NERF the following (Inside scoop)
2 pages • Page 2
Although I don't see why these 3 skills need to be nerded, I would like to see the OP make a suggestion. Saying they are imbalanced is one thing, but try telling us how to fix them so they are balanced. If you can't figure out how to do that, then stop complaining about them and adapt.
Looking at 2 of your 3 skills, I can see no problem. P&H is too powerful? It rmoves a ton of hexes from ONE target, and yet LC hexes up to EIGHT targets. So how does a P&H Monk combat multiple hexed allies? Apparently it isn't so over powered if the enemy uses their hexes wisely.
Looking at 2 of your 3 skills, I can see no problem. P&H is too powerful? It rmoves a ton of hexes from ONE target, and yet LC hexes up to EIGHT targets. So how does a P&H Monk combat multiple hexed allies? Apparently it isn't so over powered if the enemy uses their hexes wisely.
T
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Originally Posted by Theodonking
Adapt or fail. Whining will get you nowhere.
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Complaining (not whining, whining would be stamping your foot because something seems wrong but is actually quite balanced out) about it for a better future (not lolhexdis hexdat win) is a "fair enough" sort of thing.
This.
Really? I play WoH monk a lot and I don't feel useless at all. Don't ball up for it, most of the time if it hits 1-3 people you can take off at least 2 of them and the third person doesn't matter that much. It's still possible to save a spike if they have LC on them. (Talking about GvG) Don't know about HA, but I'd assume it's the same thing.
It's because of people like you anet makes the game easier/removes skillful play. :]
I like the use of all caps on some/most of the words. It's like he's trying to tell me something important, but I honestly can't see it. 
I'd rather keep swinging until the ele runs out of energy tbh. Ele has to make a choice, keep spending energy on distortion and eventually run out, or take the damage and lose the block stance.
I wanna be on the bandwagon though: NERF LC AND STANCES, AND ALL MONKS SHOULD BRING PNH BUT NERF IT TOO. /fit
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Ya'll just don't understand. LC makes WoH USELESS. PnH Makes all forms of hex/condition pressure USELESS. Distortion makes any form of melee pressure USELESS.
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They all share a common trait: removes tactile, skillful play from the game! 'Oh, so-n-so' attacking me? *put's up distortion* Aaah! All better.
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Here! Let me give your ENTIRE TEAM a much STRONGER, HEX-VERSION of DEEPWOUND that costs 5 ENERGY and can be SPAMMED every 10 f***ING SECONDS! Watch EVERYTHING DIE around the MONK (esp. w/o PnH ironically).
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If a melee sees an ele using distortion stop swinging, and cast it to death. C'mon seriously
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I wanna be on the bandwagon though: NERF LC AND STANCES, AND ALL MONKS SHOULD BRING PNH BUT NERF IT TOO. /fit
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[remove hex][cure hex] ect... destroys LC.
[signet of humility][diversion] ect.. kills PnH. [distortion]...stance removal ftw? |
LC is overpowered, everyone knows this, its just sort of a problem at the moment.
P&H is overpowered, everyone knows this, until hexes (see above) are put in their place this is a necessary evil.
Distortion hasn't really been addressed since before factions. Speccing into illusion is kind of a waste right now, such that it really isn't that big of an issue right now.
Welcome to guild wars, there are a ton of things that are out of balance.
T
I'm through with the explaining now. People are too dumb to know LC is overpowered and say "good positioning is key" without realising that its a 10 second recharge, nearby AoE, 5 energy hex which causes a hex-based deep wound complete with some degeneration pressure (cover hexes exist) which lasts f*cking ages. Now I regret even coming back to any forum other than OT&A with all the retardation.
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I'm through with the explaining now. People are too dumb to know LC is overpowered and say "good positioning is key" without realising that its a 10 second recharge, nearby AoE, 5 energy hex which causes a hex-based deep wound complete with some degeneration pressure (cover hexes exist) which lasts f*cking ages. Now I regret even coming back to any forum other than OT&A with all the retardation.
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The vast majority of people tab hex tab hex tab hex, which means they're not getting the 3+ people with it, unless it's by pure luck.
T
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Yes the recharge does make it slightly overpowered, but it's nothing that is super overpowered or as huge as a deal as people make it out to be. I don't see a ton of people using it effectively enough, to make it worth the huge uproar that people make it to be.
The vast majority of people tab hex tab hex tab hex, which means they're not getting the 3+ people with it, unless it's by pure luck. |
"People don't use it effectively enough therefore it's not overpowered by much"?
Is this really what arguments about overpowered skills are? Is that how depressingly terrible some of you are?
It's not only severely overpowered, it's also easy to use on levels that are so low when it comes to skill? Is this what you're saying to argue against a nerf?
gtfo.
Honestly, most of you don't know what you're talking about.
[lingering curse] is a pretty strong curse, too strong. 33% less healing - (Deep wound effect, the OP is right), AoE, for 5 energy? That's the strongest hex ever.
[peace and harmony] is brought in to necessitate a counter to such a hex. But then PnH by itself destroys hexway and condition overloads, two forms of strong pressure.
Pressure should be a viable type of playstyle.
The game is fairly close to being balanced, the closest it's been for quite some time. a substantial nerf to pnh would do the game well, and a small nerf to LC as well.
Seriously PvE'ers, just because you enjoy running a PvX cripshot build in AB doesn't mean you PvP.
Think about this balance from a GvG standpoint, if you can.
edit: Sierra just says adapt because he has 'no honour'.
[lingering curse] is a pretty strong curse, too strong. 33% less healing - (Deep wound effect, the OP is right), AoE, for 5 energy? That's the strongest hex ever.
[peace and harmony] is brought in to necessitate a counter to such a hex. But then PnH by itself destroys hexway and condition overloads, two forms of strong pressure.
Pressure should be a viable type of playstyle.
The game is fairly close to being balanced, the closest it's been for quite some time. a substantial nerf to pnh would do the game well, and a small nerf to LC as well.
Seriously PvE'ers, just because you enjoy running a PvX cripshot build in AB doesn't mean you PvP.
Think about this balance from a GvG standpoint, if you can.
edit: Sierra just says adapt because he has 'no honour'.

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LC and PnH, I don't really see a problem with.
But Distortion, are you kidding? If a melee sees an ele using distortion stop swinging, and cast it to death. C'mon seriously |
A smart warrior will keep hitting this target and run down their energy. Even smarter would be Rigor Mortis or unblockable attacks or spells.
There are many gimmicks in this game... learn to live with them. Every gimmick has a counter and there are plenty more gimmicks that people come up with all the time.
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actually,,, if you see a mesmer or ele using distortion, hit frenzy and bang away as hard as you like... chew up that energy. Mind blast only works when the ele has more energy than the target. For the Ele to keep up at least 3 secs out of 5 of distrotion, they need r6 in Illusion.
A smart warrior will keep hitting this target and run down their energy. Even smarter would be Rigor Mortis or unblockable attacks or spells. There are many gimmicks in this game... learn to live with them. Every gimmick has a counter and there are plenty more gimmicks that people come up with all the time. |
Have you played the 3 ele mindblast team?
It's the most amazing gimmick ever, or at least it's highly entertaining to play. You literally just shit out damage ([mind blast][meteor][immolate][liquid flame]) on recharge. You not only don't run out of energy, but with [aura of restoration] you mop up any small bits of damage. You can abuse the hell out of distortion in the build.
Trust me, I've abused the build enough to know that a warrior swinging through distortion is just going to realize that the eles have been blowing up the monk for 2 minutes.
I find it sad that people find these skills over powered, ask for them to be changed, but offer no advice on how to change them. Can't any of the people stating a skill is 'broke' offer a 'fix' for that skill?
LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem.
LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem.
J
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But I don't wanna. I want A-net to follow only MY demands and nerf/buff only the skills that I want nerfed because apparently, only ME and my demands are the ones that matter.
That's pretty much what the OP sounds like in my head. Although this happens quite a bit these days :/ |
On the less tongue-in-cheek side of things, I do, however, wish when they nerf stuff they would keep using the PvE/PvP differentiation--they've quit splitting the skills, I noticed. I can live with re-tooling my skill bar as needed, but retooling all the heroes on all my characters every month and trying to anticipate which henchman is screwed over this month with a now-useless skill on his/her skill bar is a bit annoying.
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I find it sad that people find these skills over powered, ask for them to be changed, but offer no advice on how to change them. Can't any of the people stating a skill is 'broke' offer a 'fix' for that skill?
LC may be overpowered in its function, energy cost, recharge, etc. How would you fix it if you feel this way? Quit complaining and offer a solution. If you don't know how to fix it, then don't make a topic asking for it to be nerfed, make a topic in Riverside or Campfire to discuss the problem. |
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Is this really what arguments about overpowered skills are? Is that how depressingly terrible some of you are?
It's not only severely overpowered, it's also easy to use on levels that are so low when it comes to skill? Is this what you're saying to argue against a nerf? gtfo. |
LC is fine by itself. Combine it with VoR/Soul Bind/Other Hexes, okay then you have a problem. Promote skillful play and learn to spread out or be better at using your hexes please. :]
Pyth carried us in the mAT with his awesome-ness. :P Everything was hexed and crippled all the time, and it's ironic that Cirque made the guild and it's not spelled "Honour".
If Anet never balanced broken shit we would all be doing nothing but spamming map wide Earthquake at the start of every game, dropping spirits everywhere and triple smiting with invincible Ether Renewal elementalists.
'Adapt or Fail' is true enough, but a healthy meta is about adapting out of choice, changing play or build style to catch the other team out. It isn't healthy at all if you are being forced to change your strategy to deal with severe imbalance.
If you don't PvP and you don't understand the game particularly well feel free to sit out on discussions about balance.
'Adapt or Fail' is true enough, but a healthy meta is about adapting out of choice, changing play or build style to catch the other team out. It isn't healthy at all if you are being forced to change your strategy to deal with severe imbalance.
If you don't PvP and you don't understand the game particularly well feel free to sit out on discussions about balance.

