Hero Teams

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

So, I'm not really a fan of running "gimmicks", which in my opinion are things like Sabway, Rayway, Discordway etc.

I just wanted to get that out of the way first.

Anyway I generally like to make use of the better portion of my heroes, and am looking to create several interchangable team builds for them with myself. I run a W/X, I have access to every skill for my heroes, and can gain access to any skill on my toon. I have the money and am willing to rune my armor specifically, etc.

I usually run with my clan and guild mate, he currently runs a N/X is is under the same circumstances as I am. Usually we work together just make our own builds, but I thought it would be interesting to see what kind of responses I can get, and maybe work something out of some of the ideas that may or may not get posted. By no means am I looking to waste anyone's time and am willing to test out and work with pretty well any idea. To be honest, I would in time like to use this as research and create a post with workable combinations for all of the heroes to help others out later. I have already started working on this with our own builds, but I figured this would speed things up.

And please, please, please... do not turn this into a "my build is better than yours", or a "just run Discord/ just run Sabway, etc." thread... thanks in advance

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

just run Sabway/Discord they stroll

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Konker2020
And please, please, please... do not turn this into a "my build is better than yours", or a "just run Discord/ just run Sabway, etc." thread... thanks in advance
Quote: Originally Posted by Super Igor View Post
just run Sabway/Discord they stroll Igor the troll strikes again...

The best build would be one that synergizes with your own character build/playstyle and the area. You need to give more information than that for us to give you a better recommendation.

Shadow Own

Frost Gate Guardian

Join Date: Aug 2007

Holland

Mantle Assasin (MA)

W/D

warrior should play dslash, ur nec mate is good as curses or mm, then add some healers and the rest is up to you. perhaps a order guy and barragers, be creative and post your builds, then we will try to improve em

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Become a tank, get a bunch of AoE nukers, splinter barragers, maybe SS and damage away!

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, running necro's is just intelligent because of the e-management they get ;-) allows for the most continous battle times without ur team becoming drained of energy and failing. otherwise, all balanced builds are widely varying. i suggest u just search around ;-). gimmick builds are powerful because they exploit the skills that are stronger than others. especially when used in unison like [discord] and [ray of judgment]. u don't get a prize at the end for running builds that are not popular ;-)

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

I just prefer to run builds that are not mainstream... and the idea was not to update builds but to get up a form of database of different team builds that would work well together, just because a build works, every other person uses gimmick builds, and sooner or later Anet is gonna nerf em, so that would leave every other person pretty well screwed for the time being... I just wanted to try to compile something for others that may or may not have every hero, or a specific set of heroes, I wanted to try and get the GWG community involved in coming up with something that could help pretty well everyone, regardless of they have or don't for heroes anyway. I didn't post builds to update on because that wasn't the point behind it.

infamous16

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Konker2020
View Post
I just prefer to run builds that are not mainstream... and the idea was not to update builds but to get up a form of database of different team builds that would work well together, just because a build works, every other person uses gimmick builds, and sooner or later Anet is gonna nerf em, so that would leave every other person pretty well screwed for the time being... I just wanted to try to compile something for others that may or may not have every hero, or a specific set of heroes, I wanted to try and get the GWG community involved in coming up with something that could help pretty well everyone, regardless of they have or don't for heroes anyway. I didn't post builds to update on because that wasn't the point behind it. I'd suggest a n/rt healer, optional (roj, mm, etc.), and a order derv or nec.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Ok... allow me to restate the topic.

I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).

So I'll start off with a few hero monk builds that I hope to improve:

[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]

[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]

Any suggestions?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Konker2020 View Post
Ok... allow me to restate the topic.

I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).

So I'll start off with a few hero monk builds that I hope to improve:

[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]

[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]

Any suggestions? Here is a build that I use sometimes with a MM hero.

If you are interested in dual monk heroes build, you can get an idea from here then modify this build for yourself.

http://pvx.wikia.com/wiki/Build:Team_-_UA/HB_Mimicry

The healing works well and the res is fast. It is not sabway/discordway/rayway or whatever, just a build.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Thanks Daesu, so I changed some of the skills around and switched out some others and came up with the following:

[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+2 Hea=12+1+3 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Healer's Boon][Leech Signet][Power Drain][Heal Party][Arcane Mimicry][/build]

[build prof=Mo/E name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=12+2 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Spirit Bond][Glyph of Lesser Energy][Deny Hexes][Heaven's Delight][Unyielding Aura][/build]

What do you think?

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Konker2020
View Post
Thanks Daesu, so I changed some of the skills around and switched out some others and came up with the following:

[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+2 Hea=12+1+3 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Healer's Boon][Leech Signet][Power Drain][Heal Party][Arcane Mimicry][/build]

[build prof=Mo/Me name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=12+2 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Spirit Bond][Glyph of Lesser Energy][Deny Hexes][Heaven's Delight][Unyielding Aura][/build]

What do you think? Check your Protter's energy during HM fights. I usually dont let one monk hero bring both PS and SB, too many 10e fast recharge spells can drain him dry since heroes tend to spam. I also prefer SoA to RoF. You can set your protter to avoid combat since he doesn't have any skills that need to target an enemy.

I prefer Waste not want not to Leech Signet. You only get energy back if Leech Signet interrupts a spell and the signet recharge is high. I also like to bring Cure Hex for a hex removal but that is up to you.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

I am a big fan of a hex-way type build. It's sort of a variation of sabway. This consists of me (SS, technobabble, etc), Gwen (VoR) and 2 healer type (HB or n/rt) or MM type. Works quite well IMO.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Quote:
What do you think?
I don't like either one. Let's start with this one:

Quote:
Originally Posted by Konker2020 View Post
[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+2 Hea=12+1+3 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Healer's Boon][Leech Signet][Power Drain][Heal Party][Arcane Mimicry][/build] I really don't think it's a great idea to ask monk heroes to load spells that are easily interrupted or have half the normal range. Great way to get their skills interrupted and/or get them killed in combat.

I don't find that heroes use [healer's boon]/[heal party] particularly efficiently. Humans do that very well. Heroes kinda mess it up.

What they're GREAT at, by contrast, is spamming [word of healing] quickly and efficiently. I hope you don't consider that a "gimmick."

Quote: Dude, learn to read. I was replying to YOU, not him.

Quote:
[build prof=Mo/Me name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=12+2 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Spirit Bond][Glyph of Lesser Energy][Deny Hexes][Heaven's Delight][Unyielding Aura][/build] Don't like this one either. First, [mend condition] is better than [dismiss condition] because it heals whenever it removes a condition, whereas [dismiss condition] heals only if the target is enchanted. (And yes, I know, [mend condition] can't self-target.) But I find that no monk condition-removal skill is anywhere near as effective as the simple necro skill [foul feast] (which people naturally use on all those "gimmick" builds that you don't like). Since I don't particularly like your elite anyway, just solve all these problems with [restore condition], and use something like [rebirth] in the extra slot. (The only other viable prot elite for a hero is [zealous benediction].)

Hexes are rarely a serious problem in PvE, and [deny hexes] forces you to devote a substantial portion of your bar to them, since it's pointless without other Divine Favor skills. That means you're taking [heaven's delight], which is otherwise not a highly efficient skill, merely because you need to find Divine Favor stuff to power [deny hexes]. My view of hexes in PvE is: (1) in most areas (>90%), just ignore them; (2) if hexes are REALLY serious, go whole hog with skills like [spotless mind] or [peace and harmony].

Lastly, yeah, as has already been said, [protective spirit] AND [spirit bond] on the same bar can really burn energy. Overall, I find that heroes are less asinine with [protective spirit] than with [spirit bond]. And if you're serious about protting, you MUST have [aegis] on your bar. That's worth way more than things like [reversal of fortune].

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

That works extremely well together, I also brought along my Rt/N Minion Bomber... Tested this in several HM locations and managed to hold the pressure of several large groups without fail...

[build prof=Rt/N name=Explosive Minions desc="Set hero on avoid combat.{br}Staff with HP+60 and 20/20." Spa=12+1+1 Dea=12 pve][Animate Bone Minions][Aura of the Lich][Blood of the Master][Death Nova][Boon of Creation][Explosive Growth][Signet of Creation][Spirit's Gift][/build]

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Konker2020
View Post
Ok... so I'm thinking maybe

[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+1+3 Hea=12+2 Ins=8 pve][Cure Hex][Healing Whisper][Patient Spirit][Healer's Boon][Power Drain][Waste Not, Want Not][Heal Party][Arcane Mimicry][/build]

[build prof=Mo/Me name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+1+3 Pro=12+2 Ins=8 pve][Mend Condition][Aegis][Protective Spirit][Reversal of Fortune][Power Drain][Waste Not, Want Not][Divine Intervention][Unyielding Aura][/build]

Personally, I've never really been a fan of [[GoLE] for E-management, I much prefer the interupt of [[Power Drain]. I also threw in [[Divine Intervention] because with past usage experience, heroes use it really well and I'm gonna give [[Waste Not, Want Not] a shot, I'll let you know how it goes.
I personally dislike one heal and one prot monk hero teams because you lose out on damage greatly, that is unless you run 6 heroes ofc. I dont really like UA/HB Miicry on heroes either because it's simply not worth the effort making them mimicry stuff but w/e.

thats what I suggest:

[build prof=Mo/Me box Heal=12+1+1 Div=10+1 Ins=8 pve][Patient Spirit][Dwayna's Kiss][Cure Hex][Heal Party][Power Drain][Waste Not, Want Not][Healer's Boon][Arcane Mimicry][/build]

[build prof=Mo/Me box Div=11+1 Pro=11+1+1 Ins=8 pve][Dismiss Condition][Aegis][Protective Spirit][Shield of Absorption][Heaven's Delight][Power Drain][Waste Not, Want Not][Unyielding Aura][/build]

Ok now first of all, never...and I say NEVER run superiors and especially superiors when you already have a major rune stuck somewhere the small bonus they would give to the skills is simply not worth the large health loss. Only in rare cases ONE superior or major can be useful if you have to hit an important breakpoint but it doesn't apply here.

I changed your build around in this way, the team uses same concept with same energy management but with better skills.
I dont like [healing whisper], anything that makes your monk go closer to the fronline is simply bad. I replaced it with [dwayna's kiss], with so many enchants flying around it's a great powerheal especially when combined with [healer's boon].
For the US guy [dismiss condition] is much better, can target self, slightly more heal, same recharge and cast and the conditional healing bit simply does not exist because everything has some kind of ench on it. [divine intervention] is useless, you dont die in pve, especially with two players and six heroes, if you die then something went wrong and youre wiping, in that case being alive slightly more won't matter. I dont see it for pulling or countering boss damage either, for that job prot spirit > all. On other hand Heaven's Delight is a very good cheap party wide heal when combine with UA and heroes use it well. RoF, heroes suck at RoF but are good with [shield of absorption]. ^^

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Konker2020
View Post
Ok... allow me to restate the topic.

I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).

So I'll start off with a few hero monk builds that I hope to improve:

[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]

[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]

Any suggestions?
To be honest this is where you been closest to the bullseye in terms of monks. UA/HB Mimicry with heroes is bullshit like I have said before, good with two players in elite mission and things but it's just not hero-firendly.

[build prof=Mo/Me box Div=11+1+1 Hea=10+1 prot=8+1 insp=6 pve][Patient Spirit][Dismiss Condition][Cure Hex][Protective Spirit][Aegis][Heaven's Delight][Unyielding Aura][Power Drain][/build]

[build prof=Mo/Me box Div=11+1+1 Hea=10+1 prot=8+1 insp=6 pve][Patient Spirit][Dismiss Condition][Cure Hex][Aegis][Divine Healing][Heaven's Delight][Unyielding Aura][Power Drain][/build]

Interrupts, great party-wide heals, great target heals, condition/hex removal, almost perma block from aegis chain....what else do you need to stay elive in PvE? ^^

Divine Healing or Cure Hex can be replaced for Shield of Absorption or Guardian for the second monk, DH and HD can be replaced with Heal Party for bar compression if needed. Cure Hex can be replaced with Deny Hexes but honestly you often dont need this much hex removal in PvE.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Super Igor
View Post
To be honest this is where you been closest to the bullseye in terms of monks. UA/HB Mimicry with heroes is bullshit like I have said before, good with two players in elite mission and things but it's just not hero-firendly.

[build prof=Mo/Me box Div=11+1+1 Hea=10+1 prot=8+1 insp=6 pve][Patient Spirit][Dismiss Condition][Cure Hex][Protective Spirit][Aegis][Heaven's Delight][Unyielding Aura][Power Drain][/build]

[build prof=Mo/Me box Div=11+1+1 Hea=10+1 prot=8+1 insp=6 pve][Patient Spirit][Dismiss Condition][Cure Hex][Aegis][Divine Healing][Heaven's Delight][Unyielding Aura][Power Drain][/build]

Interrupts, great party-wide heals, great target heals, condition/hex removal, almost perma block from aegis chain....what else do you need to stay elive in PvE? ^^

Divine Healing or Cure Hex can be replaced for Shield of Absorption or Guardian for the second monk, DH and HD can be replaced with Heal Party for bar compression if needed. Cure Hex can be replaced with Deny Hexes but honestly you often dont need this much hex removal in PvE. You know Igor, I feel compelled to agree with you because people say we have always been arguing with each other. But if I have to agree with you even though I think it is a bad build then I am just not being honest.

At least with your post just before this one, I can agree with the top half but this build is just too energy draining for one. What happens if you are not fighting casters (or they are dead) but a melee group and you need energy? You have no spells to interrupt and no energy management.

Besides patient spirit there are no direct heals and patient has a 2s delay for heals. Sometimes you just need direct heals on the spot. You also dont need 3 copies of party heals. Heroes also dont use dismiss condition or cure hex as direct heals.

Also I dont see how your dual UA is any superior to UA+HB mimicry, seems inferior to me. HB stacks with UA for a huge amount of heal. To calculate how much the HB build heals if you cast UA at 14 Divine Favor, just multiply what the spell originally says it heals for by 2.355, round to the nearest whole number, then add 35 for divine favor. Example, Ethereal Light at 14 heal prayers says it heals for 95, so 95x2.355=223.725. Rounded it is 224+35 for Divine Favor in 1/2 seconds for 5 energy. You still lose 2 heroes to damage and the only other reason you said was "bullshit" without explaining why it is not hero-friendly.

Looking at his protter build again, there is also a problem:

[build prof=Mo/Me name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+1+3 Pro=12+2 Ins=8 pve][Mend Condition][Aegis][Protective Spirit][Reversal of Fortune][Power Drain][Waste Not, Want Not][Divine Intervention][Unyielding Aura][/build]

He should at least keep Heaven's Delight or its counterpart. Otherwise, he is not making use of UA other than a res and for the other monk to mimic.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Still wondering why the OP is bringing [unyielding aura (pve)] on a prot monk. Use a more appropriate elite (I recommended [restore condition] so that you can drop the less effective [dismiss condition] or [mend condition]), and, with the remaining slot, use a real res like [rebirth].

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Don't be opposed to running Necros as a strong e-management form of another profession, i.e. a Necro running [[Word of Healing] or [[Divert Hexes]. Even [[Healer's Boon] on a Necro can be fantastic since it's already so cheap and the healing boost doesn't vary on Divine Favor. In general, toy around with combinations of strong Necro skills and Monk skills (or Ritualist, if you don't consider that too gimmicky). You should know what good Monk skills are from each line and an appropriate elite. [[Foul Feast] and [[Signet of Lost Souls] are great e-management/support that make use of the Necro primary as well.

Also, Mesmer heroes don't come close to seeing enough play. It's not a team build, but I suggest trying out a domination hexer (think [[Visions of Regret], [[Backfire], some strong interruption) or a [[Tease] Mesmer with /Rt (yes, as listed on PvX) for some core support skills like [[Protective was Kaolai], [[Splinter Weapon (PvE)], etc. Anything wielding those Rit skills will synchronize greatly with a Warrior (and ask your friend to bring [[Great Dwarf Weapon] if possible) for some exciting numbers on your screen and some good enemy teardown.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

On towards the main topic, I don't actually consider Sabway to be a gimmick team. I do consider Discordway and RoJway to be gimmick teams. Sabway is a bit more balanced than Discordway (albiet weaker). It isn't diversified if that's what you're trying to say though.

On the topic of [[Glyph of Lesser Energy] versus [[Power Drain], I often find GoLE more advantageous for numerous reasons (don't get me wrong, I use Power Drain, too).
-First being that you don't need to spec points (or rather, you can't) to get a lot out of [[Glyph of Lesser Energy]. This allows you to have stronger healing, protection, or divine favor spells.
-[[Glyph of Lesser Energy] also does not require the foe to perform/not perform an action like [[Power Drain] and [[Waste Not, Want Not].
-[[Glyph of Lesser Energy] allows you to save 20 energy max between two spells. [[Power Drain] will go anywhere less than 20. On another note, [[Power Drain] can potentially gain more energy than your max could hold and thus, wasted energy. Heroes will use these interrupts regardless of how close to max energy they have.
-When usually using [[Power Drain], one would have another energy gain skill, too, such as [[Waste Not, Want Not] or [[Leech Signet]. GoLE will only take up one slot and you can place something else more beneficial to the team.
Where [[Glyph of Lesser Energy] has its advantages, its main disadvantage is that a monk primary is forced to be a sub-elementalist. Healing/Protection monks benefit very little from the large majority of the elementalist skill pool and you're essentially limiting any possible form of diversity. However, most Monk skill bars consist of nothing but monk skills anyway (or at least, 7 out of 8 skills are nothing but monk skills) so what the heck.

And on the topic of versatile but synergizing hero setups to bring, I found in another thread here of a Splinter Weapon Paragon that I tried out and found to be excellent. This is definitely a big winner for you consider you're a Warrior, too.

Quote:
Originally Posted by Gigashadow
View Post
I've always liked the paragon Leadership and Motivation skills, but was never that blown away by the Spear skills, which often have better alternatives in other professions. Spear Mastery just eats up more valuable attribute points leaving you with little else for a secondary. Spear paragons also have to spend a lot of time attacking to build up adrenaline, instead of using chants.

[build prof=p/rt moti=12 lead=12 chan=10][Song of Restoration][Ballad of Restoration][Anthem of Flame][Aria of Zeal][Lyric of Zeal][Blazing Finale][Splinter Weapon][Signet of Aggression][/build]
This guy wields a Channeling Rod + a Motivation shield, and is set on passive. You know how when you put [Splinter Weapon] on one of your necros or other heroes, and it never casts it as often as you want? Well, you don't have to worry about that with this guy, he *spams* that skill almost on recharge, much more than any other character I've ever put it on, which makes me very happy. Regarding ressurection, I thought the builds Konker originally posted were fine without them. A monk should never be handling the res (even if it was something other than [[Rebirth]). Let the non-monk types handle it because res skills generally take a long time to cast. During this long time, your party's going to be missing out on healing/enchants and probably a lot worse off than if you weren't to res that fallen ally, especially in hard mode.

Man, I sound like I'm disagreeing with a lot of things here.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

It depends on what i am doing, but i too like to bring less popular elites and builds. Lately i've been messing with...

[Tease] and [invoke lightning]

part of the fun is watching how the heros use them imo.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Paul Dawg View Post
LOL! I SAID [foul feast] is more effective than any of the condition-removal skills he wanted to use.

And which prot elite do YOU recommend for him? Cuz [unyielding aura] can't be right. I said the two choices are basically [restore condition] and [zealous benediction]. Would love to hear YOUR idea. If you are already carry Foul Feast and Infuse Condition, I see no reason to bring restore condition. For Zealous Benediction, heroes dont know how to use the 50% mark to get energy back.

If it is going to be a UA+HB mimicry build then of course you bring UA for stacking the heals with HB. Otherwise UA wouldn't be my first choice of monk elite to bring.

Previously you also suggested Rebirth which you should disable if you carry it, otherwise your monk hero would try to use it during combat and take his own energy to zero. I am starting to like UA as a res too, you get an almost instant res with full health and energy.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

OK, either you're not reading carefully or you're just being argumentative, so this will be my last attempt to explain myself.

He is not bringing [foul feast]. That was MY suggestion. He's not bringing [foul feast] precisely because he wants to bring monk heroes, and you can't put [foul feast] on monk heroes because it's a soul-reaping skill. He wanted to use an inferior condition-removal skill like [dismiss condition] along with [unyielding aura (pve)] as his elite. That's why I suggested [restore condition] and a standard res instead.

Quote:
Originally Posted by Daesu View Post
If you are already carry Foul Feast and Infuse Condition, I see no reason to bring restore condition. For Zealous Benediction, heroes dont know how to use the 50% mark to get energy back.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

If you micro Ether Renewal and Glyph of Swiftness on a E/Mo, perhaps you could run a rather effective infuse healer? *shrug* haven't tested

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

I would not use [unyielding aura]unless doing something specific that requires it,i simply don't like it enough despite being a great skill.For general pve i always end u using [word of healing] and a heal/prot bar.Also monk heroes tend to be spammer happy and burn energy quite fast ,they dont know how to make a good use of [glyph of lesser energy]and they also suck at protting.So whenever i want monk prots in mi team i use a necro/mo,or and [ether renewal]ele/mo,and if i really must have a monk hero it always ends up being a woh monk.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

I commend you for doing this. I'm pretty much in the same boat, and the only PvE skill I ever carry on me is Sunspear Rebirth signet. I just feel so much of the game was trivialized with the introduction of -WAY and PVE skills.

I want a challenge and to have fun, not simply steamroll everything with my 3 necros.
He's not bringing [foul feast] precisely because he wants to bring monk heroes, and you can't put [foul feast] on monk heroes because it's a soul-reaping skill. He wanted to use an inferior condition-removal skill like [dismiss condition] along with [unyielding aura (pve)] as his elite. That's why I suggested [restore condition] and a standard res instead You dont need [restore condition] because there are better choices for an elite. There are lots of non-elite condition removal skills available for a monk, you know.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

[restore condition] is the best prot elite for pve hero, seriously.

other elites your heroes can run:
[life sheath] - not enough redbarring.
[shield of regeneration] - not enough redbarring.
[shield of deflection] - not enough redbarring.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Daesu View Post
You know Igor, I feel compelled to agree with you because people say we have always been arguing with each other. But if I have to agree with you even though I think it is a bad build then I am just not being honest.
post your build.

Quote:
At least with your post just before this one, I can agree with the top half but this build is just too energy draining for one. What happens if you are not fighting casters (or they are dead) but a melee group and you need energy? You have no spells to interrupt and no energy management. not really energy intensive, all of your spells cost 5 energy, almost constant block, prot spirit you disable and cast manually when energy starts to run low. You dont need more energy management than [power drain] provides you with for this build.
But thats why I dont like mo/me heroes though, the problem you stated above and the fact of killing your attribute spread but I was trying to stick close to the authors original idea.

Quote:
Besides patient spirit there are no direct heals and patient has a 2s delay for heals. Sometimes you just need direct heals on the spot. You also dont need 3 copies of party heals. Heroes also dont use dismiss condition or cure hex as direct heals. not really a problem, if 2s really do matter in 2 player 6 hero setup then you did something wrong..


Quote:
Also I dont see how your dual UA is any superior to UA+HB mimicry, seems inferior to me. HB stacks with UA for a huge amount of heal. To calculate how much the HB build heals if you cast UA at 14 Divine Favor, just multiply what the spell originally says it heals for by 2.355, round to the nearest whole number, then add 35 for divine favor. Example, Ethereal Light at 14 heal prayers says it heals for 95, so 95x2.355=223.725. Rounded it is 224+35 for Divine Favor in 1/2 seconds for 5 energy. You still lose 2 heroes to damage and the only other reason you said was "bullshit" without explaining why it is not hero-friendly. Not hero-friendly means heroes have trouble running it, that explains enough.
Have you seen your hero mimic UA by itself? No.
You can micro, but its not worth it since they would still have trouble with these bars and you have to gimp them quite badly to cope with energy issues.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Super Igor View Post
Not hero-friendly means heroes have trouble running it, that explains enough.
Have you seen your hero mimic UA by itself? No.
The answer to that is, yes, heroes do mimic UA by themselves. You also dont need to bring any other monk henchies, unless you need 3 monks just to keep you alive in pve, in that case something is wrong with your build.

Quote:
they dont, they use mimic at random.

Also, if you bring two monk heroes (roj aside) to h/h you fail.



Quote:
Originally Posted by Super Igor View Post
[restore condition] is the best prot elite for pve hero, seriously. If I am considering to bring restore condition on my monk hero, I may as well bring [Peace and Harmony] which has a more general usage and can even self-target. P&H is more useful in condition and hex heavy areas. Also I dont need prot spells for red barring, when I already have enough healing spells. Or you can also use [Divert Hexes] for hex and condition removal and even more health gain.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Daesu View Post
The answer to that is, yes, heroes do mimic UA by themselves. You also dont need to bring any other monk henchies, unless you need 3 monks just to keep you alive in pve, in that case something is wrong with your build.
If I am considering to bring restore condition on my monk hero, I may as well bring [Peace and Harmony] which has a more general usage and can even self-target. P&H is more useful in condition and hex heavy areas. Also I dont need prot spells for red barring, when I already have enough healing spells. Or you can also use [Divert Hexes] for hex and condition removal and even more health gain. you dont encounter much hex stacking in pve so usage of pnh and divert is very limited, as a condition removal both are pretty bad compared to rc.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Super Igor View Post
they dont, they use mimic at random.
Random? No way.

Quote:
Originally Posted by wiki
Heroes use this skill on their own, but only for a skill they can use. That means, of all available elites around the team, they will copy a skill of an attribute that matches their highest attribute and if they have at least 6 points in that attribute. On the downside, they use Mimicry whenever possible, not necessarily when they or the team needs it. As for UA, since it is an enchantment that they maintain, as long as it is already maintained, they would not cast it again.

Quote:
you dont encounter much hex stacking in pve so usage of pnh and divert is very limited, as a condition removal both are pretty bad compared to rc. Condition stacking is also quite limited in pve so non-elite condition removing skills should be enough most of the time too. Either way you look at it, in most pve areas, you dont need an elite condition removal. I would rather use a hybrid, bring WoH, and bring a non-elite condition removal in most general monk hero builds.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Cute that someone who writes things like "If you are already carry foul feast" is telling ME to learn to read. I know you were replying to me. The sad part is that you didn't even understand what I was saying, and as I said I've given up trying to explain it to you.

Now go back to arguing with Super Igor.

Quote:
Originally Posted by Daesu View Post
Dude, learn to read. I was replying to YOU, not him.
If if it isn't random then what was Dunkoro's logic behind Mimicrying my [moebius strike]?




Quote:
Condition stacking is also quite limited in pve so non-elite condition removing skills should be enough most of the time too. Either way you look at it, in most pve areas, you dont need an elite condition removal. I would rather use a hybrid, bring WoH, and bring a non-elite condition removal in most general monk hero builds.

learn to read..

Quote:
Originally Posted by Me
[restore condition] is the best prot elite for pve hero, seriously. is woh a prot elite? is pnh a prot elite? No. so fail less.

Also, condition stacking is by far more common in pve than hex stacking, you rarely run into a mob that only spams one condition against you, they will ususally apply at least two. It's a cheap spell that can keep conditions off you party so if you are looking for a prot bar RC is the way to go.

I use this.

[build prof=mo/e box prot=14 divine=13][reversal of fortune][restore condition][mending touch][guardian][remove hex][protective spirit][aegis][glyph of lesser energy][/build]

Dont like how they use RoF but it makes up for lack of redbarring when there are no condition flying around.