stop the nerfs...enjoy the game

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Recently I have seen too many posts mainly by casters calling for nerfs that effect mainly the Warrior and Monk builds. These comments are brought on by jealousy and a feeling of unfairness that they cannot do something that these classes can.

Playing mainly a warrior Im annoyed at this because I think the game needs more diversity...not less and if you take the time to try new things you should be rewarded.

Im talking more specifically about PvE. The knights armour argument, the farming using cyclone and bonettis and the gear trick etc.

On those 3 points above I feel the knights armour damage reduction should stay as it is or make the dmg reduction stack with more pieces BUT KEEP THEM GLOBAL not tie it down to the armour location. I say this because you get the energy from glads armour for one piece and also the runes are global. A statement in the manual has too many disgruntled casters feeling this is yet another thing warriors get (along with more wep mods, runes and farming skills) that they dont. Keep things as they are or improve the other armour...dont shout nerf at the first thing you dont like (mmm still to find a caster calling for a nerf on casters)

They call for a fix if you use bonettis with cyclone when all you are doing is using the skills as intended...not exploiting them and yes if this means farming and getting rich while other classes cant..then dont nerf it....just go make a warrior and do the same, no one is stopping you. Whats the point of having skills if you cant intelligently use em to benefit you?...arent we all trying to do that?

The gear trick...mmm I think it is perfectly reasonable to assume you are priority target if the enemy sees you carrying a quest item... whats wrong with that?...its just using tactics to your advantage...the whole point of the game.

Lastly... does anyone think that casters using the aoe nerf to scare enemies away while they are being attacked is also an exploit? I mean surely unless the skills says "causes enemies to flee" and only certain casters have access then this in the same token is an exploit. But I dont believe this should be nerfed.... fair play if you use this in a beneficial way! and boy oh boy how many casters use this...but hey no calls for nerfs that I can find?

btw Im not flaming casters Im just reacting to posts by casters so lets not get into an argument between classes. Search the forum and see for yourself.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Battle Torn
The gear trick...mmm I think it is perfectly reasonable to assume you are priority target if the enemy sees you carrying a quest item... whats wrong with that?...its just using tactics to your advantage...the whole point of the game.

Lastly... does anyone think that casters using the aoe nerf to scare enemies away while they are being attacked is also an exploit? I mean surely unless the skills says "causes enemies to flee" and only certain casters have access then this in the same token is an exploit. But I dont believe this should be nerfed.... fair play if you use this in a beneficial way! and boy oh boy how many casters use this...but hey no calls for nerfs that I can find?
Hey, I got an idea here! Regarding the AOE update that currently makes the enemy flee whenever there is an area damaging spell or trap affecting them: How about making it random whether the enemy flees or not? I mean, before the AOE patch it was too predictable and too exploitable that the enemy would not flee and just take damage from, for example, echo'd meteor shower. Now it is too predictable that they will flee. In reality, some human players are too stupid or too pre-occupied to flee area damage. So why not satisfy everyone playing this game and make it random whether the enemy flees AOE damage or not?

Regarding the keg or gear trick, I think whether the enemy focuses on the person with the gear or keg should also be made random. Because this is also the case in reality: people are smart enough to know that if one enemy cannot be taken down because of extreme protection or healing, then the smartest tactic is to concentrate on the more vulnerable enemy and leave the tough guy for last. So actually it is incorrect that the AI is currently programmed to go after the guy holding the gear or keg, if that guy is being invincibly protected by his allies.

meerkats

Lion's Arch Merchant

Join Date: Oct 2005

Quote:
Originally Posted by Battle Torn

The gear trick...mmm I think it is perfectly reasonable to assume you are priority target if the enemy sees you carrying a quest item... whats wrong with that?...its just using tactics to your advantage...the whole point of the game.
Although I agree that they sholdnt be nerfed, you should not have included the quoted assumption, the priority is to destroy the supply line and in the case of your example would be the supply of life given by the monks. Tanks (as in the ones with tracks and guns) dont pose much of a threat if they dont have fuel....

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

A few specifics

Knights armour (also Ascalon and a few other ones) - Broken. Easy to show how. Fix? If you want universal energy boost, you need the full set (Gladiators/Enchanters/Tattoos etc). If you want univeral armour increase, you need the full set (Platemail/Rogues/Judges etc). Knights/Ascalon/Courtly etc. should be no different - you should need the full set, same as all the other armours.

Gear/Keg/Book "trick" - Exploit. Easy to show how. You don't even need to be doing a quest to exploit it.

I can't be bothered to re-post the evidence, Search is your friend. When someone says "keep the existing broken/exploit" describing it as a "nerf" is completele misleading. Saying "just play the game" is also another way of saying "I don't want to see this exploit fixed" imho. Let me guess, original poster is one of the ones who exploits such problems by, for example wearing one piece of Knights/Ascalon and getting full benefit from it? Heck even I do, but at least I'll admit it's an exploit, wonder how many others will too?

Edit

Quote:
Originally Posted by http://manual.guildwars.com/combat/weapons-and-armor/weapon-armor-faq.html
Not in the strictest sense of the word. Each piece of armor protects a specific area of the body, so a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack. Armor with a plus to Energy, on the other hand, will increase your Energy by the stated amount for each piece of armor, e.g., if your helm, boots, and pauldron all give +5 Energy, your total benefit is +15 Energy.
There ya go man, Knights/Ascalon and a few others are broken.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Battle Torn
On those 3 points above I feel the knights armour damage reduction should stay as it is or make the dmg reduction stack with more pieces BUT KEEP THEM GLOBAL not tie it down to the armour location. I say this because you get the energy from glads armour for one piece and also the runes are global.
Um... The damage reduction stacking on every piece would make it overpowered... -10 damage reduction on every single attack every time? That wouldn't balance it, there wouldn't be any use for Platemail, then. If Knights/Ascalon armor worked correctly, Ascalon would be better for any attack with damage numbers below the 40ish range and Platemail would be superior for attacks above the 40ish range. In short, Ascalon would be better against Warriors and Rangers or 2-fold attacks, where as Platemail would be better against enemies who do damage in one-swoop, like Elementalists.

Second, do you recognize that their is a differance between ENERGY, RUNES, and ARMOR REDUCTION?

The Manual says that the damage reduction is hit location based.

Quote:
"Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack."
The manual also states that the energy bonus has nothing to do with location.

Quote:
Armor with a plus to Energy, on the other hand, will increase your Energy by the stated amount for each piece of armor, e.g., if your helm, boots, and pauldron all give +5 Energy, your total benefit is +15 Energy.
http://manual.guildwars.com/combat/w...armor-faq.html

Quote:
Originally Posted by Battle Torn
A statement in the manual has too many disgruntled casters feeling this is yet another thing warriors get (along with more wep mods, runes and farming skills) that they dont. Keep things as they are or improve the other armour...dont shout nerf at the first thing you dont like (mmm still to find a caster calling for a nerf on casters)
It's not a nerf. It's a fix. FYI, I'm not a caster either. I've clocked 1,007 hours and 1 minute over the past 7 months on my Warrior.

As far as I'm concerned, it's a bug. Gaile even believes it's unintended.

Gli

Forge Runner

Join Date: Nov 2005

I want the gear/keg/book exploit fixed because when I play a warrior, I don't want to feel pressured into a role that bores me to tears.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

the manual is old and so out of date I dont know where to begin so quoting from it is pointless for a game that is ever changing and evolving....ilmao for even having to mention this

Quote:
I can't be bothered to re-post the evidence, Search is your friend. When someone says "keep the existing broken/exploit" describing it as a "nerf" is completely misleading. Saying "just play the game" is also another way of saying "I don't want to see this exploit fixed" imho. Let me guess, original poster is one of the ones who exploits such problems by, for example wearing one piece of Knights/Ascalon and getting full benefit from it? Heck even I do, but at least I'll admit it's an exploit, wonder how many others will too?
Again I dont think exploiting the game is a bad thing...were all trying to do it in some way and thats part of any game and Ive read all the posts about knights armour etc etc so I know peoples opinion about it. Whether or not it was intentional or not doesnt matter the fact is thats how it is now and has allways been...there has never been any other way so just accept that the dmg reduction is global same as the rune. You play to the best of your ability and use whatever means to do the best you can within the parameters of the game and yes I admit I use every exploit mentioned (why wouldnt I?) and yes I still think fixing them is a nerf no matter what. Knights armour is global like a rune... just except that and forget the out of date manual and move on...would so many people be bothered if the manual said it was global in the first place?...is the old out of date manual the Bible and if it told you to jump off a cliff you would??...no it was created when the game was launched but so many changes have been made since then. This forum in fact is the most up to date source of information on the game if you ask me... not old posts or out of date manuals.

Also my original post was clearly stating the term 'nerf' as with so many things have been nerfed now its no longer funny, and its ruining the game. Most nerfs are down to other classes jealousy and feeling disgruntled about something and if were not careful we will all ruin the game eventualy. There are plenty of exploits that Im sure casters are using like the aoe fleeing enemy trick, but you dont see teams of warriors moaning about it calling for nerfs or a 'fix' and also this was all down to a nerf oooo sorry 'FIX' where the enemies just stood there taking the damage and now we have created another exploit...mmm was it an exploit for the enemies to just stand there while being meteored or to run?..is everything an exploit to a degree??...cmon there must be an answer?...truth is good for them.

just enjoy the game and stop trying to ruin it for the other people who like certain aspects of it they way it is. Any so called expoits are there for everyone...so have fun and enjoy them before they get nerfed!

IDS? anyone...only 45k!

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Battle Torn
Most nerfs are down to other classes jealousy and feeling disgruntled about something.
Classes aren't jealous, being abstract concepts, they don't feel anything. As a player who plays every available class, I find it a bit funny how you assume that people who advocate a change are another class. I'm not a class, I'm a person; a person who wouldn't dream of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing out my warrior to do nothing else but stand around carrying a gear.

Edit: wow, picky swear filter.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Battle Torn
Recently I have seen too many posts mainly by casters calling for nerfs that effect mainly the Warrior and Monk builds. These comments are brought on by jealousy and a feeling of unfairness that they cannot do something that these classes can.
I'm left wondering what you are refering to as you give no links or names or anything to back this up. Furthermore I tempted to believe this is more your opinion on why they want nerfs more then any stated fact by them you have read. Just to balance things out for you; I have 3 lvl 20s: Nec, War, and Mez. I also have a lvl 13 monk in pre for the hell of it. Changes need to be made to nerf solo builds...I don't believe the skills are the answer but saying it has anything to do with jealousy is stupid. Many of those builds are exploits and A.net is blantatly against them.


Quote:
Originally Posted by Battle Torn
Playing mainly a warrior Im annoyed at this because I think the game needs more diversity...not less and if you take the time to try new things you should be rewarded.
yea cause you know having the 55 monk build ADDS to diversity...I won't even bother flaming this...think this argument over some

Quote:
Originally Posted by Battle Torn
Im talking more specifically about PvE. The knights armour argument, the farming using cyclone and bonettis and the gear trick etc.

On those 3 points above I feel the knights armour damage reduction should stay as it is or make the dmg reduction stack with more pieces BUT KEEP THEM GLOBAL not tie it down to the armour location. I say this because you get the energy from glads armour for one piece and also the runes are global. A statement in the manual has too many disgruntled casters feeling this is yet another thing warriors get (along with more wep mods, runes and farming skills) that they dont. Keep things as they are or improve the other armour...dont shout nerf at the first thing you dont like (mmm still to find a caster calling for a nerf on casters)
Great increase War dmg reduction even more with it all global....NOT NEEDED. It is intended to be tied down to armor location, A.net clearly states that, they just haven't been able to implement that. It's not like you get all +7 energy on one piece of Glads. How is saying because the abs runes are global the armor must be a valid argument. Again you leave out what you are refering to and seem to assume a class split when classes in this game are not static...it's not like most casters don't have a warrior.

Quote:
Originally Posted by Battle Torn
They call for a fix if you use bonettis with cyclone when all you are doing is using the skills as intended...not exploiting them and yes if this means farming and getting rich while other classes cant..then dont nerf it....just go make a warrior and do the same, no one is stopping you. Whats the point of having skills if you cant intelligently use em to benefit you?...arent we all trying to do that?
Again I think you miss the point but I agree there is no reason to nerf those skills. Throw in mez and nec mob combonations and your not getting far there.

Quote:
Originally Posted by Battle Torn
The gear trick...mmm I think it is perfectly reasonable to assume you are priority target if the enemy sees you carrying a quest item... whats wrong with that?...its just using tactics to your advantage...the whole point of the game.
How is it tactical for the enemy not to realize that it cannot kill the book holder and instad kill the monks? And there are no tactics to this exploit...you just stand there, it's lame really and kinda boring unless you are a farmer.

Quote:
Originally Posted by Battle Torn
Lastly... does anyone think that casters using the aoe nerf to scare enemies away while they are being attacked is also an exploit? I mean surely unless the skills says "causes enemies to flee" and only certain casters have access then this in the same token is an exploit. But I dont believe this should be nerfed.... fair play if you use this in a beneficial way! and boy oh boy how many casters use this...but hey no calls for nerfs that I can find?
Yes, it was a bad "fix", as plenty have said it needs to be made more sensitive. Here I'll do it again then NERF...acutally just fix.

Quote:
Originally Posted by Battle Torn
btw Im not flaming casters Im just reacting to posts by casters so lets not get into an argument between classes. Search the forum and see for yourself.
You make this whole thing about classes then insert this...makes no since you realize...especially since you can play any class. I just don't agree with what you wrote in general.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Ok I kind of switched off after the "I think it's perfectly ok to exploit the game" comment. Just to add if they do ever fix this I for one will be glad. It's (ab)used a lot in PvE and PvP (the knights/ascalon stuff) so it being global or FIXED (not nerfed, please at least find out what nerf means) in that sense won't really make a difference. The big difference it WOULD make: Sets like Ascalon, Knights, Courtly, Performer etc. will actually have a use in themselves as a set.

Let me put it this way. A full set of Platemail is best vs Elemental damage. A full set of Gladiator is best vs physical damage (and also gives the most energy). What good is a full set of Knights/Ascalon? When one single piece acts like an entire set? Seriously? What is the point of them, if/when people find out one piece is all you need? THAT is something that needs fixing. I for one would be quite happy to see this fix, so my full set of Knights might have an actual use compared to other sets. Yes, I'm yet another warrior too. I don't know where this notion of 'other jealous classes' comes from, I think you'll find the bulk of people wanting that particular aspect fixed are themselves warriors or have a warrior class. My one has about 2 mil xp, for the record.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Funny how players will spend hundreds of thousands of gold pieces just to get a fancy weapon, that isn't going to impress anyone when you farm alone, and will never strike an enemy when you group up and are forced to hold a book/gear/torch.

"Jealousy" isn't the term I would use. Rather, no one has told me the build I can use to farm because I'm not innovative enough to figure it out for myself. I've farmed griffons, but I never would've started had I not read about it and watched a video some time ago here on this site. Every farming build consists of pretty much one solid idea; Protective Spirit or Cyclone Axe/Live Vicariously/Vigourous Spirit. I'd say 9 times out of 10 you ask a farmer for their build and one of those skills is going to be on there bar.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

as long as knight armour is global Ill continue to use and there is nothign wrong with that..end of

as long as farm builds continue to work ill use same as thousands of others and there is nothing wrong with that end of.

as long as the gear trick works ill use that build if im asked same as thousands of otheres end of.

how many monks use HoD sword?

how many caster use aoe to make enemis flee?

my comment about expoiting is same as exploiting an ice golems weaknes by using fire...im not scamming or hacking so give it a rest, just stop complaining and nerfing everything you dont like. you cant tell me what i meant in my own post so dont even try..you may also have a different opinion about what i have said and fair play to you it your opinion...just play the game the way it can be played and enjoy it.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Well so much for wanting to discuss heh. I'll ask you that one question, or anyone else who supports the status quo:

"What is the point of a full set of ascalon/knights/etc, when one piece behaves like the whole set? Why would you ever want to use a full set?" ('for the looks' doesn't count)

I look forward to an explanation/answer on that one.


I think you've got a lot mixed up here Battle Torn, "casters using AoE to make enemies flee" is not an exploit, that's how the devs wanted it to be.

Solo farm builds, Anet's already stated they don't really approve of people solo farming high level areas.

Gear/keg "trick" - it's pointless to explain this one again, since you won't accept it is an exploit (and an obvious one too)

HoD sword isn't an exploit. It was an item for whatever reason the devs decided to remove from production. If it was a bugged/exploited item (like that Axe which you could put two grips on) it would have been removed completely from the game (like that Axe was)

So, back to my question... discuss?

p.s. Exploiting an enemies natural weaknesses (fire vs ice for example) is completely and utterly different from exploiting the game mechanics.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Xenrath
I think you've got a lot mixed up here Battle Torn, "casters using AoE to make enemies flee" is not an exploit, that's how the devs wanted it to be.
There is an exploit where really weak AoE spells can be used to "pin-pong" monsters. There is a really interesting Ranger solo build based off of this bug. FIX IT DEVs.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Quote:
"What is the point of a full set of ascalon/knights/etc, when one piece behaves like the whole set? Why would you ever want to use a full set?" ('for the looks' doesn't count)
there isnt one in my opinion and its not my problem you need to discuss why Anet let this happen all im saying is that i like how it turned out

Quote:
I think you've got a lot mixed up here Battle Torn, "casters using AoE to make enemies flee" is not an exploit, that's how the devs wanted it to be.
prove it. I dont think the devs wanted people to exploit aoe in this way.

Quote:
Solo farm builds, Anet's already stated they don't really approve of people solo farming high level areas.
then why have a game that lets the majority of certain classes farm?..speak to Anet for your answer ill just keep farming meantime.

Quote:
Gear/keg "trick" - it's pointless to explain this one again, since you won't accept it is an exploit (and an obvious one too)
lol I obviously do understand this and again ill say why have a game that lets this happen..people will use it in their thousands as they in fact do right now.

Quote:
HoD sword isn't an exploit. It was an item for whatever reason the devs decided to remove from production. If it was a bugged/exploited item (like that Axe which you could put two grips on) it would have been removed completely from the game (like that Axe was)
this is an exploit if they removed it and people are still using it...and ask yourself this...if using knights armour, farming or using a gear trick in sf is an exploit wouldnt Anet have fixed this at the same time???

Quote:
p.s. Exploiting an enemies natural weaknesses (fire vs ice for example) is completely and utterly different from exploiting the game mechanics.
sorry i do disagree here because i meant the term exploit in the same context as the above statment...not about real exploits like using bots etc...im playing the best i can whether fighting an enemy or farming.

I do not see anythig that i do hurt anyone and i know that im not going to get booted for doing it so it may be frowned appon but thats the way thousands are playing.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Ok, dictionary time Please don't take this the wrong way but I get the impression the word "exploit" is not being fully understood here.

exploit
2 entries found for exploit.
To select an entry, click on it.
exploit[1,noun]exploit[2,transitive verb]

Main Entry: 2ex·ploit
Pronunciation: ik-'sploit, 'ek-"
Function: transitive verb
1 : to make productive use of : UTILIZE <exploiting your talents> <exploit your opponent's weakness>
2 : to make use of meanly or unjustly for one's own advantage <exploiting migrant farm workers>


Using fire vs ice enemies is an example of definition 1.
Abusing things like gears/one piece armour/certain ways of playing are examples of definition 2.

I'm tired, and I can see this is just going round in a circle so I'll leave it at that. Thanks for proving my point by the way, about how Knights etc is broken and needs to be fixed.

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by coolsti
Hey, I got an idea here! Regarding the AOE update that currently makes the enemy flee whenever there is an area damaging spell or trap affecting them: How about making it random whether the enemy flees or not?
I've got an idea too. How about actually improving AI like they tried to make us believe they did and have the mobs run from AoE's if they're actually in danger of getting hurt. It doesn't matter if it's doing 1 point of damage or 100, whether the player is almost dead or the mobs are.

It shouldn't be random, it should be based on actual intelligence from them.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Yes your dictionary comments are correct. ...Wearing knights armour and plate lets me exploit my own abilities even more again my enemies in the game. i wouldnt say that wearing one piece of knights armour is abusing anything but you can if you wish and fair play to you I guess that means you wont be using it then ... I dont beleive im exploiting Guildwars playing this way otherwise I wouldnt do it, there are other real exploits out there that i dont do for that reason. Do you think its right therefore that you stop others from using it if you call for a nerf/fix? if it doesnt effect you then it jealousy that all Im saying because of the benefits it gives me. it doesnt effect most people except maybe in PvP but its still an even ground as it is open to everyone therefore cant truly make a difference, everything is same for every warrior, on your team and on theirs.

you didnt answer me...do you not think Anet would have fixed this same time as axe if it was so bad?...oooh here we go..Anet doesnt have time...they do for true exploits that unbalance things.

you also didnt back up your comment about the devs wanting aoe to make enemies flee?... i honestly dont think they did...but hey it may be better fro some ranger or casters so im happy for them

btw thank you for clearing up what i meant by exploit, people just assume the worst and twist things to suit their argument.

stop the nerfs! enjoy the game

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by Battle Torn
SNIP
you didnt answer me...do you not think Anet would have fixed this same time as axe if it was so bad?...oooh here we go..Anet doesnt have time...they do for true exploits that unbalance things.

you also didnt back up your comment about the devs wanting aoe to make enemies flee?... i honestly dont think they did...but hey it may be better fro some ranger or casters so im happy for them

SNIP
Answer to your first question, it's AN UNINTENDED AFFECT BY THE DEVS, however, at this time they have more important things to attend to then fix that minor issue(yes, I said minor), say like Chpt. 2 for example.

2nd question, the INTENDED AFFECT of the AI adjustment to AoE WAS to make enemies flee, try reading the game update notes, that is what it said it would do.

These aren't nerfs, they are game adjustments and balance issues, which apply equally to PvE and PvP.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

but people are saying its an exploit because thay have found a way to use it to great benefit...what are we to do? the game aint perfect but we play it the way it is.

Anet have made mistakes in the past and change things from time to time obviously. instead on increasing the AI they just made them flee... nerf it Anet people are using to their advantage (sarcasm). They did make aoe kill enemise by letting them just stand there in the first place after all.

hidden_agenda

hidden_agenda

Lion's Arch Merchant

Join Date: Jun 2005

Having played all classes as primaries in PvE (I had started out with the warriors), I think the issue is much deeper that the OP mentioned.

The knight armor really doesn't make that much of a difference. Why? Because I believe that the dmg reduction on it is pretty minimal. Go ahead and try it... Substitute your one piece of knightly gauntlet or whatever with a piece of non-dmg reduction piece, and see how much damage a level 22 griffon in the desert does. Now try it with the knight gauntlet. The difference is pretty minimal.

So Anet was right to ignore this for now and work on other higher priority problems.

This is not to say that the Warrior class isn't buggy (IMO) in Guild Wars. I am of the opinion that GW needs to be able to boost the warrior damage potentials SUBSTANTIALLY. Think about it -- the primary role Anet seems to envision the role of Warriors in a team PvE envrionment is actually Road Bump / Block.

No offense, but playing Road Bump / Block is boring. Not to mention that as the AI improves this strategy becomes less and less viable... It should be the case that you could do "warrior combos" -- i.e. things like the current sword combo -- severe artery + gash, except much more so... That would result in higher damages...

Most Pen and Paper players of DnD knows that at high levels: "the fighter kills individuals, the wizard destroy armies." That was a fine balance that had been tested for 20+ years.

Anet really need to exmine it along the same line: the contrast (in pure damage terms) should've been: elementalist can do 100 pts of dmg to multiple targets with a single AoE (say via fireball) that takes 3 secs. Warriors should be able to do 80 pt of dmg to a single target in the same period of time. Then, the damage is somewhat balanced...

As it is, you tend to see things like the elementalist does 60 pts of dmg to multiple high level creature, and the warrior does 20 pts of dmg of dmg to a single creature of the same type within that periord. That's pretty pathetic...

Gladly would I trade some protection on the warrior if Anet would only be willing to up the damage capabilities of the warrior. As it is, all the warrior does is to serve as a walking wall, and well, that's a role that get old quick...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Your Fiery Dragon Sword vs. Ice Golems statement is quite flawed. That's like saying if I use Gladiator's Defense in an area with enemies that attack physically that I'm exploiting the system.

Well, every area has enemies that attack physically. Can't really say that I'm exploiting the situation if I'm anticipating certain encounters. I use the walls around the Tower of Strength in the Fissure of Woe to prevent the Shadow Rangers from hitting me with their bow. They can attack at a range, but have sacrificed the fact that they need to have their target in their line of sight in order to hit. Much like the Ice Golem has no fire resistance, but is resistant to cold.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by hidden_agenda
I am of the opinion that GW needs to be able to boost the warrior damage potentials SUBSTANTIALLY.
Hahah, that's a good one.

Oh, wait, you're serious?

...

I guess you've been playing some terrible warrior builds then. I'll refrain from making cracks about the strength helm in your avatar and give you and other confused warriors some tips:


* Pump Your Weapon Attribute!*

Sure you invested a lot of money into that 8 req, max damage sword, but that's not an excuse to leave your swordsmanship at 8 - at least if you want people to not laugh when you complain about how little damage you do. Your damage potential is based on one attribute, just like an elementalist. Would you make fun of an elementalist with 8 fire magic trying to kill things? Pump that weapon attribute. 12 is a bare minimum, and there are a lot of good reasons to go even higher.


* Use Attack Skills!*

Yes, a good selection of stances can let you sit in a block defense almost indefinitely. Mending + Healing Breeze can give you that 10 pips of regen to clean up anything that gets through. Why aren't you killing things fast? Look at your bloody skill bar already. If you build for defense don't complain that you can't kill anything.

Cyclone Axe and Hundred Blades are awesome in PvE where you can easily hit entire mobs at once. Eviscerate -> Executioner's Strike and Gash -> Final Thrust are two of the strongest damage bursts *in the entire game* The skills that you need to kill things are already in the game, but you have to actually use them if you want that to matter.


*Customize your Weapon Already!*

Seriously, it feels like 90% of the warriors and rangers in this game will spend all their money on an expensive weapon with conditional +14% or +15% damage, then refuse to customize it. 20% more damage is huge. If you're really going to be holding out for that perfect weapon, get a collector or crafter sword in the meantime, or just customize a 'bad' white one instead of selling it to the vendor. You'll do a whole lot more damage because of it.


Follow these 3 easy steps and you'll be well on your way to being a killing machine. Just because most warriors are too useless for words doesn't mean you have to be too!

Peace,
-CxE

Red Sonya

Desert Nomad

Join Date: Jul 2005

[Solo farm builds, Anet's already stated they don't really approve of people solo farming high level areas.]

That's the 2nd time I've seen this statement and now I want to see a link that specifically states that. Gaile said back before Sept that they don't have anything against farmers, but, moreso farmers that use bots. This was after the drop patch. So, I'm scratching my head here on this "they said she said about not being able to farm high level zones". I wanna see that link for myself. Load it up or....

Also on the AOE thing. I have found it advantageous to use it when I'm in dire trouble soloing. It actually gives me time to heal and/or recast enchantments while the mobs are running away from it. I love the AOE fix myself works great. Makes soloing even easier when you use it as a defense instead of an offense.

Also if the Knights/Ascalon armor worked as the manual describes I'm still not sure it would be that great of an armor. 80 +10 vs melee and -2 dmg reduction per hit location doesn't sound as good to me as 80 +20 vs melee and no dmg reduction. This Knights vs Gladiator armor. A given that both have superior absorpsion and a shield with -2 dmg reduction. But, I know it was never intended to be stacking with itself that's just common sense. 80 + 10 vs melee and +8 to +10 global damage reduction!?? lol no way that would make knights the most overpowering armor a warrior could wear that way.

Now as far as casters being upset that Warriors do in fact get this global -2 dmg reduction by wearing only "one" piece of knights or ascalon armor. Yeah I can understand their gripe on that, though I am a warrior and do use the -2 dmg reduction ascalon gloves. But, if they take that away from me I'm not going to cry about it, as long as Knights/Ascalon armor is fixed as the manual descibes. As it is now there's no real diversity in armor. It's either plate or gladiator with one piece of knights/ascalon (if you want to be equal to the majority of other warriors). Anyone seen wearing full Knights/Ascalon now is just usually laughed at, sorry to say but it's the truth and fact about it.

Seeing as how "it's in the game and has been in the game since day one" and they haven't changed it, it's a "feature" now and no longer an exploit. Because it has become the "norm" so to speak. If you aren't using it, then you are just gimping yourself if you are a warrior.

If you want to get technical something else that makes a big difference is this "customizing" your weapons for that added 20% damage. Now that's all great and fine, but, how many want to or do customize a gold valueable weapon? Whereas anyone can get these easy to get blue collectors weapons, put some really nice mods on them AND customize them and have a 20% dmg bonus over those with gold weapons who won't do it because of the value of them??? Exploit? Fair? I know it's a players choice, I'm just bringing up a prime example of a very hard choice to make when you have a weapon worth millions (like the new IDS for example) that you like to use, but, still may want to sell it later on.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Red Sonya
[Solo farm builds, Anet's already stated they don't really approve of people solo farming high level areas.]

That's the 2nd time I've seen this statement and now I want to see a link that specifically states that. Gaile said back before Sept that they don't have anything against farmers, but, moreso farmers that use bots. This was after the drop patch. So, I'm scratching my head here on this "they said she said about not being able to farm high level zones". I wanna see that link for myself. Load it up or....
Never tempt fate....

http://www.guildwarsguru.com/forum/s...postcount=1475

http://www.guildwarsguru.com/forum/s...ighlight=gaile

EDIT: Gaile's Quote:

Quote:
Originally Posted by Gaile Gray
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.

Malchior Devenholm

Malchior Devenholm

Krytan Explorer

Join Date: Nov 2005

The Dragon Arena!!!

Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]

Quote:
Originally Posted by Red Sonya
That's the 2nd time I've seen this statement and now I want to see a link that specifically states that. Gaile said back before Sept that they don't have anything against farmers, but, moreso farmers that use bots. This was after the drop patch. So, I'm scratching my head here on this "they said she said about not being able to farm high level zones". I wanna see that link for myself. Load it up or....
Im with Sonya, i aint seen crap about that...

Agreed the knights bit needs to be fixed, but it aint that big of a deal
knights gives -1 dmg reduction WOW, THAT MATTERS ALOT *sarcasm*

Uh, duh, the AOE fix was to get monsters to run away so they dont get hurt, the whole thing with them fleeing on ignite arrows needs to be fixed though...

Remove high lvl solo farming...GOOD LUCK, every MMO game has farmers, there is no freakin chance the high lvl farming will be removed, it might be made harder but it will never be impossible

The gear/keg/book "trick" might seem exploitable, but if the AI sees an item that corresponds with their area protocol, why wouldnt they chase me eh? i do have to agree about knowing when they cant kill gear man, if they realize they cant kill the gear holder they should go for someone else, but the deal with making it and AOE random is absurd, dont u naturally flee dmg? dont u know when u cant kill a guy?...common sense

OK...now's where it gets just stupid...Im exploiting the game because i use vigorous spirit+live vicariously+cyclone axe+bonettis in an effective way? What about invincimonks, just cuz they figured out a way to always stay alive by just combining the right skills and runes, does that mean they're exploiting the game? The elementalist who uses a quick flame burst to get some guys off his back, hes abusing the game?...of course not

These ppl are simply using the skills given to them in a very effective way, each of the above can be defeated with something-necros and mesmers who strip enchantments PWN THE WAR AND THE INVINCIMONK, the elementalist has uber weak armor so when he outta AOE to use for defense the enemies run in and beat the crap out of him, also the fact hes using up energy through all his casts mean he eventually gonna run out unless he got some good enchantments on, O WAIT, the AI can strip the enchantments-BB ELE

ALL OF THESE BUILDS ARE PERFECTLY LEGAL AND WORK EXTREMELY WELL SOMETIMES

The fact a person can just play the game well using whats been given to him/her dont mean he/she exploiting it!

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

OMFGZZ ALL TEH N00B MONKS ARE JELUS OF ME COS I DONT NEID THEMZ TO HEIL ME LOLOLOL NERF THEM COS I GOT MENDING!!1

I think is what the OP is trying to say


Ensign's post pretty much sums up most warriors, warriors need to be more inventive, how about combine Judges Insight with an attack like Hundred Blades, can do some pretty high dmg, the 20% on JI will stack with your 11-12% from strength and you do holy DMG which does some sick damage in FoW, dont complain about not doing enough damage when theres plenty of ways to boost it.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Quote:
Originally Posted by Malchior Devenholm
Im with Sonya, i aint seen crap about that...

Agreed the knights bit needs to be fixed, but it aint that big of a deal
knights gives -1 dmg reduction WOW, THAT MATTERS ALOT *sarcasm*

The fact i can just play the game well using whats been given to me dont mean im exploiting it!
Just two things I want to say about that, the problem (I'm talking about) is because of it being universal, various sets of armour such as Knights/Ascalon etc are useless to have a full set of. BT couldn't even give a reason why anyone would want a full set (to actually use), aside from looks. That really needs to be fixed, otherwise I repeat, what's the point of it?

That last bit, I really, really wouldn't call using book/keg etc "playing the game well". Here's an idea: try doing it without using that "trick". Try playing without the one piece of ascalon/knights which people invariably are using. That is playing the game well and being good at it, if you can manage to do it without using crutches and dubious "tactics" like this. No comment about invincimonks, I can detail how that might be considered an exploitative build, but the last time I spoke about that, it just led to flames lol (hint: using two identical superior runes for no other reason than to reduce health, that's surely not what they were intended for)

p.s. Thanks for digging up the quotes from Anet about high level farming and how they think it's unreasonable. People just go right ahead and ignore it unfortunately, even when you have it clear as daylight the game creators think it's wrong.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by Battle Torn
Recently I have seen too many posts mainly by casters calling for nerfs that effect mainly the Warrior and Monk builds. These comments are brought on by jealousy and a feeling of unfairness that they cannot do something that these classes can.
^^ One of the truest things i have ever seen on this forum.


But it doesnt matter what anyone uses. "Playing the game" is simply, and most correctly, defined as well, playing the game

If anet made Knights armor then who cares if someone uses it? Its not like its a sin. how would you feel if you spent years creating a game and some nice armor and no one uses it because others flame people for using it?

I will ask you to make me the finest cuisine you could make me. You will spend hours and hours preparing it. You will serve it to me. I will excuse myself from the table and not eat it because "people will get mad at me because i didnt share it with them." You will have completely wasted your time.

Gooday!

Red Sonya

Desert Nomad

Join Date: Jul 2005

[And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.

In the end, though, my opinions aside, we tested these changes for some time and the consensus was that they were reasonable and fair. We are most definitely listening to all your feedback and will certainly be willing to consider future changes in the interest of game improvement.]

See how people read chit into things, Gaile wasn't agaisnt solo farming ALL high level zones notice the word "SOME" up there???? And in the first post she is bashing the "invinci-monks" totally. And I'm sure this is what she's talking about as far as your 2nd link. Invici-Monks have been an issue since they began. Myself I am neither opposed or against them. They aren't bothering me doing so.

But, the main thing is in the 2nd paragraph of her last post.

[In the end, though, my opinions aside, we tested these changes for some time and the consensus was that they were reasonable and fair. ]

Notice she said her OPINIONS ASIDE!! and that after testing the changes were "reasonable and fair", thus, if people can still solo high level zones (invici-monk or whatever) the game has been balanced as far as it can against those builds. So, learn to live with it or make one yourself. The Gaile has spoken and she spoke as I thought she would and not like many would lead others to believe that she said ALL HIGH LEVEL zones shouldn't be solo farmed.

And besides if they really wanted to cut down on these solo builds they could make it take longer to get to them by locking that south door at Beacons Perch. That means everyone will have to go through ascension to get to Hell & Droks and the major elite skills areas and then and only then be able to goto TOA. They keep trying to nerf the skills and tweak the mobs when they could make it a long tedious process just to get there. my 2 cents Gaile you should listen.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

[QUOTE=Red Sonya][And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation?QUOTE]

I will now ask you:

Is it realistic for someone to survive one slash from a blade and not get a limb chopped off and be able to stand? But not only that, hundreds of slashes all over. Yet you are still standing and looking great.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Battle Torn
Again I dont think exploiting the game is a bad thing...were all trying to do it in some way and thats part of any game
I just want to point out that this guy ACTUALLY SAID THIS.

Red Sonya

Desert Nomad

Join Date: Jul 2005

[QUOTE=Lambentviper]
Quote:
Originally Posted by Red Sonya
[And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation?QUOTE]

I will now ask you:

Is it realistic for someone to survive one slash from a blade and not get a limb chopped off and be able to stand? But not only that, hundreds of slashes all over. Yet you are still standing and looking great.
Here you are trying to compare realism with game concepts. They will never be the same. Can you realistically feel PAIN playing these games? If you could would you play? See what I mean? It's like some of those 1 shot kill fpsers, most people hate them. People want to PLAY and not be in some respawning que.

But, there was a game like you are talking about awhile back. I forget the name of it now Blade something or other I think. But, you could actually chop off arms and legs and pick them up and then use them against the mob. It was hilariously funny to play too.

And speaking of realism....where's the blood? This game should at least have some blood spurts for graphical candy effects. This isn't your "Soldier of Fortune" game thas for sure....if you've never played it, give it a try. You can shoot a person anywhere and they will scream and beg in pain on their knees begging you to not kill them. And you can just keep shooting non vital spots and really putting them in agony. Now that would be fun in this game.

My concept idea for this would be when you've taken all of someone's hit points instead of immediately falling dead, they will fall to their knees and start begging you to spare them. If you give them say 10 or 15 seconds they will start regenning life again. Or you can taunt them and tell them to beg more. Lol then at the last second chop their heads off. I guess that's too mature for the main audience though even though they say the average gamer is well over 20.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Red Sonya
See how people read chit into things, Gaile wasn't agaisnt solo farming ALL high level zones notice the word "SOME" up there???? And in the first post she is bashing the "invinci-monks" totally. And I'm sure this is what she's talking about as far as your 2nd link. Invici-Monks have been an issue since they began. Myself I am neither opposed or against them. They aren't bothering me doing so.
By "SOME", I'm sure she was refering primarily to UW/FOW.

Quote:
Originally Posted by Red Sonya
Notice she said her OPINIONS ASIDE!! and that after testing the changes were "reasonable and fair", thus, if people can still solo high level zones (invici-monk or whatever) the game has been balanced as far as it can against those builds. So, learn to live with it or make one yourself. The Gaile has spoken and she spoke as I thought she would and not like many would lead others to believe that she said ALL HIGH LEVEL zones shouldn't be solo farmed.
The "reasonable and fair" part referred specifically to the AOE patch, not to Solo-Farming. Don't kid yourself about the Invinci-builds and other soloing methods. Anet will continue to wield the nerf bat vis-a-vis those builds.

UW and FoW should be so hard that it REQUIRES 8 people. Period. Like the PvE version of HOH.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Battle Torn
the manual is old and so out of date I dont know where to begin so quoting from it is pointless for a game that is ever changing and evolving....ilmao for even having to mention this
The manual you get with the game is outdated, but not the online one. The online one is regularly updated.The Manual > Your Opinion (imo).

Quote:
Originally Posted by Battle Torn
as long as knight armour is global Ill continue to use and there is nothign wrong with that..end of
Nobody said there was anything wrong with you doing this. But it should be fixed because it's a bug and creates imbalance.

Quote:
Originally Posted by Battle Torn
there isnt one in my opinion and its not my problem you need to discuss why Anet let this happen all im saying is that i like how it turned out
Then why even make this topic? Nobody is whining about specific people doing it, people are complaining because it's doable and it's a bug.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Lol, I did not know there were still builds left to nerf...
Anyway, compared to rpg games the only allignment allowed seems to be: lawful/good. Meaning that you have to obey to the rules set by arenanet and you have to play to serve the gaming community (and not for yourself). Understanding this concept is knowing what will happen when solobuilds get too strong... Hmmm I sometimes cant believe that the same devellopers created one of the best action rpg's ever... Sigh.

Red Sonya

Desert Nomad

Join Date: Jul 2005

[By "SOME", I'm sure she was refering primarily to UW/FOW.]

You can't be "sure" because she never stated that. You're just speculating.

[Don't kid yourself about the Invinci-builds and other soloing methods. Anet will continue to wield the nerf bat vis-a-vis those builds.]

Once again this is speculation. Changing game code requires a lot of effort and testing and retesting the entire game when they do make a change. They've attempted this twice now and to no avail. The Invici-Monk still remains and in fact several other class builds as well. Evenso, there's always the 2 player groups as well. It's going to be very hard to totally stop solo or 2 player builds unless they make it a "requirement" that 8 players must be in the group to enter FOW/UW, now that would surely nerf the hell out of all of em.

Long as there's no nerf to my solo spots in HIGH LEVEL areas, I'm satisfied, they can do whatever they want to the invici-monk builds lol

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Malchior Devenholm
Im with Sonya, i aint seen crap about that...

Agreed the knights bit needs to be fixed, but it aint that big of a deal
knights gives -1 dmg reduction WOW, THAT MATTERS ALOT *sarcasm*
What about how there's no reason to run Knight's Boots, a +1 helm, and the rest Gladiator's? Unless for some reason making your character look good previals over gimping your character for you, there is no reason not to run that set up. How about balancing how warrior armors to four types so that picking pieces meant something? Having Knight's give a global reduction (it's -2, isn't it?) allows you to pick one obscure piece and move on. Making it a local reduction at least introduces some sort of decision making process.

Tyrent Frath

Krytan Explorer

Join Date: May 2005

[ECTO]

Mo/W

why does no1 ever bring up the 3-4 man Trapping groups?

are they exploiting?

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Carinae Dragonblood
UW and FoW should be so hard that it REQUIRES 8 people. Period. Like the PvE version of HOH.
CORRECT.

But why would EIGHT people want to go UW? Just so they pay 1p to get 1 ecto after a few runs?

Drop rates for those things are so pathetic it is beyond funny.