoves a ton of hexes from ONE target, and yet LC hexes up to EIGHT targets. So how does a P&H Monk combat multiple hexed allies? Apparently it isn't so over powered if the enemy uses their hexes wisely.
Hanging Man
LC and PnH, I don't really see a problem with.
But Distortion, are you kidding?
If a melee sees an ele using distortion stop swinging, and cast it to death.
C'mon seriously
But Distortion, are you kidding?
If a melee sees an ele using distortion stop swinging, and cast it to death.
C'mon seriously
Tyla
Quote:
Originally Posted by Theodonking
Adapt or fail. Whining will get you nowhere.
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Complaining (not whining, whining would be stamping your foot because something seems wrong but is actually quite balanced out) about it for a better future (not lolhexdis hexdat win) is a "fair enough" sort of thing.
Sierraa
This.
Really? I play WoH monk a lot and I don't feel useless at all. Don't ball up for it, most of the time if it hits 1-3 people you can take off at least 2 of them and the third person doesn't matter that much. It's still possible to save a spike if they have LC on them. (Talking about GvG) Don't know about HA, but I'd assume it's the same thing.
It's because of people like you anet makes the game easier/removes skillful play. :]
I like the use of all caps on some/most of the words. It's like he's trying to tell me something important, but I honestly can't see it.
I'd rather keep swinging until the ele runs out of energy tbh. Ele has to make a choice, keep spending energy on distortion and eventually run out, or take the damage and lose the block stance.
I wanna be on the bandwagon though: NERF LC AND STANCES, AND ALL MONKS SHOULD BRING PNH BUT NERF IT TOO. /fit
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Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.
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They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
|
Quote:
Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
|
Quote:
If a melee sees an ele using distortion stop swinging, and cast it to death. C'mon seriously
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I wanna be on the bandwagon though: NERF LC AND STANCES, AND ALL MONKS SHOULD BRING PNH BUT NERF IT TOO. /fit
Reverend Dr
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[remove hex][cure hex] ect... destroys LC.
[signet of humility][diversion] ect.. kills PnH. [distortion]...stance removal ftw? |
LC is overpowered, everyone knows this, its just sort of a problem at the moment.
P&H is overpowered, everyone knows this, until hexes (see above) are put in their place this is a necessary evil.
Distortion hasn't really been addressed since before factions. Speccing into illusion is kind of a waste right now, such that it really isn't that big of an issue right now.
Welcome to guild wars, there are a ton of things that are out of balance.
Tyla
I'm through with the explaining now. People are too dumb to know LC is overpowered and say "good positioning is key" without realising that its a 10 second recharge, nearby AoE, 5 energy hex which causes a hex-based deep wound complete with some degeneration pressure (cover hexes exist) which lasts f*cking ages. Now I regret even coming back to any forum other than OT&A with all the retardation.
Sierraa
Quote:
I'm through with the explaining now. People are too dumb to know LC is overpowered and say "good positioning is key" without realising that its a 10 second recharge, nearby AoE, 5 energy hex which causes a hex-based deep wound complete with some degeneration pressure (cover hexes exist) which lasts f*cking ages. Now I regret even coming back to any forum other than OT&A with all the retardation.
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The vast majority of people tab hex tab hex tab hex, which means they're not getting the 3+ people with it, unless it's by pure luck.
Tyla
Quote:
Yes the recharge does make it slightly overpowered, but it's nothing that is super overpowered or as huge as a deal as people make it out to be. I don't see a ton of people using it effectively enough, to make it worth the huge uproar that people make it to be.
The vast majority of people tab hex tab hex tab hex, which means they're not getting the 3+ people with it, unless it's by pure luck. |
"People don't use it effectively enough therefore it's not overpowered by much"?
Is this really what arguments about overpowered skills are? Is that how depressingly terrible some of you are?
It's not only severely overpowered, it's also easy to use on levels that are so low when it comes to skill? Is this what you're saying to argue against a nerf?
gtfo.
the_jos
I forgot, 4v4 is serious business nowadays....
Snow Bunny
Honestly, most of you don't know what you're talking about.
[lingering curse] is a pretty strong curse, too strong. 33% less healing - (Deep wound effect, the OP is right), AoE, for 5 energy? That's the strongest hex ever.
[peace and harmony] is brought in to necessitate a counter to such a hex. But then PnH by itself destroys hexway and condition overloads, two forms of strong pressure.
Pressure should be a viable type of playstyle.
The game is fairly close to being balanced, the closest it's been for quite some time. a substantial nerf to pnh would do the game well, and a small nerf to LC as well.
Seriously PvE'ers, just because you enjoy running a PvX cripshot build in AB doesn't mean you PvP.
Think about this balance from a GvG standpoint, if you can.
edit: Sierra just says adapt because he has 'no honour'.
[lingering curse] is a pretty strong curse, too strong. 33% less healing - (Deep wound effect, the OP is right), AoE, for 5 energy? That's the strongest hex ever.
[peace and harmony] is brought in to necessitate a counter to such a hex. But then PnH by itself destroys hexway and condition overloads, two forms of strong pressure.
Pressure should be a viable type of playstyle.
The game is fairly close to being balanced, the closest it's been for quite some time. a substantial nerf to pnh would do the game well, and a small nerf to LC as well.
Seriously PvE'ers, just because you enjoy running a PvX cripshot build in AB doesn't mean you PvP.
Think about this balance from a GvG standpoint, if you can.
edit: Sierra just says adapt because he has 'no honour'.
Kattar
K, so if you wanna argue about skills, head on over to Campfire. Let's try and keep it close to the original topic.
Trinity Fire Angel
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LC and PnH, I don't really see a problem with.
But Distortion, are you kidding? If a melee sees an ele using distortion stop swinging, and cast it to death. C'mon seriously |
A smart warrior will keep hitting this target and run down their energy. Even smarter would be Rigor Mortis or unblockable attacks or spells.
There are many gimmicks in this game... learn to live with them. Every gimmick has a counter and there are plenty more gimmicks that people come up with all the time.
Snow Bunny
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actually,,, if you see a mesmer or ele using distortion, hit frenzy and bang away as hard as you like... chew up that energy. Mind blast only works when the ele has more energy than the target. For the Ele to keep up at least 3 secs out of 5 of distrotion, they need r6 in Illusion.
A smart warrior will keep hitting this target and run down their energy. Even smarter would be Rigor Mortis or unblockable attacks or spells. There are many gimmicks in this game... learn to live with them. Every gimmick has a counter and there are plenty more gimmicks that people come up with all the time. |
Have you played the 3 ele mindblast team?
It's the most amazing gimmick ever, or at least it's highly entertaining to play. You literally just shit out damage ([mind blast][meteor][immolate][liquid flame]) on recharge. You not only don't run out of energy, but with [aura of restoration] you mop up any small bits of damage. You can abuse the hell out of distortion in the build.
Trust me, I've abused the build enough to know that a warrior swinging through distortion is just going to realize that the eles have been blowing up the monk for 2 minutes.
MagmaRed
I find it sad that people find these skills over powered, ask for them to be changed, but offer no advice on how to change them. Can't any of the people stating a skill is 'broke' offer a 'fix' for that skill?
LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem.
LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem.
Jae Onasi
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But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.
That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/ |
On the less tongue-in-cheek side of things, I do, however, wish when they nerf stuff they would keep using the PvE/PvP differentiation--they've quit splitting the skills, I noticed. I can live with re-tooling my skill bar as needed, but retooling all the heroes on all my characters every month and trying to anticipate which henchman is screwed over this month with a now-useless skill on his/her skill bar is a bit annoying.
Skyy High
Quote:
I find it sad that people find these skills over powered, ask for them to be changed, but offer no advice on how to change them. Can't any of the people stating a skill is 'broke' offer a 'fix' for that skill?
LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem. |
Sierraa
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Is this really what arguments about overpowered skills are? Is that how depressingly terrible some of you are?
It's not only severely overpowered, it's also easy to use on levels that are so low when it comes to skill? Is this what you're saying to argue against a nerf? gtfo. |
LC is fine by itself. Combine it with VoR/Soul Bind/Other Hexes, okay then you have a problem. Promote skillful play and learn to spread out or be better at using your hexes please. :]
Pyth carried us in the mAT with his awesome-ness. :P Everything was hexed and crippled all the time, and it's ironic that Cirque made the guild and it's not spelled "Honour".
JR
If Anet never balanced broken shit we would all be doing nothing but spamming map wide Earthquake at the start of every game, dropping spirits everywhere and triple smiting with invincible Ether Renewal elementalists.
'Adapt or Fail' is true enough, but a healthy meta is about adapting out of choice, changing play or build style to catch the other team out. It isn't healthy at all if you are being forced to change your strategy to deal with severe imbalance.
If you don't PvP and you don't understand the game particularly well feel free to sit out on discussions about balance.
'Adapt or Fail' is true enough, but a healthy meta is about adapting out of choice, changing play or build style to catch the other team out. It isn't healthy at all if you are being forced to change your strategy to deal with severe imbalance.
If you don't PvP and you don't understand the game particularly well feel free to sit out on discussions about balance.
Scary
Again somebody asking for nerfs.....
Deal with things as they are.... or do something els
Deal with things as they are.... or do something els