Urgoz Party, Table for 8 is ready
Jimmy Dean
As Guild Wars approaches the 4th anniversary of its release date, it is becoming increasingly harder to find worthwhile challenges to tackle. I was gathering Kurzick faction one day and needed only one more feat to max the faction cap - beat Urgoz. I'd beaten him many times before of course, but not since the update that ties his defeat to your faction cap.
Since the nerf to Ursan, Cry of Pain has become a favorite skill of mine. I like to use it with Warriors having Sentinel armor, since you can create a build that includes "Save Yourselves", and do huge amounts of damage while greatly helping to protect the party. To top it off, you can sustain your own energy level adequately. The following build is one I have used extensively to do DOA, Vanquishing, and HM missions:
[build prof=W/Me name="W/Me" box Str=12+1 Inspiration=11 Illusion=8 desc="Weapon #1: Staff +20 Energy +30 Health"][Auspicious Incantation][Conjure Nightmare][Echo][Cry of Pain][Web of Disruption][Leech Signet][Ether Signet]["Save Yourselves"][/build]
It's an easy and fun build, letting two W/Me's target the same or different foes in a group, with the knockout punches being 4 Cries of Pain delivered in very short time proximity. The build has two hexes to fuel COP, 3 energy recovery skills and 3 interrupts (4 counting COP twice). Quite effective. Add a couple MM's, a fire Ele, a Mesmer and a couple of monks and you can roll thru many challenges comfortably.
So I'm just wondering how this build would hold up in Urgoz one day and I decide to enter the mission for kicks (Party of 8/12). After re-reading through the excellent guide on wiki (http://guildwars.wikia.com/wiki/Urgoz%27s_Warren), I go into the Warren and Wow, I'm actually hanging tough with these foes. I was extra careful to pull only ONE mob at a time, and before I knew it I was at the room with the locked gate, right before the fire bridge. Time - 32 minutes. Then I realized I couldn't progress any further because no real player had Necrotic/Consume Corpse to get to the Gate Locks. D'oh! - You used to be able to rez a dead party member onto the bridge with rebirth, but no more. Also on this first attempt (and several subsequent tries) I was using 2 1/2 MM's (2 full MM's and the Blood Rit Necro). This was fast in the early stages, but turned out to be slower by the time I got to the Warden room, as I couldn't keep the minions alive and kill fast enough to support all those heroes needs. I actually made it to Urgoz with this 2 1/2 MM build one time, but then botched killing him as a bunch of heroes got trapped in some spores and EOE did a party wipe ACK!
After tweaking the builds some to compromise between mob killing and spike damaging Urgoz, I made about 3 more attempts before succeeding. I decided on Grenth's Balance for Team 1 War because you have to have a Necro profession on a real player. Then I decided to bring Symbiosis along and have each Monk hero equip a persistent enchant. This worked great as I was able to get up around 900 HP, let Urgoz and the Explosive spores damage me down to about 350, then use Grenth's on him. Also having Ebon Vanguard Sniper Support was quite handy, as the 10% chance sniper mass damage triggered once for each Warrior. Team 2 War was able to echo Sniper in addition to Cry of Pain, which was great. The heroes weren't all that useful against Urgoz. I tried to get Backfire, Chaos Storm, Meteor Shower on Urgoz, but practically every time I tried to get a hero close enough, they ended up dying and it became a headache to get everyone rezzed. At one point both real players were down and I had to get them up with heroes YIKES! The two Warrior builds plus EOE are entirely adequate to kill Urgoz without additional help.
Here are the builds I used:
[build prof=W/N name="Team 1 W/N" box Str=12+1 Blood=12 Curses=6 desc="Weapon #1: Staff +20 Energy +30 Health"][Life Siphon][Necrosis][Rip Enchantment][Ebon Vanguard Sniper Support][Necrotic Traversal][Grenth's Balance][Sprint]["Save Yourselves"][/build]
[build prof=N/R name="Team 1 N/R" box Blood=10 Soul=10 Curses=4 Beast=12 desc="Weapon #1: Sword +5e +20% ench; Weapon #2: Shield -2 damage +45 HP while ench"][Life Transfer][Angorodon's Gaze][Rip Enchantment][Strip Enchantment][Masochism][Blood Ritual][Symbiosis][Edge of Extinction][/build]
[build prof=Me/Mo name="Team 1 Me/Mo" box Domination=12+2+1 Fast=12 Heal=3 desc="Weapon #1: Staff +15 Energy +60 Health"][Energy Surge][Cry of Frustration][Backfire][Chaos Storm][Web of Disruption][Signet of Disruption][Unnatural Signet][Resurrection Chant][/build]
[build prof=N/Mo name="Team 1 N/Mo" box Heal=12 Soul=12+1+1 desc="Weapon #1: Staff +15 Energy +60 Health"][Word of Healing][Healing Ribbon][Heal Other][Cure Hex][Healing Breeze][Signet of Rejuvenation][Mending][Resurrection Chant][/build]
[build prof=W/Me name="Team 2 W/Me" box Str=12+1 Inspiration=11 Illusion=8 desc="Weapon #1: Staff +20 Energy +30 Health"][Auspicious Incantation][Conjure Nightmare][Echo][Cry of Pain][Web of Disruption][Ebon Vanguard Sniper Support][Ether Signet]["Save Yourselves"][/build]
[build prof=E/Mo name="Team 2 E/Mo" box Fire=12+2+1 Energy=12+1 Heal=3 desc="Weapon #1: Staff +15 Energy +60 Health"][Fire Attunement][Glyph of Lesser Energy][Liquid Flame][Searing Flames][Glowing Gaze][Glyph of Elemental Power][Meteor Shower][Resurrect][/build]
[build prof=N/Mo name="Team 2 N/Mo" box Death=12+3+1 Soul=12+1 Heal=3 desc="Weapon #1: Staff +15 Energy +60 Health"][Dark Bond][Blood of the Master][Aura of the Lich][Animate Vampiric Horror][Infuse Condition][Foul Feast][Putrid Bile][Resurrection Chant][/build]
[build prof=N/Mo name="Team 2 N/Mo" box Heal=12 Soul=12+1+1 desc="Weapon #1: Staff +15 Energy +60 Health"][Word of Healing][Healing Ribbon][Heal Other][Cure Hex][Healing Breeze][Signet of Rejuvenation][Succor][Resurrection Chant][/build]
Each party member had a proper attribute +15/20 energy +30/60 HP staff, except Team 1 N/R (Blood Rit Necro), who I elected to give a +5e +20% ench sword, and -2 damage +45 HP while ench shield. This set kept Team 1 N/R alive better because he often had to run into melee harm's way to deliver Blood Rit.
Some screenshots:
Prior to the Locked Gate Room:
Just after the Fire Bridge:
Urgoz Chamber opened:
Urgoz going down:
Success!:
I used some buffs after the fire bridge up to Urgoz, and they ran out while fighting him. We took about a 15 min break after getting to Urgoz, so total time about 3 hours. There were many hard fought battles and several real close calls - the kinds of things that make this game fun (when you prevail of course!)
All in all it was great fun and a very rewarding victory!
JD
Since the nerf to Ursan, Cry of Pain has become a favorite skill of mine. I like to use it with Warriors having Sentinel armor, since you can create a build that includes "Save Yourselves", and do huge amounts of damage while greatly helping to protect the party. To top it off, you can sustain your own energy level adequately. The following build is one I have used extensively to do DOA, Vanquishing, and HM missions:
[build prof=W/Me name="W/Me" box Str=12+1 Inspiration=11 Illusion=8 desc="Weapon #1: Staff +20 Energy +30 Health"][Auspicious Incantation][Conjure Nightmare][Echo][Cry of Pain][Web of Disruption][Leech Signet][Ether Signet]["Save Yourselves"][/build]
It's an easy and fun build, letting two W/Me's target the same or different foes in a group, with the knockout punches being 4 Cries of Pain delivered in very short time proximity. The build has two hexes to fuel COP, 3 energy recovery skills and 3 interrupts (4 counting COP twice). Quite effective. Add a couple MM's, a fire Ele, a Mesmer and a couple of monks and you can roll thru many challenges comfortably.
So I'm just wondering how this build would hold up in Urgoz one day and I decide to enter the mission for kicks (Party of 8/12). After re-reading through the excellent guide on wiki (http://guildwars.wikia.com/wiki/Urgoz%27s_Warren), I go into the Warren and Wow, I'm actually hanging tough with these foes. I was extra careful to pull only ONE mob at a time, and before I knew it I was at the room with the locked gate, right before the fire bridge. Time - 32 minutes. Then I realized I couldn't progress any further because no real player had Necrotic/Consume Corpse to get to the Gate Locks. D'oh! - You used to be able to rez a dead party member onto the bridge with rebirth, but no more. Also on this first attempt (and several subsequent tries) I was using 2 1/2 MM's (2 full MM's and the Blood Rit Necro). This was fast in the early stages, but turned out to be slower by the time I got to the Warden room, as I couldn't keep the minions alive and kill fast enough to support all those heroes needs. I actually made it to Urgoz with this 2 1/2 MM build one time, but then botched killing him as a bunch of heroes got trapped in some spores and EOE did a party wipe ACK!
After tweaking the builds some to compromise between mob killing and spike damaging Urgoz, I made about 3 more attempts before succeeding. I decided on Grenth's Balance for Team 1 War because you have to have a Necro profession on a real player. Then I decided to bring Symbiosis along and have each Monk hero equip a persistent enchant. This worked great as I was able to get up around 900 HP, let Urgoz and the Explosive spores damage me down to about 350, then use Grenth's on him. Also having Ebon Vanguard Sniper Support was quite handy, as the 10% chance sniper mass damage triggered once for each Warrior. Team 2 War was able to echo Sniper in addition to Cry of Pain, which was great. The heroes weren't all that useful against Urgoz. I tried to get Backfire, Chaos Storm, Meteor Shower on Urgoz, but practically every time I tried to get a hero close enough, they ended up dying and it became a headache to get everyone rezzed. At one point both real players were down and I had to get them up with heroes YIKES! The two Warrior builds plus EOE are entirely adequate to kill Urgoz without additional help.
Here are the builds I used:
[build prof=W/N name="Team 1 W/N" box Str=12+1 Blood=12 Curses=6 desc="Weapon #1: Staff +20 Energy +30 Health"][Life Siphon][Necrosis][Rip Enchantment][Ebon Vanguard Sniper Support][Necrotic Traversal][Grenth's Balance][Sprint]["Save Yourselves"][/build]
[build prof=N/R name="Team 1 N/R" box Blood=10 Soul=10 Curses=4 Beast=12 desc="Weapon #1: Sword +5e +20% ench; Weapon #2: Shield -2 damage +45 HP while ench"][Life Transfer][Angorodon's Gaze][Rip Enchantment][Strip Enchantment][Masochism][Blood Ritual][Symbiosis][Edge of Extinction][/build]
[build prof=Me/Mo name="Team 1 Me/Mo" box Domination=12+2+1 Fast=12 Heal=3 desc="Weapon #1: Staff +15 Energy +60 Health"][Energy Surge][Cry of Frustration][Backfire][Chaos Storm][Web of Disruption][Signet of Disruption][Unnatural Signet][Resurrection Chant][/build]
[build prof=N/Mo name="Team 1 N/Mo" box Heal=12 Soul=12+1+1 desc="Weapon #1: Staff +15 Energy +60 Health"][Word of Healing][Healing Ribbon][Heal Other][Cure Hex][Healing Breeze][Signet of Rejuvenation][Mending][Resurrection Chant][/build]
[build prof=W/Me name="Team 2 W/Me" box Str=12+1 Inspiration=11 Illusion=8 desc="Weapon #1: Staff +20 Energy +30 Health"][Auspicious Incantation][Conjure Nightmare][Echo][Cry of Pain][Web of Disruption][Ebon Vanguard Sniper Support][Ether Signet]["Save Yourselves"][/build]
[build prof=E/Mo name="Team 2 E/Mo" box Fire=12+2+1 Energy=12+1 Heal=3 desc="Weapon #1: Staff +15 Energy +60 Health"][Fire Attunement][Glyph of Lesser Energy][Liquid Flame][Searing Flames][Glowing Gaze][Glyph of Elemental Power][Meteor Shower][Resurrect][/build]
[build prof=N/Mo name="Team 2 N/Mo" box Death=12+3+1 Soul=12+1 Heal=3 desc="Weapon #1: Staff +15 Energy +60 Health"][Dark Bond][Blood of the Master][Aura of the Lich][Animate Vampiric Horror][Infuse Condition][Foul Feast][Putrid Bile][Resurrection Chant][/build]
[build prof=N/Mo name="Team 2 N/Mo" box Heal=12 Soul=12+1+1 desc="Weapon #1: Staff +15 Energy +60 Health"][Word of Healing][Healing Ribbon][Heal Other][Cure Hex][Healing Breeze][Signet of Rejuvenation][Succor][Resurrection Chant][/build]
Each party member had a proper attribute +15/20 energy +30/60 HP staff, except Team 1 N/R (Blood Rit Necro), who I elected to give a +5e +20% ench sword, and -2 damage +45 HP while ench shield. This set kept Team 1 N/R alive better because he often had to run into melee harm's way to deliver Blood Rit.
Some screenshots:
Prior to the Locked Gate Room:
Just after the Fire Bridge:
Urgoz Chamber opened:
Urgoz going down:
Success!:
I used some buffs after the fire bridge up to Urgoz, and they ran out while fighting him. We took about a 15 min break after getting to Urgoz, so total time about 3 hours. There were many hard fought battles and several real close calls - the kinds of things that make this game fun (when you prevail of course!)
All in all it was great fun and a very rewarding victory!
JD
Snograt
Can I just say "well done" before the obligatory doom-sayers arrive?
Nice job.
Nice job.
Kerwyn Nasilan
Thats pretty good. I think the builds could be optimized but that not my department, do HM next
Hanging Man
Awesome job
I was a bit hesitant towards heroes in Urgoz
But apparently it works wonderfully
Although 3 hours is alot, just the two of you is more than impressive
GJ
I was a bit hesitant towards heroes in Urgoz
But apparently it works wonderfully
Although 3 hours is alot, just the two of you is more than impressive
GJ
Lord Of Blame
Very well done, wonder how fast you could do it with one more team.
Pleikki
Its nice though i couldnt bother do 3h urgoz run as it can be done easyly below 1h with 8human party
Eragon Zarroc
pretty impressive =D what was the final time for the run?
Snograt
As a matter of interest, was it two "real players", or were they both you, playing via gwx2?
The very similar character names made me wonder
The very similar character names made me wonder
Jimmy Dean
Thanks for all the positive replies, guys.
Quote:
Originally Posted by Lord Of Blame
Quote:
Quote: Originally Posted by Eragon Zarroc
pretty impressive =D what was the final time for the run?
3:11, minus a 15 minute break.
Gee, some people just can't think outside the box. In the screenshot, skills 1-4 have been cast, expending 30 energy and I still have 33 energy left with a blood ritter in wait. Seems like a pretty nice energy pool to me. Look at the health bars of the foes compared to the party and ask them if they like "Crying" Hehe.
Of course I have a Mesmer and enjoy that role immensely too. The Warriors both needed to beat Urgoz and both have high ranks in PVE skills, so it was an easy choice. Again, I cannot overstate the value of "Save Yourselves" here, which saved the party countless times. Remember, "SY" is a Warrior skill.
Quote:
Originally Posted by Shadow Own
Of course I have a Mesmer and enjoy that role immensely too. The Warriors both needed to beat Urgoz and both have high ranks in PVE skills, so it was an easy choice. Again, I cannot overstate the value of "Save Yourselves" here, which saved the party countless times. Remember, "SY" is a Warrior skill.
Quote:
perhaps you could speed up when using curses instead of blood magic.
also, your W/N build is kinda crappy, not that grenths balance is bad, i just think a sword or axe does better with grenths balance, instead of life siphon and necrosis.
still, very impressive that you cut the party size to 8 and also used heroes. Yeah, I tried a run or two with Curses, but wasn't happy with the results. Too many of the Curses skills are high energy, and don't do life steal. You need 12 Blood to get +3/-3 with Life Siphon, which is quite handy given all the Health degen and life steal (Blood Drinkers) going in. Trouble is you HAVE to have a real person Necro profession for Necrotic, and with 13 Strength and 12 Blood it doesn't leave room for enough points in axe or sword. I admit it's an unusual build but with Sniper, Grenth's, Life Siphon, Necrosis and Sprint, Warrior 1 did the bulk of the damage (and the killing blow) to Urgoz (see screenshot in Original Post), and could have in fact done that without additional help besides EOE. Necrosis is a great skill - it does 90 armor-ignoring damage (to foes w/hex or condition), and at 5 energy with only a 2 second recharge it's pretty spammable.
also, your W/N build is kinda crappy, not that grenths balance is bad, i just think a sword or axe does better with grenths balance, instead of life siphon and necrosis.
still, very impressive that you cut the party size to 8 and also used heroes. Yeah, I tried a run or two with Curses, but wasn't happy with the results. Too many of the Curses skills are high energy, and don't do life steal. You need 12 Blood to get +3/-3 with Life Siphon, which is quite handy given all the Health degen and life steal (Blood Drinkers) going in. Trouble is you HAVE to have a real person Necro profession for Necrotic, and with 13 Strength and 12 Blood it doesn't leave room for enough points in axe or sword. I admit it's an unusual build but with Sniper, Grenth's, Life Siphon, Necrosis and Sprint, Warrior 1 did the bulk of the damage (and the killing blow) to Urgoz (see screenshot in Original Post), and could have in fact done that without additional help besides EOE. Necrosis is a great skill - it does 90 armor-ignoring damage (to foes w/hex or condition), and at 5 energy with only a 2 second recharge it's pretty spammable.
Quote: