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Originally Posted by Savio
So why are zkeys worse than the previous currency of ecto?
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Originally Posted by Savio
So why are zkeys worse than the previous currency of ecto?
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Keys technically add money because you can sell the stuff you get out of the chest. Its a small amount though, so the bigger problem is the one I mentioned earlier.
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Originally Posted by Dreamwind
Because there is a massive influx of them and it is through Anet's pseudo real money trading system.
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Xunlai house accounts don't create significant inflation and more importantly, don't require bots that are logged on constantly and using up server resources. Although I have to wonder about them encouraging more account stealing.
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Now, the player that is likely to win the Monopoly game is clearly the one most willing to spend real money for play money.
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Keys technically add money because you can sell the stuff you get out of the chest. Its a small amount though, so the bigger problem is the one I mentioned earlier.
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Just because you don't care about certain aspects of the game doesn't mean they don't exist and rate highly to some other players.
Guild Wars has a 'strive for prestige' part to it that's clearly apparent in the design. You can dismiss it, but you'd be plain wrong. It's not even a matter of opinion, because prestige items and the challenges of obtaining them is easy to recognize. You're confusing your own preferences and disinterests with fact about what the game is supposed to be. Playing and excelling at that part of the game is just as valid a way of finding entertainment as excelling at the more obvious ways, like killing monsters, finishing missions, or pitting yourself against other players. |
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It is interesting you talk about game design, because the max amount of gold you can store and use in a trade is capped.
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Zaishen keys exist for a long time and so does the xunlai house.
Only once there was a title did the zaishen keys went up in price. As it went in price more people became interested in the xunlai house, making the keys go down in price. Those are facts. |
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Title increased the value of the zaishen key. More people betting decreases it maintaining its value stable.
As it decreases in value, less gold is possible to obtain from it. So less profit will be available to people with more accounts. And having more because of spending more gold isn't new in gws - if you bought 10 factions collector editions you have 10 kuunavangs that will keep going in price. The same goes for some of the promotional mini pets that could only be obtained by magazines or in tournaments not everyone had access to it in the first place. The only thing wrong in "gw economy" is limited items that will just continue to rise in value, while everything else will eventually drop. |
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But anyway, the point was that zkeys introduce loads of money in the system and they don't.
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If every key generates one item with an average merchant value of 300g you need 334 to achieve 100k. The max keys you can get per account is 50 (?). So you need 7 accounts if you get all your predictions correct to get 100k per month.
You can say 100k times millions is loads. That is true, but loads split by millions isn't that much. People being 100k richer (or even 200k/300k/400k) won't make much impact in items priced in the millions range. |
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I don't quite follow how the gold cap in trades makes my mention of game design interesting.
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| I don't see anything wrong with limited items per se, as long as the original means of obtaining them makes sense in the context of the game. Lotteries and arbitrary giveaways aren't a good way in my opinion. |
| And here's where you're wrong. Z-keys are money. They're a token to facilitate trade, they can be used to measure the worth of other items, and they represent both an inherent and an opportunity value. They're a different currency, coexisting with gold. Adding keys adds money. You can spend it at the Zaishen merchant (the one strangely shaped as some kind of chest) or you can use them to make purchases off other players. They are money. |
| Who cares about gold? Minor shifts in the gold flow are irrelevant. You're babbling about dollars while people are printing euros. Some of the things now priced in the millions range were not priced at a third of their current price hardly more than a month ago. That's not a natural progression of value for limited items, we're talking revolution here, not evolution. And it's happening because there are suddenly quite a few players able to bully their way into the market by throwing insane amounts of Z-keys at anything that strikes their fancy. (Or ectoplasm, which is what many of them trade their keys for first, 'laundering' them.) I had a grawl minipet out yesterday night. Someone kept pestering me about buying it. I told him it wasn't for sale. He went as high as 480 Z-keys. I bought it for 85 not long ago. |
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All of this is making the rich richer, and turning many have-nots into will-never-haves. Sure, most of the latter don't give a damn of course because they don't play to 'have'. But the ones that do are screwed if they want to compete in the market against people who print themselves insane amounts of Z-money every month. The monopoly example should tell you why. The irony of it all, it's my distinct impression that the rich are the ones complaining about it. Most players apparently rejoice at the opportunity to buy another armor set, and I can relate to that. Good for them. It's just a shame it's happening at the expense of the integrity of the prestige game. |