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Avatars vs. Attack Elites in PvE
3 pages • Page 2
Quote:
Originally Posted by Shadowmere
Quote:
Originally Posted by Axel Zinfandel
Quote:
Originally Posted by Axel Zinfandel
[Avatar of Grenth]+[Nightmare Weapon] is a pretty unheard of, but epic combonation
hmm that does sound interesting, I imagine pulling off a [twin moon sweep] with nightmare up would be pretty devastating (and not to mention give you a pretty noticeable self heal)
[Avatar of Grenth (PvE)@14]+[Nightmare [email protected]]+[Order of the [email protected]] (from an Orders Necro, to prevent the "two Elites wtf?!" comments) is nasty...
A lot of people have mentioned bringing [Insert Elite Here] for "certain areas"
Here are my (slightly more specific) "area" suggestions:
[Avatar of Grenth] for areas without heavy anti-melee hexes
[Avatar of Dwayna] for playing without a Human Monk, or hex heavy areas
[Avatar of Melandru] for areas with lots of conditions, or lots of spikers (Eles/Rits)
[Avatar of Lyssa] for non-specific use (also works AMAZING with Daggers)
[Wounding Strike] for areas with potent healers
So for most areas which feature a balanced range of foes, I suggest bringing either AoG or AoL. AoG gives you more survivability and more reliable damage, while AoL helps you spam attack skills and deal more spikes.
Here are my (slightly more specific) "area" suggestions:
[Avatar of Grenth] for areas without heavy anti-melee hexes
[Avatar of Dwayna] for playing without a Human Monk, or hex heavy areas
[Avatar of Melandru] for areas with lots of conditions, or lots of spikers (Eles/Rits)
[Avatar of Lyssa] for non-specific use (also works AMAZING with Daggers)
[Wounding Strike] for areas with potent healers
So for most areas which feature a balanced range of foes, I suggest bringing either AoG or AoL. AoG gives you more survivability and more reliable damage, while AoL helps you spam attack skills and deal more spikes.
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[Avatar of Melandru] of course. Condition immunity, +100 hp and combos very well with [wearying strike]. In areas with Heavy hex [Avatar of Dwayna] and for all the energy they can save on the backline.
Dervishes aren't resilient enough in HM to be walking around with attack elites instead of avatars. (well maybe with consets and an imbagon they can, but they won't have any advantage over an assassin wielding a scythe).
Dervishes aren't resilient enough in HM to be walking around with attack elites instead of avatars. (well maybe with consets and an imbagon they can, but they won't have any advantage over an assassin wielding a scythe).
G
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Quote:
Originally Posted by House Silvermoon
ps if u cant take advice from pvp ur baed at game.
PvE is a whole other ballgame then PvP
PvE is a whole other ballgame then PvP
Quote:
Originally Posted by House Silvermoon
all the dervish avatars except [Avatar of Melandru] suffer from lack of a useful deepwound.
You can use [Wearying Strike] and use heroes that remove conditions (Smite Conditions, Mend Body and Soul, Recovery). It's not just about about one build, it's what you can do with a team. It's really useful on healers and bosses.
You can use [Wearying Strike] and use heroes that remove conditions (Smite Conditions, Mend Body and Soul, Recovery). It's not just about about one build, it's what you can do with a team. It's really useful on healers and bosses.
Quote:
Originally Posted by Megas XLR
You can use [Wearying Strike] and use heroes that remove conditions (Smite Conditions, Mend Body and Soul, Recovery). It's not just about about one build, it's what you can do with a team. It's really useful on healers and bosses.
well u can use condition removal but the fact of the matter is outside of [Avatar of Melandru] using wearying sweep neuters you.
Quote:
You can use [Wearying Strike] and use heroes that remove conditions (Smite Conditions, Mend Body and Soul, Recovery). It's not just about about one build, it's what you can do with a team. It's really useful on healers and bosses.
well u can use condition removal but the fact of the matter is outside of [Avatar of Melandru] using wearying sweep neuters you.Quote:
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Originally Posted by Axel Zinfandel
PvE is a whole other ballgame then PvP
the concepts of the game aren't different. |
