NERF the following (Inside scoop)

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.

PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.

Distortion: E/Me Mindblasters are the main issue. Mindblast helps them pay the cost of distortion all-too-easily, thus killing any form of tactile play. It's IMBA. I;ve seen 4v4: 3 E/Me and 1 Mo/W Rick-ROLL EVERY TEAM almost irregardless of the opposing team's composition!

Nerf these, please! Thanks.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Are you kidding? These are your problems? Seems really you have a problem with anyone healing or circumventng your damage. Get some skills.

Need More Donuts

Banned

Join Date: Aug 2008

D/W

I've never heard of something so stupid as asking them to nerf stuff.....

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

[remove hex][cure hex] ect... destroys LC.

[signet of humility][diversion] ect.. kills PnH.

[distortion]...stance removal ftw?

marthaurion

Ascalonian Squire

Join Date: Mar 2009

R/Me

i have to disagree with your refutations. Cure hex and remove hex aren't easy to use, since they recharge slower than lingering curse, which means it can spread faster. Plus, hex removal spells are a burden and can only be used by monks. I'm not gonna comment on PnH refutation, because I don't know those skills very well. As for the distortion refutation, the only real stance removal skills are wild throw, wild blow, and wild strike. None of these skills can compete with a 5 second recharge, they are more meant for long recharge stances like lightning reflexes.
I'd like to add that empathy, backfire, and insidious parasite should be nerfed too. I see mesmers with both empathy, backfire, and visions of regret...its hard for a monk to get rid of all of these and the effects last for a while.
Also, I need to pose a question. Why nerf read the wind??

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

This is sardelec, don't expect answers from real PvPers here.

I do find it interesting how you spot-on identified two widely recognized problems, and then went on an inane rant about a marginal build. If eles are everywhere then your monk needs to get back to spirit bonding.

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

Quote:
Originally Posted by Regulus X View Post
Lingering Curse: STRONGER Hex version of deep wound with degen and AoE for 5e and 10 second recharge?! That's INSANE and definitely IMBA. Makes WoH completely USELESS.

PnH: Combined with a WoH Monk, it makes and form of pressure near-FUTILE and negates any tactile hex/condition play (esp. in 4v4). 8v8 is slightly different in that there're more team members to pressure better with.

I'm quoting these two because you are prolly blind, but thats ok, I will help you out.

You want an "overpowered" hex and an "overpowered" hex removal both nerfed because they are imbalanced? Is it just me or is this totally stupid.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Glints Bane View Post
I'm quoting these two because you are prolly blind, but thats ok, I will help you out.

You want an "overpowered" hex and an "overpowered" hex removal both nerfed because they are imbalanced? Is it just me or is this totally stupid.
while i don't necessarily think PnH and LC need to be nerfed, it's generally not fine to have a disproportionately powerful skill and a disproportionately powerful counter to that skill. sure, they seem alright in isolation, but having overpowered skills reduces the variety of viable builds. i'd rather be able to choose between a few average strength skills and a few average strength counters to that set of skills than be competitively forced to play the overpowered versions.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Adapt or fail. Whining will get you nowhere.

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Moreover, disortion only prevents 75% of physical attacks. Spells make a great counter for eles if they're trying to block your physicals. Or try using things that make your attacks unblockable.

marthaurion

Ascalonian Squire

Join Date: Mar 2009

R/Me

i use seeking arrows, but that has a high energy cost and ends before it recharges

gunster

Krytan Explorer

Join Date: Jan 2008

Guardians of the Star [STAR]

W/E

Quote:
Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.

this ^.

Seriously, two of your problems are already, as others said, widely recognized (LC + PnH).

As for Distortion...:/ its not really a problem

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

I'm sorry, but in order to correct your spelling in a hopefully humourous manner, I have to ask...

Do you mean tactical play? Or are you really saying that these skills should all be nerfed for the benefit of touch rangers?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stealth Bomberman View Post
[remove hex][cure hex] ect... destroys LC.

[signet of humility][diversion] ect.. kills PnH.

[distortion]...stance removal ftw?
Are you that bad or was that sarcasm?

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.

maybe increase PnH cast time to 1 sec to give player skill a chance to interupt.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

Lingering Curse is a little too imba, the length and recharge needs to be looked at.

A N/me with LC some cover hex like Faintheartedness and a deep wound Accumulated Pain... = lots of degen and hard to heal

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.

They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.

Oh, you have a condition/hex on ya do ya? BAM! Gone. >.>

Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).

It's like Anet's Skill Balancer chose this personally to suite/convene HIM!? What about the players that bought your product?!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Regulus X View Post
PnH Makes all forms of hex/condition pressure USELESS.
Spread. Your. Damn. Hexes. And. Conditions. If anything, this should be staying at least until all of these dumb hexes are toned down. Not just LC.

Quote:
Distortion makes any form of melee pressure USELESS.
Distortion is actually pretty balanced. You might want to look at the energy management.

2 energy per block, short time in the stance, not cheap to hold up and there.

Quote:
Originally Posted by JASONJ626
good positioning awareness will help somewhat with LC. But with other things like weakness and deep wound it can be burdensome.
It's pretty f*cking wide and spammable for it to be a matter of "good positioning" with LC, and positioning really helps with 90% of the shit in this game. The degen doesn't help either.

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

Quote:
Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.
This guy says it all, Seriously.

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Quote:
Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.
But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.

That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Stealth Bomberman View Post
[remove hex][cure hex] ect... destroys LC.

[signet of humility][diversion] ect.. kills PnH.

[distortion]...stance removal ftw?
everything has a counter, just because you name them doesnt mean the problem goes away.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Although I don't see why these 3 skills need to be nerded, I would like to see the OP make a suggestion. Saying they are imbalanced is one thing, but try telling us how to fix them so they are balanced. If you can't figure out how to do that, then stop complaining about them and adapt.

Looking at 2 of your 3 skills, I can see no problem. P&H is too powerful? It rmoves a ton of hexes from ONE target, and yet LC hexes up to EIGHT targets. So how does a P&H Monk combat multiple hexed allies? Apparently it isn't so over powered if the enemy uses their hexes wisely.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

LC and PnH, I don't really see a problem with.

But Distortion, are you kidding?
If a melee sees an ele using distortion stop swinging, and cast it to death.
C'mon seriously

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Theodonking
Adapt or fail. Whining will get you nowhere.
Change requires adaptation, and requesting for a change means that everyone involved with the change will need to adapt, including those wanting the change.

Complaining (not whining, whining would be stamping your foot because something seems wrong but is actually quite balanced out) about it for a better future (not lolhexdis hexdat win) is a "fair enough" sort of thing.

Sierraa

Sierraa

Supastar~ ???

Join Date: May 2006

USA [GMT -7]

Sierraas Asian Harem [love]

Me/

Quote:
Originally Posted by TheodenKing View Post
Adapt or fail. Whining will get you nowhere.
This.

Quote:
Originally Posted by Regulus X View Post
Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.
Really? I play WoH monk a lot and I don't feel useless at all. Don't ball up for it, most of the time if it hits 1-3 people you can take off at least 2 of them and the third person doesn't matter that much. It's still possible to save a spike if they have LC on them. (Talking about GvG) Don't know about HA, but I'd assume it's the same thing.

Quote:
Originally Posted by Regulus X View Post
They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
It's because of people like you anet makes the game easier/removes skillful play. :]

Quote:
Originally Posted by Regulus X View Post
Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
I like the use of all caps on some/most of the words. It's like he's trying to tell me something important, but I honestly can't see it.

Quote:
Originally Posted by Hanging Man View Post
If a melee sees an ele using distortion stop swinging, and cast it to death. C'mon seriously
I'd rather keep swinging until the ele runs out of energy tbh. Ele has to make a choice, keep spending energy on distortion and eventually run out, or take the damage and lose the block stance.

I wanna be on the bandwagon though: NERF LC AND STANCES, AND ALL MONKS SHOULD BRING PNH BUT NERF IT TOO. /fit

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Stealth Bomberman View Post
[remove hex][cure hex] ect... destroys LC.

[signet of humility][diversion] ect.. kills PnH.

[distortion]...stance removal ftw?
You obviously don't play pvp. Stop talking about PvP and go back to what you know.

LC is overpowered, everyone knows this, its just sort of a problem at the moment.

P&H is overpowered, everyone knows this, until hexes (see above) are put in their place this is a necessary evil.

Distortion hasn't really been addressed since before factions. Speccing into illusion is kind of a waste right now, such that it really isn't that big of an issue right now.

Welcome to guild wars, there are a ton of things that are out of balance.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I'm through with the explaining now. People are too dumb to know LC is overpowered and say "good positioning is key" without realising that its a 10 second recharge, nearby AoE, 5 energy hex which causes a hex-based deep wound complete with some degeneration pressure (cover hexes exist) which lasts f*cking ages. Now I regret even coming back to any forum other than OT&A with all the retardation.

Sierraa

Sierraa

Supastar~ ???

Join Date: May 2006

USA [GMT -7]

Sierraas Asian Harem [love]

Me/

Quote:
Originally Posted by Tyla View Post
I'm through with the explaining now. People are too dumb to know LC is overpowered and say "good positioning is key" without realising that its a 10 second recharge, nearby AoE, 5 energy hex which causes a hex-based deep wound complete with some degeneration pressure (cover hexes exist) which lasts f*cking ages. Now I regret even coming back to any forum other than OT&A with all the retardation.
Yes the recharge does make it slightly overpowered, but it's nothing that is super overpowered or as huge as a deal as people make it out to be. I don't see a ton of people using it effectively enough, to make it worth the huge uproar that people make it to be.

The vast majority of people tab hex tab hex tab hex, which means they're not getting the 3+ people with it, unless it's by pure luck.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Alexander Burn Victim View Post
Yes the recharge does make it slightly overpowered, but it's nothing that is super overpowered or as huge as a deal as people make it out to be. I don't see a ton of people using it effectively enough, to make it worth the huge uproar that people make it to be.

The vast majority of people tab hex tab hex tab hex, which means they're not getting the 3+ people with it, unless it's by pure luck.
Jesus...

"People don't use it effectively enough therefore it's not overpowered by much"?

Is this really what arguments about overpowered skills are? Is that how depressingly terrible some of you are?

It's not only severely overpowered, it's also easy to use on levels that are so low when it comes to skill? Is this what you're saying to argue against a nerf?

gtfo.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I forgot, 4v4 is serious business nowadays....

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Honestly, most of you don't know what you're talking about.

[lingering curse] is a pretty strong curse, too strong. 33% less healing - (Deep wound effect, the OP is right), AoE, for 5 energy? That's the strongest hex ever.

[peace and harmony] is brought in to necessitate a counter to such a hex. But then PnH by itself destroys hexway and condition overloads, two forms of strong pressure.

Pressure should be a viable type of playstyle.

The game is fairly close to being balanced, the closest it's been for quite some time. a substantial nerf to pnh would do the game well, and a small nerf to LC as well.

Seriously PvE'ers, just because you enjoy running a PvX cripshot build in AB doesn't mean you PvP.

Think about this balance from a GvG standpoint, if you can.




edit: Sierra just says adapt because he has 'no honour'.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

K, so if you wanna argue about skills, head on over to Campfire. Let's try and keep it close to the original topic.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Originally Posted by Hanging Man View Post
LC and PnH, I don't really see a problem with.

But Distortion, are you kidding?
If a melee sees an ele using distortion stop swinging, and cast it to death.
C'mon seriously
actually,,, if you see a mesmer or ele using distortion, hit frenzy and bang away as hard as you like... chew up that energy. Mind blast only works when the ele has more energy than the target. For the Ele to keep up at least 3 secs out of 5 of distrotion, they need r6 in Illusion.

A smart warrior will keep hitting this target and run down their energy. Even smarter would be Rigor Mortis or unblockable attacks or spells.

There are many gimmicks in this game... learn to live with them. Every gimmick has a counter and there are plenty more gimmicks that people come up with all the time.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Trinity Fire Angel View Post
actually,,, if you see a mesmer or ele using distortion, hit frenzy and bang away as hard as you like... chew up that energy. Mind blast only works when the ele has more energy than the target. For the Ele to keep up at least 3 secs out of 5 of distrotion, they need r6 in Illusion.

A smart warrior will keep hitting this target and run down their energy. Even smarter would be Rigor Mortis or unblockable attacks or spells.

There are many gimmicks in this game... learn to live with them. Every gimmick has a counter and there are plenty more gimmicks that people come up with all the time.
heh...

Have you played the 3 ele mindblast team?

It's the most amazing gimmick ever, or at least it's highly entertaining to play. You literally just shit out damage ([mind blast][meteor][immolate][liquid flame]) on recharge. You not only don't run out of energy, but with [aura of restoration] you mop up any small bits of damage. You can abuse the hell out of distortion in the build.

Trust me, I've abused the build enough to know that a warrior swinging through distortion is just going to realize that the eles have been blowing up the monk for 2 minutes.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I find it sad that people find these skills over powered, ask for them to be changed, but offer no advice on how to change them. Can't any of the people stating a skill is 'broke' offer a 'fix' for that skill?

LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem.

Jae Onasi

Frost Gate Guardian

Join Date: Jan 2008

Lost Haven

E/Mo

Quote:
Originally Posted by MisterT69 View Post
But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.

That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/
I want Anet to personally buff my account (and perhaps those of my loved ones and close personal friends) so that for just me (and loved ones and close personal friends, and maybe people who pay me a lot) Shadow form lasts 9000 seconds with a quarter second recharge (because instant recharge is a little selfish to ask) and a 0 energy cost, and is completely immune to any enchantment removal. I don't think that's an unreasonable request.

On the less tongue-in-cheek side of things, I do, however, wish when they nerf stuff they would keep using the PvE/PvP differentiation--they've quit splitting the skills, I noticed. I can live with re-tooling my skill bar as needed, but retooling all the heroes on all my characters every month and trying to anticipate which henchman is screwed over this month with a now-useless skill on his/her skill bar is a bit annoying.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by MagmaRed View Post
I find it sad that people find these skills over powered, ask for them to be changed, but offer no advice on how to change them. Can't any of the people stating a skill is 'broke' offer a 'fix' for that skill?

LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem.
Eh, people have been offering suggestions, since the skill was buffed I think. Up the energy to 10, decrease range to adjacent, nerf the duration so it doesn't last 25 seconds and/or up the recharge time (2.5 times the recharge, wtf?). Any two or three of those would make the skill somewhat balanced. For PnH, the change required is pretty clear: 1sec cast time....after hexes get dealt with. Distortion...lol, no. If 3 eles spiking out your monk has become the uber-build of TA now, we've come full circle to the original prophecies 1337 TA airspike build that got chain lightning nerfed hard.

Sierraa

Sierraa

Supastar~ ???

Join Date: May 2006

USA [GMT -7]

Sierraas Asian Harem [love]

Me/

Quote:
Originally Posted by Tyla View Post
Is this really what arguments about overpowered skills are? Is that how depressingly terrible some of you are?

It's not only severely overpowered, it's also easy to use on levels that are so low when it comes to skill? Is this what you're saying to argue against a nerf?

gtfo.
Do you gvg? The difference between having someone who is good with lingering, and someone who isn't makes or breaks the game in some cases. Yes, any person with half a brain and tab hex with the recharge, but does it do anything? Not really.

LC is fine by itself. Combine it with VoR/Soul Bind/Other Hexes, okay then you have a problem. Promote skillful play and learn to spread out or be better at using your hexes please. :]

Quote:
Originally Posted by Snow Bunny View Post
edit: Sierra just says adapt because he has 'no honour'.
Pyth carried us in the mAT with his awesome-ness. :P Everything was hexed and crippled all the time, and it's ironic that Cirque made the guild and it's not spelled "Honour".

JR

JR

Re:tired

Join Date: Nov 2005

W/

If Anet never balanced broken shit we would all be doing nothing but spamming map wide Earthquake at the start of every game, dropping spirits everywhere and triple smiting with invincible Ether Renewal elementalists.

'Adapt or Fail' is true enough, but a healthy meta is about adapting out of choice, changing play or build style to catch the other team out. It isn't healthy at all if you are being forced to change your strategy to deal with severe imbalance.

If you don't PvP and you don't understand the game particularly well feel free to sit out on discussions about balance.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Again somebody asking for nerfs.....

Deal with things as they are.... or do something els