A challenge
SuperCoha
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Originally Posted by Fall Of Sudden
Quote: And there is monk tanks and they kill things fast and not die I know at least 10 of them so self-healing is good! Yes, there are monk tank builds which are used for farming. I don't see how it would help your team in general. And the self-healing or a dervish is nothing compared to the one of a 600/smite build (if that's what you meant).. There is no way you can self-heal efficiently and still do damage. You can either self-heal, and waste time, thus not doing damage, not killing stuff, and being a problem for the team.. OR you can kill shit before it does damage to your team. And let the monks heal/protect, because that's what they do anyway.
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600/smiter builds are amazing.
http://pvx.wikia.com/wiki/Build:Team_-_600/Smite_UW
In a regular party build, nobody should be dying anyway.
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And your comment about a sin doing it better. I have faces many scyth welding sins in PVP and the honest truth is that they are the worst possible characters for i just plain slaughter them with little to no effort.
And self-healing lowers your monk dependancy by a huge amount!
It also lowers your damage output, thus hurting your team, as I've already mentioned. Damage > self-heal anytime. Quote:
SY can save your ass so many times in Hard Mode.
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http://pvx.wikia.com/wiki/Build:Team_-_600/Smite_UW
In a regular party build, nobody should be dying anyway.
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Not even close to 100.
And self-healing lowers your monk dependancy by a huge amount!
blow stuff up before they have a chance to kill you. Quote:
I am not lying 100 damge is not hard to achieve on monsters but a bit harder on boss monsters but still done and 100% possible if you know not just your builds but the builds of your heroes to help benefit you or did you forget this is PVE and heroes are not there? Also not my fault that you cant do as much damage as me.
Quote: why do you even bring monks if you have so much self healing then? because you can't survive long without them. one word of healing can do so much more than over time regen.
Monk not for me but for my other memeber of my group. I can survive without one but the rest cant.
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With 12 scythe mastery, against a 60 AL target you will do a base average damage of 30. With customization and inscription, you get this: 30*1.2*1.15 = 41.4 Victorious Sweep is the closest thing you have to a "consistent" attack skill. That's +25. So you've got 66.4 damage. Not 100. Technically, due to the recharge time, it's still not consistent at all, but we'll ignore that. Now, let's say you have a sundering scythe, just for laughs. And you've triggered the sundering. The armor and damage calculations look something like this: Armor Effect = 2^[(60-48)/40] = roughly 1.23 Effective Damage = 41.4*1.23 = roughly 50.96 (about 75.96 with victorious sweep) Oh, and this is against casters with 60 AL. Anything with more armor, of course, makes you do less damage. Stop exaggerating your damage. With what you've told us, there is no way you could do anywhere near a consistent 100+ damage to lvl 20+ enemies. Oh, and since you don't have an IAS, you're only doing damage once every 1.75 sec. Pathetic. Meanwhile, look at what my dervish can do with AoHM: Armor Effect = 2^[(86-48)/40] = roughly 1.93 Damage = 41.4*1.93 = about 79.97 So, with AoHM, I can do more damage autoattacking than you can do with victorious sweep. Oh, and since I have an IAS, I'll be doing that damage roughly once per second. Enough if I wasn't using AoHM, I'd still be doing 3/7 more damage than you per second. And hey, I can use victorious sweep too! That puts the damage up even higher. Meanwhile, I'm also spamming SY!, so my party gets 80% tougher (your self-heals aren't even making you 80% tougher, and here I'm making 7 people 80% tougher for no energy and for less skill slots, to say nothing about the fact that I don't need to spread out my attribute points and thereby waste a ton of my HP on runes). In other words, your argument about taking stress of your monks is false, because I'm taking far more stress off my monks than your self-heals are. And even if your build was "good", it would still suck because a sin could do it better. A scythe sin who put their points into critical strikes instead of mysticism and took, say, critical agility and a few blocking enchantments would kick the crap out of you, both offensively and defensively. And since that's all your build does other than rez, it makes you almost completely redundant. So unless you consider the ability to hard rez enough to singlehandedly make an otherwise completely suboptimal build useful, it sucks. Fall Of Sudden
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Originally Posted by reaper with no name
1) Vow of Strength + AoHM 2) AoHM + Asuran Scan 3) holy damage weapon vs undead 4) enemies lower than lvl 20 Are you using these? No? Then you're not consistently hitting for 100+ damage on lvl 20+ enemies, even in NM. I know, because I'm using AoHM and even with attack skills I'm not doing 100+ damage to casters without a crit. In NM. And for me, AoHM is increasing damage by around 60%. Ok, so [Chilling Victory][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Regeneration][Mystic Vigor][A rez of some sort] with 12 scythe mastery. None of these skills increase your damage other than your attack skills. CV is not spammable, so you can't claim you're doing consistent 100+ damage with that. It's the same story with Reaper's Sweep (just in case you consider the DW damage). With 12 scythe mastery, against a 60 AL target you will do a base average damage of 30. With customization and inscription, you get this: 30*1.2*1.15 = 41.4 Victorious Sweep is the closest thing you have to a "consistent" attack skill. That's +25. So you've got 66.4 damage. Not 100. Technically, due to the recharge time, it's still not consistent at all, but we'll ignore that. Now, let's say you have a sundering scythe, just for laughs. And you've triggered the sundering. The armor and damage calculations look something like this: Armor Effect = 2^[(60-48)/40] = roughly 1.23 Effective Damage = 41.4*1.23 = roughly 50.96 (about 75.96 with victorious sweep) Oh, and this is against casters with 60 AL. Anything with more armor, of course, makes you do less damage. Stop exaggerating your damage. With what you've told us, there is no way you could do anywhere near a consistent 100+ damage to lvl 20+ enemies. Oh, and since you don't have an IAS, you're only doing damage once every 1.75 sec. Pathetic. Meanwhile, look at what my dervish can do with AoHM: Armor Effect = 2^[(86-48)/40] = roughly 1.93 Damage = 41.4*1.93 = about 79.97 So, with AoHM, I can do more damage autoattacking than you can do with victorious sweep. Oh, and since I have an IAS, I'll be doing that damage roughly once per second. Enough if I wasn't using AoHM, I'd still be doing 3/7 more damage than you per second. And hey, I can use victorious sweep too! That puts the damage up even higher. Meanwhile, I'm also spamming SY!, so my party gets 80% tougher (your self-heals aren't even making you 80% tougher, and here I'm making 7 people 80% tougher for no energy and for less skill slots, to say nothing about the fact that I don't need to spread out my attribute points and thereby waste a ton of my HP on runes). In other words, your argument about taking stress of your monks is false, because I'm taking far more stress off my monks than your self-heals are. And even if your build was "good", it would still suck because a sin could do it better. A scythe sin who put their points into critical strikes instead of mysticism and took, say, critical agility and a few blocking enchantments would kick the crap out of you, both offensively and defensively. And since that's all your build does other than rez, it makes you almost completely redundant. So unless you consider the ability to hard rez enough to singlehandedly make an otherwise completely suboptimal build useful, it sucks. With all those fancy calculations your basically telling me that my character is super enchanced then by a server crashed glitch lol. Since my character easily does that damage repediatly. Lowest damage possible done is 9 without the use of skills in PVE. Highest damage done in HM vsing a warrior monster minatour in ETON is 180. Ave is 100. So by what your saying its not possible but my character seems to do it nicely. I will try to get screen pics to show. It may take me a bit since my net ping is 1519 or more. Its down right horrible so it is going to take a few tries to get it right. And your comment about a sin doing it better. I have faces many scyth welding sins in PVP and the honest truth is that they are the worst possible characters for i just plain slaughter them with little to no effort. Dervs give up a lot more fight and so do warriors. And ele and mesmer just pound my derv. But a sin even with knockdown is nothing to fear. I just laugh at them and kill them. Warriors and dervs i wonder what build they are running and if its Avatar i just kill them. If its a hammer Warrior then i place a lot of enchantments up and hope for the best. If its a wounding strike derv i just laugh and kill them since wounding strike does hardly anything to my build. You make big talk over a A/D when in all regards they might be good in PVE i wouldnt know but in PVP they shouldnt even exist for they just plain suck and are a waste of space in a 4v4. I use a necromancer for RA and i tell you which ones are first to go always and which ones are usually last. sins always die even if a monk is helping themout which makes them a pretty useless class unless they can get to my necro before i cast IP which happens 1 out of 1000 even if they use teleport knockdown. So sins i cant say to highly in PVP but in PVE i dont partner with them to often for most PVE sins are noobs. I know the capabilities of my derv and my attack power and the occurance of it. Hardest place that i tested it out was vsing the Titans and the cost burning did do some damage but that was before i got the scyth (got the scyth that i needed after that mission of course for the 2nd time). SuperCoha
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Originally Posted by Fall Of Sudden
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Quote: But a sin even with knockdown is nothing to fear. I just laugh at them and kill them. Looks like you haven't given it much thought when you wrote that. Give it another try.
Quote: Warriors and dervs i wonder what build they are running and if its Avatar i just kill them. And you said earlier in the thread you can't kill dervishes using an avatar, and you wait for it to end to be able to kill them. So now you can?
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If its a wounding strike derv i just laugh and kill them since wounding strike does hardly anything to my build.
You make it sound like the whole PvP is 1vs1.. Wounding strike is not there to kill (although it does make a hell of a spike on squishy targets coupled with some other skills), it's there to DW you and kill you with the help of the rest of the team. Quote:
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back
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