A challenge

SuperCoha

SuperCoha

Frost Gate Guardian

Join Date: Sep 2006

W Band of Brothers W [BoB]

D/Mo

Quote:
Originally Posted by Fall Of Sudden View Post
A few problems your 100% stuck on SY! and like i said it is a highly not needed skill on a derv for there could be lots of other skills placed in there.
It may not be highly needed for a dervish (well considering it doesn't have any effect on you anyway), but it is a very useful skill for the whole party. Try running a hard vanquish or a dungeon or something with a paragon who runs SY! and you'll notice a difference. Why not make your team invulnerable if you can?

Quote: And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good! Yes, there are monk tank builds which are used for farming. I don't see how it would help your team in general. And the self-healing or a dervish is nothing compared to the one of a 600/smite build (if that's what you meant).. There is no way you can self-heal efficiently and still do damage. You can either self-heal, and waste time, thus not doing damage, not killing stuff, and being a problem for the team.. OR you can kill shit before it does damage to your team. And let the monks heal/protect, because that's what they do anyway.

Quote: apparently you havnt been around enough to know that there is tank monks and they are impossible to kill really. I laughed so hard. What does that have anything to do with a dervish?

Quote:
And self-healing lowers your monk dependancy by a huge amount! It also lowers your damage output, thus hurting your team, as I've already mentioned. Damage > self-heal anytime.

Quote:
Also Dervs are great self healers and i have met people who use dervs as healers rather then monks since they do a pretty great job of it. You underestimate a true potential of a derv and self-healing. And by sounds of things you never really used one before. I find it really hard to believe that a dervish can heal as efficient as a monk. Maybe if you proved your statements people would take it seriously.. but I doubt you can. I'm a fan of the dervish class and it's my main character, but you have over-exaggerated it.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by Fall Of Sudden View Post
A few problems your 100% stuck on SY! and like i said it is a highly not needed skill on a derv for there could be lots of other skills placed in there. And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good! apparently you havnt been around enough to know that there is tank monks and they are impossible to kill really. I have played with many of them in PVE so they work. And self-healing lowers your monk dependancy by a huge amount! Learn to run other builds then SY! would yea for its not a major skill nor is it neccary. FOr 4secs with it on i have tried and felt like it was lacking. Also Dervs are great self healers and i have met people who use dervs as healers rather then monks since they do a pretty great job of it. You underestimate a true potential of a derv and self-healing. And by sounds of things you never really used one before. Ugh. SY! makes HM feel like NM, and NM like kindergarten. It gives EVERYONE a near-maintainable +100 armor, which equates to about 80% damage reduction. No skill is as powerful as that, and if you're saying other crappy self-heals should replace it you just fail too hard. And monks don't tank because a single enchantment removals means death. Assassins and Warriors on the other hand, can soak up damage, let the monk heal them occasionally, and also pump out retarded amounts of damage all at the same time! Your dervish might be able to handle a few NM enemies, but you're trading your damage for mediocre heals (and I lol at thinking how your build would fare in HM). Instead, if you focused simply on damage, you could actually KILL things before they kill you. Things that are dead don't need to be tanked.

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by SuperCoha View Post
It may not be highly needed for a dervish (well considering it doesn't have any effect on you anyway), but it is a very useful skill for the whole party. Try running a hard vanquish or a dungeon or something with a paragon who runs SY! and you'll notice a difference. Why not make your team invulnerable if you can?



Yes, there are monk tank builds which are used for farming. I don't see how it would help your team in general. And the self-healing or a dervish is nothing compared to the one of a 600/smite build (if that's what you meant).. There is no way you can self-heal efficiently and still do damage. You can either self-heal, and waste time, thus not doing damage, not killing stuff, and being a problem for the team.. OR you can kill shit before it does damage to your team. And let the monks heal/protect, because that's what they do anyway.



I laughed so hard. What does that have anything to do with a dervish?



It also lowers your damage output, thus hurting your team, as I've already mentioned. Damage > self-heal anytime.



I find it really hard to believe that a dervish can heal as efficient as a monk. Maybe if you proved your statements people would take it seriously.. but I doubt you can. I'm a fan of the dervish class and it's my main character, but you have over-exaggerated it. They are great at self-healing you you do it right. and damage output is still high even if it doesnt look like it. Since every single attack i send out is usually upped by a +36 damage using allowing me to hit over 100 damage each time. Reapers Sweep and Victorious Sweep have low recharge times so i can reuse them over and over again and with chilling victory as a great back up skill for damage. Self Healing to the extreme is the build and does hold out very well and pretty much lets the monks completely ignore me. This build has been tested in HM and has worked

Maneo Ranae

Frost Gate Guardian

Join Date: Mar 2007

W/D

I know for a fact that you're simply lying. 'to hit over 100 damage each time', don't make me laugh! Ever been to an area with your Dervish that wasn't in Old Ascalon?

In the higher areas of the game, with my Monk having 'Strength of Honor' on me, with Aura of Holy Might, Asuran Scan AND an attack, I get 100 damage, yes. And even then not all the time (Scythe dmg = 9-41... 9 is stupidly low, even though AoHM and SoH crank it up) So how are you supposed to manage it with half your bar devoted to self-healing?

You sir, need to stop lying.

PS. It's funny how you say 'This build has been tested in HM and has worked',... Got the same results, did you? Then ArenaNet must love you, they put every monster on 60 armor!
SY can save your ass so many times in Hard Mode.

Quote:
And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good!
600/smiter builds are amazing.
http://pvx.wikia.com/wiki/Build:Team_-_600/Smite_UW
In a regular party build, nobody should be dying anyway.


Quote:
And self-healing lowers your monk dependancy by a huge amount! blow stuff up before they have a chance to kill you.

Quote:
Also Dervs are great self healers and i have met people who use dervs as healers rather then monks since they do a pretty great job of it. You underestimate a true potential of a derv and self-healing. And by sounds of things you never really used one before. why do you even bring monks if you have so much self healing then? because you can't survive long without them. one word of healing can do so much more than over time regen.

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by Maneo Ranae View Post
I know for a fact that you're simply lying. 'to hit over 100 damage each time', don't make me laugh! Ever been to an area with your Dervish that wasn't in Old Ascalon?

In the higher areas of the game, with my Monk having 'Strength of Honor' on me, with Aura of Holy Might, Asuran Scan AND an attack, I get 100 damage, yes. And even then not all the time (Scythe dmg = 9-41... 9 is stupidly low, even though AoHM and SoH crank it up) So how are you supposed to manage it with half your bar devoted to self-healing?

You sir, need to stop lying.

PS. It's funny how you say 'This build has been tested in HM and has worked',... Got the same results, did you? Then ArenaNet must love you, they put every monster on 60 armor!
I am not lying 100 damge is not hard to achieve on monsters but a bit harder on boss monsters but still done and 100% possible if you know not just your builds but the builds of your heroes to help benefit you or did you forget this is PVE and heroes are not there? Also not my fault that you cant do as much damage as me.

Quote:
Originally Posted by mistokibbles View Post
why do you even bring monks if you have so much self healing then? because you can't survive long without them. one word of healing can do so much more than over time regen. Monk not for me but for my other memeber of my group. I can survive without one but the rest cant.

Quote:
Originally Posted by SuperCoha View Post
Energy management, how? Easily done since once an enchantment ends you get the enrgy back plus more not hard to keep energy levels up while still using Reapers and Victorious over and over again.

SuperCoha

SuperCoha

Frost Gate Guardian

Join Date: Sep 2006

W Band of Brothers W [BoB]

D/Mo

Quote:
Originally Posted by Fall Of Sudden View Post
Easily done since once an enchantment ends you get the enrgy back plus more not hard to keep energy levels up while still using Reapers and Victorious over and over again.
You also said:

Quote:
Reapers Sweep and Victorious Sweep have low recharge times so i can reuse them over and over again and with chilling victory as a great back up skill for damage. Those three are really hard to spam on recharge without Attacker's Insight.. You either won't be using RS and VS on recharge or won't be using Chilling Victory at all. You also have HoF and Mystic regen. to recast in the middle of the battle.. That's a lot of energy. Zealous scythe maybe?

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

I play an extremely versatile build in PvE, works good in NM/HM alike but its more for survivability other then damage I use a vigorous spirit/live vicariously in conjunction with faithful intervention/mystic vigor getting healed around 50hp per hit even more so with Avatar of Dwayna I usually go with WS to apply both conditions.

Eradras

Ascalonian Squire

Join Date: Mar 2009

Croatia

W Band of Brothers W [BoB]

R/

@Fall of Sudden
Please prove everything you have said. Either record and upload or take screenshots. Also, please include the name and level of the monsters, area etc. and make sure the Hard Mode logo is visible.

Think of it as some kind of challenge.

If you don't have time to do that, yet have time to defend every other post you make with more silly arguments that you have failed to prove... I'll understand

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

There are only a couple of ways you could possibly consistently hit for 100+ dmg:

1) Vow of Strength + AoHM

2) AoHM + Asuran Scan

3) holy damage weapon vs undead

4) enemies lower than lvl 20

Are you using these? No? Then you're not consistently hitting for 100+ damage on lvl 20+ enemies, even in NM. I know, because I'm using AoHM and even with attack skills I'm not doing 100+ damage to casters without a crit. In NM. And for me, AoHM is increasing damage by around 60%.

Quote:
Originally Posted by Fall Of Sudden View Post
Ok here is my PVP build (since there is a few changes to skills in PVP from PVE) <Conviction, Reaper's Sweep, Victorious Sweep, Faithful Intervention, Vital Boon, Mystic Regen, Mystic Vigor, Heart of Fury 11 Scyth, 10Earth, 10 Mystism...... With runes it should be 12 Scyth, 12 Earth, 12 Mystism> The only difference from this build compared to my PVE build is that i took out Conviction and Heart of Fury and replaced with Chilling Victory and a form of Resurrect.
Ok, so [Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort] with 12 scythe mastery. None of these skills increase your damage other than your attack skills. CV is not spammable, so you can't claim you're doing consistent 100+ damage with that. It's the same story with Reaper's Sweep (just in case you consider the DW damage).

With 12 scythe mastery, against a 60 AL target you will do a base average damage of 30. With customization and inscription, you get this:

30*1.2*1.15 = 41.4

Victorious Sweep is the closest thing you have to a "consistent" attack skill. That's +25. So you've got 66.4 damage. Not 100. Technically, due to the recharge time, it's still not consistent at all, but we'll ignore that.

Now, let's say you have a sundering scythe, just for laughs. And you've triggered the sundering. The armor and damage calculations look something like this:

Armor Effect = 2^[(60-48)/40] = roughly 1.23

Effective Damage = 41.4*1.23 = roughly 50.96 (about 75.96 with victorious sweep)

Oh, and this is against casters with 60 AL. Anything with more armor, of course, makes you do less damage.

Stop exaggerating your damage. With what you've told us, there is no way you could do anywhere near a consistent 100+ damage to lvl 20+ enemies.

Oh, and since you don't have an IAS, you're only doing damage once every 1.75 sec. Pathetic.

Meanwhile, look at what my dervish can do with AoHM:

Armor Effect = 2^[(86-48)/40] = roughly 1.93

Damage = 41.4*1.93 = about 79.97

So, with AoHM, I can do more damage autoattacking than you can do with victorious sweep. Oh, and since I have an IAS, I'll be doing that damage roughly once per second. Enough if I wasn't using AoHM, I'd still be doing 3/7 more damage than you per second. And hey, I can use victorious sweep too! That puts the damage up even higher.

Meanwhile, I'm also spamming SY!, so my party gets 80% tougher (your self-heals aren't even making you 80% tougher, and here I'm making 7 people 80% tougher for no energy and for less skill slots, to say nothing about the fact that I don't need to spread out my attribute points and thereby waste a ton of my HP on runes). In other words, your argument about taking stress of your monks is false, because I'm taking far more stress off my monks than your self-heals are.

And even if your build was "good", it would still suck because a sin could do it better. A scythe sin who put their points into critical strikes instead of mysticism and took, say, critical agility and a few blocking enchantments would kick the crap out of you, both offensively and defensively. And since that's all your build does other than rez, it makes you almost completely redundant. So unless you consider the ability to hard rez enough to singlehandedly make an otherwise completely suboptimal build useful, it sucks.

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by reaper with no name View Post
There are only a couple of ways you could possibly consistently hit for 100+ dmg:

1) Vow of Strength + AoHM

2) AoHM + Asuran Scan

3) holy damage weapon vs undead

4) enemies lower than lvl 20

Are you using these? No? Then you're not consistently hitting for 100+ damage on lvl 20+ enemies, even in NM. I know, because I'm using AoHM and even with attack skills I'm not doing 100+ damage to casters without a crit. In NM. And for me, AoHM is increasing damage by around 60%.



Ok, so [Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort] with 12 scythe mastery. None of these skills increase your damage other than your attack skills. CV is not spammable, so you can't claim you're doing consistent 100+ damage with that. It's the same story with Reaper's Sweep (just in case you consider the DW damage).

With 12 scythe mastery, against a 60 AL target you will do a base average damage of 30. With customization and inscription, you get this:

30*1.2*1.15 = 41.4

Victorious Sweep is the closest thing you have to a "consistent" attack skill. That's +25. So you've got 66.4 damage. Not 100. Technically, due to the recharge time, it's still not consistent at all, but we'll ignore that.

Now, let's say you have a sundering scythe, just for laughs. And you've triggered the sundering. The armor and damage calculations look something like this:

Armor Effect = 2^[(60-48)/40] = roughly 1.23

Effective Damage = 41.4*1.23 = roughly 50.96 (about 75.96 with victorious sweep)

Oh, and this is against casters with 60 AL. Anything with more armor, of course, makes you do less damage.

Stop exaggerating your damage. With what you've told us, there is no way you could do anywhere near a consistent 100+ damage to lvl 20+ enemies.

Oh, and since you don't have an IAS, you're only doing damage once every 1.75 sec. Pathetic.

Meanwhile, look at what my dervish can do with AoHM:

Armor Effect = 2^[(86-48)/40] = roughly 1.93

Damage = 41.4*1.93 = about 79.97

So, with AoHM, I can do more damage autoattacking than you can do with victorious sweep. Oh, and since I have an IAS, I'll be doing that damage roughly once per second. Enough if I wasn't using AoHM, I'd still be doing 3/7 more damage than you per second. And hey, I can use victorious sweep too! That puts the damage up even higher.

Meanwhile, I'm also spamming SY!, so my party gets 80% tougher (your self-heals aren't even making you 80% tougher, and here I'm making 7 people 80% tougher for no energy and for less skill slots, to say nothing about the fact that I don't need to spread out my attribute points and thereby waste a ton of my HP on runes). In other words, your argument about taking stress of your monks is false, because I'm taking far more stress off my monks than your self-heals are.

And even if your build was "good", it would still suck because a sin could do it better. A scythe sin who put their points into critical strikes instead of mysticism and took, say, critical agility and a few blocking enchantments would kick the crap out of you, both offensively and defensively. And since that's all your build does other than rez, it makes you almost completely redundant. So unless you consider the ability to hard rez enough to singlehandedly make an otherwise completely suboptimal build useful, it sucks. With all those fancy calculations your basically telling me that my character is super enchanced then by a server crashed glitch lol. Since my character easily does that damage repediatly. Lowest damage possible done is 9 without the use of skills in PVE. Highest damage done in HM vsing a warrior monster minatour in ETON is 180. Ave is 100. So by what your saying its not possible but my character seems to do it nicely. I will try to get screen pics to show. It may take me a bit since my net ping is 1519 or more. Its down right horrible so it is going to take a few tries to get it right.

And your comment about a sin doing it better. I have faces many scyth welding sins in PVP and the honest truth is that they are the worst possible characters for i just plain slaughter them with little to no effort. Dervs give up a lot more fight and so do warriors. And ele and mesmer just pound my derv. But a sin even with knockdown is nothing to fear. I just laugh at them and kill them. Warriors and dervs i wonder what build they are running and if its Avatar i just kill them. If its a hammer Warrior then i place a lot of enchantments up and hope for the best. If its a wounding strike derv i just laugh and kill them since wounding strike does hardly anything to my build. You make big talk over a A/D when in all regards they might be good in PVE i wouldnt know but in PVP they shouldnt even exist for they just plain suck and are a waste of space in a 4v4. I use a necromancer for RA and i tell you which ones are first to go always and which ones are usually last. sins always die even if a monk is helping themout which makes them a pretty useless class unless they can get to my necro before i cast IP which happens 1 out of 1000 even if they use teleport knockdown. So sins i cant say to highly in PVP but in PVE i dont partner with them to often for most PVE sins are noobs. I know the capabilities of my derv and my attack power and the occurance of it. Hardest place that i tested it out was vsing the Titans and the cost burning did do some damage but that was before i got the scyth (got the scyth that i needed after that mission of course for the 2nd time).

SuperCoha

SuperCoha

Frost Gate Guardian

Join Date: Sep 2006

W Band of Brothers W [BoB]

D/Mo

Quote:
Originally Posted by Fall Of Sudden View Post
Highest damage done in HM vsing a warrior monster minatour in ETON is 180. Ave is 100.
Not even close to 100.

Quote:
And your comment about a sin doing it better. I have faces many scyth welding sins in PVP and the honest truth is that they are the worst possible characters for i just plain slaughter them with little to no effort.
Why do you always switch to PvP when trying to make a point? It has nothing to do with PvE, it's an entirely different aspect of the game. Scythe sins don't do well in PvP, and I have only seen a few. In PvE, however, they kick some serious ass. and that's a fact.

Quote:
But a sin even with knockdown is nothing to fear. I just laugh at them and kill them. Looks like you haven't given it much thought when you wrote that. Give it another try.

Quote: Warriors and dervs i wonder what build they are running and if its Avatar i just kill them. And you said earlier in the thread you can't kill dervishes using an avatar, and you wait for it to end to be able to kill them. So now you can?

Quote:
If its a wounding strike derv i just laugh and kill them since wounding strike does hardly anything to my build. You make it sound like the whole PvP is 1vs1.. Wounding strike is not there to kill (although it does make a hell of a spike on squishy targets coupled with some other skills), it's there to DW you and kill you with the help of the rest of the team.

Quote:
sins always die even if a monk is helping themout which makes them a pretty useless class I'm sure many sins wouldn't agree with this one.

Quote:
So sins i cant say to highly in PVP but in PVE i dont partner with them to often for most PVE sins are noobs. Calling other people noobs, and especially saying "most PvE sins", makes you look like one tbh.

Quote:
Hardest place that i tested it out was vsing the Titans and the cost burning did do some damage but that was before i got the scyth (got the scyth that i needed after that mission of course for the 2nd time). Titans are hard? Since when? And if burning was a problem you must have a really flawed team. Besides, with all that defensive power on your dervish, it shouldn't do damage at all. And what does a scythe have anything to do with burning? :S

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by SuperCoha View Post
Not even close to 100.



Why do you always switch to PvP when trying to make a point? It has nothing to do with PvE, it's an entirely different aspect of the game. Scythe sins don't do well in PvP, and I have only seen a few. In PvE, however, they kick some serious ass. and that's a fact.



Looks like you haven't given it much thought when you wrote that. Give it another try.



And you said earlier in the thread you can't kill dervishes using an avatar, and you wait for it to end to be able to kill them. So now you can?



You make it sound like the whole PvP is 1vs1.. Wounding strike is not there to kill (although it does make a hell of a spike on squishy targets coupled with some other skills), it's there to DW you and kill you with the help of the rest of the team.



I'm sure many sins wouldn't agree with this one.



Calling other people noobs, and especially saying "most PvE sins", makes you look like one tbh.



Titans are hard? Since when? And if burning was a problem you must have a really flawed team. Besides, with all that defensive power on your dervish, it shouldn't do damage at all. And what does a scythe have anything to do with burning? :S Like i said i havnt seen a A/D in PVE so i cant say anything about them for PVE only PVP.

Knock down sins dont do enough damage so all my enchantments easily counteract the damage.

They are still avatar dervs are they not?

And most pvp does end up 1v1 people tend to choose a target and go for it unless the person is a spellcaster then it becomes 4v1.

And most PVE are noobs ever looked around and see how many of them there is? and the ones i have teamed up with before were noobs since they didnt know really anything about GW and were asking a hell of a lot a questions.

Maneo Ranae

Frost Gate Guardian

Join Date: Mar 2007

W/D

Fall Of Sudden, I have asked it once and will ask it again; please stop lying, you're misinforming people who are new to Dervishes.

I challenge you, to take a Screenshot of your Dervish, with the build you described in your last few posts, while doing 100 damage AVERAGE against a EotN HM Berserking Minotaur. Without buffs from your heroes (The amount of buffing you'd need for an average of 100 damage with that build, would be insane, and reduce your heroes to trash for they only exist to buff you. If that would be the case, you're even worse than I thought).

I honestly challenge you.

PS. You're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying, you're lying. Think I've made my point.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

First off, IF it is true that you're only using your heroes to buff you, then guess what? Your build still sucks, because 100 avg dmg once every 1.75 sec is absolute crap damage output for a team. Especially considering a scythe sin ON IT'S OWN can outdamage that.

Also, that fails to support your original argument: that dervishes are good at doing damage. Let's go back to my calculations for a moment. Let's say your heroes have X builds that buff you by Y damage. If I used those heroes, guess what? I'd still easily kill you in damage. And my build STILL isn't good at dealing damage (it's advantage is it's ability to spam DW with a scythe while spamming SY!). So, if my build, which does more damage than yours, is not good for damage, then clearly, yours is not either. If you simply used my build in place of your own, you'd do more damage. If you were a scythe sin instead of a derv, you'd do yet more damage. How can you possibly claim that your derv is good at doing damage when just about anything that can use a scythe can beat your build at it?

The reason you MIGHT be able to hit 180 on SOME warriors is because they're idiots who use Frenzy and Healing Signet. Try it against warriors who know what they're doing, and you're looking at maybe 10 damage. Also, stop mixing up PvP and PvE; they are entirely different games. I also laugh at the fact that you use a derv in PvP (to be fair, I have done so as well in the little PvP I've done, but I don't pretend to have a good PvP character; I KNOW dervs suck at it).

Also, it's becoming abundantly clear that you are either one of two things: An idiot, or a troll. Please stop doing both.

SuperCoha

SuperCoha

Frost Gate Guardian

Join Date: Sep 2006

W Band of Brothers W [BoB]

D/Mo

Quote:
Originally Posted by Fall Of Sudden View Post
Not in one post did i ever say i wasnt being buffed by my heroes now did I? In one of the above posts i even stated about using heroes to advantages such as spamming SY! while my derv uses other skills. Got to pay attention more before you speak. In PVP I hit 180 on warriors but thats all by myself. Wth.. since when can heroes use SY!

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

ok, just trolling these posts I can see that the OP topic has been considerably derailed - albeit with noteworthy debate - however, I submit to you this gem of a RA derv build that I've played around with just because RA is the place for these concoctions. With that said, tear this one apart (I've played a ranger main for 2.5+ years without much other experience with other prof's so be nice XD):

D/E
[Conjure Lightning][Shock][Wounding Strike][Crippling Sweet][Lyssa's Assault][Reap Impurities][Mystic Regeneration][Resurrection Signet] <-- or replace with something else for PvE

Air Magic - 10
Scythe Mastery - 12+1+2
Earth Prayers - 10

Shocking Scythe of Fortitude (customized)
Radiant/Attunements and Sup Vigor

Fun to play in RA - haven't tried it elsewhere

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by reaper with no name View Post
First off, IF it is true that you're only using your heroes to buff you, then guess what? Your build still sucks, because 100 avg dmg once every 1.75 sec is absolute crap damage output for a team. Especially considering a scythe sin ON IT'S OWN can outdamage that.

Also, that fails to support your original argument: that dervishes are good at doing damage. Let's go back to my calculations for a moment. Let's say your heroes have X builds that buff you by Y damage. If I used those heroes, guess what? I'd still easily kill you in damage. And my build STILL isn't good at dealing damage (it's advantage is it's ability to spam DW with a scythe while spamming SY!). So, if my build, which does more damage than yours, is not good for damage, then clearly, yours is not either. If you simply used my build in place of your own, you'd do more damage. If you were a scythe sin instead of a derv, you'd do yet more damage. How can you possibly claim that your derv is good at doing damage when just about anything that can use a scythe can beat your build at it?

The reason you MIGHT be able to hit 180 on SOME warriors is because they're idiots who use Frenzy and Healing Signet. Try it against warriors who know what they're doing, and you're looking at maybe 10 damage. Also, stop mixing up PvP and PvE; they are entirely different games. I also laugh at the fact that you use a derv in PvP (to be fair, I have done so as well in the little PvP I've done, but I don't pretend to have a good PvP character; I KNOW dervs suck at it).

Also, it's becoming abundantly clear that you are either one of two things: An idiot, or a troll. Please stop doing both.
First of all take a chill pill for you are starting to get out of hand. 2nd The build is good for many things just you refuse to see that. And i havnt been mixing them up but you seem to making them the same when you say a A/D can kill me well guess what thats PVP and no they cant kill me. And no the warrior was not using frenzy or healing signet. It was a Lion Comfort warrior with Warrior Endurance. He was also wearing black obsidian armour (which doesnt mean to much).

Quote:
Originally Posted by SuperCoha View Post
Wth.. since when can heroes use SY! They cant lol but Reaper with No name just recently proved by agreeing that they can that he doesnt know to much.

Please don't double post!

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Why a warrior does better front line than a Dervish.

1. 96. Natural armor with a shield, before mods of any kind are applied. They can, naturally, defend against damage that a dervish needs to slap a slew of enchants on its butt to defend. Oh, and don't forget that +20 vs physicals.

2. Strength. At 12, that is 12% armor penetration, turning a dervish's 70 AL to a squishy. And don't bring up Windwalker's. That mesmer/necro enchant removal in HM turns that right off. Which gives me...

3. Enchant removal. Warriors don't worry about it. All the dervish's buffs are enchants. I love Dervishes as a Mesmer. They keep me bathing in e.

4. Attack skills. Fall, your build had...what...two attacks on it? All the rest were enchants? A warrior can have 3 SPAMMABLE attacks on his bar, no matter what. Even running the crap-tastic Godmode leaves room for a few, and that build makes everyone invincible. Plus, the war can even have a fourth skill, usually for...

5. Snare/KD. Mmmmm....Bull's Strike. Throw on your Stonefist gauntlets and you got your boy down for 3 seconds, plenty of time to kill them, or at least bring them low enough to finish them off. Slap on Shock with Evis and they are going nowhere.

A Warrior can do many things in its own line that a Derv needs to shuffle around to find. Those buffs from your H/H? slap them on a Warrior, whose NATURAL IAS is near equivalent to your BUFFED IAS with a derv, and you get more damage PLUS survivability. Which is why they do so well with SY. They can spam it, and even with the lowest IAS in the group, still handle the heat and pump out the damage.

There are other things, such as Triple chop/Whirlwind Attack for those mobs that will gather around your SY butt, which give damage to multiple foes at a faster pace than a scythe.

A Dervish just can't do these things as well as a Warrior, or as reliably as a Warrior. You want to have a good Derv build, take off the millions of enchants you got on him, load up on Mystic, Eremites and VS plus WS, bring a few heals and an IAS, and at least be an effective damage dealer. Try to do a bunch of different things and you will do them all crappy.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Fall Of Sudden View Post
First of all take a chill pill for you are starting to get out of hand. 2nd The build is good for many things just you refuse to see that. And i havnt been mixing them up but you seem to making them the same when you say a A/D can kill me well guess what thats PVP and no they cant kill me. And no the warrior was not using frenzy or healing signet. It was a Lion Comfort warrior with Warrior Endurance. He was also wearing black obsidian armour (which doesnt mean to much).
I missed the SY! thing because I was too busy tearing apart your so-called "arguments". Sorry.

If the warrior was not using healing signet and frenzy together, then it is not possible to hit him for 180 damage with any dervish build (I don't even think any profession can hit for that much against a warrior). Hell, a dervish can't even hit for that much against a caster. Well, unless the caster was really stupid and went /W and used healing signet or frenzy or did something equally stupid. But really, I don't think anyone's stupid enough to try that sort of thing.

[Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort]

"Good for many things"? Like what, failing? Let's see what it can do.

- Survive
- Kill
- Rez

It sucks at killing, I've already demonstrated that. It sucks at surviving, because a warrior or sin can easily outtank it (and outdamage it at the same time). It's not good at rezzing either, because you won't have time to do that while you're trying (and failing) to kill stuff.

By the way, I've been meaning to ask: where are you getting all the energy to stack all those unnecessary enchantments?

Anyway, off the top off my head, I'll make another build that beats yours in every single category:

[Chilling Victory][Reaper's Sweep][Faithful Intervention][Conviction][Mystic Regeneration][Aura of Holy Might][Heart of Fury][A rez of some sort]

Thanks to the synergy between armor and healing (which you apparently do not know exists), I'm tougher than you, I deal so much more damage than you it's not even funny, and I can still rez. Wa-la. I've done everything your build can do and more. And even this is a crappy build. It's just a little less crappy than yours.

So, what is your build good for? Nothing good, that's what. It's a crappy build. Get over it. If you want to keep playing it, okay, there's nothing wrong with that. Having fun is more important than being optimal. But don't go pretending it's a "good" build when it's obviously crap. You don't see me saying my crazy RoJ dervish build is "good", do you?

Quote:
Originally Posted by haggus71 Try to do a bunch of different things and you will do them all crappy. I agree with your whole post except for that sentence. Dervishes can't compete with a warrior or sin in terms of tanking or damage dealing, so they have to try to do several different things at once to be viable. Not like, tank and deal damage, but do things that warriors and sins won't (like WS or a rez or SY!; a warrior actually isn't as good at spamming SY! as a dervish, because warriors have to waste their adrenaline on other things, while a derv can just put it all towards SY!).

Quote:
Originally Posted by gw_poster
ok, just trolling these posts I can see that the OP topic has been considerably derailed - albeit with noteworthy debate - however, I submit to you this gem of a RA derv build that I've played around with just because RA is the place for these concoctions. With that said, tear this one apart (I've played a ranger main for 2.5+ years without much other experience with other prof's so be nice XD):

D/E
[Conjure Lightning][Shock][Wounding Strike][Crippling Sweet][Lyssa's Assault][Reap Impurities][Mystic Regeneration][Resurrection Signet] <-- or replace with something else for PvE

Air Magic - 10
Scythe Mastery - 12+1+2
Earth Prayers - 10

Shocking Scythe of Fortitude (customized)
Radiant/Attunements and Sup Vigor

Fun to play in RA - haven't tried it elsewhere Admittedly, I rarely play in PvP, so take my opinions here with a grain of salt, but it seems like an okay build. When I do PvP, I use conjure frost with wounding strike and I have crippling sweep in there somewhere. Mystic Regen is nice. Lyssa's Assault...Mixed feelings about that one. It's essentially a free +20 damage, but you could have saved that slot for something else. You might have been better putting a more spammable attack skill there like eremite's attack, mystic sweep, or victorious sweep. I can see how shock would be useful (I hear it is/was popular with axe warriors or something along those lines). Reap Impurities...You're probably better off with victorious sweep for that one. It is more spammable, does more damage, costs less energy, and has health gain too.

I'm not sure I'd use that build in PvE (because a sin or warrior can still do more damage, and I absolutely hate being redundant), but if you were to, I'd put Sunspear Rebirth Signet in place of Resurrection Signet (same thing really, only better).

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by reaper with no name View Post
I missed the SY! thing because I was too busy tearing apart your so-called "arguments". Sorry.

If the warrior was not using healing signet and frenzy together, then it is not possible to hit him for 180 damage with any dervish build (I don't even think any profession can hit for that much against a warrior). Hell, a dervish can't even hit for that much against a caster. Well, unless the caster was really stupid and went /W and used healing signet or frenzy or did something equally stupid. But really, I don't think anyone's stupid enough to try that sort of thing.

[Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort]

"Good for many things"? Like what, failing? Let's see what it can do.

- Survive
- Kill
- Rez

It sucks at killing, I've already demonstrated that. It sucks at surviving, because a warrior or sin can easily outtank it (and outdamage it at the same time). It's not good at rezzing either, because you won't have time to do that while you're trying (and failing) to kill stuff.

By the way, I've been meaning to ask: where are you getting all the energy to stack all those unnecessary enchantments?

Anyway, off the top off my head, I'll make another build that beats yours in every single category:

[Chilling Victory][Reaper's Sweep][Faithful Intervention][Conviction][Mystic Regeneration][Aura of Holy Might][Heart of Fury][A rez of some sort]

Thanks to the synergy between armor and healing (which you apparently do not know exists), I'm tougher than you, I deal so much more damage than you it's not even funny, and I can still rez. Wa-la. I've done everything your build can do and more. And even this is a crappy build. It's just a little less crappy than yours.

So, what is your build good for? Nothing good, that's what. It's a crappy build. Get over it. If you want to keep playing it, okay, there's nothing wrong with that. Having fun is more important than being optimal. But don't go pretending it's a "good" build when it's obviously crap. You don't see me saying my crazy RoJ dervish build is "good", do you? If you cant figure out where all the energy for the enchantments are coming from then you shouldnt even be a derv! Dervs are best with enchantments and casting them! Jeez you make yourself sound like a pro but you still have yet to learn lots about what a derv can do apparently if you cant figure out that simple concept. Problem with your build right off the bat is your e-management. your using to much energy while in the mean time sending it all to damage. You would run out of energy way to quickly. And no your build doesnt do everything mine can do since mine keeps energy levels high enough to use all my skills constantly which would be your down fall with that build. And you may say its impossible to do that much damage but in PVP like you said you dont know anything so cant say what can happen and what cant. You seem to be obsessed to have a derv with high attack power where really a derv isnt ment for it. Dervs are a hybrid and should be used as one. Not this all power or all healing. Use the middle.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

I thought we were operating under the assumption that your heroes are existing only to buff you? If so, they are putting more than enough enchantments on you to fuel whatever you might need. It's the only way you'll be able to fuel all your enchantments, I can tell you that much.

Also, your build is less energy efficient because of all your attack skills. Attack skills are used far more often than enchantments.

And your build is still mostly redundant. Here, I'll show you a much more effective assassin:

[Critical Agility][Reaper's Sweep][Victorious Sweep][Way of the Master][Chilling Victory][Mystic Regeneration][Vital Boon][Aura of Holy Might]

Look, look! Armor! Something you keep ignoring. It makes me take less damage, so I don't need as much healing to get the same effect. Mystic Vigor and Faithful Intervention are made worthless by this. I'm also doing WAY more damage than you are. Do you consider a hard rez to be enough to make a suboptimal build viable? I sure don't. And before you mention that I'm using all 8 skills, Chilling Victory can be dropped. I'll still outdamage you easily with all the critical hits I'll be getting.

Seriously, stop misleading people. This board exists to help people build their dervishes better. All you're doing here is confusing them with bad builds and bad ideas.

See, there are several basic things you don't understand about building frontline melee:

1) Armor + Healing > Healing x2

2) You are part of a team, NOT the whole team.

3) Dead things can't hurt anyone

4) Keeping stuff alive is what monks do best, NOT what dervishes do best

A monk can keep you alive much better than you can. If the monk can't keep you alive on his own, then it means you're doing something wrong. It means that enemies are surviving too long. In other words, you're failing to kill them. That's your job. You might think all your self-healing is necessary, but it's nothing more than a waste of energy, energy you should be putting towards killing stuff. Why is this so hard to grasp? You've made several blatantly false claims, you've openly admitted to using a team with no offensive capability, and you continue to claim that your build is good, even when I show you better ones. Just stop. You're wasting everyone's time. Even you must realize this by now.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Warriors do seem to have a little trouble doing good damage without bringing along a scythe, sadly. But I suspect with that they would be able to compete with a dervish just fine.

Although it may be "just" normal mode, I've been able to do plenty of DPS bringing a Lyssa AoHM dervish into DoA.

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by reaper with no name View Post
I thought we were operating under the assumption that your heroes are existing only to buff you? If so, they are putting more than enough enchantments on you to fuel whatever you might need. It's the only way you'll be able to fuel all your enchantments, I can tell you that much.

Also, your build is less energy efficient because of all your attack skills. Attack skills are used far more often than enchantments.

And your build is still mostly redundant. Here, I'll show you a much more effective assassin:

[Critical Agility][Reaper's Sweep][Victorious Sweep][Way of the Master][Chilling Victory][Mystic Regeneration][Vital Boon][Aura of Holy Might]

Look, look! Armor! Something you keep ignoring. It makes me take less damage, so I don't need as much healing to get the same effect. Mystic Vigor and Faithful Intervention are made worthless by this. I'm also doing WAY more damage than you are. Do you consider a hard rez to be enough to make a suboptimal build viable? I sure don't. And before you mention that I'm using all 8 skills, Chilling Victory can be dropped. I'll still outdamage you easily with all the critical hits I'll be getting.

Seriously, stop misleading people. This board exists to help people build their dervishes better. All you're doing here is confusing them with bad builds and bad ideas.

See, there are several basic things you don't understand about building frontline melee:

1) Armor + Healing > Healing x2

2) You are part of a team, NOT the whole team.

3) Dead things can't hurt anyone

4) Keeping stuff alive is what monks do best, NOT what dervishes do best

A monk can keep you alive much better than you can. If the monk can't keep you alive on his own, then it means you're doing something wrong. It means that enemies are surviving too long. In other words, you're failing to kill them. That's your job. You might think all your self-healing is necessary, but it's nothing more than a waste of energy, energy you should be putting towards killing stuff. Why is this so hard to grasp? You've made several blatantly false claims, you've openly admitted to using a team with no offensive capability, and you continue to claim that your build is good, even when I show you better ones. Just stop. You're wasting everyone's time. Even you must realize this by now. My build is highly energy efficent you dunce. My monk doesnt have to enchantment or anything and it energy efficient. I been testing my build out in many different situations and you know what? It works for fast recovery of energy. And you need to stop misleading people for sure! You dont know anything about Derv enchantment by the sounds of it! YOu consider a derv as a single frontliner full assualt type of character when in reality it never was intended to be! Dude you need to reconsider what your talking about for your all about damage and its PVE you keep forgetting your not a one man army. Your making it sound as if PVE and PVP are the same for your saying you have to be a 1 man army. There is other people and NPCs helping you! So death happens to multiple enemies at once. Never did i say this was a farming build since it never was intended to be so get off the one man army style for i have seen so many people do it in GW and guess what it never works! There is no way that 1 man can take out mobs and mobs of enemies unless they are a monk (they can on their own.) So get off your one man army idea for thats not how it works in PVE

Eradras

Ascalonian Squire

Join Date: Mar 2009

Croatia

W Band of Brothers W [BoB]

R/

Quote:
Originally Posted by Fall Of Sudden View Post
So get off your one man army idea for thats not how it works in PVE Shadow Form sin says hi.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Sirius-NZ
Warriors do seem to have a little trouble doing good damage without bringing along a scythe, sadly. But I suspect with that they would be able to compete with a dervish just fine.

Although it may be "just" normal mode, I've been able to do plenty of DPS bringing a Lyssa AoHM dervish into DoA.
Actually, in terms of damage, a scythe warrior is superior to a dervish. Just bring Warrior's Endurance for your elite, and you'll be able to spam scythe attacks all day.

I'm not a big fan of AoL, because a scythe sin still beats it in damage, but it's certainly viable.

Quote:
Originally Posted by Fall Of Sudden View Post
My build is highly energy efficent you dunce. My monk doesnt have to enchantment or anything and it energy efficient. I been testing my build out in many different situations and you know what? It works for fast recovery of energy. And you need to stop misleading people for sure! You dont know anything about Derv enchantment by the sounds of it! YOu consider a derv as a single frontliner full assualt type of character when in reality it never was intended to be! Dude you need to reconsider what your talking about for your all about damage and its PVE you keep forgetting your not a one man army. Your making it sound as if PVE and PVP are the same for your saying you have to be a 1 man army. There is other people and NPCs helping you! So death happens to multiple enemies at once. Never did i say this was a farming build since it never was intended to be so get off the one man army style for i have seen so many people do it in GW and guess what it never works! There is no way that 1 man can take out mobs and mobs of enemies unless they are a monk (they can on their own.) So get off your one man army idea for thats not how it works in PVE
...

You're the one who treats their character like a one man army, by claiming that you use your party just to buff you. I play as part of a team, and do my job within that team. Everyone else does their jobs. The nukers nuke, the healers heal, the interrupters interrupt, and the melee (me) does melee. That's a team. Not this "oh, hey, I'm going to devote my entire party to buffing me so I can do an amount of damage that sucks compared to what a party is capable of". I can't survive on my own, I need the monks to keep me alive. And I know they can do it better than I could ever hope to. I also need the nukers to nuke things, and deal damage to a lot of things at once. And the interruptors/hexers help weaken the enemy so that they do less damage or die more easily. But the rest of my party depends on me to go toe to toe with the enemies and make sure they never leave the spot I stop them at.

That's the thing. By focusing on survivability (the monk's job), you are not doing your own job in the party. Your job is to kill things in melee and keep them attacking you. Guess what? Your build fails at that. The only way it can do any real damage is to force the rest of the party to buff you instead of doing their jobs, in which case the overall party is still doing less damage than it should.

Oh, and by the way, you never did bother to show us exactly how your heroes are buffing you to deal that 100 avg dmg. I'm skeptical of that claim.

And no, it is not energy efficient. Unless you're not spamming your attack skills (in which case, why have them?), you WILL use more energy than that example build I made. Remember, you don't get back energy from attack skills. Or do you have a necro using BiP on you too?

The dervish isn't a full assault character. It's a gimmick melee character. You find gimmicks that work and use them. Guess what? Self-healing = survivability. Unfortunately, that's not a gimmick. That's not something the dervish does well. If you want to focus on tanking (which is all your build is really "good" for), you're better off as an assassin or warrior.

Examples of gimmicks that do work for dervishes:

I once saw a Pious Renewal Dervish who had a bunch of quick casting enchantments and mystic sandstorm. That's a good gimmick build (it's worth noting, however, that this is not a melee build, unlike yours).

Vow of Strength + Wild Blow against Shiro.

Wounding Strike + Save Yourselves! (this is what I run).

Avatar of Melandru (condition immunity)

Avatar of Dwayna (hex removal)

Ebon Dust Aura (blind the shit out of people)

There are many others, but these are some that I know of. But your build is not a gimmick build. It's a tanking build, pure and simple. In PvP tanking is generally considered bad (or so I hear, I'm not really a PvP guy). And in PvE, it's surpassed by other professions. So why even bother? It's like an elementalist picking up a sword and expecting to do well with it. It's bad by definition.

Seriously, you bring a build that can't do anything well and expect us all to believe that it's anything other than crap?

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by reaper with no name View Post

You're the one who treats their character like a one man army, by claiming that you use your party just to buff you. I play as part of a team, and do my job within that team. Everyone else does their jobs. The nukers nuke, the healers heal, the interrupters interrupt, and the melee (me) does melee. That's a team. Not this "oh, hey, I'm going to devote my entire party to buffing me so I can do an amount of damage that sucks compared to what a party is capable of". I can't survive on my own, I need the monks to keep me alive. And I know they can do it better than I could ever hope to. I also need the nukers to nuke things, and deal damage to a lot of things at once. And the interruptors/hexers help weaken the enemy so that they do less damage or die more easily. But the rest of my party depends on me to go toe to toe with the enemies and make sure they never leave the spot I stop them at.

That's the thing. By focusing on survivability (the monk's job), you are not doing your own job in the party. Your job is to kill things in melee and keep them attacking you. Guess what? Your build fails at that. The only way it can do any real damage is to force the rest of the party to buff you instead of doing their jobs, in which case the overall party is still doing less damage than it should.

Oh, and by the way, you never did bother to show us exactly how your heroes are buffing you to deal that 100 avg dmg. I'm skeptical of that claim.

And no, it is not energy efficient. Unless you're not spamming your attack skills (in which case, why have them?), you WILL use more energy than that example build I made. Remember, you don't get back energy from attack skills. Or do you have a necro using BiP on you too?

The dervish isn't a full assault character. It's a gimmick melee character. You find gimmicks that work and use them. Guess what? Self-healing = survivability. Unfortunately, that's not a gimmick. That's not something the dervish does well. If you want to focus on tanking (which is all your build is really "good" for), you're better off as an assassin or warrior.

Examples of gimmicks that do work for dervishes:

I once saw a Pious Renewal Dervish who had a bunch of quick casting enchantments and mystic sandstorm. That's a good gimmick build (it's worth noting, however, that this is not a melee build, unlike yours).

Vow of Strength + Wild Blow against Shiro.

Wounding Strike + Save Yourselves! (this is what I run).

Avatar of Melandru (condition immunity)

Avatar of Dwayna (hex removal)

Ebon Dust Aura (blind the shit out of people)

There are many others, but these are some that I know of. But your build is not a gimmick build. It's a tanking build, pure and simple. In PvP tanking is generally considered bad (or so I hear, I'm not really a PvP guy). And in PvE, it's surpassed by other professions. So why even bother? It's like an elementalist picking up a sword and expecting to do well with it. It's bad by definition.

Seriously, you bring a build that can't do anything well and expect us all to believe that it's anything other than crap? YOu missed a point and twisted my words. I didnt say they just buff me there is skills out there capable of buffing an entire team you know but guess you never taken in account of those. And it is energy efficient you *********** you just dont see it! +12 energy every time an enchantment ends. And i have noticed one thing pretty much about your proposed builds. THey are all part warrior do you ever specialize anything else or just that? So talk to me once again when you finally make up a decent build that actually has e-management and you know what the hell your talking about for you simply insulting something you dont even know.

SuperCoha

SuperCoha

Frost Gate Guardian

Join Date: Sep 2006

W Band of Brothers W [BoB]

D/Mo

Quote:
Originally Posted by Fall Of Sudden View Post
+12 energy every time an enchantment ends. Whenever an Enchantment ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

Let's do some simple maths. At 12 mysticism, you gain:

12 / 3 = 4 energy. Not 12. Four.

I'm starting to think you don't even play a dervish the way you talk nonsense all over this thread.

Eradras

Ascalonian Squire

Join Date: Mar 2009

Croatia

W Band of Brothers W [BoB]

R/

I put your PvE build to the test in Bjora Marches in Hard Mode on the Berserking Minotaurs. It failed miserably - dealing an average of 30-50 dmg with autoattack, and an average of 80~ with attack skills. I also had SoH and JI equipped on a monk hoping I'd see some impressive numbers, but alas. The numbers did go over 100 a couple of times, my guess would be that I was somehow lucky enough to trigger a critical hit and an Armor Penetration of +20% from my weapon mod (and another +20% from JI). This only happened 2 or 3 times on the Berserking Minotaur.
Mystic Vigor, Mystic Regeneration, Vital Boon and Faithful Intervention all proved to be quite redundant, my monk and 2 Monk henchmen were more than capable of keeping me alive (note that my hero Monk was a smiter equipped with RoJ, reversal of damage, smite condition/hex, Judges Insight and Strength of Honour, the build was modified solely for the purpose of this test).

I am going to plead you to stop misleading people, if you want the screenshots of the damage I was doing I shall upload them, hell, I'll even make a video if you insist.

Fall Of Sudden

Fall Of Sudden

Ascalonian Squire

Join Date: May 2009

Alberta, Canada

Unworthy Saints [HELL]

D/Mo

Quote:
Originally Posted by SuperCoha View Post
Whenever an Enchantment ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

Let's do some simple maths. At 12 mysticism, you gain:

12 / 3 = 4 energy. Not 12. Four.

I'm starting to think you don't even play a dervish the way you talk nonsense all over this thread.
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back

Quote:
Originally Posted by Eradras View Post
I put your PvE build to the test in Bjora Marches in Hard Mode on the Berserking Minotaurs. It failed miserably - dealing an average of 30-50 dmg with autoattack, and an average of 80~ with attack skills. I also had SoH and JI equipped on a monk hoping I'd see some impressive numbers, but alas. The numbers did go over 100 a couple of times, my guess would be that I was somehow lucky enough to trigger a critical hit and an Armor Penetration of +20% from my weapon mod (and another +20% from JI). This only happened 2 or 3 times on the Berserking Minotaur.
Mystic Vigor, Mystic Regeneration, Vital Boon and Faithful Intervention all proved to be quite redundant, my monk and 2 Monk henchmen were more than capable of keeping me alive (note that my hero Monk was a smiter equipped with RoJ, reversal of damage, smite condition/hex, Judges Insight and Strength of Honour, the build was modified solely for the purpose of this test).

I am going to plead you to stop misleading people, if you want the screenshots of the damage I was doing I shall upload them, hell, I'll even make a video if you insist. Like i have said before no one but me knows how to use my build. I have to train people to use it and no one is smart enough or have the right runes to do it right.

Posts Merged by Cebe: Please use the button rather than double posting.

Jeydra

Forge Runner

Join Date: May 2008

You tried it on me and didn't scratch me ...

For the interested, we played some 1v1s and the game vs. the Dervish went his build vs:

Blinding Flash
Lightning Orb
Lightning Hammer
Enervating Charge
Aura of Restoration
Air Attunement
Elemental Attunement
Rend Enchants

It was D/Mo vs. E/N from the start so I was pretty confident I would at least not lose, which I didn't, but I couldn't pressure out his 5 defensive skills. I would've pushed on to kill the Lord (1v1's really should have some rule to prevent draws ... ) but then I couldn't be bothered. He said he hits hard if I weren't Blinding him so much, so round two went his build vs:

Shell Shock
Lightning Orb
Lightning Hammer
Enervating Charge
Aura of Restoration
Air Attunement
Elemental Attunement
Rend Enchants

With 16 Air. This time I pressured through, and Weakness saved me from taking too much damage.

No offense, but I think you're a pretty bad Dervish and at GW in general. I mean, you're playing a Dervish against an ELEMENTALIST in a 1v1. How can you not have blind removal!?