Avatars vs. Attack Elites in PvE

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

What exactly are you spamming that you -need- that much energy, really? [Attacker's insight] is enough even with low investment, especially if you throw something like [Lyssa's Assault].

Point being, with high mysticism I've run a full build focused on spamming attack skills without the need of -any- energy management skills.

Besides, the lowest recharging attack skill you'd be using is what, 4 seconds? and costs 5 energy? I believe you recover that much in natural regen waiting for it to recharge.

It's definitly not a -useless- skill persay, but unless you lack the ability (low mysticism) or are the simple minded 1-2-3 type, you can easily get around having to devote an elite for something like that.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by Axel Zinfandel
with high mysticism I've run a full build focused on spamming attack skills without the need of -any- energy management skills.
Again, mysticism relies on enchant loss. The more enchants you lose, and the faster you lose them, the more nrg you gain within a set period of time. If you didn't need nrg management skills, then you either had rapid enchant loss or weren't "spamming attack skills."

Quote: Originally Posted by Axel Zinfandel [Attacker's Insight] is enough even with low investment, especially if you throw something like [Lyssa's Assault]. Your original argument was based on mysticism alone providing enough nrg management for a dervish. Even mentioning other sources of nrg implies that you doubt your own argument's worth.


Quote:
Originally Posted by Axel Zinfandel
Besides, the lowest recharging attack skill you'd be using is what, 4 seconds? and costs 5 energy? I believe you recover that much in natural regen waiting for it to recharge. [/B] Attack skills, not skill. [[Eremites Attack (PVE)], [[Mystic Sweep (PVE)], [[Victorious Sweep], etc.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

My original argument was pointing out abusing heroes to hotkey enchants like Patient Spirit, or Reversal of Fortune on you, which end quickly and provide you with very good energy management without stopping yourself.
Say you're spamming attacks, need energy. Hit a key, target yourself, hit another key, patient spirit on you. It ends, you get healed and gain 4/5 energy. Bam, that's one of you're attack skills right there.

If you -do- have low mysticism, which by all means you probably shouldn't, but if you DO, I was just pointing out that Attacker's Insight is a very nice skill coupled with Lyssa's Assault.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by Axel Zinfandel
If you -do- have low mysticism, which by all means you probably shouldn't...
Define: "low mysticism." If you're interested in avatars, then high mysticism would be the way to go. In regard to nrg, mysticism will always pale in comparison to [[Zealous Vow], as its effect can be amplified by hitting mutliple foes.


Quote:
Originally Posted by Axel Zinfandel
...Attacker's Insight is a very nice skill coupled with Lyssa's Assault. Assuming that [[Lyssa's Assault] would only be used in conjuction with [[Attacker's Insight], you'd end up wasting 2 slots for nrg management with a 15 sec recharge. Considering that you won't be using [[Lyssa's Assault] unless [[Attacker's Insight] is available, you lose out on dps.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Saraneth View Post
Not cast, spam. You'd have to lose an enchant on every swing for mysticism to compare with [[Zealous Vow]. If you need more energy management than [[attackers insight] and a zealous scythe on a Dervish, delete your Dervish please. I'm not even counting Mysticism here, and when it comes to it, throw on [[attackers insight] after AoM, hit two attack skills, gain energy and have two attack skills in for free. You're just a disgrace to the class if you can't manage energy with shit like that.

Seriously, you need energy management sometimes, but unless you've got 2 pips of energy and you're spamming skills like that like no tomorrow with a weapon unable to hit multiple targets, then you should really sort your stuff out.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by Tyla
If you need more energy management than [[Attacker's Insight] and a zealous scythe on a Dervish... I never said that you'd need more nrg management than [[Attacker's Insight]. However, I did mention that use of [[Attacker's Insight] with [[Lyssa's Assault] would be a waste.

The original discussion centered on mysticism vs. [[Zealous Vow], which is ideal for spamming attacks since it outdoes mysticism in nrg gain in most situations.

Tyla

Emo Goth Italics

Join Date: Sep 2006

It's still part of this energy management discussion. Zealous Vow just isn't useful when you've got access to a non-elite energy management skill that's completely stupid in power or when you can gain 3 energy every attack when correctly positioned using a zealous scythe. Mysticism also is pretty powerful, but again, you do not need energy management past Attackers' Insight or a zealous scythe, so all in all it's a pretty bad discussion when you've already got something far more powerful you can talk about.

Seriously, it's like discussing the Amiga and ZX Spectrum models of computers when we have far better to work with in terms of space used, power and capacity.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

With Zealous Vow you don't even need a Zealous Scythe though, you can pull out a Vampiric or Elemental Scythe and start doing even more damage. Zealous Vow does not pale in comparison to Mysticism, they're just two different styles of gameplay.

I'd say it's like comparing a PC and Mac.

EDIT: I honestly don't see why it would be any different from a Warrior pulling out Warrior's Endurance. People praise that it has unlimited energy, while Zealous Vow does the exact same thing.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Jesus christ...

Zealous Vow costs an elite slot. You know what that elite slot can do for you? Shit tons of stuff. If you want vamp so badly, pull out AoG, you don't HAVE to camp your Zealous weapon set, because there is a super special awesome thing called weapon swapping. In any case, I personally don't touch zealous at all because I don't need to, Attackers' Insight has it all for me.

Also, the difference between Warriors' Endurance and Zealous Vow is skill selection and your profession in general. Warriors have 2 energy pips and spammable attack skills in Strength which are awfully strong, [[power attack] is one of these, but spamming it with 2 pips just kills your energy even with a zealous weapon. When you get Warriors' Endurance, hey look, 3 energy every hit, it can't be stripped, it lasts ages... There are lots of other elites, but the skills the elite powers favour non-elite skills a lot. Zealous Vow, not so much. We have Attackers' Insight and a zealous scythe which can give up to 3 energy an attack. We don't have to use both or any of them, but they're there, and as long as they are, we do not need to waste an elite slot.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

I think you're overreacting. I didn't say that Mysticism is a bad attribute and that I don't use it, but Zealous Vow isn't completely useless.

They're two completely different styles of using a Dervish.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

So [zealous vow] can be used to spam attack skills. Problem is, besides [mystic sweep], [victorious sweep], and possibly [eremite's attack], I can't think of others I'd want to be spamming - and I don't need ZV for the above

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by Tyla
Zealous Vow costs an elite slot. You know what that elite slot can do for you? Shit tons of stuff.
Good observation; however, [[Warrior's Endurance] wars also run without "shit tons of stuff" since they're capable of generating enough dmg to compensate. The same can be said of [[Zealous Vow] dervishes.


Quote: Originally Posted by Tyla ...the difference between Warriors' Endurance and Zealous Vow is skill selection... When it comes to [[Warrior's Endurance] scythe wars, the skill selection doesn't vary greatly from [[Zealous Vow] dervish bars.

[build prof=W/D name="WE Scythe" box strength=12 scythe=12 desc="Weapon #1: Vampiric Scythe{br}Weapon #2: Sundering Scythe"][Warrior's Endurance][Mystic Sweep][Eremites Attack][Power Attack][Whirlwind Attack][Flail][Asuran Scan][Aura of Holy Might][/build]

[build prof=D/W name="Zealous Vow" box myst=3 wind=12 scythe=12 desc="Weapon #1: Vampiric Scythe{br}Weapon #2: Sundering Scythe"][Zealous Vow][Mystic Sweep][Eremites Attack][Victorious Sweep][Whirlwind Attack][Whirling Charge][Asuran Scan][Aura of Holy Might][/build]


Quote: Originally Posted by Tyla Warriors' Endurance, hey look, 3 energy every hit, it can't be stripped, it lasts ages... Even if [[Zealous Vow] was stripped, its 12 sec recharge allows for a rather swift recovery, and with that in mind, its 20 sec duration makes it every bit as maintainable as [[Warrior's Endurance].

This also serves separate it from [[Attacker's Insight], which has a longer recharge and can also be stripped. While the chance of it being stripped before you get off three attacks remains low, the likelihood of you running into nrg issues when it occurs does not.


Quote:
Originally Posted by Tyla
I'm not saying Zealous Vow is completely useless, or arguing for or against Mysticism. That was the main focus of the argument, everything else is tangent if not irrelevant.


Quote:
Originally Posted by Tyla
You're still hitting things, you're still able to spam attack skills, the only difference is the skills you're using... With exception to [[Zealous Vow]'s capacity to outperform both mysticism and [[Attacker's Insight] in nrg management, yes, the difference seems to reside in preference. If you feel the need to limit yourself to lesser nrg gain, then by all means, do so.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

That build you posted can easily be accomplished by using higher mysticism and attackers insight (possibly Zealous as said above) AND it would free up an elite skill.

So, Zealous Vow isn't useless, but that build seriously seems like you're trying to run something Dervs generally around used for. A full/near full bar of attack skills definitely isn't the best thing. If you dislike 'stopping to use enchants', perhaps you should look into a different profession, because enchantments are what dervishes are about.

Comparing Warrior's Endurance with Zealous Vow in terms of effectiveness is pointless, because it's two different stories. Warriors NEED Warrior's endurance to spam good energy attack skills. They can't easily spam skills like power attack on their own.

Dervishes do not -need- Zealous Vow to spam attack skills. Sure it makes it easy, just hit a button and bam, but it's generally frowned upon because when you use an elite skill you can generally work around with non-elite alternatives ([Avatar of Balthazar]), you lose effectiveness.

Why run ZV when you can throw in Attackers Insight, raise Mysticism, and thrown in something like Wounding Strike?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Saraneth View Post
Good observation; however, [[Warrior's Endurance] wars also run without "shit tons of stuff" since they're capable of generating enough dmg to compensate. The same can be said of [[Zealous Vow] dervishes.
4 pips of energy, lack of attack skills that you can hit every 3 seconds.

Quote:
When it comes to [[Warrior's Endurance] scythe wars, the skill selection doesn't vary greatly from [[Zealous Vow] dervish bars.
Give me skills you'd want to spam on a Dervish. Why waste your elite when you don't need to?

Quote:
[build prof=W/D name="WE Scythe" box strength=12 scythe=12 desc="Weapon #1: Vampiric Scythe{br}Weapon #2: Sundering Scythe"][Warrior's Endurance][Mystic Sweep][Eremites Attack][Power Attack][Whirlwind Attack][Flail][Asuran Scan][Aura of Holy Might][/build]

[build prof=D/W name="Zealous Vow" box myst=3 wind=12 scythe=12 desc="Weapon #1: Vampiric Scythe{br}Weapon #2: Sundering Scythe"][Zealous Vow][Mystic Sweep][Eremites Attack][Victorious Sweep][Whirlwind Attack][Whirling Charge][Asuran Scan][Aura of Holy Might][/build] You need Zealous Vow to spam them? With a Warrior you have less to work with, because they actually need the energy management.

Quote:
Even if [[Zealous Vow] was stripped, its 12 sec recharge allows for a rather swift recovery, and with that in mind, its 20 sec duration makes it every bit as maintainable as [[Warrior's Endurance].

This also serves separate it from [[Attacker's Insight], which has a longer recharge and can also be stripped. While the chance of it being stripped before you get off three attacks remains low, the likelihood of you running into nrg issues when it occurs does not. You only need to use Attackers' Insight very rarely if you're not bad.

Quote:
That was the main focus of the argument, everything else is tangent if not irrelevant. Well you're seeming to be arguing with me, aren't you?

Quote:
With exception to [[Zealous Vow]'s capacity to outperform both mysticism and [[Attacker's Insight] in nrg management, yes, the difference seems to reside in preference. If you feel the need to limit yourself to lesser nrg gain, then by all means, do so. You don't need to "outperform" it. You could take a bar full of energy management skills too, but that doesn't mean you need them. Attackers' Insight and possibly a zealous scythe fixes all of your problems, job done. 4 pips is more than enough energy management to add onto that.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Why gimp yourself by buffing Wind Prayers for 2 skills and dropping your Mysticism when you can run something much more effective by ignoring the fact that [Zealous [email protected]] is really only a piss-poor skill when compared to other Derv Elites that don't force your hand into investing into another attribute line that isn't needed?

Improvavel

Desert Nomad

Join Date: Apr 2007

I think some people both overestimate the effect of deep wound every 3 secs vs a deep wound every 6 secs with + damage.

I also think most people underestimate [[attackers insight] and mysticism and/or are too lazy to swap weapons. [[Avatar of Melandru] really benefits of weapon swap between staff an scythes (zealous and vampiric).

Truth is [[Avatar of Melandru] + [[wearying strike] beats [[wounding strike]+ whatever in a dervish.

[[Wounding strike] is very powerful. Deep wound is really powerful, but I bet that if PvP players had ability to keep an avatar permanently, dervishes would see loads of play, something that a powerful [[Wounding strike] can't make happen.

+100 health is meh. Immunity to conditions is pretty good. Both rolled in a single package are great.

Additionally [[wounding strike] dervishes have no reason to bring [[eternal aura] (and some non-avatar dervishes seems to have forgotten its powers).

[[Eternal aura] deals 93 (or 100 at max rank) nearby aoe armor ignoring damage, recharges [[attackers insight] (15 secs recharge my ass), allows permanent [[aura of holy might] and allows permanent [[heart of fury].

So between [[attackers insight], zealous scythe, mysticism triggering with all those protection spells ([[protective spirit], [[spirit bond (PvE)], [[shield of absorption], [[aegis (pve)],etc) ending and the use of a staff, you just aggro with staff on hand, cast all your enchantments and then scythe them to death with free attacks. Then you enchantments end you cast another [[attackers insight] just recharged by [[eternal aura] and proceed smacking the enemy down with all that energy.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I used the Zealous Vow build but with Wounding Strike as the elite with 0 points in wind prayers and didn't have any energy problems on my derv...

You guys are running -5 e inscrips or something?

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Improvavel View Post
Truth is [[Avatar of Melandru] + [[wearying strike] beats [[wounding strike]+ whatever in a dervish.
I stop reading when you wrote this. Here is something about Melandru's, the perks (+100 health, immunity to conditions) it bring to the typical PvE scenario is unnecessary most of the time. And we haven't even talk about its exorbitant
energy cost for its short duration. Then there's the urge to bring a skill to convert your avatar's earth damage since very foes are vulnerable against. In the end your AoM bar (excluding attack skills) will either be packed with utility enchantments but lack of offensive ones or vice versa.

The only reason why I will use Melandru is when
Quote:
Originally Posted by Ariena Najea View Post
[Avatar of Melandru] for areas with lots of conditions, or lots of spikers (Eles/Rits) Lastly WS dervish beats a Wearing Strike + AoM dervish anyday is the synergy it has with a discord team. Asuran Scan + Wounding Strike anyone?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by GourangaPizza View Post
I stop reading when you wrote this. Here is something about Melandru's, the perks (+100 health, immunity to conditions) it bring to the typical PvE scenario is unnecessary most of the time. And we haven't even talk about its exorbitant
energy cost for its short duration.
Fortunately I can keep Mel the entire time, spam my 3 10e enchantments and spam my attack skills and I don't even need to use a zealous scythe. Ah, with base energy too.

Learn to swap weapons. Learn to use attackers insight.


Quote: Then there's the urge to bring a skill to convert your avatar's earth damage since very foes are vulnerable against.
Fortunately I'm using [[aura of holy might]. You might not be aware, BUT IT CONVERTS ALL THE DAMAGE YOU DO WITH A SCYTHE TO HOLY DAMAGE.

If you don't believe me go use wild blow on undead mobs. First city thing in NF is a good practice place.

Quote:
In the end your AoM bar (excluding attack skills) will either be packed with utility enchantments but lack of offensive ones or vice versa.
I'm a frontliner - I do damage, I body block. I can do damage even with conditions (since I'm immune), I allow monks to save energy due no need to remove my conditions, I can do damage while I'm hexed with my enchantments. I can even pack an interrupt or save yourselves.


Quote:
Lastly WS dervish beats a Wearing Strike + AoM dervish anyday is the synergy it has with a discord team. Asuran Scan + Wounding Strike anyone? I still enjoy enfeebling blood on my necros and I can use asuran scan too if needs be.

And again, a WS dervish has nothing to make him preferable to WS assassin.

Quote:
Originally Posted by Bobby2 View Post
I agree with everything but this bit. [air of superiority] > [eternal aura] in almost all situations. Yes, air of superiority is really good. Will have to see if it fits in a mel bar. I suspect it isn't reliable enough to replace eternal aura completely though.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

I really, really don't see the hype about [Air of Superiority] over [Assassin's promise] that people seem so avid over. [Eternal Aura] too.

With AoS you have only a 10% chance to recharge all your skills. Sure, stuff dies a lot in PvE, but even if you're up against say 10 enemies, statistically only one of them will trigger the recharge.

Not to mention the other benefits are pretty 'meh'.

So, yeah, I shake my head at people who rely completely on AoS's skill recharge. It's a good skill to run for utility for an optional spot in a build. It's a terrible skill base an entire build around.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

If you're wanting your Avatar (which is a Derv skill) to recharge without fail, wouldn't it be better to use [Eternal Aura] over [Air of Superiority]? 100% > 10% right?

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

WS is kind of an overrated skill in PvE, I believe. Godly for PvP, no doubt, but in general PvE the ability to inflict deep wound without a <50% clause doesn't really seal the deal for me. Reaper's Sweep is nicer to me

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

I know this will defy all logic and have no relevance to effectiveness of builds, but am I the only one who doesn't like how the majority of avatars look? Grenth is probably the only one that I actually appreciate.

Anyway, that's why I use Wounding Strike instead. Or Zealous Vow

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by faraaz View Post
You sir, are wrong. Wounding Strike rapes face and anyone who holds otherwise needs to play moar. zzzz

It's good, but think PvE.
It tacks on no additional damage. Do you really need DW every 3 bloody seconds? How much are you going to use it? You could just use Wearying Strike and apply it every 6, which is how much you need anyway.

If you're constantly destroying enemies, AoS > EA. The 10% clause will kick in more than you'd think, and the extra energy you get from AoS is nice as well.

This infatuation with Wounding Strike is bizarre. It's AoE Deep Wound and Bleeding, and it was good in PVP because combined with signet mesmers, you could lock down RC and do massive pressure. The skill went into the shitter once Foul Feast was buffed and you could play pingpong with conditions.

Just because it was good in PvP doesn't mean the same applies here. If you were to follow that logic, Eviscerate would be better than DragonSlash, but it's not.

If there's not a lot of conditions, AoM is still nice when coupled with AoS. Hell, Avatar of Dwayna will be good too, more useful than Wounding Strike.

Wounding Strike is simply DW every 3 seconds, which is unnecessary. Every 6-10 seconds is preferable, every 3 is not worth sacrificing your elite.

There are so many outlets for DW, it's simply not worth sacrificing your elite for it in PvE, especially when PvE elites and skills are significantly more broken than their PvP counterparts.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by GourangaPizza View Post
You mention the skills you used which are:
[Attacker's Insight][Aura of Holy Might][Eternal Aura][Avatar of Melandru], [Save Yourself!] or Interrupt skills. Now this pretty much leaves your other 3 skills are attack skills right?
General build I use:
[Attacker's Insight][Aura of Holy Might][Eternal Aura][Avatar of Melandru][heart of fury][wearying strike][Victorious Sweep][mystic sweep]

I can drop one of the attacks for something else if need be.


Quote:
Sorry mate, you are still outdamaged by a Wounding Strike dervish without an IAS, and you are still going to be energy deprived, with weapon swap or not,
Wrong! I play all the time and I never get energy deprived unless they energy surge me to death while on my staff set, which any dervish will.

If you still don't believe that is possible then pm me and I will show you in game if that is what is needed, although many other good mel players will tell you the same.

Quote:
unless you're going to come up with another excuse that you micro your monk heroes enchantments on yourself or maybe you only tested this build in Asuran maps but not other places . PvE has mesmers you know. Aegis, PS, SB, SA are part of my heroes builds. I generally play with another person at least or with 2 accounts. Mysticism gives 4 energy back when an enchantment ends on you - attackers insight fuel 3 attacks (if you are using the energy from the staff to cast it) for example for 1 energy.

Quote: Had a friend test this with an AoG + AoHM + OotV buffset and he was stealing more than 24 per hit (19 from AoG, 5 from Vamp Scythe). He wasn't buffed w/ Nightmare, and I know that AoG converts to Cold and AoHM converts to Holy... neither of which should be considered Physical... I will have to ask him to reconduct the lifesteal test and see if I can get the exact numbers from him. I'm pretty sure that he was getting all 3 lifesteal triggers, though.

[EDIT]:

Snow Bunny and Improvavel, I've tried making the argument for Reaper's > Wounding before, most of the Forum-goers want a 3sec DW, regardless of if it's necessary or not. Spammable Bleed+DW gets more respect than DW+damage, all because of the 3second availability... oh well, at least 2 people in this Thread understand my reasoning...

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Tyrael_Eveningsong View Post
Snow Bunny and Improvavel, I've tried making the argument for Reaper's > Wounding before, most of the Forum-goers want a 3sec DW, regardless of if it's necessary or not. Spammable Bleed+DW gets more respect than DW+damage, all because of the 3second availability... oh well, at least 2 people in this Thread understand my reasoning... This I remember! But the argument ending up in favour of WS was, as I recall, mostly due to Reaper's shifty results and annoying recharge.

[reaper's [email protected]] VS [wearying [email protected]] would be fairer. Big fan of wearying, here (goes for Assassins too, they have [assassin's remedy] to work with)

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Improvavel View Post
General build I use:
<snip>
I can drop one of the attacks for something else if need be.
I would be very happy that you post your bar and a video for us to see how awesome your damage is and maybe if it is proven that it beats Wounding Strike bar, I could happily shut up for you. Damage is only part of the dervish role. Wounding strike deals less damage that wearying strike if that makes you happy though.

A melandru dervish is more resilient and has comparable damage to a wounding strike dervish.

You can also use the above build and try it for yourself. I've used both builds and wy assassins. WY assassins deals the most damage. WY dervishes are the most vulnerable of the 3.

Actually I prefer [[reapers sweep] assassins over WY ones.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Quote:
Originally Posted by Redvex View Post
Order activate on physical damage and grenth deal cold damage so it useless
The more I look I at it the more you put me in disbelief. Sure you can run it, lest you spend 10 seconds autoattacking before you can reach maximum effectiveness even with the 4 energy gain from Attacker's Insight. I think you're struggling to keep your energy up rather than focusing on what's going on around your character with that bar.

Quote:
Originally Posted by Improvavel View Post Wrong! I play all the time and I never get energy deprived unless they energy surge me to death while on my staff set, which any dervish will. You telling me that you get e-Surge on your staff set and you still have energy to use skills? I was hoping you're saying the opposite, since people switch to high energy set when they are energy deprived.

Quote:
Originally Posted by Improvavel View Post
Damage is only part of the dervish role. Wounding strike deals less damage that wearying strike if that makes you happy though.

A melandru dervish is more resilient and has comparable damage to a wounding strike dervish. More resilient? That's a probable aspect if you are willing to look out from a single bar and look at the party's bar. Most of the time a single cast of Protective Spirit from a monk covers the dervish's arse on the frontline adequately. If your party sucks, no matter what skills you bring, you are still going down fast like a toilet flush.

More damage? I'm sorry that's false. Because a typical Wounding Strike bar
[build=OgCjkyqG7OAgBMzFATuF3jeAAA] requires so minimal skills in their bar to accomplish alot, they have the freedom add whatever PvE/ normal skills to fill up the remaining empty slots to either augment their offensiveness (e.g. Asuran Scan, Air of Superiority) or their defensibility (e.g. Save Yourself). In fact I think they are more versatile than a Melandru dervish.

I am not saying Wounding Strike is the "be all, end all" dervish bar but when people tries to claim a Melandru's bar is far more offensive than a Wounding Strike bar, the logic is somewhat flawed.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

[aura of holy might][air of superiority][avatar of melandru][attacker's insight][wearying strike][victorious sweep][heart of fury][optional]

I have deep wound, more damage, good emanagement, and immunity to blind/cripple/conditions.

You have deep wound, some damage (not as much), and are vulnerable to conditions.

sup?

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

[Asuran Scan][Wounding Strike][Mystic Sweep][Chilling Victory][Attacker's Insight][Heart of Fury][Aura of Holy Might][Air of Superiority]
I have deep wound and consistent high damage to KO stuff fast with Discord from my necros.
And I guess your next move would be slotting in Asuran Scan. I give up. But I am not convinced Improvavel's bar can keep up with Wounding Strike.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by GourangaPizza View Post
The more I look I at it the more you put me in disbelief. Sure you can run it, lest you spend 10 seconds autoattacking before you can reach maximum effectiveness even with the 4 energy gain from Attacker's Insight. I think you're struggling to keep your energy up rather than focusing on what's going on around your character with that bar.
Facts:
Dervish base energy - 25.
Staff - min 10 energy. I use a 15 one.
Avatar of Mel duration @13 mysticism - 66 seconds
Natural energy regen - 4 energy every 3 seconds or 88 energy during a complete Mel avatar cycle.

Cast Mel when zone. You have around 53 seconds to cast eternal aura to never stop avatar form.

Pre-cast attackers insight with staff energy. Go into the mob. Cast eternal aura and aura of holy might. Use your 2 attacks, get energy back. Cast heart of fury and more attackers insight.

From now on you are set. No need for zealous. Swap for staff to cast mel avatar and repeat the loop.

Zealous scythe makes this smoother, especially if u need to cast mel mid fight.

Yes WY builds are easier, but that doesn't mean better.

Lets look at energy expenditures over 66 seconds.

WY can be used 22 times @5e = 110 energy

Avatar 25e+ eternal aura 10e + Wearying strike @5e x11 uses = 90 energy

Extreme cases of course, but players are saying they need deep wound every 3 seconds and 6 seconds recharge make wearying strike bad, but after all spamming WY cost mores energy.

Sure it can deal more damage depending on the circumstance, but for max effect WY needs to hit 66 enemies in 66 seconds (3 enemies per use) or 1 enemy each second for the astonishing sum of 3600 enemies per hour.

Wearying strike to peak max efficiency needs to hit 33 enemies in the same 66 seconds or 1800 enemies per hour.

Absurd numbers both.

If they only hit 1 enemy per use, WY needs 20 enemies every minute or 1200 enemies per hour.

Wearying strike, in the same situation, needs to hit 10 enemies every minute or 600 enemies per hour.

Still absurd.

Putting in other way, wearying strike can hit between 10 to 30 enemies per minute
translating into 600 to 1800 enemies per hour!

Wounding strike can hit between 20 to 60 enemies per minute translating into 1200 to 3600 enemies per hour!

OK! I'm sold! I really need deep wound every 3 seconds, because I'm facing at least 20 enemies per minute or 1200 enemies per hour!

Quote:
You telling me that you get e-Surge on your staff set and you still have energy to use skills? I was hoping you're saying the opposite, since people switch to high energy set when they are energy deprived.
I'm saying unless they catch me with energy surge while I'm using my staff, I will have the energy on the staff available.

What this means is if you are facing mesmers with energy surge pre-cast eternal aura and go in with ur scythe. After they surge you, swap to staff and cast other stuff.

Its valid for any dervish using attackers insight and/or enchantments.


Quote:
More resilient? That's a probable aspect if you are willing to look out from a single bar and look at the party's bar. Most of the time a single cast of Protective Spirit from a monk covers the dervish's arse on the frontline adequately. If your party sucks, no matter what skills you bring, you are still going down fast like a toilet flush. Of course 70 armor dudes go down faster than 80 armor dudes and take a bit more time to go down than 60 armor dudes.

The most important is that warriors have 100 al vs physical, 80 vs elem and might still run a shield for 16 extra armor (not counting any +10 inscriptions on the shield) depending of weapon of choice and even assassins will have 90+ armor due to critical agility.

+100 health is a reasonable boost and its there even vs armor ignoring damage.

Conditions immunity means no blind, no weakness, no deep wound, no cripple. Even degen conditions can be annoying.

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More damage? I'm sorry that's false. Because a typical Wounding Strike bar
[build=OgCjkyqG7OAgBMzFATuF3jeAAA] requires so minimal skills in their bar to accomplish alot, they have the freedom add whatever PvE/ normal skills to fill up the remaining empty slots to either augment their offensiveness (e.g. Asuran Scan, Air of Superiority) or their defensibility (e.g. Save Yourself). In fact I think they are more versatile than a Melandru dervish. Wearying strike deals more damage than Wounding strike (unless you let the bleeding do significant damage, which is slow...)

Quote:
I am not saying Wounding Strike is the "be all, end all" dervish bar but when people tries to claim a Melandru's bar is far more offensive than a Wounding Strike bar, the logic is somewhat flawed. 1st) Players overestimate the need for deep wound every 3 seconds. A simple math just proves you need at least 1200 enemies per hour to justify deep wound every 3 seconds and 3600 if you hit 3 targets at a time.

2nd) Players overestimate the cost of Mel Avatar based on its initial energy investment.

3rd) Players can't swap weapons! Zealous Scythe, Vampiric Scythe and Staff (+bow) allied with mysticism and attackers insight, will cover all the energy/damage needs of a Mel dervish.

4rd) Actually spamming just WY on recharge cost more that using Avatar of Melandru+Eternal Aura+Wearying strike on recharge.