Hero Teams
Konker2020
So, I'm not really a fan of running "gimmicks", which in my opinion are things like Sabway, Rayway, Discordway etc.
I just wanted to get that out of the way first.
Anyway I generally like to make use of the better portion of my heroes, and am looking to create several interchangable team builds for them with myself. I run a W/X, I have access to every skill for my heroes, and can gain access to any skill on my toon. I have the money and am willing to rune my armor specifically, etc.
I usually run with my clan and guild mate, he currently runs a N/X is is under the same circumstances as I am. Usually we work together just make our own builds, but I thought it would be interesting to see what kind of responses I can get, and maybe work something out of some of the ideas that may or may not get posted. By no means am I looking to waste anyone's time and am willing to test out and work with pretty well any idea. To be honest, I would in time like to use this as research and create a post with workable combinations for all of the heroes to help others out later. I have already started working on this with our own builds, but I figured this would speed things up.
And please, please, please... do not turn this into a "my build is better than yours", or a "just run Discord/ just run Sabway, etc." thread... thanks in advance
I just wanted to get that out of the way first.
Anyway I generally like to make use of the better portion of my heroes, and am looking to create several interchangable team builds for them with myself. I run a W/X, I have access to every skill for my heroes, and can gain access to any skill on my toon. I have the money and am willing to rune my armor specifically, etc.
I usually run with my clan and guild mate, he currently runs a N/X is is under the same circumstances as I am. Usually we work together just make our own builds, but I thought it would be interesting to see what kind of responses I can get, and maybe work something out of some of the ideas that may or may not get posted. By no means am I looking to waste anyone's time and am willing to test out and work with pretty well any idea. To be honest, I would in time like to use this as research and create a post with workable combinations for all of the heroes to help others out later. I have already started working on this with our own builds, but I figured this would speed things up.
And please, please, please... do not turn this into a "my build is better than yours", or a "just run Discord/ just run Sabway, etc." thread... thanks in advance
Super Igor
just run Sabway/Discord they stroll
Daesu
Quote:
Originally Posted by Konker2020
just run Sabway/Discord they stroll
Igor the troll strikes again...
The best build would be one that synergizes with your own character build/playstyle and the area. You need to give more information than that for us to give you a better recommendation.
The best build would be one that synergizes with your own character build/playstyle and the area. You need to give more information than that for us to give you a better recommendation.
Shadow Own
warrior should play dslash, ur nec mate is good as curses or mm, then add some healers and the rest is up to you. perhaps a order guy and barragers, be creative and post your builds, then we will try to improve em
Archress Shayleigh
Become a tank, get a bunch of AoE nukers, splinter barragers, maybe SS and damage away!
Eragon Zarroc
lol, running necro's is just intelligent because of the e-management they get ;-) allows for the most continous battle times without ur team becoming drained of energy and failing. otherwise, all balanced builds are widely varying. i suggest u just search around ;-). gimmick builds are powerful because they exploit the skills that are stronger than others. especially when used in unison like [discord] and [ray of judgment]. u don't get a prize at the end for running builds that are not popular ;-)
Konker2020
I just prefer to run builds that are not mainstream... and the idea was not to update builds but to get up a form of database of different team builds that would work well together, just because a build works, every other person uses gimmick builds, and sooner or later Anet is gonna nerf em, so that would leave every other person pretty well screwed for the time being... I just wanted to try to compile something for others that may or may not have every hero, or a specific set of heroes, I wanted to try and get the GWG community involved in coming up with something that could help pretty well everyone, regardless of they have or don't for heroes anyway. I didn't post builds to update on because that wasn't the point behind it.
Konker2020
Ok... allow me to restate the topic.
I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).
So I'll start off with a few hero monk builds that I hope to improve:
[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
Any suggestions?
I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).
So I'll start off with a few hero monk builds that I hope to improve:
[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
Any suggestions?
Daesu
Quote:
Originally Posted by Konker2020
Ok... allow me to restate the topic.
I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).
So I'll start off with a few hero monk builds that I hope to improve:
[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
Any suggestions? Here is a build that I use sometimes with a MM hero.
If you are interested in dual monk heroes build, you can get an idea from here then modify this build for yourself.
http://pvx.wikia.com/wiki/Build:Team_-_UA/HB_Mimicry
The healing works well and the res is fast. It is not sabway/discordway/rayway or whatever, just a build.
I'm looking to come up with a large compilation of general hero builds that will synergize well with other hero and player builds. I'm not looking for builds such as Discordway or Sabway, etc... Basically I would like to turn this into a large discussion and the overall goal would be to come up with a vast amount of hero builds that when put with other hero builds would work extremely well (possibly even better than the gimmick builds that everyone uses today).
So I'll start off with a few hero monk builds that I hope to improve:
[build prof=Mo/Me name="Unyielding Healer" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Hea=10+2 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Signet of Rejuvenation][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
[build prof=Mo/Me name="Unyielding Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=10+2 Ins=8 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Shielding Hands][Leech Signet][Power Drain][Heaven's Delight][Unyielding Aura][/build]
Any suggestions? Here is a build that I use sometimes with a MM hero.
If you are interested in dual monk heroes build, you can get an idea from here then modify this build for yourself.
http://pvx.wikia.com/wiki/Build:Team_-_UA/HB_Mimicry
The healing works well and the res is fast. It is not sabway/discordway/rayway or whatever, just a build.
Konker2020
Thanks Daesu, so I changed some of the skills around and switched out some others and came up with the following:
[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+2 Hea=12+1+3 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Healer's Boon][Leech Signet][Power Drain][Heal Party][Arcane Mimicry][/build]
[build prof=Mo/E name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=12+2 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Spirit Bond][Glyph of Lesser Energy][Deny Hexes][Heaven's Delight][Unyielding Aura][/build]
What do you think?
[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+2 Hea=12+1+3 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Healer's Boon][Leech Signet][Power Drain][Heal Party][Arcane Mimicry][/build]
[build prof=Mo/E name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=12+2 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Spirit Bond][Glyph of Lesser Energy][Deny Hexes][Heaven's Delight][Unyielding Aura][/build]
What do you think?
AtomicMew
I am a big fan of a hex-way type build. It's sort of a variation of sabway. This consists of me (SS, technobabble, etc), Gwen (VoR) and 2 healer type (HB or n/rt) or MM type. Works quite well IMO.
Paul Dawg
Quote:
What do you think?
Quote: Originally Posted by Konker2020
[build prof=Mo/Me name="HB Mimicry" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=10+2 Hea=12+1+3 Ins=8 pve][Ethereal Light][Healing Whisper][Patient Spirit][Healer's Boon][Leech Signet][Power Drain][Heal Party][Arcane Mimicry][/build]
I really don't think it's a great idea to ask monk heroes to load spells that are easily interrupted or have half the normal range. Great way to get their skills interrupted and/or get them killed in combat.
I don't find that heroes use [healer's boon]/[heal party] particularly efficiently. Humans do that very well. Heroes kinda mess it up.
What they're GREAT at, by contrast, is spamming [word of healing] quickly and efficiently. I hope you don't consider that a "gimmick."
I don't find that heroes use [healer's boon]/[heal party] particularly efficiently. Humans do that very well. Heroes kinda mess it up.
What they're GREAT at, by contrast, is spamming [word of healing] quickly and efficiently. I hope you don't consider that a "gimmick."
Quote:
But thats why I dont like mo/me heroes though, the problem you stated above and the fact of killing your attribute spread but I was trying to stick close to the authors original idea.
[build prof=Mo/Me name="UA Protter" desc="Set hero on guard.{br}Staff with HP+60 and 20/20." Div=12+1+3 Pro=12+2 pve][Dismiss Condition][Protective Spirit][Reversal of Fortune][Spirit Bond][Glyph of Lesser Energy][Deny Hexes][Heaven's Delight][Unyielding Aura][/build]
Don't like this one either. First, [mend condition] is better than [dismiss condition] because it heals whenever it removes a condition, whereas [dismiss condition] heals only if the target is enchanted. (And yes, I know, [mend condition] can't self-target.) But I find that no monk condition-removal skill is anywhere near as effective as the simple necro skill [foul feast] (which people naturally use on all those "gimmick" builds that you don't like). Since I don't particularly like your elite anyway, just solve all these problems with [restore condition], and use something like [rebirth] in the extra slot. (The only other viable prot elite for a hero is [zealous benediction].) Hexes are rarely a serious problem in PvE, and [deny hexes] forces you to devote a substantial portion of your bar to them, since it's pointless without other Divine Favor skills. That means you're taking [heaven's delight], which is otherwise not a highly efficient skill, merely because you need to find Divine Favor stuff to power [deny hexes]. My view of hexes in PvE is: (1) in most areas (>90%), just ignore them; (2) if hexes are REALLY serious, go whole hog with skills like [spotless mind] or [peace and harmony]. Lastly, yeah, as has already been said, [protective spirit] AND [spirit bond] on the same bar can really burn energy. Overall, I find that heroes are less asinine with [protective spirit] than with [spirit bond]. And if you're serious about protting, you MUST have [aegis] on your bar. That's worth way more than things like [reversal of fortune]. Konker2020
That works extremely well together, I also brought along my Rt/N Minion Bomber... Tested this in several HM locations and managed to hold the pressure of several large groups without fail...
[build prof=Rt/N name=Explosive Minions desc="Set hero on avoid combat.{br}Staff with HP+60 and 20/20." Spa=12+1+1 Dea=12 pve][Animate Bone Minions][Aura of the Lich][Blood of the Master][Death Nova][Boon of Creation][Explosive Growth][Signet of Creation][Spirit's Gift][/build] Paul Dawg
Still wondering why the OP is bringing [unyielding aura (pve)] on a prot monk. Use a more appropriate elite (I recommended [restore condition] so that you can drop the less effective [dismiss condition] or [mend condition]), and, with the remaining slot, use a real res like [rebirth].
FengShuiDove
Don't be opposed to running Necros as a strong e-management form of another profession, i.e. a Necro running [[Word of Healing] or [[Divert Hexes]. Even [[Healer's Boon] on a Necro can be fantastic since it's already so cheap and the healing boost doesn't vary on Divine Favor. In general, toy around with combinations of strong Necro skills and Monk skills (or Ritualist, if you don't consider that too gimmicky). You should know what good Monk skills are from each line and an appropriate elite. [[Foul Feast] and [[Signet of Lost Souls] are great e-management/support that make use of the Necro primary as well.
Also, Mesmer heroes don't come close to seeing enough play. It's not a team build, but I suggest trying out a domination hexer (think [[Visions of Regret], [[Backfire], some strong interruption) or a [[Tease] Mesmer with /Rt (yes, as listed on PvX) for some core support skills like [[Protective was Kaolai], [[Splinter Weapon (PvE)], etc. Anything wielding those Rit skills will synchronize greatly with a Warrior (and ask your friend to bring [[Great Dwarf Weapon] if possible) for some exciting numbers on your screen and some good enemy teardown. Pocketmancer
On towards the main topic, I don't actually consider Sabway to be a gimmick team. I do consider Discordway and RoJway to be gimmick teams. Sabway is a bit more balanced than Discordway (albiet weaker). It isn't diversified if that's what you're trying to say though.
Originally Posted by Gigashadow
On the topic of [[Glyph of Lesser Energy] versus [[Power Drain], I often find GoLE more advantageous for numerous reasons (don't get me wrong, I use Power Drain, too). -First being that you don't need to spec points (or rather, you can't) to get a lot out of [[Glyph of Lesser Energy]. This allows you to have stronger healing, protection, or divine favor spells. -[[Glyph of Lesser Energy] also does not require the foe to perform/not perform an action like [[Power Drain] and [[Waste Not, Want Not]. -[[Glyph of Lesser Energy] allows you to save 20 energy max between two spells. [[Power Drain] will go anywhere less than 20. On another note, [[Power Drain] can potentially gain more energy than your max could hold and thus, wasted energy. Heroes will use these interrupts regardless of how close to max energy they have. -When usually using [[Power Drain], one would have another energy gain skill, too, such as [[Waste Not, Want Not] or [[Leech Signet]. GoLE will only take up one slot and you can place something else more beneficial to the team. Where [[Glyph of Lesser Energy] has its advantages, its main disadvantage is that a monk primary is forced to be a sub-elementalist. Healing/Protection monks benefit very little from the large majority of the elementalist skill pool and you're essentially limiting any possible form of diversity. However, most Monk skill bars consist of nothing but monk skills anyway (or at least, 7 out of 8 skills are nothing but monk skills) so what the heck. And on the topic of versatile but synergizing hero setups to bring, I found in another thread here of a Splinter Weapon Paragon that I tried out and found to be excellent. This is definitely a big winner for you consider you're a Warrior, too. Quote: I've always liked the paragon Leadership and Motivation skills, but was never that blown away by the Spear skills, which often have better alternatives in other professions. Spear Mastery just eats up more valuable attribute points leaving you with little else for a secondary. Spear paragons also have to spend a lot of time attacking to build up adrenaline, instead of using chants.
[build prof=p/rt moti=12 lead=12 chan=10][Song of Restoration][Ballad of Restoration][Anthem of Flame][Aria of Zeal][Lyric of Zeal][Blazing Finale][Splinter Weapon][Signet of Aggression][/build] This guy wields a Channeling Rod + a Motivation shield, and is set on passive. You know how when you put [Splinter Weapon] on one of your necros or other heroes, and it never casts it as often as you want? Well, you don't have to worry about that with this guy, he *spams* that skill almost on recharge, much more than any other character I've ever put it on, which makes me very happy. Regarding ressurection, I thought the builds Konker originally posted were fine without them. A monk should never be handling the res (even if it was something other than [[Rebirth]). Let the non-monk types handle it because res skills generally take a long time to cast. During this long time, your party's going to be missing out on healing/enchants and probably a lot worse off than if you weren't to res that fallen ally, especially in hard mode. Man, I sound like I'm disagreeing with a lot of things here. Paul Dawg
LOL! I SAID [foul feast] is more effective than any of the condition-removal skills he wanted to use.
Originally Posted by Daesu
And which prot elite do YOU recommend for him? Cuz [unyielding aura] can't be right. I said the two choices are basically [restore condition] and [zealous benediction]. Would love to hear YOUR idea. Quote: An elite condition removal is not often used, except in pvp, and special circumstances in PvE. PvE monks have better use of that elite slot than to remove all conditions and can't even self target. Even bringing a necro with Foul Feast would be more useful and most of all, it doesn't take up the elite slot.
Carboplatin
It depends on what i am doing, but i too like to bring less popular elites and builds. Lately i've been messing with...
[Tease] and [invoke lightning] part of the fun is watching how the heros use them imo. Daesu
Quote:
Originally Posted by Paul Dawg
LOL! I SAID [foul feast] is more effective than any of the condition-removal skills he wanted to use.
And which prot elite do YOU recommend for him? Cuz [unyielding aura] can't be right. I said the two choices are basically [restore condition] and [zealous benediction]. Would love to hear YOUR idea. If you are already carry Foul Feast and Infuse Condition, I see no reason to bring restore condition. For Zealous Benediction, heroes dont know how to use the 50% mark to get energy back. If it is going to be a UA+HB mimicry build then of course you bring UA for stacking the heals with HB. Otherwise UA wouldn't be my first choice of monk elite to bring. Previously you also suggested Rebirth which you should disable if you carry it, otherwise your monk hero would try to use it during combat and take his own energy to zero. I am starting to like UA as a res too, you get an almost instant res with full health and energy. Paul Dawg
OK, either you're not reading carefully or you're just being argumentative, so this will be my last attempt to explain myself.
Originally Posted by Daesu
He is not bringing [foul feast]. That was MY suggestion. He's not bringing [foul feast] precisely because he wants to bring monk heroes, and you can't put [foul feast] on monk heroes because it's a soul-reaping skill. He wanted to use an inferior condition-removal skill like [dismiss condition] along with [unyielding aura (pve)] as his elite. That's why I suggested [restore condition] and a standard res instead. Quote: If you are already carry Foul Feast and Infuse Condition, I see no reason to bring restore condition. For Zealous Benediction, heroes dont know how to use the 50% mark to get energy back.
Cherng Butter
If you micro Ether Renewal and Glyph of Swiftness on a E/Mo, perhaps you could run a rather effective infuse healer? *shrug* haven't tested
legacyofkain85
I would not use [unyielding aura]unless doing something specific that requires it,i simply don't like it enough despite being a great skill.For general pve i always end u using [word of healing] and a heal/prot bar.Also monk heroes tend to be spammer happy and burn energy quite fast ,they dont know how to make a good use of [glyph of lesser energy]and they also suck at protting.So whenever i want monk prots in mi team i use a necro/mo,or and [ether renewal]ele/mo,and if i really must have a monk hero it always ends up being a woh monk.
Lyphen
I commend you for doing this. I'm pretty much in the same boat, and the only PvE skill I ever carry on me is Sunspear Rebirth signet. I just feel so much of the game was trivialized with the introduction of -WAY and PVE skills.
I want a challenge and to have fun, not simply steamroll everything with my 3 necros. Super Igor Daesu
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Originally Posted by Paul Dawg
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Dude, learn to read. I was replying to YOU, not him.
He's not bringing [foul feast] precisely because he wants to bring monk heroes, and you can't put [foul feast] on monk heroes because it's a soul-reaping skill. He wanted to use an inferior condition-removal skill like [dismiss condition] along with [unyielding aura (pve)] as his elite. That's why I suggested [restore condition] and a standard res instead
You dont need [restore condition] because there are better choices for an elite. There are lots of non-elite condition removal skills available for a monk, you know.
Super Igor
[restore condition] is the best prot elite for pve hero, seriously.
other elites your heroes can run: [life sheath] - not enough redbarring. [shield of regeneration] - not enough redbarring. [shield of deflection] - not enough redbarring. Super Igor
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Originally Posted by Daesu
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Quote:
But thats why I dont like mo/me heroes though, the problem you stated above and the fact of killing your attribute spread but I was trying to stick close to the authors original idea.
Quote:
Besides patient spirit there are no direct heals and patient has a 2s delay for heals. Sometimes you just need direct heals on the spot. You also dont need 3 copies of party heals. Heroes also dont use dismiss condition or cure hex as direct heals.
not really a problem, if 2s really do matter in 2 player 6 hero setup then you did something wrong.. Quote:
The answer to that is, yes, heroes do mimic UA by themselves. You also dont need to bring any other monk henchies, unless you need 3 monks just to keep you alive in pve, in that case something is wrong with your build.
Quote:
Quote:
Originally Posted by wiki
Heroes use this skill on their own, but only for a skill they can use. That means, of all available elites around the team, they will copy a skill of an attribute that matches their highest attribute and if they have at least 6 points in that attribute. On the downside, they use Mimicry whenever possible, not necessarily when they or the team needs it.
As for UA, since it is an enchantment that they maintain, as long as it is already maintained, they would not cast it again. Quote:
If if it isn't random then what was Dunkoro's logic behind Mimicrying my [moebius strike]?
Quote: learn to read.. Quote:
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